[Gamma Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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The Man. The Myth. The Mask!

Orionet swings and misses, but his warrior strikes at the same time. The ghost shrieks and flies apart at the seams.

Combat over. Finally.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Garonok arrives panting...
"Seems... I... missed... the fun... Damn... it!"


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R is rather somber looking, imagining that he might have lost his new friends. When Mouse and Glade arrive, he is looks up with almost a tear of joy, (ALMOST, let's be honest, he's still a goblin).
TRUE HEEEEEEEROooos! R knew nasty ghost couldn't REALLY hurt friends. R is happy to be seeing you again!
He eyes the ring and then looks around.
So... what next?


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

I am glad you are still with us. Is everyone all right?


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

I'm hurt a good bit.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Hi R! It did hurt us, somewhat, but we are alive, and ready to see you bite those suckers back to the grave! Nice going! You too guys. I am glad you are here to keep me covered. Glade is in worst shape than me, can you help him, and me, if possible?"


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

All right, everyone please gather round.

Orionet gathers his rod of quicken, puts away his sword, and mutters something briefly.

Cure Critical Wounds: 4d8 + 14 ⇒ (3, 3, 6, 1) + 14 = 27


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Thanks, that felt great!"
Ganorok extends his arms and do a couple flexions, smiling.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

much better the Glade leads the way further into his dungeon, morningstar in hand.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Ok, lets finish check the cart..."
Ganorok checks the cart and the surrounding area...
Perception Roll: 1d20 + 25 ⇒ (1) + 25 = 26


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R follows Mouse around to see if he can learn anything from his investigation skills and help him out.
Perception: 1d20 + 18 ⇒ (14) + 18 = 32
Ooohhh! What's that?


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet walks alongside R.

Perception: 1d20 + 17 ⇒ (6) + 17 = 23


The Man. The Myth. The Mask!

You find a whip, ghost touch bracers of armor +2, cloak of resistance +2,
ring of force shield, a decomposing leather purse beneath his body that contains 28 gp and two tourmalines worth 50 gp each, and his cross-eyed medusa ring is worth 125 gp.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

OOOOOO! Shiny! R looks at the metallic items, being more naturally drawn to them. As he reaches out, he halts, looking to his companions for their reaction before touching any of the loot.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok smiles at R.
"Try them on, let's see if they fit!"
R and Mouse are small, I wonder if the magic items will fit them.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

go ahead, most of those items don't do me any good.


The Man. The Myth. The Mask!

The magic items re-size themselves to match the smaller party members.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

After trying everything on, the only piece that seems to feel right is the ring of force shield. And the gemstones. Gemstones always feel right.
These look fun!


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

I vote for the Melee characters to take their pick first... Ganorok has a cloak of resistance +3 already... Is the whip magical?

-Posted with Wayfinder


The Man. The Myth. The Mask!

No


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

I guess the whip is medium, and won't resize... so it's for Glade or Orionet...


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet has doesn't really need any of those.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Unless Glade says otherwise Ganorok will get the Bracers of Armor then. Sweet!

-Posted with Wayfinder


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Anything left over will go into R's bag of holding, because he is a little horder.
Perhaps we should keep moving. Find out what naughty ghost was hiding?


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Good idea, R, let me go first... remember, don't touch anything!"
Ganorok goes first, trying to be stealthy...
Stealth Roll=37 with Skill Mastery
Perception Roll: 1d20 + 25 ⇒ (14) + 25 = 39 (+7 vs. Traps)


The Man. The Myth. The Mask!

You have now entered the building, area D1

This dull gray granite building looms in the center of the necropolis. Its entrance has a domed ceiling that rises to a height of twenty feet, and is decorated with intricate geometric designs. In the center of the chamber’s floor, a carved medusa crest stares endlessly upward. To the north, a pair of stained-glass windows depicting a handsome man and a beautiful woman look on. A motto engraved around the circumference of the medusa engraving on the floor reads, “A Blade Answers Even the Most Vexing Question.” The antechamber to the north is empty.

Know Religion DC 15:

The stained-glass windows depict Aroden and Arazni as they appeared while they were human.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Knowledge(Religion) Aid Another: 1d20 + 3 ⇒ (19) + 3 = 22
Tough luck! If somebody else has K. Religion will got a +2.
Ganorok keeps advancing as silently as he can.
Stealth Roll=37 with Skill Mastery
Perception Roll: 1d20 + 25 ⇒ (17) + 25 = 42 (+7 vs. Traps)


The Man. The Myth. The Mask!

You are in D1 on your map. The chamber to the north is empty. Left or right?


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Right, then left...


The Man. The Myth. The Mask!

The walls of this domed and oval-shaped formal chamber are covered in complex geometric patterns of green and gold. It appears to be used for funerary rites, with marble tables to the north and south and two elaborate wheeled wooden biers at the center. To the east, the wall is made up of a huge iron oven with a closed door three feet square and two feet off the floor, with a shelf sticking out beneath it like the tongue of a huge, taunting beast.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok examines everything for traps...
He gets a "free" roll at 10' with +32, plus he will check the important things in the rooms.
Perception Roll: 1d20 + 25 ⇒ (4) + 25 = 29 (+7 vs. Traps)


The Man. The Myth. The Mask!

