Gm Wu's "The war within" (Inactive)

Game Master doctor_wu

Set in Lastwall starting out in small hamlet of southwatch sout of Castle Everstand.


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gm 3

Stervon recognizes the stone as a thunderstone.


M Gnome Rogue Trapsmith 1

After completing his search of the area, Agromite returns to the group.

Craft (Alchemy): 1d20 + 7 ⇒ (10) + 7 = 17
"Oooo.....nice find! Strange thing for a dumb ogre to have but it might come in handy for us."

The gnome turns his head to look around. "Looks like he was alone, no friends coming to mourn him yet. But we probably don't want to wait until they do."

Agromite climbs back in the saddle, not reluctantly but definitely slower than he climbed out, and prepares to leave.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip appears shortly after Agromite and confirms his scouting. I didnt see anything. Looks like a loner.
She gives Nimbus a treat and mounts before he stands. It's easier that way.


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Stevron continues to look at the thunderstone, and begins to consider some possibilities.

"Ogre's don't usually carry around anything this advanced. A thunderstone would make a loud noise which might be why the ogre was attracted to such a 'loud rock', but maybe someone else gave this to the ogre. Maybe a way to inform the people that the job was done, or maybe to call for backup?"

Stevron looks at the others hoping for some thoughts.


Male Elf Fighter 3 current HP 14 of 18

"Or maybe it belonged to some luckless soul who the ogre killed and the ogre thought the stone looked pretty. I don't see how we will ever know. But it's good that we have it now. "

Maoldrurra thanks the returning scouts.

He agrees with Agromite. "You're right. We should get moving."

Once the party is mounted and moving forward, Maoldrurra guides his horse close to Anna's. "It was you that made me larger, yes? That could be very useful. How often can you do it?"


Winter Witch 3

Yes I did that, and the number of times per day I can do that varies.


gm 3

The party remounts their mounts as they notice clouds start to build over the mountains that form the border with the hold of belkzen and a slight breeze start to pick up.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip stays with the party this time and rides calmly as Nimbus plods along. She seems perfectly content and conversational, but she seems to not be talking to any of you. As the wind blows she answers in a whispy, breathy language and continues to chatter away until interrupted.


gm 3

At that moment the noise of the wind is canceled out by a large rumbling sound as if from a landslide but but not near the party right now.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip perks up and looks toward the sound, then mutters something about the land being "rude".


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Stevron looks at Pip with a sideways glance, but does no more. He seems far more interested in his journal.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

For some reason Pip feels the need to explain herself, Any time the Wind and I are having a nice conversation, Earth has to go and intrude. For all its stoic "holding still" she does air quotes, it's actually quite the drama queen.


M Gnome Rogue Trapsmith 1

Agromite has seen and heard a lot of things in his life, but he cannot help but wonder when this argument between Earth and Wind might be interrupted by another much-needed voice........Sense.


Male Elf Fighter 3 current HP 14 of 18

Maoldrurra grins, "What does water have to say about all this? The wind does not blow, but it raises the waves. Water can not rest save that earth cups it in its palm."


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip shrugs, Water never stays on topic. Always wandering about and changing. Not that I understand it. Or Earth. The Winds tell me all this. Though sometimes I think I make out a word or two of the others. She pauses for a moment before adding, Some people think I'm crazy for talking to the Wind. I'm glad youall haven't rejected me so far. There was one barkeep that ran me out with a hand-bellows. Got soot everywhere.


gm 3

The party remounts on their mounts and comes across a landslide and finds a way onto a flat area to cross it but it is still difficult going to get the horses across but when they are crossing it two figures that at first look humanoid start to cross but they are not. Their jaws appear to bend open sideways in two places and are carrying longspears and wearing chian shirts for amror.

Roll for initiative


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

init: 1d20 + 8 ⇒ (5) + 8 = 13


M Gnome Rogue Trapsmith 1

initiative: 1d20 + 3 ⇒ (5) + 3 = 8


gm 3

1d20 + 4 ⇒ (11) + 4 = 15


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Init: 1d20 + 2 ⇒ (7) + 2 = 9


Winter Witch 3

init: 1d20 + 2 ⇒ (5) + 2 = 7


Male Elf Fighter 3 current HP 14 of 18

Init 1d20 + 3 ⇒ (11) + 3 = 14


gm 3

The humanoid figures seems to move forward but slower than they normally would over the rough ground difficult terrain with their long spears and jaws seeming to threaten anyone that comes near.

map

Party to act.


Male Elf Fighter 3 current HP 14 of 18

What unholy allies aid the orcs now?

Maoldrurra backs his horse while addressing the oncoming figures, "Stay or face bare steel!"

When the creatures don't stop he whips his glaive overhead and slices at the nearest one.

Step the horse back 5'.
Glaive 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21high ground... damage 1d10 + 4 ⇒ (8) + 4 = 12


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip is really creeped out by the wierd lizard things. She slings her crossbow off her back and loads.


gm 3

This is if you don't want to change what you do
Maol the whole area is difficult terrain. While Maol tries to move his horseback the Creautre tries to bite mao but misses.
1d20 + 3 ⇒ (3) + 3 = 6 1d6 + 1 ⇒ (6) + 1 = 7

Maol Galive strike seems to hit the creature hard but it has not fallen yet.


