Helio RPG Superstar 2015 Top 32 |
Indeed you are, as is everyone but Ol' Teetotaler (And Suny? I think Suny dropped out before becoming sickened to play triage). Only Reijo is fully out of commission at the moment since he collapsed again. To be fair, the poor guy's really drunk at this point!
The orc's gaze shifts to Bellamy, his raging eyes glazing over with clear signs of inebriation. "I ain't gonna belay a thing! A blind fool and an old fool? This some kinda joke? Don't start sumtin' yer bound ta regret!"
Suny manages to creep her way around the base of the building, clinging to the wall like a spider as the ledge grew precariously thin on the southern side of the building. Eventually she edges juuuuust far enough to peer in the opposite window, watching the unfolding scene from behind.
"No-Eyes" Bellamy |
Swaying a little, Bellamy drew himself up.
"Fool ye say? What, couldn't make it inna drinkin' contest, so ye gotta shake down sommun smaller fer a made up treasure? An half-orc ta boot! Dont' bother denyin', I ken smell the bacon from over here!" No-Eyes said snidely.
Bluff (to distract): 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
"Suny" |
Not sure if to spoiler or not?
Climb Check:1d20 + 5 ⇒ (11) + 5 = 16
Once above the window she tries to work out the distance from the big Orc and their Gnome and how much of a 'swing' she'll have to do to get from the window onto (Hopefully) the Orc's shoulders.
Perception:1d20 + 6 ⇒ (18) + 6 = 24
Once that's worked out, she removes her last piece of cloth, holds it initially in her teeth, thence flips/somersaults/acrobatics into the room,
Acrobatics:1d20 + 7 ⇒ (20) + 7 = 27
- onto the Orc's shoulders where she drops said material over their head.
CMB:1d20 + 5 ⇒ (16) + 5 = 21 (To 'entangle'. No penalties she has 'Catch off guard' and is using the cloth as an improvised weapon)
Hence, causing confusion and chaos in which the Gnome can escape.
Taa-DAAAH! (^_^)
Nhati |
"Nuts," Nhati says. "Always have the wrong spells prepared for the situation."
She focuses her arcane energies into a burst that flows through her mind. Taking her spellbook out of her backpack, she quickly pages through it and crams arcane syllables into her mind.
She's spending an Arcane Reservoir point to activate her Quick Study exploit in order to swap out Magic Missile and replace it with Color Spray. This is a full-round action.
Helio RPG Superstar 2015 Top 32 |
The orcish fellow growls, practically frothing at the mouth. "I'll tear yer sightless eyes from 'er sockets and put 'em on a spit. Dare ya insult me? Grud the Facebreaker? Ha!" His free hand clenches and unclenches, as he looks to his posse for backup. Already one of them has gripped torn a chairleg free, patting his palm with the blunt end of the instrument. In the corner, Duwella heaves a heavy sigh.
"Suppose'n they have money to pay for the damages they're about to inflict?" she whispers to Anyabwile. The man chuckles quietly.
"Not a chance. I do enjoy a good, old-fashioned bar fight, though."
It was riiiiight about then that Suny slipped up behind the orc. Her clothes go over the man's eyes, the gnome goes flying to the ground, and the tavern erupts into an uproar of laughter, panic, and curses. The laughing, naked elf attracts more than a few eyes as the escaping gnome throws her a wink and dashes between her legs and out the window.
That'll start a fight real quick! Boss-man Grud has been successfully entangled and blinded for 1 round, having been caught so unawares by Suny thanks to Bellamy's distraction. Initiative time!
On a related note, do you guys want to roll your own initiatives or have me roll them all alongside the bad guys? Either way I'll sort out the order of events and post a round wrap-up before every new round.
Grud Ini: 1d20 + 1 ⇒ (19) + 1 = 20 (Using Tavern Champion stats)
Mook Ini: 1d20 + 2 ⇒ (9) + 2 = 11 (Using Skulking Brute stats)
"Suny" |
Initiative:1d20 + 3 ⇒ (15) + 3 = 18
Is he also flat footed? Bein' all blind an' entangled an' stuffs? (^_^)
Suny wastes no time nor opportunity, simply dropping and spinning so as to impart the maximum amount of force into her punches as she 'blind sides' the Orc, (Spending a Ki point)
"Ye in't bein' nice......"
