Tall Tale Teller |
Benny would love to be a duke, but he wants to adventure so much more.
Sidenote, Do we take any traits?
You could be a more hands on duke and go out with the folks going to take on giants or gather resources or whatever. A second in command could carry out your orders in the city or wherever.
Tall Tale Teller |
With Charisma 7, 10, 11, and 12, I don't think we have a viable Duke in the party yet. A Slayer Duke would be charming though.
I am more curious than anything. So I have a question for all of you. Mostly to folks wanting to be duke. Would you want to figure who is duke before the game starts? As in the folks underground chose a new leader or someone took over or whatever. Or would you prefer to start the game with multiple leader types? And whoever wants to be duke would have to duke it out (pun intended) with the other candidates. It does not mean physically (though it could) but by winning over the people or building an army and making everyone else submit or whatever else.
Thoughts?
Brennus Rassam |
I'm defaulting naturally to figuring it out before the game starts, but I wouldn't mind roleplaying into it either (even if we've already decided). Like the Spider said in Game of Thrones, power lies where people believe it lies, so as long as the common folk are happy and we're making productive decisions, I'm not bothered. We start singing goblin songs though... I'm voting for the character that has the highest Cha.
Tagolan Xeris |
Well I for one, wish to be a general, not a duke. Chel Apparently has no desire to be a Duke. So unless Brennus wishes to be a duke, it looks like Benny is the only applicant.
For me it is solely because my character wants to prove his worth. He does not believe a job with no combat in the defence of people will prove his worth. Leading people into battle as their general, and winning is what he believes in for tests of worth. Besides, I can bluff, not do diplomacy.
Tall Tale Teller |
Well I for one, wish to be a general, not a duke. Chel Apparently has no desire to be a Duke. So unless Brennus wishes to be a duke, it looks like Benny is the only applicant.
For me it is solely because my character wants to prove his worth. He does not believe a job with no combat in the defence of people will prove his worth. Leading people into battle as their general, and winning is what he believes in for tests of worth. Besides, I can bluff, not do diplomacy.
There are actually a few more characters being rolled up. And a couple of them have shown interest in being duke. So we will see.
Jalel "Quip" Medin |
2 people marked this as a favorite. |
"Hmph, simpletons. Clearly, I should be your Duke!"
Description:
Jalel is an exceptionally beautiful man. He has shoulder length straight blonde hair, round bright green eyes, long beautiful eye-lashes, a slender toned body,
He usually wears sturdy leather breeches, a good belt with a dagger attached, dark shirt, well worn but well maintained boots and leather armor all of which has been stained to darken the color and not catch light. Covering him is his cloak and he also carries a pack filled with other supplies.
Background:
Jalel was born a unique person, he was always surprisingly quick and charismatic and he found himself among those who could use magic. This gave him a sense of purpose and superiority.
When the purple fog came, he ran. Not because he was afraid, but because he knew he was too valuable to let himself die. He would have been forced to stay above ground, but he used his innate magic to disguise his true self and go below.
During his time below ground, he felt surprisingly at home. The press of the underground didn't bother him so readily and he found a sense of calmness. He took up gardening. The sense of comfort he took helped to grow his strength.
He slowly got a hold of a power to manipulate others.
Defense
===== Defense =====
AC= 12 (10 base, +2 dex,)
CMD= 14(10 base, BaB +1, Str +1, Dex +2)
HP 21/21
Fort +2, Ref +3, Will +3,
* +2 vs. Poison and sleep effects.
Offense
Spd 30 ft.
Initiative: +4 Total =2Dex +2 Trait
Melee: +2=(1Bab+1str)
Ranged: +1=(1Bab+2Dex)
-----Melee-----
Dagger: 1d4+1, +2, 19/20x2
-----Ranged-----
Dagger: 1d4+1, 10ft, +3, 19/20x2
Statistics
Str 12, Dex 14, Con 12, Int 14, Wis 10, Cha 17,
Base Atk +1; CMB +2.
Background Traits
- Reactionary - +2 bonus to Initiative checks.
- Stealthy- +1 stealth/ Class skill
Feats
Simple weapons proficiency-(Sorcerer)
Eschew Materials- (Sorcerer)
Spell Focus- Enchantment (1st)
Greater Spell Focus Enchantment (3rd)
Skills
Skill points: Class+Int+ Fav. class= 15
Ranks+Ability Mod+Class+Feat(s)+racial+Trait
Appraise: 1+2+3= +6
Bluff: 2+3+3= +8
Diplomacy: 1+3= +4
Disguise: 1+3= +4
Intimidate:1+3+3= +7
K. Arcana: 1+2+3= +6
K. Nature: 1+2+3= +6
Spellcraft: 3+2+3= +8
Stealth: 3+2+3+1= +9
Profession (Gardener): 1+3= +4
Use Magic Device: 1+3+3= +7
Racial Abilities
Skilled- +2 K. Planes, +2 Stealth
Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
Shadowy Resistance: Fetchlings have cold resistance 5 and electricity resistance 5.
