[Gamma Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

it has ghost touch

hit 1: 23 + 1d20 ⇒ 23 + (12) = 35
hit 2: 18 + 1d20 ⇒ 18 + (18) = 36
hit 3: 13 + 1d20 ⇒ 13 + (11) = 24

dmg 1: 1d8 + 11 ⇒ (1) + 11 = 12 acid dmg: 1d8 ⇒ 2
dmg 2: 1d8 + 11 ⇒ (5) + 11 = 16 acid dmg: 1d8 ⇒ 7
dmg 3: 1d8 + 11 ⇒ (3) + 11 = 14 acid dmg: 1d8 ⇒ 2

and my strength is back. I'm back into action


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok smiles at the Goblin.
"Wish me luck, R..."
He tries to sneak his way to the back of the other column, where the spirit can't see him.
He starts with concealment, so I think he can try
Stealth Roll (with skill mastery: 37 = 37
He draws both his daggers and gives them a little kiss.


The Man. The Myth. The Mask!

1d20 ⇒ 12

She doesn't seem to notice you.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Hurray!


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet draws his sword and assumes total defense.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Good luck! R mouths to Mouse.
R lifts the acid that he grabbed from Mouse's pouch and approaches the pillar. Heeding his friend's advice, he attempts to bash the column with a mixture of acid and brute strength. He activates his acidic bite and chomps right after smashing the vial.
Attack/Acid: 1d20 + 23 ⇒ (13) + 23 = 36
Attack/Bite: 1d20 + 23 ⇒ (19) + 23 = 42
Damage/Acid: 1d6 + 1d2 + 10 ⇒ (3) + (1) + 10 = 14
Damage/Bite: 2d6 + 1d6 + 10 ⇒ (4, 1) + (1) + 10 = 16
Phooey!


The Man. The Myth. The Mask!

screen:

1: 75
1d20 + 21 ⇒ (16) + 21 = 37
1d20 + 21 ⇒ (9) + 21 = 30

R's attacks deal good damage to the Pillar, but he realizes that it'll take precious seconds to reduce the pillar to rubble.
The Spirit is worse for wear. Your attacks are having an effect, but she's not on the ropes yet.

With the positive energy caster hunkering down and the Rat missing in action, she turns her attention to the only two left fighting. She strikes Glade across the chest. Foul magics descend. Then her spirit swarm turns on R. The magics that impact him are terrible indeed. If anything she seems to be hitting Harder as she takes damage!
Glade, take 50, DC 22 fort for 29. R, take 150, DC 23 fort for half (65)
Party up!


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok unleashes against the column...
"I hope this works! Or we will look very silly!"
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Tooth (Small Adamantine Impervious Short Sword +2): 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Tooth (Small Adamantine Impervious Short Sword +2): 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Ignore hardness less than 20, is warded from damage and decay.
Do sneak attack applies on objects?

Critical confirmation: 1d20 + 19 ⇒ (17) + 19 = 36


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

fort: 17 + 1d20 ⇒ 17 + (2) = 19

glade will try to finish with his ghost touch acid morningstar

using all his might and strenght as whacks and smacks left and right.
hit 1: 23 + 1d20 ⇒ 23 + (17) = 40
hit 2: 18 + 1d20 ⇒ 18 + (9) = 27
hit 3: 13 + 1d20 ⇒ 13 + (6) = 19

total dmg if all 3 hit: 33 + 3d8 ⇒ 33 + (6, 3, 6) = 48 the first one most likely hit, and that would be 17 dmg, don't know about the other 2
then
total acid dmg if all 3 hit: 3d8 ⇒ (2, 2, 5) = 9 the first one deal 2 addtional acid dmg


The Man. The Myth. The Mask!