As you move about the room, a creaking can be heard from the still-lit oven. The creaking grows ever more ominus until, with a final creak, the oven bursts open and four beings of fire spill out! Three look like massive living, mobile bonfires, tongues of flame reaching out in search of things to burn. The fourth is smaller and vaguely humanoid

Know:Planes DC 26:

all elemental traits

Know: Planes DC 31+:

A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.

Know:Planes DC 25:

This is a noble efreeti, but his long imprisonment has left the gleam of madness in his fiery eyes.

Sence Motive DC 20:

The three larger are defensive in their intent, but the fourth's crazed look clearly seeks blood.

Inits and other pre-combat rolls, please


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Sense Motive: 1d20 + 10 ⇒ (7) + 10 = 17
Initiative: 1d20 + 11 ⇒ (1) + 11 = 12
"Whoa! Hello, my name is Garonok, but you can call me Mouse, and yours?"


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Sense Motive: 1d20 + 5 ⇒ (8) + 5 = 13
Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
OOOoooo... FIRE!


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Knowledge Religon: 1d20 + 19 ⇒ (11) + 19 = 30

Knowledge Planes: 1d20 + 17 ⇒ (5) + 17 = 22

Sense Motive: 1d20 ⇒ 10

Initiative1: 1d20 + 4 ⇒ (4) + 4 = 8

Initiative2: 1d20 + 4 ⇒ (13) + 4 = 17

Initiative3: 1d20 + 4 ⇒ (13) + 4 = 17


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

just now catching up from my last post. Also I already have a cloak +5 and the whip I don't need.
religion: 6 + 1d20 ⇒ 6 + (20) = 26 he may not be big on religion, but this is one subject he studied well.
sense motive: 1d20 ⇒ 3
init: 18 + 1d20 ⇒ 18 + (18) = 36 the readied glade always has his morningstar in hand. and is ready to strike first, hopefully.


The Man. The Myth. The Mask!

[spoiler=GM screen]
Init: 1d20 + 7 ⇒ (17) + 7 = 24
1d20 + 13 ⇒ (11) + 13 = 24

[spoiler]
Init order: Glade
Foes
Everyone else


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

glade moves to the closest enemy and strikes with his improved vital strike. I fear nothing hit: 23 + 1d20 ⇒ 23 + (14) = 37
damage: 11 + 3d8 ⇒ 11 + (4, 5, 7) = 27 P and B damage
and acid effect damage: 1d8 ⇒ 2 acid.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

There goes the diplomatic solution... :P


The Man. The Myth. The Mask!

GM Screen:

1:
2:36
3:
4:

Attack: 1d20 + 23 ⇒ (9) + 23 = 32
Attack: 1d20 + 23 ⇒ (10) + 23 = 33

Attack: 1d20 + 23 ⇒ (1) + 23 = 24
Attack: 1d20 + 23 ⇒ (20) + 23 = 43

2d8 + 8 ⇒ (4, 2) + 8 = 14

Attack: 1d20 + 23 ⇒ (15) + 23 = 38
Attack: 1d20 + 23 ⇒ (1) + 23 = 24
2d8 + 8 ⇒ (7, 1) + 8 = 16

Attack confirm: 1d20 + 23 ⇒ (19) + 23 = 42
2d8 + 8 ⇒ (4, 4) + 8 = 16

In a flurry of deadly attacks, all three fire-beings descend on Glade like a forest fire eating up wheat. In an amazing bit of luck, ha manages to dodge or deflect all but two. The first lands in the gut, forcing his defense to drop slightly. The second is square across the face. Confirmed crit. Total of 46 fire damage. I also need 2 DC 22 reflex saves or catch fire for 2d10 damage at the beginning of your turn for 1d4 rounds

The humanoid in the back casts a spell and vanishes before your eyes.

Spellcraft DC 19:
Greater Invis.

Party up!


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10
Ganorok "The Mouse" wrote:
There goes the diplomatic solution... :P

if you were really going that route, you should have rolled diplomacy when you last spoke, so I could have not have attacked, otherwise I took your speech as just speech, like the character was nervous or something..

reflex: 19 + 1d20 ⇒ 19 + (13) = 32 don't fail me, I have a 85% chance

Also, because I'm a Armor master I have this

Fortification (Ex)

At 9th level, an armor master can use his armor to shield critical areas from injury. He treats any armor he wears as if it had the light fortification special ability. At 13th level, his armor gains the moderate fortification special ability. This fortification does not stack in any way with armor that has these special abilities. In these cases the armor master takes the better of the two fortifications.