Normal Speed: Fetchlings have a base speed of 30 feet.
Darkvision: Fetchlings can see in the dark up to 60 feet.
Low-Light Vision: Fetchlings can see twice as far as humans in conditions of dim light.
Spell-Like Abilities (Sp): A Fetchling can use disguise self once per day as a spell-like ability. He can assume the form of any humanoid creature using this spell-like ability.
Class Abilities
Cantrips,
Spells,
Verdant Bloodline- K. Nature
Tangle-vine 6/day
Photosynthesis
Caster Level: 3rd, +6 Concentration,
Dc.13+ Spell level, Dc.15 vs. Enchantment
0th-5- D. Magic, Daze, Acid Splash, Prestidigitation, Light,
1st- 6/day- 3+1- Entangle, Mage Armor, Shocking Grasp, Charm Person, Vanish,
Caster Level: 3rd, +6 Concentration
Disguise Self 1/day, 30 minutes
Equipment
Total: quarterstaff, backpack, dagger, cloak, mage kit, flask. 42 Lbs.
Tall Tale Teller |
Duke!
Description: ** spoiler omitted **
Background: ** spoiler omitted **
Defense** spoiler omitted **
Offense** spoiler omitted **
Statistics ** spoiler omitted **
Background Traits ** spoiler omitted **
Feats** spoiler omitted **...
*Gasp* He's just so impressive a-a-and handsome too.
Tall Tale Teller |
Forgot about them
So What I see so far:
Korak's Character, the assassin,possible duke
Chel, the slayer
Brennus, Occultist and diplomat
Tagolan, Ranger possible general
Benny, gunslinger, possible dukeAnyone I'm missing?
Either way, I hope to be the general under any duke.
Fury of the Tempest
Hmmm... I think I'm going to try my hand at an Investigator... one that is interested in becoming the Duke.
Silver Crusade rorek55
Thinking alchemist, or magus. Not sure yet.
DM Gazebo God
I Will try to have something up in the next couple days. That being said I have great interest in playing a spymaster type of character.
Tagolan Xeris |
Quote:Fury of the Tempest
Hmmm... I think I'm going to try my hand at an Investigator... one that is interested in becoming the Duke.
Quote:Silver Crusade rorek55
Thinking alchemist, or magus. Not sure yet.
Quote:DM Gazebo God
I Will try to have something up in the next couple days. That being said I have great interest in playing a spymaster type of character.
Sorry missed them. And Jalel. Jalel does look like he would be a good duke, but I'm not a fan of being called a simpleton.
Korak's Character, the assassin,possible duke
Chel, the slayer
Brennus, Occultist and diplomat
Tagolan, Ranger, possible general
Benny, gunslinger, possible duke
Jalel, Sorcerer, Possible Duke. Best prospect by Charisma.
rorek55, Alchemist/magus possibly
DM Gazebo God, Spy Master type character
Furry of Tempest, Investigator, possible duke
Talirin |
Please consider my submission for this PBP.
Talarin will be useful as a front line fighter and scout. He wouldn't really be interested in being duke...unless he was pushed into it.
Most important part:
Male Catfolk Swashbuckler, level 3.
Talirin’s ears twitched back and forth and his fur was on edge. His blades were at the ready, though covered in dirt as to not give away his position in the dark. The soft hue of the glow-moss lit this part of the caves. He never liked hunting in this section, there were too many dangerous predators in this here…but he was a hunter and he did what he had too.
He spotted his prey…a nice fat rat that was common to this section of caves due to the amount of carrion created by the other predators. The group had prepared rat in every way possible; over the fire, baked, raw, with spices, plain…Talirin hoped for other kinds of meat if they ever made it to the surface. At certain times he dreamed of other types of meat…even though he had only heard of them, it was like he could taste them on his tongue, but all there was is rat. His parents were long dead, he couldn’t even remember them…just the kind soldier, Bernard, who had raised him and trained him as his own. He was small and quick…one of the quickest around and that had served him well when the food had started to run low years ago. He had often been sent ahead to sneak around and make sure none of the larger predators…like Otyugh’s or cave lizards were around.
He moved into position, cutting off the rat’s escape route and moved in for the kill. With his twin blades he made short work of the rat. his shortswords weren’t pretty, pitted as they were from long exposure to the damp underground and the little oil around to keep them from rusting, but they were sharp and functional…and they were Bernard’s.
