Gimble's Emerald Spire (Table 1) (Inactive)

Game Master Eric Sklavos

The Cellers Map

Out of Initiative


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Male Gnome Bard 16, Storyteller (aka DM)

Hadgar lets another glass shard fly, this time drawing blood.

Antikas keeps that ceiling pinned down with another arrow as Shard attacks the bugbear with a flurry of attacks. One of the claws catches the bugbear across the throat and Grulk collapses.

End of Combat

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

"Can we go outside now" Sana asks as she stands up slowly, obviously tired, dusting herself off.

Silver Crusade

Male Agathoin Eidolon 1 (Naturalist) | HP 12/13 | Init +2 | AC 16(*20 Mage Armor), T-12, FF-14 | CMB +4; CMD 16 | Fort +4, Ref +5, Will +0; +4 bonus vs. poison, +4 bonus vs. petrification, resist electricity 5 | Perc +5

Hope we level up soon.

Shard gives a shake of his body and as he shakes the blood off, he sits and looks around at the others.

"Tough bugger."

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Standing up again Trutzburg bows deeply to Sana!
"Thanks! You might have saved my skin. Let us leave but not before we grab anything worthwhile!"


Male Gnome Bard 16, Storyteller (aka DM)

Looking around this room:

This strange chamber pulses with the green glow of the column of glass-like crystal that forms the core of the tower. The walls of the room are damaged, and the roof is cracked. The spire in the center juts up, just peaking above the crude ceiling. A bed and a side table sit in the northern half of the room, and archery targets line the eastern section of wall.

On the bugbear's body, you find a mwk morningstar, leather armor, 3 garnets worth 50gp each, a mwk Composite Longbow (STR +2), and a ring that detects as magical. Ring of Featherfall.

Looking around you also find a key sitting on a table. The key is to the locked double doors on the opposite side of the spire to the stairs up to the bugbear's room.

Stairs wind downward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material—a spire within a spire.

You make your way down a little bit, and fight off a couple goblin zombies. I think it's safe to say you guys fend off the goblin zombies pretty easily. As the spire winds down further, you decide this a good time to check in with the Venture Captain. You start making your way back to Fort Inevitable. . .

To be continued shortly.

Congratulations, the first level of the spire is complete. I'm working on the chronicles now.


Male Gnome Bard 16, Storyteller (aka DM)

The sun is setting as you make your way back to Fort Inevitable. It's been a tiring day. Too many goblins, but you're hoping you cleared the infestation. You travel down the road about half way to the fort when you spot a small cabin you're pretty sure wasn't there before. As you get closer you notice the glyph of the open road burnt into the door. You pause for a second to look at it before moving on when the door opens. A familiar half-orc stands before you. "Back so soon? Well, come on in, let's see what you've found thus far." Venture Captain Gorak Behn ushers you inside. As you step inside the cabin, which couldn't have been more than 10 foot square on the outside, you walk into a grand hall 30 feet across, 60 feet long, and the ceiling 30 feet high. There is a seating area in the entry with trophies and artifacts of various kinds from all over Golarian and a large feasting table beyond that with a massive fireplace at the far end. To the right is a staircase that goes up to a loft with a modest library and sleeping quarters. Motioning toward the table, "Welcome to the Traveling Lodge of the Angry Muse. Have a seat. Food and drink will be coming shortly. Now, tell me about the spire . . ."

Quick Backstory: Gorak is actually a retired skald character of mine who has earned the title of Venture Captain. He refers to his greatsword as his Muse.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg diligently replies to Gorak everything that has happened!

Silver Crusade

Male Elf Unchained Summoner 2 (Naturalist) | HP 17/17 | Init +2 | AC 13, T-12, FF-11 | CMB +1; CMD 13 | Fort +2, Ref +2, Will +4; +2 vs. Enchantments | Perc +5

Thanks Gimble! That was a rough first level. Glad we made it.

