[Gamma Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

The hole at the back of the nearest medusa.
"To find the Medusa iron embrace... I think this is it... Hey Glade, come over here!"
Ganorok will insert the baton in the hole, and try to use it.


The Man. The Myth. The Mask!

Ganorok inserts the baton and the medusa's eyes pop open revealing white marble eyeballs with painted black irises. He notices that the baton turns easily. As he does so, the medusa's eyes rotate in their sockets. When the eye cross like the symbol of house Daellum, a bright blue light pours from the medusa's open mouth and envelops you all.

Ganorok:

Please put your character sheet under the profile tab. I use that as a reference when writing updates.
You suddenly find yourself in a cold stone box that roughly fits your dimentions. The air in here smells old. And there is no light. Thankfully, your Darkvision spares you from effective blindness.

Glade:

You suddenly find yourself in a cold stone box that roughly fits your dimentions. The air in here smells old. And there is no light. Thankfully, your Darkvision spares you from effective blindness.

Orionet:

You suddenly find yourself in a cold stone box that roughly fits your dimentions. The air in here smells old. And there is no light. Thankfully, your Darkvision spares you from effective blindness.

R:

You suddenly find yourself in a cold stone box that roughly fits your dimentions. The air in here smells old. And there is no light. Thankfully, your Darkvision spares you from effective blindness.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Damn it!"
Working on it...


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet pushes up with his hands, trying to open the top.

Strength: 1d20 + 4 ⇒ (3) + 4 = 7

Screw it, I'm taking 20

This is either the entrance or a lame trap. Gotta find the others.


The Man. The Myth. The Mask!

Orionet - The top doesn't budge, but it doesn't feel sealed, just heavy. Very heavy.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet starts tapping on the walls, trying to find out which side is thinnest.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R, while no stranger to tight spaces, hates feeling trapped. Therefore, he will activate his rage and attempt a strength check.
Strength: 1d20 + 8 ⇒ (19) + 8 = 27
For the sake of time, if unsuccessful, R will attempt to activate his Giant's Hide armor, attempting to burst his container as well.
GIANT'S STRENGTH: 1d20 + 11 ⇒ (4) + 11 = 15


The Man. The Myth. The Mask!

Orionet - the lid seems the thinnest. From the outside, muffled by the thick stone, you hear a small but mighty grunt and the sound of sliding, then falling, stone.

R:
The lid of your stone box slides over and drops to the floor. You climb out into an octagonal chamber made of fine, polished white marble. The domed ceiling peaks twenty-five feet overhead, decorated with frescoes of people in billowing robes, hands joined, looking down with pity on those below. Braziers along the base of the dome filled with flickering flames faintly illuminate the chamber. Twelve carved stone sarcophagi lie beneath the dome, surrounding a large carving on the floor of a leering medusa’s face.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet sighs.

Celestial:
Make me grow.

Casting Enlarge Person

Strength: 1d20 + 5 ⇒ (7) + 5 = 12


The Man. The Myth. The Mask!

Orionet, R sees this:
Your body grows, but the box does not. Your arms alone aren't enough to move the lid, but your expanding mass gives your the extra force you need. The lid is lifed by your frame and slides off you like a bookcase and hits the ground with a heavy thud.

You climb out into an octagonal chamber made of fine, polished white marble. The domed ceiling peaks twenty-five feet overhead, decorated with frescoes of people in billowing robes, hands joined, looking down with pity on those below. Braziers along the base of the dome filled with flickering flames faintly illuminate the chamber. Twelve carved stone sarcophagi lie beneath the dome, surrounding a large carving on the floor of a leering medusa’s face. R is standing next to a nearby sarcophagus.


The Man. The Myth. The Mask!

For those who have gotten out.

Also This:
You can hear trapped peers through the thick stone, and the lid of each occupied sarcophagus is carved with the enclosed person’s name, year of birth, and the current year (as in the year of “death”). At the foot of each occupied sarcophagus is a 9-inch-long funerary baton, similar to that provided by Hanoris, but made of polished brown stone.
The recessed floor in the center of the mausoleum is an earth-tone mosaic of complex geometric designs reminiscent of Qadiran artwork, with a scowling medusa’s head in relief at the hub, 15 feet wide and made of iron, a larger version of the vertical head at the entry wall.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Hey, guys! Get me OOOUUUTTT!!"