Att Roll 1:1d20 + 5 ⇒ (20) + 5 = 25
Dam Roll 1:1d6 + 1 ⇒ (1) + 1 = 2
Confirm:1d20 + 5 ⇒ (19) + 5 = 24
Confirm Dam:1d6 + 1 ⇒ (2) + 1 = 3
Sneak Att Dam:1d6 ⇒ 1
"So, is time fer me..."
Att Roll 2:1d20 + 5 ⇒ (9) + 5 = 14
Dam Roll 2:1d6 + 1 ⇒ (4) + 1 = 5
Sneak Att Dam:1d6 ⇒ 5
"Ta not be nice ta you!"
Att Roll 3:1d20 + 5 ⇒ (17) + 5 = 22
Dam Roll 3:1d6 + 1 ⇒ (6) + 1 = 7
Sneak Att Dam:1d6 ⇒ 2
All hits and thumps being 'Sub-dual' damage where possible.
Also.. tha' feller gon'a be takin' 'Bleed damage' as well fer 1d4 ⇒ 1 points per round till he fix his self up... or fall down.. his choice... (^_^)
Helio RPG Superstar 2015 Top 32 |
Helio RPG Superstar 2015 Top 32 |
Nhati Ini: 1d20 + 1 ⇒ (5) + 1 = 6
Bellamy Ini: 1d20 + 2 ⇒ (6) + 2 = 8
Sleepy Ini: 1d20 + 3 ⇒ (6) + 3 = 9 Just in case!
Ini Order:
Viktorra, Suny, Grud the Orc, Grud's Buddies, Reijo (if he wakes up), Bellamy, Nhati, Ol' Salty
Grud's still standing. Posting all their actions now, since they're up before most of you - unless Viktorra stops them somehow. (Retcons incoming in that case.)
Grud 13/37 (All NL dmg)
Mook1 19/19
Mook2 19/19
Mook3 19/19
Club1: 1d20 + 5 ⇒ (1) + 5 = 6
Dmg1: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (6) = 12
Club2: 1d20 + 5 ⇒ (17) + 5 = 22
Dmg2: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7
The orc growls, frantically snatching at the garment thrown over his head even as a series of quick jabs land in his gut. Curses spill out from beneath Suny's clothes as the orc grabs them firmly in both hands and rips them off his head, leaving them half-torn on the tavern floor. He glares at the naked elf playfully punching him with rage in his eyes.
"Grab this'un! If she wants to play rough, we'll show 'er how!"
Grud retreats a few steps as he fumbles with a vial at his belt, letting his posse step forward. Two of them grip makeshift clubs, while the third holds a rather large knife, pointing it at the soft flesh of Suny's neck. He grins, mouth full of crooked teeth. "Come along nice now, girlie, 'fore we have to show you who's boss 'round here!"
The men with clubs don't bother hesitating, surrounding Suny and move to knock her out... But with a quick raise of her arm to deflect the blow, one of the chairlegs-turned-weapon smashes into splinters, doing little more than making a mess. Unfortunately, the quick defense left her flank exposed, and the second club leaves a rather painful lump on the back of Suny's head!
Suny takes 7 points of nonlethal damage!
Viktorra |
Alright, weapons it is. I'll still try not to kill this rowdy bunch.
As soon as Viktorra sees the weapons (assuming she does), she decides it's a real fight. With actual weapons.
So, as part as the move action to get over there, she'll draw her rapier, then attack.
Poking at nearest enemy!: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Damage: 1d6 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Arghh. Guess my alcohol's still with me.
Reijo Ilvonen |
Round 1
Reijo snorts and coughs so harshly, he wakes himself up. Slowly opening his still drunken eyes halfway, he wonders what all this racket is about.
And then, he promptly falls back to sleep again...
...but only for ten seconds. Wait... naked?! His eyes then open wide on seeing the unclothed elf wrestling with and suffocating the orc, and he smirks to himself. "Kinky."