Antikas walks up to Gorak. "Well met again Gorak. The spire so far was...difficult. But there's more to it. It goes deeper it seems."

Silver Crusade

Male Agathoin Eidolon 1 (Naturalist) | HP 12/13 | Init +2 | AC 16(*20 Mage Armor), T-12, FF-14 | CMB +4; CMD 16 | Fort +4, Ref +5, Will +0; +4 bonus vs. poison, +4 bonus vs. petrification, resist electricity 5 | Perc +5

"Goblin infested place." Shard says as he walks in.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

"Not so goblin-infested now that we swept the ruins of goblin taint. Their bugbear leader and robotic invention were the only ones that pose a threat to our entire group. Others not so much."

Hadgar reveals himself behind the Antikas and Shard, greeting the venture captain with a nod as he enters the lodge after both of them.

"Other than that, there were not much sights than the winding stairs that spiral upwards and downwards of a spire that was shaped like its outer shell and the mysteries that await us in the lower levels. I can vouch for my fellow pathfinders that there is more to the ruins than meets the eyes. After all, we did encounter undead on our way down. But, we did not gleam much as we ceased further explorations and decided that was a good time to report back to you our findings."


Male Gnome Bard 16, Storyteller (aka DM)

Gorak listens intently as he ushers everyone to the table. As you sit down, another half-orc similar in look but a bit slimmer in stature brings out a round of ale for everyone followed by plates of food.

Gorak pauses a moment at the mention of a the robotic invention, "A robotic invention? That seems a little clever for goblins. The spire does sound interesting though. It seems there's a lot more to these ruins."

After the meal Gorak offers you a place to stay for the night and suggests you take a couple days to go to Fort Inevitable and make any purchases you need to for your continued exploration of the spire.

I'm going to give everyone a couple days to level their characters before moving on. Probably post the intro to the next level Sunday evening sometime.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

There is a knock at the door of 'The Traveling Lodge'. Whoever knocked doesn't wait long before they open the door, walk in, and hop up on a chair.

"Nor'srcik is here to help. I'm back from the big sandy desert place and the Pathfinders sent me here. This is the right place? I'm not so good with directions but this is the only place around here!" says the halfling sized rat-like humanoid.

"Hey wait a minute... this place was much smaller on the outside, yes? That's fancy magic stuff for sure!" he says with a slight squeak in his voice that shows he's surprised and maybe a little impressed.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

"Sana." Sana says, "Nice to meet you Nor'srcik." waving at him and tilting her head as she smiles.

"I need to do some shopping. Who wants to come with?" She says the next morning after breakfast, obviously very excited


Male Gnome Bard 16, Storyteller (aka DM)

After a couple days in and around Fort Inevitable the party returns to the lodge to find a ratfolk. Gorak introduces the ratfolk as Nor'Scrik, a fellow Pathfinder Society agent. The next morning, with your new companion in tow, the party heads back to the spire. You head for the stairs which wraps around the spire two times before the darkness enchantment of the upper level wears off, and continue another 50' below the upper ruins.

The steep stair descends through solid bedrock for fifty feet before ending in a stone-lined room. A large stone door stands directly south of the stair, a small alcove lies to the east, and another door to the southeast is slightly ajar. An extinguished torch rests on the floor of the alcove.

You can make any finishing touches to your characters until you open a door or initiative is rolled.

The header map has been updated. Welcome to Level 2 of the Spire: The Cellers.

Silver Crusade

Male Elf Unchained Summoner 2 (Naturalist) | HP 17/17 | Init +2 | AC 13, T-12, FF-11 | CMB +1; CMD 13 | Fort +2, Ref +2, Will +4; +2 vs. Enchantments | Perc +5

First things first as Antikas uncorks a potion and lets Shard drink from it. A slight shimmer surrounds Shard.

"That should help for the next hour my friend."

