Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

I don't think Gabriel will get permanently enlarged even if its allowed. XD Its some nice bonuses, but it's honestly just weird from a character perspective for some. I can see it for Bjorkus and Toramin sure but the rest of us? XD


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Wait, are cows somehow not qualified to determine the worthiness of feats?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Well, you also don't qualify. You're not a person. =P


When you get the resources I have no problem with you all being permanently enlarged, but think of how that is from an RP standpoint. Can't fit through a lot of doors and you'd get a lot of funny looks.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Orc Hewer is great too. Do you guys think that Giant Killer is worth it? Assuming permanent enlargement, are Huge enemies that common?

Giant Killer (Combat)
Your cleaving strokes menace giants and larger foes.
Prerequisites: Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarf.
Benefit: This functions as Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller. In addition, any such attacks made against humanoids (giant) gain a +2 circumstance bonus on attack rolls.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I would be only 8 ft. I could play for the NBA.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Considering ones a seven foot manotaur and the other is a dwarf thats slowly turning into a boulder I think they'll already have both those problems. XD


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Toramin Gearsmith wrote:
Orc Hewer is great too.

Do detail this for me. I have a character which will be leveling in another campaign soon, and I was shopping around for feats like that.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Toramin, I think its best to wait when planning out feats more then a couple levels ahead. I'm pretty sure I know what I'm going to do, but I also have other options and choices and you never know in some cases. XD


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Gabriel Leoni wrote:
Toramin, I think its best to wait when planning out feats more then a couple levels ahead. I'm pretty sure I know what I'm going to do, but I also have other options and choices and you never know in some cases. XD

Quite. What if you die and are reincarnated as a celestial echidna? You'll probably want to take a slightly different path then!


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Orc Hewer (Combat)
You are ferocious at hewing your enemies, especially orcs.
Prerequisites: Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf.
Benefit: This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against humanoids (orc) gain a +2 circumstance bonus on attack rolls.

Dwarven Goodness


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

True, Gabe, I might want to take Leadership instead. ;-)


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Who else thinks that a "wrap up post" on the second round of combat sounds terribly ominous.

"The antipaladin gives you a dirty look . . . everybody dies."


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

XD

As an aside, I just recalled that you'll be able to heal your earth elemental by sacrificing two lay on hands, so that might be useful. That ability is still fricking awesome in my mind. o.o


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I'm excited for him/her/it. Though aren't small elementals relatively fragile? If he/she/it dies, I have to wait a month to get another. I'm also curious if Toramin will ever count as an earth based creature as he calcifies. Then his ability could heal them both.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Not sure on the second, but yeah, the small elemental will be somewhat fragile at the level you get em. It'll get relatively better at level 8 since then it gets a lot more hit points and DR 5/evil.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

The elemental will always be a bit fragile but I don't think he's meant to be a major melee combatant. He's more effective as a scout/messenger. Earthglide is pretty amazing.

Also, paging Dr. Rogue.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Even small, it could still be a good scout.

From beneath you it devours . . .


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Actually... you may have to work that out with DM Omen. I think they go with the basic stat blocks for their size, plus the celestial template. That does make em a bit weaker then a normal paladin mount at early levels, but they also end up getting a lot stronger at higher levels. You may also have to give it a magic item or two, like a natural armor amulet or something.

It means they'll actually hit for some pretty good damage, but until they start getting DR and stuff they'll probably be a little fragile. So think of em like an animal companion in terms of stay ability. Let em hang under ground until the enemies focus is on you. XD Or maybe a rogue's stay ability? Hmm...


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

We cannot roll for the rogue . . . that would be wrong. ;-)


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

If we're sitting around doing long term planning, it's worth considering the fact that we're already a full sized party with a crowded front line. Unless Omen has a lot of these split up missions planned, investing heavily in companions/minions may make for an overly-crowded front line.

I've played in games like that. It got frustrating. Quickly.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Any suggestions on feats for inquisitors?


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Thats where the earth glide ability comes in Bjorkus. It'll give the option for a pretty good flanker anywhere there's rock or earth beneath us, since it can literally just move under and behind enemies.


