Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Ouch, DC 30+.

Rilka's going to need to roll really high. Dalton has a rank in DD. Can he aid?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

How's school going? You settled in?


School is busy. Yes it's a high DC.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Hey Omen, as a quick heads up, I'm replacing Vest of Surgery with Lens of Detection on my magic item wish list, now that Gabe has Survival as a class skill. (I also plan on getting a Masterwork Survival kit xD). Between those two items, Gabe should actually be a pretty decent survival guy, especially once he hits level 8 and gets another 8 juicy skill points. It's not a real high priority right now, all things considering, but with the level increase we're even further behind so there ya go. XD

Also, hope its the good kind of busy with school! If there is such a thing that is.

Updated Wish list:

(From top to bottom, favorite to least (though all of them are pretty good).
Alluring Headband of Charisma +2
Magic Sword of Some kind
Lens of Detection
Gloves, Healers


In an effort to not go through near-mindless grinding when the pace of the game has slowed down considerably, I'm going to cut the dungeon short (especially since you're only about 1/3 of the way done). There's a very good chance I won't be able to post again today at all, but Friday I should be able to get a very large post that moves on into the next arc.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

GM, I'm getting the impression from the party it's not the fact we're in a dungeon that's an issue, but rather the reality we've been in a room for one RL week with an amount of game interactivity that could've been done in under 5 minutes on a table It's not there was endless combat, labyrinthine puzzles, or infinite NPC interactions to bog things down; it's there was simply no ratification of the more secretarial parts.

If you feel it best to prevent that from repeating though, please move abridged as you said.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

One third?!

We should find a way to cannibalize these traps and resell them. We'd be rich!


Unfortunately the nature of PbPs can slow down certain aspects of the campaign, although clearly much of it was from my end. With that being brought up though, I'll put it to a vote; would you guys like to finish the dungeon or cut it short?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

We had some great momentum going prior to the labyrinth. I’d hate to lose that completely.

On the other hand, these traps have got to be worth some monstrous XP. =P


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

I enjoyed the traps we faced, but I think cutting short the dungeon is probably best.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Rilka Featherfeet wrote:
I enjoyed the traps we faced, but I think cutting short the dungeon is probably best.

+1


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Dalton, from your lips to god's ears.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

I agree with Rilka, Dalton and Toramin.


Skip it is. Instead of requiring the trap at each corner of the maze to all be completed to open the front door we'll say it was just this one. Tonight or tomorrow I'll move things along.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Apologies for the trouble, Omen. The maze was fun, but it's not quite as suited to PbP games as it would be a regular game, where we could devote a session or two to the thing and be done. Thank you for the effort though, I enjoyed having a chance to be clever every once in a while.


It's no trouble. Do remember, despite the consistency and detail of the game this is my first time DMing a PBP.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
It's no trouble. Do remember, despite the consistency and detail of the game this is my first time DMing a PBP.

As a suggestion, the most successful games I've been in had plenty of platypi.


Dalton Barrowwheel wrote:
DM Omen wrote:
It's no trouble. Do remember, despite the consistency and detail of the game this is my first time DMing a PBP.
As a suggestion, the most successful games I've been in had plenty of platypi.

I bet I could add enough templates to a platypus to make it a threat to a mid leveled party. Remember, you asked for it >:)


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Actually, I think Dalton wants to solo this platypi. Might want to add an extra template or two.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Who said we have to fight it?


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

He did.


Sorry for the silence. My grandfather has passed and I'm currently going up for his funeral. For now the game will be put on pause.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

My condolences. Take all the time you need.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

That's terrible news. My condolences as well.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

My sympathies as well.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Very sorry to hear it Omen. =(


Thanks everybody. I need to play catch up with my school work then I'll get the game moving again, you guys can expect some posts around the end of the week.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Omen, take what time you need.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen, I'm not certain on the specifics but if Targ hit us with a linnorm deathcurse, they usually only apply to the one that struck the killing blow.

Disregard if we're suffering from something else.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Did anyone ever attempt the Knowledge Arcana check to learn more about what's affecting Bjorkus and Toramin? I checked back and I don't think anyone did.


It was very similar but homebrewed to be slightly different.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Linnorm's are awesome. I applied to a solo game dealing with them right before my breakdown.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Delay Pain is also a bard, inquisitor, sorcerer/wizard, and witch spell. Do they really have nobody available that can cast it?

Are there any viable solutions to this thing that don’t involve missing out on the battle? Everything I’ve pitched has been shot down.


Do remember that bards, inquisitors, and sorcerers only have access to so many spells, and even wizards and witches normally do not have access to all of the spells on their lists (until very high levels). Honestly I didn't expect for you guys to get any help with the curse for a bit of time, but logically it made sense that a 3rd level cleric knowing he was going to be tortured would have prepared the spell.

This battle is only one of many, and in the big picture not overly important. Right now it's just the Aestherics stalling until the party gets the slaves riled up, so even if they could get help with the curse they would (most likely) be doing the same thing. However, don't take that as a sign of railroading, it's simply what Krokar and Heff have in mind to do. As far as the curse goes, rest assured you will get help, it's just that having circumstantial spells are a moment's notice would be very lucky.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

As far as magic items go, pearls of power are pretty common. I mean, the whitecloaks are all equipped with custom magic items. It seems strange that these Aestheric special forces guys don't have a couple pearl IIs on them. Heff was carrying around universal solvent!

So in short, no, there's nothing we can do about it?


He said he would contact people and get back to you. He can't just snap his fingers and have wizards appear in front of him. Remember that the Aestherics are very busy with their own missions right now. Give it more than 2 seconds.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
DM Omen wrote:
He can't just snap his fingers and have wizards appear in front of him.

Why not?! =P


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

To be honest, I have no idea how to feel about Heff at the moment. He is one confusing individual... but I think that's actually pretty cool.


Yeah, he's a fun one. His appearance in my local games are always met with groans and laughter.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Ironically, I wish from reluctantly liking him to comfortably hating him again.

Not sure if that's a win or not. =P


So I found this.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Heh. I've seen that before but it still makes me chuckle.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Let me read through the large spike of posts. I'll get something up in a bit.

Also, I now have a smartphone, so I should be able to post more often. Since it's my first, I won't be that proficient for a bit. Damned thing took 4.5 hours to get on Wednesday though, so that's why I couldn't post then. As some of you have noticed, the site was sketchy on Thursday. Probably some Scots talking about unicorns in an affidavit where they may actually appear now the flag is out of the question.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Sweet. What'd you get?


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Bjorkus wrote:
Sweet. What'd you get?

The Note 3. I know it's not the newest thing out there. I got a good rate though - around $24/month for unlimited talk/text, 4 GB data.

Please note Dalton is down to rather limited offenses. Mostly fisting of the telekinetic variety.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

The Note 3 is great. I have a couple coworkers with it.


Expect an update tomorrow, finishing catching up on schoolwork for the week.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Are there healers present within the coliseum currently or is Toramin leaving?


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

I'm more confused by the fact that the prisoners we rescued were already led off. Is Toramin going with them?


There are no masked healers in the Colosseum, but there are Aestheric healers.

You guys said you wanted the prisoners taken care of and Heff volunteered to get them led to safety, if you want other plans for them simply speak up.

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