[Gamma Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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The Man. The Myth. The Mask!

Your map will be updated tonight. Now proceeding into area H2

This massive hall hosts a vaulted ceiling fifty feet above,
supported by huge pillars of marble running down its center. The walls are lined with vaults, stacked in columns of eight, twenty feet high. Lavish murals occupy the thirty-foot stretch of wall above the vaults, depicting naval confrontations between Taldan and Qadiran ships to the east, and Taldan ships and what appear to be ghost ships to the west. The dominant ship in the painting appears in both battle scenes, its mainsail proudly flaunting the mocking medusa; a handsome figure clad in archaic captain’s uniform grips the rigging in one hand while he rallies his sailors by waving a falcata over his head. The man has thick white hair and a long beard divided into three braids.

Know History or Nobility DC 30:
The ship so prominently depicted in the murals is the Harlot, the ship captained by Pasco Voxus Adella.

A round after the you enter this room, a shimmering, ghostly figure drifts down from the western representation of the captain. He drifts down to float just a few inches above the ground
before the stairs, and addresses the you in a deep, commanding voice.

It is apparent that none of your assembly is of the blood, so I must conclude you are thieves. To avert my righteous vengeance and leave in peace, answer me these three questions. First, what was the name of my flagship? Second, how did my first darling wife die? And third, why is my eldest son’s body not here with us? All the information you need is within this chamber. I give you ten minutes

You may now make perception checks to seek the answer to his questions. Each check requires 1 minute of searching the room.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok can't od it by itself, but maybe he can help another
Aid Another Knowledge (History): 1d20 + 3 ⇒ (1) + 3 = 4
Ganorok bows towards the ghost.
"We came on orders of one of your distinguish descendants, and we can prove it. But we will answer your questions anyway."
Perception: 1d20 + 25 ⇒ (1) + 25 = 26
Perception: 1d20 + 25 ⇒ (5) + 25 = 30
Perception: 1d20 + 25 ⇒ (6) + 25 = 31
Taking, for starters, 3 minutes to search the room (mainly the murals)
In case of emergency he can try to bluff his way out of the "vengeance"
Amazing rolls!!!
In case there are distance penalties involved Ganorok has ways to remove/diminish them...


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

perception: 24 + 1d20 ⇒ 24 + (14) = 38 taking 1 minute as Glade searches for answers.
If I have to search a specific thing, I will check the vaults.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Air Walk has a duration of 10 minutes/level, so I assume it's still going.

Orionet walks casually up to the mural where the Captain came out, then will look for other representations of the same man.

Perception: 1d20 + 17 ⇒ (18) + 17 = 35
Perception: 1d20 + 17 ⇒ (10) + 17 = 27
Perception: 1d20 + 17 ⇒ (20) + 17 = 37


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R stares intently at each depicted scene, hoping that his (very) amateur detective skills might pay off.
Perception: 1d20 + 18 ⇒ (20) + 18 = 38
Perception: 1d20 + 18 ⇒ (7) + 18 = 25
Perception: 1d20 + 18 ⇒ (1) + 18 = 19
Maybe it's more obvious than we think?


The Man. The Myth. The Mask!

You all spread out and have the answers rapidly. Glade is the first to come back with the name of The Flagship: Pasco’s flagship was the Harlot, which he discover by checking the name of the ship painted on the mural.

Orionet finds Pasco’s Wife: Pasco’s first wife, Annavale, died in childbirth, which she deduces from the date of her death and the date of her son’s birth.

R finds the Eldest Son: Pasco’s eldest son died at sea—his name is recorded on the westernmost pillar with the austere words, “Pasco Voxus Adella II, 4138–4156, The Sea Reclaims Its Own.”

Ganorok then uncovers that Pasco’s second wife is buried here as well—“Eudocia, Beloved Wife, 4130–4192.”

Once the answers are given the spirit intones, Good! One should know of those who came before, and tread reverently. Disturb not these three tombs before you and I shall not vex you further. before fading away into nothingness.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Nice guy! I think I like him."
Garonok takes a minute to make a quick prayer for his, and his family, souls.
"So let's see what is around besides quiz answers... And Galde, please, please, keep away from his family tombs."
Perception Roll: 1d20 + 25 ⇒ (4) + 25 = 29


The Man. The Myth. The Mask!