Silver Crusade

Male Agathoin Eidolon 1 (Naturalist) | HP 12/13 | Init +2 | AC 16(*20 Mage Armor), T-12, FF-14 | CMB +4; CMD 16 | Fort +4, Ref +5, Will +0; +4 bonus vs. poison, +4 bonus vs. petrification, resist electricity 5 | Perc +5

"Mage Armor never goes outta style 'Kas. Thanks"

And they both take a breath as Antikas takes up his bow and Shard lets a low growl escape from between his teeth.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

Hadgar takes out his sack and moves to open the eastern side by turning the knob and pushing it aside with his telekinesis. In the event that it is open, he will block the entrance with kinetic cover.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

"Who leaves a torch on the floor? Don't like it. Makes me think of cheese in trap." says Nor'scrik as he walks nearer while checking the ground for pressure plates, trip wires and similar trap triggering mechanisms.

perception: 1d20 + 8 ⇒ (10) + 8 = 18 An extra +1 for traps. He also gets a free trap spotting check any time he's within 10ft of a trap thanks to his Trap Spotter talent.


Male Gnome Bard 16, Storyteller (aka DM)

Hadgar focuses on the door slightly ajar and kinetically opens it the rest of the way revealing a hallway with a door to the north and a door down the hall to the east.

Nor'scrik moves to the extinguished torch. He notices the torch has been sitting there for some time.

@Everyone: The area (both the starting area, and the passage way) is dimly lit by irregular, luminescent patches of greenish-white, furry mold. The light is enough for anyone with normal vision to see. Assume you can see as with normal light, unless otherwise specified.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

"Nonsense. I know a trap when I see one. It is likely the memento of a poor soul who fled or devoured by the horrors in this floor. We've seen undead on our way in so this..."

He points to the dropped used torch.

"may be a natural reaction. Or maybe he survived and stowed away in one of the many rooms here. The door is slightly ajar so we at least know that someone was here."

For the time being, the half-orc poke and prod at the room, testing it with his telekinesis to see if there are reaction by moving the a little of the green patches that is the source of the illumination and lifting the torch. He also pay attention to detail. (Perception (Take 20) - 27)

Btw, GM. If we are not in combat or distracting situation, Hadgar will be taking 20 on his perception check at all times whenever he moves to a new room.

Silver Crusade

Male Elf Unchained Summoner 2 (Naturalist) | HP 17/17 | Init +2 | AC 13, T-12, FF-11 | CMB +1; CMD 13 | Fort +2, Ref +2, Will +4; +2 vs. Enchantments | Perc +5

Antikas and Shard move up to Hadgar and Nor'scrik

"Glad to have you aboard Nor'scrik."


Male Gnome Bard 16, Storyteller (aka DM)

@Hadgar, realize that taking 20 takes 2 minutes per 5' square, searching this whole room would take 34 minutes; more than half of Shard's Mage Armor Duration. Taking 10 is only a standard action (6 seconds).

Since you're in the area . . . Hadgar looks carefully at the area around the torch and finds light scrape marks on the floor leading up to a hidden lever in the wall. A secret door.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

If that's how you rule it, for future perception checks, Hadgar will be taking 10 instead and if he did not detect anything, will roll until he gets a higher result. By that logic, he can make two every 6 seconds since each perception check is a move action.

"Trap. Just not where you are looking at."

Hadgar smiles as he points to the hidden level. Then, he walks over to Sana and deposits a obscuring mist scroll into her hand.

"In the event we are about to be bombard by arrows." Tallying a scroll from his inventory.

After that, he watches whoever moves to dismantle the trap, readying a kinetic cover to protect the disabler from an attack if it happens.


Male Gnome Bard 16, Storyteller (aka DM)

Sorry, let me clarify. It depends on what you're searching for. You can take 20 from a single spot to make a glance around the room (distant modifiers apply). My mistake on the length of time. Per the rules, it takes 20 checks to take 20 (2 minutes for most skill checks, but 1 minute for those that only take a move action such as Perception to search for a stimulus). I'll allow a cursory glance around the room to for finding objects, hidden creatures, etc. Finding secret doors, traps and footprints are more detailed and are limited to the immediate area or square you are looking at.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

"No trap right here but a secret thing for sure. See i knew something weird! Made my whiskers twitch." says Nor'scrik as he steps over to the door and checks the area to see if it's safe to open.

perception, trapfinding (take 10): 10 + 8 + 1 = 19

If he doesn't spot anything suspicious Nor'scrik will open the door and have a look through.