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade will move his top as well. str: 5 + 1d20 ⇒ 5 + (13) = 18
and if he can't he will break it open with his +2 corrusive morning star. by hitting it repeatedly.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Horrified at the idea that his companions are still trapped, R rushed over to throw the lids off of occupied sarcophagi.
STRENGTH: 1d20 + 11 ⇒ (1) + 11 = 12
Hold on! R coming to the rescue!!!
Sheesh, I may be strong, but I can't roll for beans.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Newly-enlarged Orionet comes too.

We'll push together R.

Aiding R's second attempt

Strength: 1d20 + 5 ⇒ (9) + 5 = 14


The Man. The Myth. The Mask!

Glade pushes his aside and the three work together to lift the last lid off Ganorok.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Thanks! Were are we? Sweet, I have just escaped my tomb!"


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Garonok starts looking around, checking, observing, sniffing, trying to make a good idea where they are.
Perception Roll: 1d20 + 25 ⇒ (19) + 25 = 44
Perception (Trapfinding) Roll: 1d20 + 32 ⇒ (2) + 32 = 34


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

It seems we have been teleported into a tomb of some kind. I'd assume from the poem we have either passed the wall that hides its face or we ought to look for the will to feed the beast.

Orionet paces around the room, stopping as he circles back to his sarcophagous.

Ought we take these rods as well? I can't imagine they made magic to take the names of intruders for no reason.


The Man. The Myth. The Mask!

You notice four holes in the iron medusa on the floor, one at each cardinal point. They look to be the same diameter as the brown, stone rods.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade looks in a hole to calculate the distance of how deep they are, remember he is mathematically intelligent, so he should know.


The Man. The Myth. The Mask!

Approximately 4 inches.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

I guess Garonok don't see anything "extra"...
Garonok collects the four rods, and give one to each of his companions.
"Each one grab a rod, and we do insert them at the same time... Let's see if we arrive to another tomb... 3... 2... 1... Now!"


The Man. The Myth. The Mask!

The rods click into place and the medusa head moves! It rotates back and forth slightly from the action of some hidden mechanism.

engineering DC 15:
from the pattern of movement you can tell that the mechanism attached to the head is designed to be turned clockwise.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Knowledge (Engineering): 1d20 + 3 ⇒ (16) + 3 = 19


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Move it clockwise!"


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Ok, scratch that.

Orionet nods and grabs a rod and starts to pull.


The Man. The Myth. The Mask!

The medusa's head is made of solid iron and is very heavy. In addition, the gear mechanism seems to need some torque to get going. Orionet can barely budge it.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Without even trying, Glade would know the answer enginnering 21 to start with he gets ready to speak, but Ganorok beats him to it, at least he is right.

oh well, he helps orionet pull str: 5 + 1d20 ⇒ 5 + (7) = 12


The Man. The Myth. The Mask!

The mechanism starts to turn, but it needs more force to get the ancient gears really moving.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R catches his breath, then assists in the pushing.
Strength: 1d20 + 11 ⇒ (2) + 11 = 13


The Man. The Myth. The Mask!

The medusa head grinds into motion. After about 45 degrees of motion it stops. There is a grinding then a slam at the north door. Sounds like it's been unlocked.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Mouse, are there any traps between us and the door?

Orionet pulls out a small iron rod and holds it in one hand.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

I'll take a look for traps perception: 24 + 1d20 ⇒ 24 + (18) = 42
and he lets them know what is there.


The Man. The Myth. The Mask!

There are no traps detected.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Garonok looks for traps too (you can`t never be too safe).
Perception (Trapfinding): 1d20 + 32 ⇒ (14) + 32 = 46


The Man. The Myth. The Mask!

No traps detected.
I have a feeling I'll be typing this a lot.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade with his darkvision walks in, what does he see?


The Man. The Myth. The Mask!

Walks into where? The door has no obvious handle or latch. Only a carved medusa face.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"To follow the Spider Star... Let's see, where could a spider be?"
Ganorok looks around for something resembling a Spider, or a Star, while approaching the Medusa Face door. Once there he will inspect it closely.
Perception Roll: 1d20 + 25 ⇒ (11) + 25 = 36
Perception (Trapfinding) Roll: 1d20 + 32 ⇒ (17) + 32 = 49


The Man. The Myth. The Mask!