The dizzy sailor staggers to his feet, and spends his turn heaving his guts out...
Helio RPG Superstar 2015 Top 32 |
Helio RPG Superstar 2015 Top 32 |
Ini Order:
Viktorra, Suny, Grud the Orc, Grud's Buddies, Reijo (if he wakes up), Bellamy, Nhati, Ol' Salty
Grud 13/37 (All NL dmg)
Mook1 19/19
Mook2 19/19
Mook3 19/19
Grud Will: 1d20 ⇒ 14
The tavern erupting into chaos is just enough to rouse Reijo from his stupor. He stands up and immediately heaves once more, while Bellamy and Nhati stand by, stunned by the unfolding scene. Suny dances between the aggressors naked, the crowd wavering between gawking and helping.
One of the supposed 'help' is Viktorra, who despite jumping to Suny's aid, is still a bit too drunk to be of any real help. Ol' Salty, however, isn't having any of that. With a wave of magic from his hand, Grud freezes in place, vial pulled from his belt and halfway to his mouth. The orc struggles and finds himself unable to even speak, making only strained noises.
Grud's now affected by hold person!
Round 2 Start:
"Suny" |
Suny giggles brightly as she dances,twirls, strikes and kicks before simply....
Into seeming thin air.
Reijo Ilvonen |
Round 2
When the naked elf disappears, it becomes clear that Reijo a pleasant drunk he does not make. "Shhhon ov'a bloody dungbie... Ye ratty, pig-nosed shhhcallywags, bring'er back NOW! Or elshhh..."
Seemingly believing one of the orcs made Suny disappear, the angry drunk strikes one of the bottles he emptied for the contest. With a menacing expression that would be far more terrifying were he not stupified with drunkeness, he growls like a rabid pit bull as he slowly staggers over to the troublemakers, apparently intent on slashing them with the glass bottle.
Move closer to the conflict and scare the bejesus out of the orc and his allies (demoralize):
Intimidate: 1d20 + 10 ⇒ (3) + 10 = 13
Nhati |
Sorry for falling behind!
Nhati tries to maneuver herself into a position where she can include as many of their foes as possible in a 15-foot cone in front of her, without including any of her friends.
If there's a combat map, I apologize, for I've lost track of it...!
If she can get into such a position this round, she will cast Color Spray.
Will save DC 14 to negate. Effect on anybody in the cone:
* 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 ⇒ (2, 4) = 6 rounds, then blinded and stunned for 1d4 ⇒ 2 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
* 3 or 4 HD: The creature is blinded and stunned for 1d4 ⇒ 2 rounds, then stunned for 1 round.
* 5 or more HD: The creature is stunned for 1 round.
Helio RPG Superstar 2015 Top 32 |
@Nhati - no combat map, sorry. I prefer not using one unless it's a really involved fight (and I'm not sure a barfight qualifies). As you may or may not have noticed, I cannot do maps. ;.;
Going to give Vik the rest of the day before botting/skipping. Do we want to make a general rule to keep the game's flow going?
"Suny" |
Sowwie fer tha' spoiler every one.
Now, I am completely unsure if Suny is in Nhati's cone effect or not? So, if she is, then here's Suy's will save. Since she fails the save her actions are more likely to be to stay stunned and invisible than wail on her intended target but I shall let the DM decide. *Bows*
Will Save:1d20 + 2 ⇒ (9) + 2 = 11
Suny will take a step or two in her current transparent guise,
Stealth:1d20 + 10 ⇒ (9) + 10 = 19 (Plus being invisible)
Into a really perfect position for the one who bonked her on the head and.
Ki point, Att Roll 1:1d20 + 5 ⇒ (12) + 5 = 17 (Against their flat footed, since they can't see her coming)
Dam Roll 1:1d6 ⇒ 5
Sneak Damage:1d6 ⇒ 5
Att Roll 2:1d20 + 5 ⇒ (11) + 5 = 16 (Against their flat footed, since they can't see her coming)
Dam Roll 2:1d6 ⇒ 6
Sneak Damage:1d6 ⇒ 3
Att Roll 3:1d20 + 5 ⇒ (3) + 5 = 8 (Against their flat footed, since they can't see her coming)
Dam Roll 3:1d6 ⇒ 4
Sneak Damage:1d6 ⇒ 6
Suny suddenly reappears behind the brutish fellow who was the one to rap her on her blond curls with his large lump of wood and
*Smack*
*Whack*
*POW*
Delivers a whirling series of hand, knee, feet, elbows and other strikes into him as pay back for her bruising.