Ultimate magic has some interesting choices Lindale


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

I havent thought too much past the three drow feats.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Are you going straight bard for a while? Will Bjorkus be mixing it up on the front lines?

Right now we have two full bab characters, one archer, one caster. I'm not familiar with the combat ability of Inquisitors or melee bards.

But I don't want to have people frustrated. I was mostly thinking the elemental would be a good flanking partner.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Would arcane strike be a good one?


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

That depends on what you want to do with him Lindale. Arcane strike unfortunately only works for classes that use arcane magic.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Eh, I only partially mean crowded in the space sense. I also caution people to be cognizant of others when it comes to combat-fun-time.

The 'overly crowded' groups I speak of from experience had several semi-optimized characters that would one-shot entire fights or otherwise monopolize the encounter. That becomes unfun very quickly.

Dedicated flanker is cool. Tag team duo of unstoppable destruction is not.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I think you should get a ring of evasion Lindale; that way at level 11 you can (potentially) dodge everything.

That reminds me, if one can make rings of evasion. Can one make rings of "Stalwart"?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

How far are you going up the Drow feat treat? Improved Umbral Scion?


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Well i thought my spell likes were arcane thats all.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Nah not the scion ones unless you guys think they are awesome. Greater nobility was as far as i was going to go. The SLA's at will seem just so good.


I'm going to need a couple of maps now. Fights are getting tactical. The guardhouse is perfectly round, the tunnel is shaped like a lemon. Thanks a lot for helping with this


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Toramin Gearsmith wrote:

Are you going straight bard for a while? Will Bjorkus be mixing it up on the front lines?

Right now we have two full bab characters, one archer, one caster. I'm not familiar with the combat ability of Inquisitors or melee bards.

But I don't want to have people frustrated. I was mostly thinking the elemental would be a good flanking partner.

Bjorkus will be very much in melee. Those muscles aren't just for show. Okay, they are for show but they're also functional!

I'm planning on getting in Dragon Disciple as quickly as possible I'm not sure if that means 3 or 4 bard levels.

From what I can tell we have four melee combatants, a ranged, and a supportive caster. Inquisitors despite their partial bab are monstrous combatants. Lindale will easily be able to keep up with the paladins.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
DM Omen wrote:
I'm going to need a couple of maps now. Fights are getting tactical. The guardhouse is perfectly round, the tunnel is shaped like a lemon. Thanks a lot for helping with this

You'll need a google account if you want edit privileges.

Alternatively I can just do the maps for you.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

My first critical hit, maybe!


I have a google account. I just need a crude map drawn and I can make it work. Thanks again.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

My critical fail!

Oh look. Its made of wood!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Hop on this one. There's a chat function built it you can use to give me the specifics.


Thanks to the fabulous sir Bjorkus we now have maps. Feel free to ask any questions.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

If you don't mind, it'd help if you linked the map under the 'Campaign Description'. That way it always shows up at the top of the page and people don't need to dig it up later.


It has been linked, thanks for the good idea.

Also, you are not aware of the same things as my local group, so this is a 1 time warning. If I give you a detailed map instead of just opponents, as I have earlier, you probably cannot win the fight with just brute strength. You will need your wit as well as good damage.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Thanks Omen and duly noted.

Hurray Psotheos is around!


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Psotheos, I think you got your actions mixed up a little. 5ft step is a swift action, knocking an arrow isn't an action, drawing a bow is either a move action or a part of one when you have a base attack bonus of +1 or higher. It doesn't mean anything now since you have plenty of actions to draw, 5ft step, attack and etc. But down the road it might come up so just a heads up there.

Edit: Nope, looks like I was wrong on all counts.

DM Omen, whats that low hanging bar attached too?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Also, don't forget Bjorkus's Inspire applies to damage too!


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

And if you're within thirty feet, you get a +1 to hit and damage for point blank shot.

Ontop of that I... hmm... is a character flat footed until they act during a turn all the time or is that in specific instances only?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Gabriel, which square do you want to end up in?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I thought they were flat footed until they acted in a combat once?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Unless they have combat reflexes or some other trick.

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