R and Orionet up.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Sorry!
Fort: 1d20 + 20 ⇒ (7) + 20 = 27 R takes 65 dmg!
Seeing her wearing down a bit, but not knowing if he, Glade, or both are being effective, he continues his attack.
Acid Bite: 1d20 + 23 ⇒ (16) + 23 = 39
DMG: 2d6 + 1d6 + 10 ⇒ (5, 6) + (4) + 10 = 25
Chompy Chompy!!!


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Way to go R!
Hope it works!


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet sidesteps around the ghost and swings at it.

Attack1: 1d20 + 18 ⇒ (19) + 18 = 37
Attack2: 1d20 + 13 ⇒ (7) + 13 = 20
Damage1: 2d4 + 8 + 2d6 ⇒ (2, 1) + 8 + (6, 2) = 19
Damage2: 2d4 + 8 + 2d6 ⇒ (4, 4) + 8 + (3, 2) = 21
Ghosts are immune to crits, yes?


The Man. The Myth. The Mask!

I don't think they are. I'm not sure incorporeal gives consealment. Go ahead and confirm it and I'll research.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Confirmation: 1d20 + 18 ⇒ (12) + 18 = 30


The Man. The Myth. The Mask!

screen:

145

1d20 + 21 ⇒ (15) + 21 = 36
1d20 + 21 ⇒ (19) + 21 = 40

Your attacks are generally effective and manage to tear bits off her essence. She looks wounded now, but you notice a disturbing trend for her to get more dangerous as she is closer to death.

The ghost-thing howls in fury as you attack her resting place. She touches R again and her swarm of spirits envelop Ganorok. Both feel deadly amounts of negative eneregy pour through them.

R and Ganorok both need to make me DC 23 fort saves or take 150 damage (bringing you to a minimum of 1 hp). Save for half (75).

Party up!


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

hit 1: 23 + 1d20 ⇒ 23 + (15) = 38
hit 2: 18 + 1d20 ⇒ 18 + (3) = 21 but gets really sloppy on the next two swings.
hit 3: 13 + 1d20 ⇒ 13 + (9) = 22

dmg: 1d6 ⇒ 5 acid and dmg: 1d8 + 11 ⇒ (7) + 11 = 18 b and p and he swung really hard, no wonder his other two swings were sloppy.
dmg: 1d6 ⇒ 3 acid and dmg: 1d8 + 11 ⇒ (6) + 11 = 17 b and p
dmg: 1d6 ⇒ 4 acid and dmg: 1d8 + 11 ⇒ (3) + 11 = 14 b and p


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Fortitude Save: 1d20 + 11 ⇒ (20) + 11 = 31
Natural 20! Wohoo!
Ganorok ignores his injuries and keeps attacking the column.
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Tooth (Small Adamantine Impervious Short Sword +2): 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Tooth (Small Adamantine Impervious Short Sword +2): 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Ignore hardness less than 20, is warded from damage and decay.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Fort: 1d20 + 20 ⇒ (3) + 20 = 23
R is slightly staggered, but remains stout enough to withstand the devastating blow. (75 Dmg, ouch!)
Although the ghost is wearing thin, so is R's resolve to continue the attack. He decides to try one more time before retreating.
Acid Bite: 1d20 + 23 ⇒ (13) + 23 = 36
DMG: 2d6 + 1d6 + 10 ⇒ (1, 2) + (3) + 10 = 16
Backing away from the ghost, he eagerly watches to see the effects of his attack.
Stop now! Naughty ghosty!


The Man. The Myth. The Mask!

Waiting on Orionet


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Oh, I thought it was still the same round.

Orionet lashes out with his falchion again.

Attack1: 1d20 + 18 ⇒ (10) + 18 = 28
Damage1: 2d4 + 2d6 + 8 ⇒ (4, 4) + (5, 3) + 8 = 24
Attack2: 1d20 + 13 ⇒ (2) + 13 = 15
Damage2: 2d4 + 2d6 + 8 ⇒ (2, 3) + (3, 4) + 8 = 20


The Man. The Myth. The Mask!

In this last round, the party finally manages to subdue the powerful spirit. About the same time, Ganorok finally manages to split apart the pillar and destroy it.