"Shhh. Maybe bad people waiting here for us." He whsipers, just before he pulls the lever.


Male Gnome Bard 16, Storyteller (aka DM)

Nor'scrik checks for traps, then proceeds to open the door revealing a 5' long passageway to another door.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

A quick response so i may as well post again and keep things moving.

"Tiny room. Reminds me of my den-home. This much cleaner though..." says Nor'scrik as he checks the next door for sneaky trap triggers.

perception, trapfinding (take 10): 10 + 8 + 1 = 19

Again, Nor'scrik will open the door if he thinks it is safe to do so.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

Hadgar was really doing the former rather than the latter and will be doing the former every time he step into a new room or maybe roll. I was confused by the absurd amount of time generated by the taking 20 on the skill. It should not take no more than what you stated after your response to my initial post that started it all. Glad it got clarified.

Hadgar takes out a mirror and spies the narrow passageway from every angle including the ceiling.

"It is indeed small. But it is barely enough to qualify for a storage room."

Hadgar continues to watch over the safety of the ratfolk, ready to throw up a shield to block any incoming attack aim on his figure.


Male Gnome Bard 16, Storyteller (aka DM)

GM Screen:

1d20 ⇒ 5

@Hadgar: I appologize for the confusion. I was on break at work and posted a bit hastily.

Nor'scrik checks the next door for traps, and upon feeling it safe to do so, he opens the door.

A curving wall of glowing green crystal bulges out into this chamber from one corner. A stout wooden table stands along the wall opposite it. On the table lie three rotting human corpses and the remnants of a giant spider.

One of the human corpses has had all of its extremities severed, and its torso has been opened to reveal the internal organs. Another dismembered corpse has spider legs sewn onto the stumps in place of the removed limbs, all of which are neatly arranged near the rest of the spider.

A bucket full of reeking, old blood sits on the floor under the table, and needles with lengths of silken thread attached are stuck in a hand-sized block of bloodstained wax atop the table.

Knowledge Arcana DC 12:
The spiders on the table are Moon Spiders. Moon spiders are malevolent giant spiders that haunt the Echo Wood and other forests in the western vales of the Sellen River. They are far more intelligent than most of their arachnid kin; while they aren’t as smart as humans, they possess a sly cunning and magical talents that make them much more dangerous than other giant spiders—they even hunt cooperatively and share their kills. Beating the DC by 5 or more gleans more information.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

"Point proven minus the part where they survive."

A natural born warrior, Hadgar remains unfazed to the messy scene. Instead, he uses his mirror to peek at every corner without crossing the threshold of the narrow corridor.

He will take 10 on perception for a total of 17. If he sees nothing, he will roll until he get a high roll.

Perception check: 1d20 + 7 ⇒ (19) + 7 = 26
Perception check: 1d20 + 7 ⇒ (4) + 7 = 11
Perception check: 1d20 + 7 ⇒ (7) + 7 = 14
Perception check: 1d20 + 7 ⇒ (16) + 7 = 23

Silver Crusade

Male Agathoin Eidolon 1 (Naturalist) | HP 12/13 | Init +2 | AC 16(*20 Mage Armor), T-12, FF-14 | CMB +4; CMD 16 | Fort +4, Ref +5, Will +0; +4 bonus vs. poison, +4 bonus vs. petrification, resist electricity 5 | Perc +5

Shard comes forward and places himself in front of Antikas, just in case.