There is nothing more in this room.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Yeah, nicest ghosty I've ever met! Where to next?


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

No idea...


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade opens the tombs anyway when he gets in there. I don't care treasure to be found, we haven't died yet.


The Man. The Myth. The Mask!

There are stairs in front of you and chambers to your right and left.
To the right:
A marble fountain, the basin of which resembles a huge shell, sits near the entrance to this room, its waters cascading from between the fingers of reclining mermaids. The chamber beyond is empty, save for a single sarcophagus at the far end of the room.
The sarcophagus bears an inscription that reads, “Commerce Is King and Courage His Queen". A bronze plaque on the sarcophagus reads, “Vespacio Voxus Adella, 4349– 4401.”
The fountain also bears an inscription reading "Brotherhood".
Inside the sarcophagus, you find a small crystal sphere containing a few teeth. It radiates protective magic (and operates as a ring of major elemental resistance [cold 30] that takes up the neck slot).


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Glade! Here, treasure! Over here boy!"
Ganorok tries to distract Glade, while going to check the left chamber...
Perception Roll: 1d20 + 25 ⇒ (2) + 25 = 27


The Man. The Myth. The Mask!

your map has been updated


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade will equip the item. and wear as he walks to the next room if there is one. If the module gives it to you, it must be useful.


The Man. The Myth. The Mask!

The room opposite this one is a mirror of the first except for a few details. The fountain here reads "Fellowship" and the motto “Courage
Is King and Commerce His Queen.”
The Sarcophagus reads Vincenzo Voxus Adella, 4349–4401.


The Man. The Myth. The Mask!

Glade: as soon as you enter the opposite room, a powerful nausea hits you.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade will drink from the fountain of fellowship hoping to remove the nausea. and then open, I mean loot the other Sarcophagus.


The Man. The Myth. The Mask!

Glade - When you first drink, the sick feeling fades, then you pick up the second amulet - a crystal globe on a gold chain identical to the first you picked up. As soon as you touch the other amulet, however, a powerful surge of negatie energy rips through you!
DC 25 fort or take 2d6 ⇒ (2, 6) = 8 con damage. On a successful save, you take 3d6 ⇒ (3, 5, 6) = 14 negative energy.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

fort: 17 + 1d20 ⇒ 17 + (13) = 30 sweet only 14 damage. I assume this one provides cold resistance just like the first one?


The Man. The Myth. The Mask!

Yes, that was just for touching it though

Now that you hold it, Glade, a feeling of intense repulsion fills you. This thing you hold is obviously cursed and evil! The magic of the items forces this feeling upon you, no save.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Glade, are you all right? What is it?


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Guess he can't carry both of the family heirlooms at the same time... here, gave it to me, let's see how it affects me..."


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

No, to R first! Afterall, R has very strong tummy. Then we can try passing it to Mouse.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

You can't argue with that sort of logic.

As always, Orionet is amused with R's antics.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Sounds like a plan, my friend!"


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

when I drank the water, did I heal any Hp? If so, I would be at 102 instead of 96, because that would mean I healed and then took damage.


The Man. The Myth. The Mask!

The water just suppresses the nausea for 15 minutes.
The second requilary passes to R who suffers no particularly ill effects right away. However, as soon as you both leave the room, hate-filled thoughts begin to creep into your mind.
Both of you make DC 25 will saves or become possessed by the spirit of the requilary you carry and attempt to kill the bearer of the other requilary.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

will: 11 + 1d20 ⇒ 11 + (4) = 15 okay so who am I attacking R. And what is cursed, the thing I wear around my neck?


The Man. The Myth. The Mask!

Yes and yes. Your party members must subdue you and remove the requilary before you kill each other. I'm not going to be too strict about this as R is capable of dealing huge amounts of damage. I'll say you and R are flat footed to any of your other allies attempts to restrain either of you, representing your singular focus and to make it easier to tear you two apart.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Oops! Looks like a strong tummy was not the solution!
Will: 1d20 + 9 ⇒ (1) + 9 = 10
Aaaahhhhh!


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet is still near the ceiling, finding walking above the ground amusing, but reacts with horror at the fighting of his two comrades.

Glade! R! No!