He had three rats on his string already…at least everyone would eat today. He didn’t need much himself, but not everyone could say that. It had taken a long time for the others to accept him. It was really only after he had proved himself, sneaking around the caves and bringing back food that the other people there stopped treating him like an outsider. There were even a group of them he considered friends. Some he would hunt with but often they were too noisy to bring around.
His keen ears picked up on the scraping noise in the distance. It was probably old thick-skin, great old lizard that frequented this section of caves. Talirin had seen him from a distance…25 feet of powerful muscle with claws the length of his swords. Not something he felt necessary to tangle with. He may have already smelled the rat’s on his string…he had better return to safety and the village they had built under ground with his catch.
He padded off in silence in the opposite direction of thick-skin...
I will complete the character detail in the next day but I wanted to get this concept out there to you. Thanks!
Maxwell Rabble |
Here is Wondering Monsters submission. Shaman healer/battlefield control
I would be happy to be a council member, and advisor to the new duke.
Equipment - Backpack, Morningstar, Breast Plate. Wand of Cure light Wounds, Wand of Endure Elements
Maxwell Rabble
Shaman 3
Male Half-Elf
LN Medium
Init +4 ; Perception +15; +3 bonus on Sight Based and opposed checks in shadows and darkness - from familiar
Low Light Vision
--------------------
DEFENSE
--------------------
AC , touch , flat-footed (+2 dex,)
HP 24
Fort +1, Ref +3, Will +7
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee
Ranged
Space 5 ft., Reach 5 ft.
--------------------
SPECIAL ABILITIES
--------------------
Eleven Immunities - Immune to magic sleep; +2 saving throw against enchantment
Adaptability - Free Skill Focus
Keen Senses - +2 Perception
Low Light Vision
Elf Blood
Fey Thoughts - Use Magic Device, Stealth
Spirit - Heavens
Spirit magic
Spirit Animal
Hex:
Healing Hex - As Cure light Wounds
Flight Hex - Feather fall at will; +4 swim; Cast Levitate 1/day
Spirit Ability - Stardust;Standard action;Creature sheds light like a candle
--------------------
STATISTICS
--------------------
Str 8, Dex 15, Con 10, Int 13, Wis 18, Cha 12
Base Atk +2; CMB +1 (misc mods); CMD +13
Feats:
Alertness
Weapon Finesse
Skill Focus Use Magic Device
Extra Hex
Traits[b]
Seeker - +1 perception, and its a class skill
Reactionary - +2 initiative
[b]Skills (X Points - 1 class, 1 race, etc):
Fly +6 (1 rank, 2 dex, 3 class)
Heal +8 (1 rank, 4 wis, 3 class)
Knowledge nature +5 (1 rank, 1 int, 3 class )
Knowledge religion +5 (1 rank, 1 int, 3 class )
Knowledge History +2 (1 rank, 1 int)
Linguistics +3 (2 rank, 1 int)
Perception +15 (3 rank, 4 wis, 2 race, 1 trait , 3 class, 2 Alertness)
Profession (Scribe) +10 (3 rank, 4 wis, 3 class)
Sense Motive +7 (1 rank, 4 wis, 2 alertness)
Spellcraft +5 (1 rank, 1 int, 3 class )
Stealth +7 (2 rank, 2 dex, 3 class)
Survival +8 (1 rank, 4 wis, 3 class)
Use Magic Device +10 (3 rank, 1 CHA, 3 class, 3 Skill Focus)
Languages:
Common
Elven
Giant
Dwarven
Goblin
--------------------
GEAR/POSSESSIONS
--------------------
Money:
===================================================
0-Level
Detect Magic
Read Magic
Stabilize
Light
0-level Known - Create Water, Spark
1-Level
Spontaneous Magic Slot: Color Spray, Sanctuary
Produce Flame
Entangle
Cure Light Wounds
2-Level
Spontaneous Magic Slot: Hypnotic Pattern
Barkskin
Hold Person
Owl
N Tiny animal
Init +3; Senses low-light vision; Perception +10
[b]DEFENSE[b]
AC 18, touch 18, flat-footed 15 (+3 Dex, +2 size, +3 Nat)
hp 5
Fort +2, Ref +5, Will +6
[b]OFFENSE[b]
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
[b]STATISTICS[b]
Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +2; CMB +1; CMD 9
Feats Weapon Finesse
[b]Skills[b]
Fly +7
Perception +12
Sense Motive +5
Stealth +15
Survival +6
[b]Feats[b]
Alertness
Improved Evasion
[b]Special Abilities[b]
Reflects stars no matter place or time of day, can be used as a star map
+3 Nat Armor
Improved Evasion
Share Spells
Emphatic Link
Deliver Touch Spells
Maxwell is a tall lanky man. He look mostly human, but if you look close you can see the tops of his ears come to points. He keeps his hair shoulder length to cover it.