"Be nice! Or else I'm gon'a get rilly not nice on ye!" She warns those there abouts who seem to have stirred her into violent motion.
Information to be posted as the DM sees fit. *Bows*
Wishin' every one all'a very bestest. (^_^)
Viktorra |
Vik takes a second to utter a short prayer to Besmara, which causes an identical figure to appear beside her, and then strikes at the nearest enemy yet again.
Attack: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage: 1d6 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Dang it! Can't seem to shake the alcohol!
Helio RPG Superstar 2015 Top 32 |
Grud 13/37 (All NL dmg)
Mook1 19/19 (19 NL, 10 rollover lethal)
Mook2 19/19
Mook3 19/19
Grud Will: 1d20 ⇒ 17
Grud Perc: 1d20 + 2 ⇒ (4) + 2 = 6
Mook Knife: 1d20 + 5 ⇒ (15) + 5 = 20
Mook Knife2: 1d20 + 5 ⇒ (5) + 5 = 10
Dmg: 1d4 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9
As Suny vanishes before their very eyes, the trio of thugs look about in confusion and spot a stumbling Viktorra (well, two stumbling Viktorras, actually) rushing at them with her sword. The closest of them easily sidesteps the clumsy, drunken swing before Suny reappears beside him with a gleeful grin.
The man has no time to react as she quickly puts a series of three jabs into his gut. The orc hits the floor like a sack of bricks, his two remaining companions forgoing the makeshift clubs for their knives. They circle around her, trapping the naked elf between them.
"Girl's making a fool'a us!"
"Cuts her up, aye?"
"Aye."
Once more they lunge at her - this time with the intent to kill. Suny manages to duck around one of the knives, but the second shank slices across her arm, sending a steady stream of blood onto the floor.
Suny takes 9 points of lethal damage!
Duwella shakes her head in disapproval, but says nothing. Anyabwile looks almost like he wants to jump in... but also doesn't want to ruin a perfectly good bar fight. Nobody's died yet, after all. Still fair!
Meanwhile, Grud has had plenty of time to focus on breaking the magical bonds keeping him constrained. With a flourish of his greenskinned muscle and an accompanying roar, he breaks free of the magic and turns to see which of the bystanders had dared interfere.
Grud's free, one mook is down, and the other two are now armed with knives. Will post the round 2 wrap-up after the other half of Bellamy's action and Ol' Salty's round 2 action.
@Bellamy - not sure how I missed your post before. There are plenty of rope-like objects in the tavern to use. The nearest of which (both to you and the fight) is some rope currently being used to hang decorations from the rafters.
Ol`Salty |
Round 2
As Grud turns around to see the interfering bystander, a smile cracks upon the old man's face. Noticeable only by Grud and one of the mooks, the features of the old man suddenly decay into blood, muscle, and bone. The haunting skeletal remains of Ol' Salty appear to lurch out towards them, striking fear into their hearts.
Casting Scare Will DC 16 or become frightened (lasts 4 rounds or 1 round if saved).
"No-Eyes" Bellamy |
Under Bellamy's power, the rope used to hang decorations slithered free and tried to wrap itself around one of the orc's companions.
Ranged touch: 1d20 + 4 ⇒ (19) + 4 = 23 Success! Ref save DC14 or entangled.
Nhati |
Nhati will go ahead and include Suny in the Color Spray area if necessary.... She'd rather not, but if that's the only way to include all of the orcs, she'd rather try to get them all down without anybody having to kill anybody else.
Helio RPG Superstar 2015 Top 32 |
SunyAvoidable?1 hits: 1d2 ⇒ 2 Yep.
