Whiskifiss

Nor'scrik's page

125 posts. Organized Play character for Luthor Volandis.


Race

| HP: 19/19 | AC: 18 (14 Tch, 15 Fl) | CMB: 0, CMD: 14 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +8 (With Trap Finding and Trap Spotter), SM: +1

Classes/Levels

| Speed 20ft | Sneak Attack +1D6 | Spells: none | Active conditions: none | Re-roll (+2) 1/1

Gender

Male CG Ratfolk Unchained Rogue (Underground Chemist) 2

About Nor'scrik

Hero Lab Character Sheet:
Nor'scrik
Male ratfolk unchained rogue 2 (Pathfinder RPG Advanced Class Guide 109, Pathfinder RPG Bestiary 3 231, Pathfinder Unchained 20)
CG Small humanoid (ratfolk)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 19 (2d8+6)
Fort +2, Ref +7, Will +1
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee light mace +6 (1d4) or
mwk cold iron tailblade +7 (1d2) or
sap +6 (1d4 nonlethal) or
bite +6 (1d4), 2 claws +6 (1d4)
Special Attacks chemical weapons, sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 18, Con 14, Int 16, Wis 12, Cha 7
Base Atk +1; CMB +0; CMD 14
Feats Sharpclaw[ARG], Weapon Finesse
Traits adopted, dirty fighter, tusked
Skills Acrobatics +6 (-2 to jump), Bluff -2 (-6 to affect animals), Climb +2, Craft (alchemy) +11, Diplomacy -2 (-6 to affect animals), Disable Device +9, Disguise -2 (-6 to affect animals), Escape Artist +6, Intimidate -2 (-6 to affect animals), Knowledge (dungeoneering) +8, Knowledge (local) +8, Linguistics +7, Perception +8, Sleight of Hand +6, Stealth +10, Swim +1; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Dwarven, Goblin, Terran, Undercommon
SQ cornered fury[ARG], rogue talent (trap spotter), trapfinding +1, unnatural[ARG]
Combat Gear potion of cure light wounds (4), acid (3), alchemist's fire (2), holy water (2), holy water; Other Gear mithral chain shirt, light mace, mwk cold iron tailblade[ARG], sap, alchemy crafting kit[APG], bandolier[UE], bedroll, belt pouch, flint and steel, ink, inkpen, masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], trail rations (5), waterskin, 232 gp, 5 sp
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Special Abilities
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Chemical Weapons (Ex) Can draw alchemical items as a weapon, and adds Int mod to dam with splash weapons.
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Unnatural -4 to CHA skills vs. animals, +2 Dodge AC against animals. Animal starting attitude one step worse.