As the party heals and recovers from their wounds, you move on to inspect the room and find a hidden passage beside the sarcophagus. Beyond the secret door is an octagonal chamber. Five white marble pedestals, each four feet high, line the walls. A single mundane item sits atop each pedestal, identified by bronze plaques that read (north to south), “His Shaving Razor,” “His Comb,” “His Favorite Goblet,” “His Pipe,” and “His Gaming Dice.”
A 3-foot-square metallic plate occupies the center of the chamber floor. Four locking devices of particularly cunning design (hardness 10, hp 25, Disable Device DC 30) secure the plate along its four edges.

Perception 28 after all four locks are removed:

There is a magical chain lightning trap is tied to the plate! DC 30 to disable.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok, with Skill Mastery has a "trapfinding" Perception of +32 at all times and with his Masterwork Thieves Tools has an "automatic" Disable Device of 32, so all of the traps can be disabled without risk in just a minute.
"Traps! At last! I am good with these, but bad with specters and ghosts!"


The Man. The Myth. The Mask!

The five items on the pedestals are all of exquisite manufacture—each is worth 100 gp. The true treasure in the room, however, is found in the 2-foot- deep compartment below the metal plate. Within are 12 ingots of platinum (worth 800 gp each) covered by a folded tapestry depicting a woodland scene of satyrs and nymphs (8 feet by 12 feet when unfurled, worth 1,200 gp). Beneath the ingots is a thin, unlocked wooden box containing a portable hole, folded into quarters and wrapped in a blue silk kerchief. The chamber inside the portable hole is furnished as a cozy study, complete with large overstuffed chair, a lantern containing a continual flame, and shelves of trashy, relatively worthless books of poetry. A bottle of airsits on the arm of the chair.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

perception: 24 + 1d20 ⇒ 24 + (17) = 41 yep he spots it


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

How high is the ceiling?


The Man. The Myth. The Mask!

25 ft.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Lets just take the stuff and move onto the next room.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Sounds good. Maybe we can store everything in the Portable Hole."
While the rest stuff the hole with the treasures he peeks off ahead...
He is an a bad shape (18 HP left)
Stealth with Skill Mastery: 37 = 37
Perception (+7 vs. traps): 1d20 + 25 ⇒ (17) + 25 = 42


The Man. The Myth. The Mask!

There are no more rooms, so you leave the same way you came, up the stairs. On the top step, someone steps on a different symbol than that of Sardisi Clan. There is a gust of wind and a slight change in pressure from the direction of the stairs. Something has changed down there.

You cautiously proceed downward once again. You do not arrive where you came from. This corridor splits into forks heading east and west. Broken marble fragments lie strewn across the east and west alcoves. 
The fragments suggest rather beautiful sarcophagi once stood in these areas, apparently obliterated by a powerful and malignant force. A magnificent marble sarcophagus, carved with all manner of sea creatures—dolphins, squid, sharks, shellfish, and merfolk—remains in the northern alcove. 
Chiseled in delicate script on the lid of the one remaining sarcophagi are three names and sets of dates: “Malachi Voxus Adella, 4372–4422,” “Trepso Voxus Adella, 4374–4438,” and “Lexana Voxus Adella, 4378–4449,” along with the phrase, “We Shall Not Be Mocked.”

Opposite the northern alcove stands the Voxus mocking medusa in bas-relief on a massive stone block that fills the entire wall—a door to the family’s vault.

Perception DC 35:

Opening this door normally triggers a trap of powerful negative energy. There are two sphereical indentions where the madeusa's eyes should be that are somehow connected to a bypass method. Though the trap can still be disabled normally.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Oh no. This is bad. What do we see?


The Man. The Myth. The Mask!