GrudWill: 1d20 ⇒ 16
Mook2Will: 1d20 + 1 ⇒ (6) + 1 = 7
Mook3Ref: 1d20 + 5 ⇒ (9) + 5 = 14
GrudWill: 1d20 ⇒ 18
Mook1Will: 1d20 + 1 ⇒ (7) + 1 = 8
Mook2Will: 1d20 + 1 ⇒ (9) + 1 = 10
Mook3Will: 1d20 + 1 ⇒ (19) + 1 = 20
Grud 13/37 (All NL dmg) (Shaken 1 round)
Mook1 9/19 (19 NL, 10 rollover lethal) Uncon.
Mook2 19/19 (Frightened for 4 rounds!)
Mook3 19/19 (Uncon for 6 rounds)
Ini Order
Viktorra, Suny, Grud the Orc, Grud's Buddies, Reijo, Bellamy, Nhati, Ol' Salty
Reijo's drunken threats fall on mostly deaf ears, the fight having spread to random strangers now gleefully punching one another. At least those folks don't look like they have any intent of actually hurting anyone - just having a bit of fun. Ol' Salty's intimidation is a bit more effective, as you see the green drain from his face. Grud looks a little less bothered by it, but you can see he looks a little off-put by the grim apparition.
Meanwhile, Bellamy puts the decorations to work in ensnaring one of the mooks that's still stabbing at Suny with his knife. The rope curls around his upper body, but a quick slash from his knife prevents the trick from doing anything more than annoy him. It does, however, give Nhati exactly the opening she needs. Slipping around the side, she closes one eye and eyeballs the best shot - and avoid Suny in the process. With a flick of her hand, a pandemonium of color explodes outward and one of the two standing mooks drops to the ground in an instant.
Grud is all that remains, glaring your group down with hate in his eyes. "Bastards. Ganging up on Grud and his gang when we're just takin' what's rightfully ours!"
Round 3 start. Two left!
Reijo Ilvonen |
Round 3
Reijo menacingly walks up to Grud and... splashes the remaining liquor from his broken bottle into the orc's face to temporarily blind him... at least, that was the drunk's plan. His stuporous movements actually caused the crowd beyond the orc to get sprayed in a bit of liquor...
The signs of rage now become clear on the drunken sailor's red face. Blood vessels on his forehead bulge, forming a devilishly ferocious appearance. Releasing a deep, bellowing grunt, he drops the half bottle in infuriated disgust and draws his cutlass and axe now... or reaches for them, at least... one hand entirely misses its mark and reaches into his satchel, retrieving... a snorkel (?). The other hand? It now holds a mushy, half-eaten banana (?!?)... which had somehow gotten stuck onto his side while he was passed out.
Dirty trick, blind (no AoO):
CMB: 1d20 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14
Mods: +2 impr. dirty trick, +2 rage
Actions: Rage [free], combat maneuver [std], draw [move]
"Suny" |
Ini Order
Viktorra, Suny, Grud the Orc, Grud's Buddies, Reijo, Bellamy, Nhati, Ol' SaltyGrud is all that remains, glaring your group down with hate in his eyes. "Bastards. Ganging up on Grud and his gang when we're just takin' what's rightfully ours!"
Round 3 start. Two left!
Suny takes a 'five foot step' from between the remaining Orcs and puts her hand on her hips, seeming forgetting about her wound or her 'casual airs'. As Grud makes his complaint, she looks at the Orc,
"Here! We weren't tha ones bein' danglin' Gnomes all'a 'bout tha place!" She points out to the loud fellow.
"As fer all'a gangin' up? BAH! We's all folks what's jus' met. We is jus' barely 'A-quaint-ted', We in't had no time ta be all a 'Gang'." The tanned Elf points out.
"So... seems ye bin done over thrice, dun't it? Ye slobs got trounced by folks who dun't even know each other an' yet can still lose yer Gnome while goin' on ta get a bouncin' an' now ye want's ta be cryin' over it? Heck, ye should be seekin' ta maybe join up with some one else, a'fore some even more strangers decide ta take ye t' task." :P Suny even pokes her tongue out at Grud for good measure.