M Gnome Rogue Trapsmith 1

Seeing how much trouble Maol is having in the terrain, Agromite knows he is going to have trouble getting close enough to these creatures. He normally avoids using his gnomish magic in front of other gnomes, reluctant to demonstrate that he is different, but it looks like the situation leaves him little choice. Keeping the horse where it is Agromite claps his hands and begins rubbing them together. Within seconds there is smoke coming from them, and as he pulls then apart a small ball of flame sits in his palm. With an almost lazy flick of the wrist he send it streaking toward the creature Maol has already injured.

Standard Action: racial ability Produce Flame
ranged touch attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 + 4 ⇒ (5) + 4 = 9


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Stveron not wanting to be left out hurls a bomb at the creature Malodurra hasn't hurt yet.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11


gm 3

agromite you don't have a clear shot at that one are you sure you want to target that one?

Stervron bomb misses the target.


Winter Witch 3

Anna cast Ray of frost at the nearest target
Ranged Touch attack: 1d20 + 3 ⇒ (12) + 3 = 15

Cold Damage: 1d6 + 1d2 ⇒ (3) + (1) = 4


gm 3

anna you are threatened by a longspear. do you cast anyway?edit you can also cast defensively.


Winter Witch 3

Defensive casting: 1d20 ⇒ 20


M Gnome Rogue Trapsmith 1
GM_wu wrote:

agromite you don't have a clear shot at that one are you sure you want to target that one?

Stervron bomb misses the target.

sorry, posting from vacation ..... Will target the other if I don't have a clear shot.


gm 3

Agromites flash of fire ends up hitting the creature Anna suceeds in getting out of the way of the abberation before making it freeze soon after heating it.

The creature that Malodurra sliced with his glaive stirkes with a long spear against pip attack pip with the longspear 1d20 + 4 ⇒ (2) + 4 = 6 1d8 + 1 ⇒ (3) + 1 = 4 and misses going way over her head.

The other monster steps forward and tries to bite anna its jaws opening sideways 1d20 + 3 ⇒ (5) + 3 = 8 1d6 + 1 ⇒ (5) + 1 = 6 which misses as she moves to the side away from the jaws.


Male Elf Fighter 3 current HP 14 of 18

"Pip! fall back!"

Maoldrurra guides his horse backward to open up space to swing his glaive again. The heavy blade rises and falls toward the odd-jawed creature attacking Pip.

Glaive 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 high ground... damage 1d10 + 4 ⇒ (9) + 4 = 13

Sweet! If the first hit was as bad as DM_WU said, that might finish him off.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip edges back as Maol ordered and lets fly with her crossbow.
If the one in front of us is dead, attack the other, moving as necessary for a clean shot. That might mean moving forward, against Maol's orders. ;)

attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 ⇒ 5
crit confirm: 1d20 + 5 ⇒ (9) + 5 = 14
crit damage: 2d6 ⇒ (3, 5) = 8


Male Elf Fighter 3 current HP 14 of 18

Choon, you got a crit to confirm!


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Miracles do happen!


gm 3

Maols strike with a gliave cuts a wide hole in the creature which collapses. Pip moves diagonally away to get a clear shot but the creatures armor deflects the shot away from the creatures heart and it can still stand and continue, barely.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Awwww...


M Gnome Rogue Trapsmith 1

As their leader continues to show his worth by taking down one of the creatures in two swift blows, Agromite finds his unusual power replenishing the flame in his hand. With one creature still attacking them and the proverbial cat out of the bag, the gnome sees no reason not to throw again but throws a bit wide.

Attack Action: continue throwing via Produce Flame
ranged touch attack: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 4 ⇒ (3) + 4 = 7


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip starts a bit at the sudden appearance of fire from nowhere. She looks around for the source, but doesn't notice Agromite as he is partially obscured by Maol's steed.


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Stevron tries to hit the creature with his bomb once again.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12


gm 3

Agromites flame and stevrons bomb miss the target.


Winter Witch 3

Anna moves 5 feet away and cast Ray of frost at the nearest target
Ranged Touch attack: 1d20 + 3 ⇒ (5) + 3 = 8

Cold Damage: 1d6 + 1d2 ⇒ (4) + (1) = 5


gm 3

Anna it is difficult terrain and the creature has a reach weapon so you would still be threatened. Are you sure?


Winter Witch 3

So I won't back up can cast defensively
Defensive casting: 1d20 ⇒ 5 nope


gm 3

The creature will try to bite anna and attack stervon with its spear 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (3) + 1 = 4

1d20 + 4 ⇒ (8) + 4 = 12
The bite to anna doesn't get close enough to connect and anna gets in the way of the attack hitting stervon.


sorry for not realizing it was MAol turn.

Maol moves his horse back forward and tries to bring down the last one but its spear prevents him from getting to a good angle where the creature is not shielded by anna. 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17 1d10 + 4 ⇒ (1) + 4 = 5 But Maoldurra manages to barely get around anna and strike the creature with his glaive who seems to withstand it then collapses unconcious.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

That's all of them, right?

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