Ganorok finds no traps, but while inspecting the door, his hand brushes the Madusa carving. Suddenly, the door starts a slow, grinding descent downward into the floor! It takes about ten second for the huge stone slab to sink into the floor.
Beyond are the open spaces of the Necropolis proper. They stretch out for hundreds of feet. In the distance, perhaps 200 feet away, is a tall, grey stone building. Half way between here and there is a wreck of some kind. Looks like a coach. Beside the paved path that leads directly from this building to that one and stretching out in orderly rows are hundreds of exposed sarcophagi and many, varied headstones. Where there should be a bright, shining day outside stands a nighttime vista bathed in the silvery light of the moon.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"There is where the Spider Star should be! Anyone good in astrology? I must say "above ground" stuff is not my area of expertise."
Ganorok will move towards the coach...
He has "spider sense"... sorry, trap sense, so he gets a Perception roll with +32 if he pass 10' away from a trap.
"Come along! Try to walk only where I have already stepped on. I don't want anyone of you falling to his dead..."


The Man. The Myth. The Mask!

Several tombstones on the western side of the path here have been crushed and shattered in a wide swath. The back of an ancient carriage is visible through the overgrown weeds and shrubs at the far end of the array of destruction.
Even a cursory examination of this crashed carriage makes it obvious that this open carriage hearse was once a very fine conveyance. However, time and the elements have taken their toll, and the once-rich wood is soft with decay. A crumbling coffin lies in the bed of the carriage, with the rotted leather straps that once held it fast lying beside it. The driver’s bench has two arrows embedded in its seatback.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok grabs a stone from the floor...
"I know this seems silly, but I say you can never be too cautions..."
From 30' away he throws the stone towards the coffin in the carriage, while screaming...
"ANYBODY THERE?"


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade opens the coffin to see if there is an undead inside.


The Man. The Myth. The Mask!

As soon as Glade alproaches the carriage, a vision overwhelms all of you.
The carriage hearse barrels along a hard dirt road, drawn by four frothing, maddened horses driven forward by your frantic whipping. A quick glance over your shoulder tells you that your mounted pursuers are gaining ground in the hazy moonlight.
“Aroden save us!” shouts a beardless old man sitting beside you as he desperately clings to the wooden seat.
“We no longer serve fools, Parsimus,” you growl with irritation. “Best get that through your thick skull.”
You glance behind again, this time to the bed of the hearse, where the fine silver coffin lurches dangerously, despite the five straps of stout leather securing it in place.
“Forgive me, sister,” you think. “It was I who was the true fool.”
You hear a dull thud as an arrow strikes the seatback. Another arrow sinks into Parsimus’s shoulder, knocking him from his seat to the hard ground below with a cry of pain. As a third projectile thuds into the carriage, you cry out to the starlit sky.
“Asmodeus! Have you abandoned me?”
With the cry still in your throat, a strange shimmer surrounds the hearse and the scene about you flickers
and fades. The dirt road is suddenly replaced by a paved walkway, and the surrounding woodland by a graveyard. Startled by the sudden change, the horses shriek and careen to the left. As the carriage leaves the road, the shimmering bubble of energy that encompasses it crushes the tombstones in its path. Suddenly, the horses seem to smash into an invisible wall, and their cries of terror abruptly cease. You are propelled from your seat, hurtled through the air as you and the carriage crash to the ground. You feel bones break, and as your neck snaps with a nauseating crunch, you hear a sinister voice behind your ear, whispering with an intimacy that terrifies.
“No, my puppet. I never forget a bargain.”

The open coffin reveals an empty, richly pillowed interior smelling vaguely of roses and decay; the cushions bear the impression of a slight, frail body.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Wow! That was neat!"
Ganorok moves to look for the body, or the skeletons, of the horses and the person he was in the figment, at the front of the carriage.
"The devil prince... At least you can always bargain with the guy."


The Man. The Myth. The Mask!

Lying face down on the hillside near the tree is the strangely mummified body of the driver, dressed in a carriage driver’s livery. His right index finger bears a gold ring etched with the cross-eyed medusa emblem. Clutched in the corpse’s left hand is a horsewhip.

The skeletons of the horses lay in a jumbled mess in front of the carriage. They must have died on arrival like their driver.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Jeez, I go away for four hours, come back to 15 new posts!

Yes... if you desire to Asmodeus is someone with which you can make a deal though for reasons demonstrated as well as his evil nature I would suggest against it.

Knowledge History to see what we just saw: 1d20 + 18 ⇒ (7) + 18 = 25


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Not that it helps you in the end... Well, I guess he won't be needing it anymore."
Ganorok takes the ring, and search the body. He also wants to confirm the neck is broken.
Perception Roll: 1d20 + 25 ⇒ (1) + 25 = 26

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