Acrobatics:1d20 + 7 ⇒ (10) + 7 = 17
Stealth Roll:1d20 + 7 ⇒ (3) + 7 = 10
Viktorra |
Vik looks at Grud, scoffs, mutters another quick prayer, and then swings again, using a move action if necessary.
Attack: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
Damage: 1d6 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Aha! That should hit! Might kill the poor Orc....eh. Note to self: Bull's Strength doesn't help me much. Why isn't Cat's Grace on the Cleric list?
Helio RPG Superstar 2015 Top 32 |
GrudGrapple: 1d20 + 9 ⇒ (11) + 9 = 20
MookKnife: 1d20 + 5 ⇒ (8) + 5 = 13
MookKnife: 1d4 + 3 ⇒ (3) + 3 = 6
Grud 24/37 (24 NL) (Shaken 1 round) I've just realized I have no idea how orc ferocity interacts with NL damage
Mook1 9/19 (19 NL, 10 rollover lethal) Uncon.
Mook2 19/19 (Frightened for 4 rounds!)
Mook3 19/19 (Uncon for 6 rounds)
Ini Order
Viktorra, Suny, Grud the Orc, Grud's Buddies, Reijo, Bellamy, Nhati, Ol' Salty
Grud scowls at Suny, practically snarling through his tusked teeth, when a blur of motion to the side alerts him to Viktorra. He quickly turns and tries to interrupt her swing with a quick kick, but only succeeds in ensuring the weapon connects. It slices through the thick muscles of his arm, but the orc only looks angrier. Blood spills from the new wound, as well as the series of punches Suny had delivered earlier. A weaker man might have already succumbed to his wounds - but Grud was a full blooded orc through and through.
Grud takes 11 damage, but still stands! Dem orcs.
He forgoes Suny and instead opts for Viktorra, charging the woman and pouncing upon her with both hands aimed for her throat. His large hands close around her neck as the two tussle around, knocking over a table while the orc tries to throttle the life from Viktorra.
Viktorra is grappled!
The other standing mook, confused as to who or what is contributing all the magical aid to the tussle, turns and sees the drunken Reijo plodding towards them. Misunderstanding the man's drunken stumbling for arcane gestures, he charges Reijo with his knife and a battle cry. Yet, whether intentionally or otherwise, Reijo stumbles over a slumbering drunk, slides alongside a table, and catches himself on a support beam - all to the effect of avoiding the knife.
Mook misses. Other half of R3 up.
Ol`Salty |
Ol' Salty slowly walks over to Grud and Viktorra. He raises his hand to conjure some water, and it begins to spin rapidly around him. When he reaches Grud, he leans forward to simply touch him.
Touch Attack: 1d20 + 3 ⇒ (3) + 3 = 6
"'old still orc. Stop it!"
Was casting Wave Strike as my spirit ability
Viktorra |
Helio, I'd like to remind you I have one Mirror Image, and I don't know if you rule that grapple is an attack, I've had it said both ways. I don't know if it's effective here, just trying to help.
Helio RPG Superstar 2015 Top 32 |
Ooh, right, my bad.
1=Vik: 1d2 ⇒ 2
Totally not in error addendum:
His large hands close around her neck as the two tussle around, knocking over a table while the orc tries to throttle the life from Viktorra.
... or so it appears to the casual observer. At once the image of Viktorra dissipates into the air, leaving nothing between the burly (and now even angrier) orc's fists. He turns to the real Viktorra, only a few feet away, and flashes a rather obscene gesture.
Viktorra |
Aha! So Besmara does smile upon me this day! I certainly think that I would have had trouble handling that grapple, so. Might use another one next round, just to be safe.
"Suny" |
Round 3?
Suny "Harumphs" as the Orc lunges at Victorra completely ignoring herself, though the tanned Elf does a double take at seeing double... She rubs at her eyes,
"Geeze! Din't think I has that much Rum!" She mumbles, then blinks as one of the Voktorra's vanishes in Grud's clutches.
"HERE! I is talkin' at ye!" Suny again tries to get Grud's attention again. Though she is on her guard and ready for the large fellow to simply lash out at those around himself.
Staying defensive and moving to help flank