Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

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Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym tires to calm the snake down.

Handle animal 1d20 + 4 ⇒ (3) + 4 = 7


Gallant smells that there is someone else in the room. As Dolgrym tries to calm the snake down it tries to bite him.

bite: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d3 + 4 ⇒ (2) + 4 = 6

[i]At the same moment an arrow comes flying out of nowehere aimed at Dolgrym and a dark haired woman appears.

longbow: 1d20 + 13 ⇒ (4) + 13 = 17

damage: 1d8 + 1 ⇒ (5) + 1 = 6


Dolgrym initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Xavier initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Kohl initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Sid initiative: 1d20 + 6 ⇒ (16) + 6 = 22

Melira initiative: 1d20 + 7 ⇒ (4) + 7 = 11


So initiative order is:

Block 1: Sid

Block 2: Melira

Block 3: Dolgrym, Xavier and Kohl

So Sid your action


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Gallant indicates the general area of the non-snake creature.

"Thank you."

Then he covers the area in glitterdust. DC17 will for blind and no save to reveal in visibility. If he can Sid will also catch the snake in the sparkle cloud.


Snake will save: 1d20 + 0 ⇒ (10) + 0 = 10

Melira will save: 1d20 + 6 ⇒ (6) + 6 = 12


Both the snake and Melira are blinded. They both take a step back

On to block 3


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym swings his hammer of fury at the sneaky snake.

Attacks 1d20 + 6 ⇒ (9) + 6 = 15

Damage 2d6 + 4 ⇒ (5, 5) + 4 = 14


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier moves in to grapple the caster.

grapple: 1d20 + 10 ⇒ (12) + 10 = 22


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl moves up to the snake to bash it.
morningstar: 1d20 + 6 ⇒ (3) + 6 = 9 damage: 1d8 + 3 ⇒ (4) + 3 = 7
But his foot catches on a stray rope and his attack misses.


Dolgrym deals the snake a mighty blow. Zavier manages to grapple Melira

Sid what do you want to do?


AC 32 107/107HP

Gallant goes after the snake.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 6 ⇒ (2) + 6 = 8


The snake crumples into a bloody mess under Gallant's attack.


Sid, are you doing anything?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid is on delay.


cmb: 1d20 + 2 ⇒ (19) + 2 = 21


[i]Mellira tries to break out of the grapple.[i]

CMB: 120 + 6 - 4 = 122

Back to you guys


Take the top one, bit of an error, don't think 21 is enough to break out Xavier?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

She failed by just one!

Zavier is actually fairly impressed by the caster's desperate attempt to get out of his grapple. Alas he is able to hold on.

Maintain grapple: 1d20 + 10 + 5 ⇒ (4) + 10 + 5 = 19

She continues to do a very good job of trying to get away as Zavier, hampered by the small space, tries to pin her!

If 19 makes it then she is pinned and combat is pretty much over as he will then try and tie her up.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

I would still roll the CMB to tie up there is a greater than one in twenty chance you have we would have to start over, but I can have Gallant aid to keep the chance as low as possible. This is especially true when tying because both hands are not free so there is a -4 to the check.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

I'd be glad for Aid Anothers then to tie her up. Seems a good way to take prisoners for interrogation.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym tried to help truss the enemy.

Aid another CMB 1d20 + 4 ⇒ (6) + 4 = 10


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl tries to help tie her up as well.
aid CMB: 1d20 + 5 ⇒ (20) + 5 = 25


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Maintain grapple to tie up: 1d20 + 10 + 5 - 4 ⇒ (1) + 10 + 5 - 4 = 12

Zavier digs out some rope and tries to restrain the enemy caster for good.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Now I feel like a jerk.


You manage to grapple but you are unable to pin her long enough to tie her up. She tries to break out of the grapple again.

grapple: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10


She fails to break out of the grapple

Back to you guys


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier tries again!