This crypt bears a striking similarity to the room upstairs.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

With his last perception check Ganorok can spot the trap, and with skill mastery he can take 10 for 42 in his check to disarm traps.
"Give me a minute to get this trap done with."
After disarming it he will stay back, on the stairs, letting his companions do the exploring, while he stays back licking his wounds.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

perception: 24 + 1d20 ⇒ 24 + (4) = 28 and he did not see it, but his ally did.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

What do they find? Hope is healing magic...


The Man. The Myth. The Mask!

Oops! I'll post that asap, but it might not be until tonight.


The Man. The Myth. The Mask!

Within the remaining sarcophagus are three mummified corpses—two men and one woman—stacked one atop another, as the interior was designed for a single occupant. The only items of value are platinum rings bearing the mocking medusa crest on each body’s left hand (worth 350 gp each).

Lining the walls of this vault you just opened are six large, padlocked iron chests, each securely fastened to the floor.
Treasure: The six chests are all securely locked (hardness 10, hp 60, Disable Device DC 28).
It is likely this is the family vault of the ghost upstairs.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Seeing nothing bad pops out, Ganorok approaches to open the chests.
He should be able to open them with skill mastery. Any healing in there?


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

I don't know how hardness works, but I'm going try something.

Glade waits will everyone is out of the way and takes a single swing at the chest with his +2 morning star with improved vital strike. hit: 23 + 1d20 ⇒ 23 + (4) = 27

dmg: 3d8 + 11 ⇒ (3, 1, 2) + 11 = 17 B and P damage and from his weapon also has has the acid property dmg: 1d6 ⇒ 1 acid.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Oh, are we all still together? I thought Mouse had just vanished.


The Man. The Myth. The Mask!

Glade's weapon barely scratches the locks, but Mouse's dexterous fingers do the job.

Yes, you are still together.

Inside the trove you find a total of eight platinum ingots (8,000 gp each); 24 gold ingots (1,000 gp each); three bags each containing an assortment of 150 medium-quality gemstones worth 15,000 gp in total and a fourth bag with 50 high-quality gemstones worth 25,000 gp in total; a leather sack containing a periapt of wound closure, six potions of cure serious wounds, and three potions of water breathing; a leather bucket containing four scrolls of cure serious wounds (CL 12th), a scroll of irresistible dance, a scroll of transformation (CL 15th), and three centuries old maps of the Taldor/Qadira frontier (worth 200 gp each to a collector); bracers of armor +4; a luck blade with one wish (longsword rather than short); a gem of brightness (38 charges); gloves of dueling; and six worthless marble figurines of merfolk with magic aura cast on them.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Mouse moves his whiskers exited.
"This is more like it!"


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

gold, though we probably won't get the chance to spend it until we are out of this crazy dungeon. Anyway, let's move on.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R, who has been so quiet, scoops up the remainders of treasure into his pack.
This place gives R the creepies. Glade is right, we should not stay still for long.


The Man. The Myth. The Mask!

You make your way back up the stairs and are met at the top by one very angry looking ghost. "How dare you, robbers! Theives! Trespassers!" he bellows. Water gushes from the oceans painted on the walls and forms into vaguely humanoid shapes before rushing you!

You're up. Foes to the right of you, foes to the left of you. I'll get the map up when I can, but that might not be until after work


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

glade wolf moves to the right foe. hit: 23 + 1d20 ⇒ 23 + (9) = 32
dmg: 3d8 + 11 ⇒ (3, 5, 7) + 11 = 26 b and p acid: 1d6 ⇒ 2


The Man. The Myth. The Mask!

Accompanying the water elemental are humanoid monstrosities that have pincers for hands and tentacles hanging down from their face.

Map updated


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Can Mouse use some of the potions to heal himself before the combat?


The Man. The Myth. The Mask!

Yes.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10
GM Choon wrote:

Accompanying the water elemental are humanoid monstrosities that have pincers for hands and tentacles hanging down from their face.

Map updated

I forgot the map was in your profile, one place I'm not use to looking for. Good thing it never messed anything up for me as with move speed 40, I am able to reach just about any target.

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