Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

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Yeah Block 2 is gone

Zavier, the first blow drops the first Orc, you then move on to the second Or and hit it.

The Orcs are still blinded and are still clawing their way around

Back to you guys


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl moves up behind Zavier and lays a hand on him. He hopes Zavier knows it's him, but Aklo isn't a useful language for assuring someone you mean no harm.
CLW: 1d8 + 3 ⇒ (2) + 3 = 5 can fix you up a bit better when these guys are dead


AC 32 107/107HP

Gallant goes in for an attack.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damge: 1d6 + 6 ⇒ (3) + 6 = 9


Gallant tears into one of the Orcs, tearing flesh and bone.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym again swings his hammer at the wolf.

Attacks 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Damage 2d6 + 4 + 2 ⇒ (3, 4) + 4 + 2 = 13


The wolf is dead so have moved your attack on to one of the Orcs

Dolgrym's hammer swings a mighty blow and drops one of the blinded Orcs

Anyone else?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will shoot out a first of force at the most damaged Orc.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9 Touch
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

dirty fighting flank grapple: 1d20 + 14 ⇒ (20) + 14 = 34

If the blinded orc lives Zavier will move into a flank and with contemptuous ease ties him up in a iron grapple and then pins it to restrain it.

dirty fighting flank grapple to pin: 1d20 + 14 + 5 ⇒ (7) + 14 + 5 = 26

No fun to fight weak and wounded foe he declares.


The fist hits the remaining Orc and it growls in pain before it is grappled by Zavier

Who's next?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier is good to pin and tie up if no one else wants to do anything.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid's happy to let that happen.


You tie up the remaining, blinded Orc. In the northwest corner of the room, bound and gagged is a human woman in a gold coloured breastplate. She motions to you to release her bonds


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl runs over and unties the woman.
I can also hit Zavier with the CLW wand a few times
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Thank you my friends, did you come on a river boat?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Yes are you ok? What happened?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Why orcs take prisoner? Zavier is intrigued as he claps Kohl on the back in thanks for being healed.

Those 3 charges plus earlier heal bring Zavier back to full health


My name is Calrianne Blix, I am a member of the Knights of Ozem. I am stationed here as this is a waystation for Castle Firrine. Captain Bloodtusk is due to deliver an arsenal to resupply the castle. The orcs wanted to disrupt the resupply and ambushed me.I overheard the Orcs talking a few times they were led by someone named Tark who is elsewhere and there was a reference to 'she' being on board the riverboat.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Is there anything else for us to do? Someone on the riverboat to find or somehing like that?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"We have a tied up orc. He may have some answer about here Trak is and who she is. They may be related to the Fort we will be going to after the Tomb."


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

"Hmm, I hope the orcs meant the gorillion we had to dispatch," Kohl chuckles.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

What we do now? Zavier asks with a yawn. Continue with mission or find who sent these orcs And Smush them?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym moves ahead and frees the woman from her binds. ”You are welcome to come back to our boat and head toward safety. Do you know anything else about the area?”


@xavier, possibly, you have had 2 incidents of sabotage after all

I thank you for your offer but I must remain here. I know a bit about the local area, is there anything in particular you want to know?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

If Sid will ask the restrained orc, "who do you serve? What do you know about Redland Fort or an alliance between orcs and giants?" .


I serve Tark Singeskin. He's been ordered by the mistress to ambush your boat before it gets to Ghostlight Marsh. The boss is hiding somewhere on your boat. Never been to Redlake Fort, the giants and the Twisted Nail are there and they don't let us lot in. Something about a new giantess called Grenseldek who's trying to find something for the Storm Tyrant, some powerful giant who lives somewhere in the mountains.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

"ON the boat? My my. We may need to do some searching, gentlemen. At the very least, see if there's anyone the captain can't vouch for."


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"I bet they have to tranquillizers for the gorillion."


Calrianne speaks up again

If you're going to Redlake Fort, you need to be very careful. There are both Orcs and Giants there now. She also is able to provide a map of the fort (ooc)Can you add that to the maps please Sid?(ooc). My ancestor, Fabian Blix was the fort's cleric. He died during the final siege but one of his son's escaped through a hidden sewer tunnel.

As a reward for rescuing her Calrianne gives you a horsemaster's saddle.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Dolgrym, this is a very powerful item if used correctly. I have met some people that have used it in the past. If you would like some assistance in how to get the most out of it."

"We need to secure the boat, so travel is safe. Get the thought he tomb an be ready before we deal with Redlake fort."

[Occ]I will put the map up tonight when I am at my computer.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”Riding isn’t really my thing. At least not for now. Maybe at a later time if I were to get better. But at least we know there is a secret way into the place!”


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Riding is not the power of a saddle. The saddle let's you share your abilities (teamwork feats) so you can fight better. It can allow you to share buffing spells you cast or be more effective when flanking."


TO move things along a bit going to say you have returned to the river boat, what do you want to do, if anything?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym was ready to get back to the boat and continue on their vessel.

He did begin trying to keep an eye out for any potential saboteur as he went through his day.

Perception 1d20 + 8 ⇒ (4) + 8 = 12


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid is going to work on tracking down the missing tranquillizer.

"Captain, who was taking care of the Girallon? Who would have had access to the food and the drug?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier stomps around the boat glaring at people to see who feels suspicious.

Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20


The captain says that a sailor called Gashnakh was in charge of the girallon. Zavier, you do not find anyone acting suspiciously. Dolgrym you do not see anyone acting suspiciously, however as you roam the boat you head down to the lowest level (the bilges) you hear a faint cough just for a second and you think you can see that a fake wall has been set up, creating a secret chamber.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

While investigating, Dolgrym pulls his sturdy hammer and approaches the seemingly fake wall.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will bring the groups with him on to benefit from their insights and charm. "Gashnakh. I here you were in charge of the girallon. It seemed it missed a dose of drug. Please help me understand how that happened."


Dolgrym as you approach the fake wall there is a click

Can you make a Reflex save please

Sid you speak to Gashnakh. He says he was on his way to give the drugged food to the girallon when he heard a voice in his head telling him not to feed the girallon and to open the cage. He tried to resist but was unable to. All he an say is that the voice was female.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Reflex 1d20 + 3 ⇒ (18) + 3 = 21


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

sorry, RL intervenes!
Kohl has been following around Syd trying to help figure out the mystery. When he hears the captain's words, he gasps, "A voice told you. Hmm, a spellcaster. We must be careful."


Dolgyrm, you manage to avoid the trap. You hear a sharp intake of breath from behind the fake wall, followed by what sounds like spellcasting


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym bellows out to anyone on the ship within the sound of his voice, ”I have found the saboteur! Head down to the bilge and help me bring him to justice!”


Is everyone else going to the bilge deck?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Yup

Zavier charges down as fast as he can.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid hops on Gallant and rushes toward Dolgrym's voice.

GM you can tell me where sid would be or how many rounds it will take him to get to Dolgrym what ever is easier.


M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON

Kohl sprints down to the bilge as well.


I am happy to say Sid can get down in one round, as can you all.

As you all arrive at the secret wall the wall is knocked down. Behind is a secret chamber containing a well proportioned room. There is a snake in one corner.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier scratches his head.

Big room for little snake


AC 32 107/107HP

Gallant sniffs around for an invisible creature.

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