"Psst, you guys see anything?" he asks Hadgar and Nor'scrik

The Exchange

URogue (Scout) 1 / Magus 1 HP 16/16 | AC 16 T 14 FF 12 | F +3 R +6 W +3 | CMB +3 CMD 15 | Speed 30' Init +6 Perc +8 Low-light vision 60'
Spells:
Shield, Vanish

Assuming Hadgar doesn't notice anything ...

Qildar walks carefully into the room and looks around.

Know(arcana): 1d20 + 6 ⇒ (19) + 6 = 25 GM-how do you handle addl info? We ask or you just give? Also, I'll share any info I know.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

Hadgar is taking 20 btw. After he looks around, he will try and ready kinetic cover to shield whoever is taking the lead.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

Sana peaks over the shoulders of, and around those in the short hallway.
Seeing the bodies she stops, barely keeping herself from retching at the smell of decay and the butchering before her. "Who could... why?... What kind of monster..." her rage is unlike anything you have seen from her, and is severe enough that it makes it difficult for her to speak. "Those poor people..." She says as she pushes past the others into the room. Tears of sorrow, and anger dripping from her face, marking the dusty floor.


Male Gnome Bard 16, Storyteller (aka DM)

@Qildar: Questions is fine. You get 2 questions.

Hadgar takes a moment to look in the room. He doesn't notice any immediate danger, but he does notice that during that time, on of the spider legs on the table briefly twitches.

Sorry it took so long to respond, I had minor outpatient surgery yesterday and didn't make it to the computer.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

"Does a spider play dead or is something else all together? Regardless, let us tread with caution."

Hadgar waits to see what his companion does, readying to shield them with his kinetic cover if anyone of them got attacked.

Anything else other than the spider leg twitching? He is using the mirror to look at the room from all angle not just the what is in front of him from his current square.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

Moved on map to represent previous post

Silver Crusade

Male Agathoin Eidolon 1 (Naturalist) | HP 12/13 | Init +2 | AC 16(*20 Mage Armor), T-12, FF-14 | CMB +4; CMD 16 | Fort +4, Ref +5, Will +0; +4 bonus vs. poison, +4 bonus vs. petrification, resist electricity 5 | Perc +5

"maybe someone should shoot it from here just in case eh?" Shard quips.

Liberty's Edge

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2 | HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1 | Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

Nor'scrik moves past Sana to check the other door in the room for traps.

"Good to check all exits." he mumbles as he tries to ignore the twitchy spider leg while trying to keep someone bigger than him between himself and the table.

perception, trapfinding, take 10: 10 + 8 + 1 = 19

Silver Crusade

Male Elf Unchained Summoner 2 (Naturalist) | HP 17/17 | Init +2 | AC 13, T-12, FF-11 | CMB +1; CMD 13 | Fort +2, Ref +2, Will +4; +2 vs. Enchantments | Perc +5

Antikas moves in and takes a shot at the twitchy spider thing, just in case.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 2

But clearly something is wrong with his bow and the arrow falls to the floor, where he embarrassingly picks it up and and puts it back in his quiver, then turn to look at the emerald wall next to him, pretending nothing happened.

"Er... to this emerald wall hey. It's so green."

Silver Crusade

Male Agathoin Eidolon 1 (Naturalist) | HP 12/13 | Init +2 | AC 16(*20 Mage Armor), T-12, FF-14 | CMB +4; CMD 16 | Fort +4, Ref +5, Will +0; +4 bonus vs. poison, +4 bonus vs. petrification, resist electricity 5 | Perc +5

"Great shootin' there tex." Shard chuckles as he slowly strides past Antikas, still keeping an eye on the table in case something moves.

"The rest of you guys pickin' up anythin? This room is creepy. Also, not a fan of spiders."

The Exchange

URogue (Scout) 1 / Magus 1 HP 16/16 | AC 16 T 14 FF 12 | F +3 R +6 W +3 | CMB +3 CMD 15 | Speed 30' Init +6 Perc +8 Low-light vision 60'
Spells:
Shield, Vanish

Special attacks and SLA's


Male Gnome Bard 16, Storyteller (aka DM)

Qildar Knowledge Check:

Special Attacks: Srength draining poison from bite attacks, and wed it has a web attack.

