| Gimble, The Storyteller |
Qildar opens the door and gestures for Trutzburg to go ahead in front of him.
The floor of this small hallway is partially blocked by heaps of stone rubble. A skeletal human hand protrudes from one pile of rubble. The debris looks old, and the few sagging strands of web draped over the rubble seem to have been here for some time.
| Gimble, The Storyteller |
Trutzburg slowly moves into the room and starts to look at the hand sticking out of the rubble:
The hand belongs to a human skeleton buried within which has been shattered into many pieces. The skeleton’s priestly robes are now mere moldering scraps, and the blade of a nearby sword has rusted away into uselessness.
Make a Perception check.
Qildar
|
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Concerned that the spider might still be nearby, Qildar scans the hallway. He clutches his longspear, ready to attack the spider if it comes out of hiding.
| Gimble, The Storyteller |
While Trutzburg is digging through the rubble, Qildar takes a look around the room. As Qildar looks in the room, Sana taps him on the shoulder and points to the ceiling.
In the ceiling is a shaft that ascends another 5' above the ceiling then looks as if it runs further north.
Qildar
|
Qildar nods noting the location of the piles of rubble and the opening of the shaft.
Is the rubble under the opening of the shaft as if that's where it came from?
Qildar
|
"We should be careful moving through here. It's possible the rubble is from tripping a trap. That shaft would also be a good place for a spider."
Not wanting to confront a spider while solo in a confined area, he carefully searches the area next to Trutzburg and to the east towards the door for traps before moving to the door to search it.
Perception: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Perception: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Perception: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Qildar
|
Qildar points to the floor in the niche. "Looks like another trap door. When everyone is ready, maybe we can trip it by tossing some of this rubble on it. That spider is still around here somewhere. I'd rather not have it coming up behind us."
Qildar
|
Qildar nods in agreement. "At least there's no spider. Do you want to continue uncovering that body or do you want to move on?" he says to Trutzburg.
Assuming someone is keeping watch, I will help uncover the body or will move to open the east door once the others have moved up.
Qildar
|
Qildar raises an eyebrow at the sight of the key. "I wonder what that is to. Maybe a chest or the door I couldn't unlock earlier," he wonders out loud before moving to the north door, checking the floor first before checking the door for traps.
Perception: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Perception: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
| Gimble, The Storyteller |
Qildar checks for traps on the floor and the door, and when he's convinced all is safe, he opens the door.
This large stone chamber contains two clusters of four stone caskets each. In the center of the room, between the two groupings, stands an empty, unlit iron brazier that is covered with soot and smells faintly of past fires. Drapes of dust-covered spider webs cling to the ceiling.
Qildar
|
Qildar looks concerned by both the spider webs and the caskets. "We better be careful here. Who knows where something will come out from. I hope those caskets are empty."
While still standing in the doorway, he scans the room for any indication there might be something in the caskets as well as in the webs.
Perception(caskets): 1d20 + 8 ⇒ (14) + 8 = 22
Perception(webs): 1d20 + 8 ⇒ (2) + 8 = 10
"I can't tell what might be up there. Let's even our odds a bit," he says as he takes a torch from his pack and lights it. He then concentrates and says a few words and the torch slowly rises from his hand. Continuing to focus on the torch, he makes it rise up to the webs to light them on fire. Once they are lit, he brings the torch back down to the ground by the door. "Let's see if anyone is home," he says watching for movement and ready to attack with his long spear. Casts mage hand on torch
Qildar
|
Qildar nods in agreement, satisfied that there is one less threat in the room. He then turns his attention to the caskets. "Stay close," he says to the others as he prepares enter the room. He starts by checking the floor by the door for traps and then does the same for the first casket to his right (assuming no traps on the floor.)
Perception (floor): 1d20 + 8 ⇒ (14) + 8 = 22
Perception (casket #6): 1d20 + 8 ⇒ (17) + 8 = 25 Let's number them clockwise starting in the upper left.
| Gimble, The Storyteller |
Qildar checks the floor for traps and deems it safe to pass. As Qildar approaches the casket to his right:
A chill breeze arises from nowhere with an eerie howl. The room seems to darken, and in the sudden gloom, scores of small spectral eyeballs appear, drifting with the breeze. They peer intensely before fading away.
Proceeding to check the casket for traps will reveal none.
Qildar
|
Qildar freezes in place when the breeze and howl come up. Once the eyes fade away, he looks over at Trutzburg to see if he saw the same thing. "What was that?" he asks, his voice trembling slightly.
Spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10
He looks back at Sana. "Did you see that?"
Qildar
|
Qildar considers Sana's statement. "I agree that leaving potential threats behind us is usually a bad idea. My concern is us freeing something that would have been confined to the caskets had we left them closed. If everyone is ready, let's open one at a time," he says waiting for the others before getting help to open the first casket. #6