Maintain grapple to pin: 1d20 + 10 + 5 ⇒ (9) + 10 + 5 = 24

Maintain grapple to tie up: 1d20 + 10 + 5 - 4 ⇒ (10) + 10 + 5 - 4 = 21

He maneuvers her down onto the ground and tries to tie her up.

Taking two rounds of actions in one


AC 32 107/107HP

Gallant tugs on clothing and snaps at the enemy to keep them in place for Zaiver.

Aid: 1d20 + 8 ⇒ (2) + 8 = 10
Aid: 1d20 + 8 ⇒ (18) + 8 = 26


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"We don't want to hurt you, but we need to know why you were stowing away. Stop fighting."


The woman is well and truly grappled/pinned

I won't tell you anything, you killed my lover Skreed


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

And tied up too.

Skreed was not nice person Zavier shrugs as he finishes tying her up. Maybe we take you back to Trunau so you can be with him, yes?

Intimidate: 1d20 + 5 ⇒ (13) + 5 = 18


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

"In all fairness, Skreed tried to kill us. It's not like we murdered him while he was watching a play. He's also responsible for many of the dead in Trunau." He starts out sounding reasonable, but decides that Zavier might have a better idea. Clearing his throat he says, "He got what he had coming. Shall we extend the same courtesy to you?"
intimidate(aid): 1d20 + 9 ⇒ (9) + 9 = 18


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will search her for poison, but will take all her belongings.


She is clearly shaken by your words but she manages to maintain her cold demeanour.

Ha, Trunua, that dump. I told him he was a fool to go there. Grenseldek is small potatoes, he should have been working directly for the other giants.

Loot:

potion of cure serious wounds
wand of cat's grace (8 charges)
wand of invisibility (6 charges)
2 vials of acid
tanglefoot bag
mithral chain shirt
+1 longbow with 18 arrows
m/w short sword
a true love locket with a picture of Skreed
backpack
rations for 2 weeks
thieves' tools
waterskin
104gp
Sorry Sid, no poison


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”What other giants? And who is this Grendelsek? What can you tell us? Make yourself helpful and we will go as easy on you as we can.”


Grenseldek is a giantess, she is in charge of the Twisted Nail Orcs at the Fort.

As for other giants there are lots of them, they are somewhere in the Mindspin Mountains, I don't know where


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

"Did Skreed ever talk about a rock to you? A rock with a map inside it?"


[/b]Yeah he said Grenseldek has the other half, its a map to the giant lair. Not that it'll do you much good, there's large numbers there apparently, they'll stamp you out. Of course that's provided you survive the ambush[/b]


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

"Which ambush? Where?"


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier is pretty happy actually. So many creatures to test strength against. Haha!


I arranged for a colleague of mine, Tark Singeskin to ambush the boat the day after tomorrow to kill you and punish you for Skreed's death. He had 6 orcs with him


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl's eyebrows raise. He takes the others aside. "Forewarning of an ambush. IF she's telling the truth, we could turn their trap into ours. Perhaps we could start by delaying the boat a bit, make them sweat it out, wonder if they missed us. Might make them sloppy."

@Sid: have you had a chance to update the loot list?
@all: anyone mind if I take that longbow for now?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”This group has declared war on us. It’s only fitting that we prepare and reverse it on them. I say we kill hem to a man,” the dwarf growled, sick and tired of being attacked.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"We should take some extra caution to not put the crew in danger. How does Tark fight? Magic, weapons, what types of strategies.

I will get the loot up a little later tonight. I'm ok with you taking the bow.


The Orcs will attack at range, meanwhile Tark will try and swim across to your boat and hold it fast using an anchor feather token before jumping into melee. The feather taken is all the magic they have.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier listens and says. Maybe we swim ahead of big boat and surprise them, HAH!

Can flex into the River Raider feat which might help. Such a situational feat but kinda helps here!


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Away from the captive, "Range is not our strength, we should find a better way to engage them on our terms."


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Charge? Zavier suggests.


That is all Melira can really tell you, what are you going to do with her?

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