Spell-Like Abilities: Obscuring Mist 3/day, Gaseous Form 1/day

Nor'scrik moves in to check the door as Antikas forgets to load his crossbow and dry-fires it. Shard pushes past Antikas next to Sana. As Shard steps into the spot next to Sana a pressure plate triggers and a cage breaks through the ceiling crashing down over Shard and Sana. As they try to avoid the cage, it strikes both of them.

Cage@Shard: 1d20 + 15 ⇒ (10) + 15 = 25
Damage - Shard: 2d6 ⇒ (6, 3) = 9

Cage@Sana: 1d20 + 15 ⇒ (9) + 15 = 24
Damage - Sana: 2d6 ⇒ (5, 3) = 8

Reflex Save DC 14 from Shard and Sana to end up outside the cage.

Liberty's Edge

Female Ifrit Life Oracle 2; HP 17; Init +8; F:R:W 2:2:2; AC:TAC:FF 18:12:16; CMB:D +0:12; Perc 0; Darkvision 60ft; Speed 20ft

Reflex: 1d20 + 2 ⇒ (4) + 2 = 6
"OUCH!" Sana exclaims as she stands up, having been knocked over. "What the? Who just drops a cage on people!" she says as she tests the bars

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

Did Hadgar not take 20?


Male Gnome Bard 16, Storyteller (aka DM)

@Hadgar: As stated previously:

Gimble, The Storyteller wrote:
Sorry, let me clarify. It depends on what you're searching for. You can take 20 from a single spot to make a glance around the room (distant modifiers apply). My mistake on the length of time. Per the rules, it takes 20 checks to take 20 (2 minutes for most skill checks, but 1 minute for those that only take a move action such as Perception to search for a stimulus). I'll allow a cursory glance around the room to for finding objects, hidden creatures, etc. Finding secret doors, traps and footprints are more detailed and are limited to the immediate area or square you are looking at.

Dark Archive

Male Half Orc Telekineticist 2 | HP 21/19 | Init +4 | AC 18, T-14, FF-14 | CMB +1; CMD 15 | Fort +7, Ref +9, Will +4; | Perc +7, Darkvision 60 ft| Burn 0/5

Missed that. My bad. Not sure if his kinetic cover triggered or not. It only block a facing.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

"You badly hurt?"
Trutzburg asks from behind!


Male Gnome Bard 16, Storyteller (aka DM)

Reflex Shard: 1d20 + 5 ⇒ (13) + 5 = 18

Shard tries to avoid the cage and gets hit by the bars as he's stepping outside of it.

Sana gets caught by surprise and ends up inside the cage.

In the cage itself is a skeleton strapped into a harness, as the cage hits the ground, the skeleton loosens itself (Surprise Round Action) and moves toward Sana.

Roll for Initiative:

Trutzburg: 1d20 + 2 ⇒ (19) + 2 = 21
Antikas: 1d20 + 2 ⇒ (20) + 2 = 22
Shard: 1d20 + 2 ⇒ (5) + 2 = 7
Sana: 1d20 + 8 ⇒ (10) + 8 = 18
Hadgar: 1d20 + 4 ⇒ (14) + 4 = 18
Qildar: 1d20 + 6 ⇒ (18) + 6 = 24
Nor'Scrik: 1d20 + 4 ⇒ (9) + 4 = 13
Skeleton: 1d20 + 6 ⇒ (7) + 6 = 13

Initiative:
Round 1
Qildar
Antikas
Trutzburg
Sana
Hadgar

Skeleton
Nor'Scrik
Shard
End of Round

Qildar, Antikas, Trutzburg, Sana, and Hadgar are up.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg moves forward and bashes the skeleton with his shield.
Attack: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 6 ⇒ (1) + 6 = 7

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