Maxwell is a healer to his friends, seeker of knowledge, and racist against Giants.
Ht: 6' 0"
Wt: 175 lbs
Age: 18
Hair: Black
Eyes: Blue
Skin: White
Maxwell Was orphaned as a 3 year old. His parents died in the fight with the Giants. A group headed for the shelter took
him with them. Thanks to them he survived. Once the shelter was closed up, a group of shamans and druids took young
Maxwell under the wing.
Maxwell was taught the magic of the spirits by the shamans, and nature skills by the druids. He spent his free time
reading books. Maxwell was quit curious about the outside world. Listening to stories by the elders and reading his
books are all he had to learn about the outside world.
Much of maxwell's teenage years have been spent as a healer, and a conjurer of clean drinking water.
His drive to learn about the outside world, coupled with the nature skills that he learned, led Maxwell to volunteer to
go outside.
Tall Tale Teller |
Please consider my submission for this PBP.
Talarin will be useful as a front line fighter and scout. He wouldn't really be interested in being duke...unless he was pushed into it.
Most important part:
** spoiler omitted **...
Cool. I am enjoying what you got going so far look forward to seeing the rest.
Tall Tale Teller |
Here is Wondering Monsters submission. Shaman healer/battlefield control
I would be happy to be a council member, and advisor to the new duke.
Equipment - Backpack, Morningstar, Breast Plate. Wand of Cure light Wounds, Wand of Endure Elements
** spoiler omitted **...
Your equipment request is approved.
Tall Tale Teller |
I been meaning to clear something up. Folks seem to think checking on the fog means actually going outside, when it just means you go to the big door near one of the entrances that has a small glass window on it. Someone might be sent out if there was no fog at the door but that has not happened yet. So if you are trying to prove your worth in game by checking on the fog it is no different than being someone in our world that checks the peek hole to see if the pizza guy just pulled up. Not that amazing. Sorry for the confusion.
Korak The Boisterous |
well nothings done and because I ended up using the background generator (modified for setting) Lawful evil my way is the only right way, I have a current lover I'm a bastard, (maybe the duke's) I have an older sister and twin, I also murdered somebody within the confines of the cave, which for an assassin makes sense, I'm thinking it was probably another student of the assassin arts. So, any takers for lover/sister/twin?
Tall Tale Teller |
well nothings done and because I ended up using the background generator (modified for setting) Lawful evil my way is the only right way, I have a current lover I'm a bastard, (maybe the duke's) I have an older sister and twin, I also murdered somebody within the confines of the cave, which for an assassin makes sense, I'm thinking it was probably another student of the assassin arts. So, any takers for lover/sister/twin?
Interesting.
Korak The Boisterous |
Yep, now I just need to develop that into a backstory, for which I wait to see if anybody wants to take up a familial position or romantic position before developing it into a full fledged background. That thing really is a life saver. Though I do find the lack of a proviso to find out whose bastard you are a bit annoying though generally I'd say, wee chance to role play. Then again there's always ruins to explore that may reveal information.
Talirin |
Below are my equipment requests. I wasn't sure of the general rules and if any requests for magic items were okay since we are 3rd level.
Feel free to say no to any of these.
2 Masterwork ShortSwords from my adoptive father Bernard. They would be prized possessions.
A pair of daredevil boots:Price 1,400 gp; Aura faint enchantment; CL 3rd; Weight 1 lb.
This pair of magical boots shimmers in vibrant shades of blazing red and burning orange when they are held up to the light. These boots allow the wearer to gain extra maneuverability while moving through hazardous areas. As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy's space without provoking attacks of opportunity for up to 10 rounds per day. The rounds do not need to be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +1 bonus on attack rolls against that enemy until the end of her turn.
Other than that a couple of daggers for throwing and some very normal things like a backpack, rope.
That's it.
He is just about ready to go.
I also took a liberty with a trait. See in spoiler, thanks.
• Cave Dweller: You were raised in rugged cave and passageways and you've become something of an expert at evading the predators, monsters, and worse that haunt the underground. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in underground areas.
This is based on the trait Highlander:
Highlander (Hills or Mountain): You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.
If this is not okay no problem, I can go with something more generic. Thanks!
Tall Tale Teller |
Below are my equipment requests. I wasn't sure of the general rules and if any requests for magic items were okay since we are 3rd level.
Feel free to say no to any of these.
** spoiler omitted **
He is just about ready to go.
I also took a liberty with a trait. See in spoiler, thanks.
** spoiler omitted **...
Looks good.