This ability replaces weapon training 2 and 4. Level 13 ability, so 50%

block crit: 1d100 ⇒ 34

also, I assume these aren't pysical attack? If they are I get DR 3 to each attack, which means 40 dmg instead of 46.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Fire damage, so no. If as an ifrit you have fire resistance, however, that should apply and function the same way.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Just joking about diplomacy... I would have rolled to if I had though Mouse would have a chance at it...
Spellcraft Roll: 1d20 + 3 ⇒ (13) + 3 = 16
"Oh no! You won't disappear on us!"
Ganorok takes a step back (5' step, free action), and retrieves a scroll from his Handy Haversack (Move action). He intones the words on the scroll:
"Monstrat hostibus meis!"
As standard action he casts Faerie Fire from his scroll. He has +25 perception, so he should be able to figure out more or less where the humanoid is (It is a Perception DC 20 to do it).


The Man. The Myth. The Mask!

Very good, Glade. Take 16 off that total. Please, any of you, do not be afraid to remind me of class features/feats/Etc that apply to the situation at hand. Keeping up with everyone's various and situational abilities is proving more difficult than I anticipated.

Mouse: a humanoid form appears to the left and ten feet up.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"There! There he is!"


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet grins and waves his wand.

Quickened Summon Monster 6, summoning 1d3 Celestial, Resolute Dire Lions.

Celestial:
Come to help us.

Lions: 1d3 ⇒ 2

Casting Wall of Stone to form a block around the caster as he has been revealed, trapping him inside.

Orionet then waves his hands and mutters in Celestial.

Celestial:
The stone will hold you.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R preps himself to charge the caster, but stops when he sees Orionet encase him in stone. Then he contemplates joining Glade, but hesitates. He opts to ready his action to defend his casters against attacks and will attempt to bite anyone who enters melee range of them.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10
GM Choon wrote:

Very good, Glade. Take 16 off that total. Please, any of you, do not be afraid to remind me of class features/feats/Etc that apply to the situation at hand. Keeping up with everyone's various and situational abilities is proving more difficult than I anticipated.

Mouse: a humanoid form appears to the left and ten feet up.

thanks, but I don't have fire resistance as well, I took and alt racial trait for init, I just have DR:3


The Man. The Myth. The Mask!

I composed all this before I realized that glade had yet to act for round 2. Therefore, this will happen after Glade acts.

GM screen:

1:41
2:36
3:58
4:
L1:34
L2:66 (dead)
Wall: 10

1d20 + 23 ⇒ (8) + 23 = 31
2d8 + 8 ⇒ (5, 8) + 8 = 21

1d20 + 23 ⇒ (12) + 23 = 35
2d8 + 8 ⇒ (8, 6) + 8 = 22

1d20 + 23 ⇒ (20) + 23 = 43
2d8 + 8 ⇒ (1, 6) + 8 = 15

1d20 + 23 ⇒ (9) + 23 = 32
2d8 + 8 ⇒ (2, 5) + 8 = 15

1d20 + 23 ⇒ (12) + 23 = 35
2d8 + 8 ⇒ (5, 7) + 8 = 20

1d20 + 23 ⇒ (18) + 23 = 41
2d8 + 8 ⇒ (2, 6) + 8 = 16

2d8 + 12 ⇒ (7, 7) + 12 = 26

1d20 + 12 ⇒ (20) + 12 = 32
1d20 + 13 ⇒ (3) + 13 = 16
1d20 + 13 ⇒ (13) + 13 = 26
2d10 ⇒ (3, 1) = 4
2d8 + 14 + 2d6 + 14 ⇒ (2, 3) + 14 + (5, 3) + 14 = 41

1d20 + 12 ⇒ (14) + 12 = 26
1d20 + 13 ⇒ (18) + 13 = 31
1d20 + 13 ⇒ (16) + 13 = 29
3d10 ⇒ (8, 1, 1) = 10
3d8 + 21 + 3d6 + 21 ⇒ (3, 5, 1) + 21 + (1, 4, 2) + 21 = 58

The summoned lions set right to work on the elementals, tearing and snapping at the fire. The elemental's nature causes burns on the Lions, but they are determined.

The summons take some of the heat of Glade. Each elemental attacks the foe closest to it, leaving Glade only one set of attacks to avoid. He does avoid the first, but the second blow still connects. (for 22 fire. DC 22 reflex or take 2d10 fire damage for 1d4 rounds)

The Lions are almost helpless to avoid the Elementals, however. The south lion gets turned into a nice entree by the south elemental, and the North lion is left badly wounded and his mane is a bright wreath of flame. (he is on fire and will take more damage, but not go down at the start of his turn)

You can see the seams of the stone box conjured by Orionet start to melt as the trapped humanoid struggles to break free.

As I said, glade goes before this, then the rest of the Party is up.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

On his turn Ganorok grabs a Liquid Ice flask from his backpack, and throws it to the Elemental attacking Glade, trying to make the splash damage affect the Elemental that killed the summoned lion.
Attack Roll (Ranged Touch Attack): 1d20 + 18 ⇒ (6) + 18 = 24
Damage Roll (Cold Damage, +1 at 5'): 1d6 ⇒ 1
Seeing the small effect on the elemental Ganorok screams.
"Damn it! R! Don't get away from me! I'll cast a spell on you next round!"

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