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

I will imagine R is not paying attention to Ganorok, and he is able to try a Sleight Of Hand on him to take the reliquary.
Sleight Of Hand Check DC 20: 1d20 + 10 ⇒ (15) + 10 = 25


The Man. The Myth. The Mask!

With a deft hand and nimble fingers Mouse snatches the requilary from R's possession. Glade's wrath immidiately follows the thing and he attacks Mouse!

Mouse: DC 25 will or fall under the same possession.

R:

Now that you are relieved of the requilary, you know that they are the spirits of the feuding Alellas twins that went so far as to field armies against each other and destroy an entire branch of House Adellas in a single day. Dousing the requilaries in one of the fountains will suppress their spirits and render the items safe to use for 15 minutes.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Those naughty spirits want to kill each other! Put them back! Put them back! Back in water!!! R implores the others. He anxiously watches Mouse to see if he falls prey to the possessing spirits.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Let's see if getting Iron Will as a Feat was worth it
Will Save: 1d20 + 11 ⇒ (9) + 11 = 20
No, it wasn't...
Ganorok normally uses two weapons, so to fight he would normally drop the reliquary...
So do we roll for combat?


The Man. The Myth. The Mask!

Mouse- the spirit within compels you to hold onto the requilary, leaving one had free to fight until it can use an action to stash it in a pocket and draw the second weapon.
Mouse: 1d20 + 11 ⇒ (9) + 11 = 20
R: 1d20 + 4 ⇒ (17) + 4 = 21
Orionet: 1d20 + 4 ⇒ (16) + 4 = 20
Glade: 1d20 + 18 ⇒ (19) + 18 = 37
Init: Galde, R, Orionet, Mouse. Go!


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

R, stay back! Don't try to fight them!

Orionet casts quickened Stone Shape to envelope Glade.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade moves to whoever he is drawn to and swings his morningstar hit: 23 + 1d20 ⇒ 23 + (9) = 32
dmg: 3d8 + 11 ⇒ (6, 8, 2) + 11 = 27 single attack, so vital strike applies
dmg: 1d8 ⇒ 8 acid.

lessen learned, next time I play this adventure, create a character that has 24 to will so I can't fail the save while my greedy person wears this item to his benefit.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok, mad with fury, attacks directly at Glade:
Claw (Small Adamantine Impervious Short Sword +2) Attack: 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
I am playing it like Mouse is not really himself and won't play his strengths (little as they are).


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

don't forget the additional acid damage ganorok, so really you took 35 damage, unless you are immune to acid. Not that I want to kill you but if this thing doesn't come off I may have to. Also if I went before you, you are now in melee, so you would be able to use all of your attacks, not just one. so you would be able to use your second bab or your 3rd bab.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Got it.. making the second attack.
Claw (Small Adamantine Impervious Short Sword +2) 2nd Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R attempt to wrestle Glade down and drag him towards the fountain. His muscles bulge as he grabs Glade.
Grapple: 1d20 + 26 ⇒ (8) + 26 = 34
R is essentially pushing Glade towards the fountain.
You are not yourself, Glade friend!


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

great, now I have to calculate my cmd. and ganorok you are suppose to actually hit me, not miss.

cmd=14bab+5str+10+8dex=37. I don't think you did.

after my init, orinet eventually went and did stone shape on me, and didn't provide me a link, I have to look it up. Okay after looking it up, it does what to a person?

the link is here stone shape


The Man. The Myth. The Mask!

Ok, a bit of arbitration. This won't be in exact Init order.
Glade and Ganorok have at each other. The fighter clearly has the upper hand as their compatriots leap into action. R tries to drag and push glade away toward the room and its fountain, but the raging Ifrit brushes him off. Suddenly, a rough sarcophagus of stone snaps up and around glade. Orionet's spell effectively entombes glade, but it's only a matter of time before the possessed warrior hacks his way out.

Round 2: Go! :)


The Man. The Myth. The Mask!

Glade - it does nothing directly to a person, but does present an obstacle for you to get through before you can resume your murderous rampage against Mouse (and he against you).


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

I for sure did miss, but I think your CMD is off by 1 (making it 36). I might be off myself, but I can't figure out how you are getting the full 8Dex bonus (+1 armor, +3 Armor Traning, +3 Enhancement=7). It might just make a difference in the future?
R will now turn his attention to mouse, attempting to drag him to the fountain.
Grapple: 1d20 + 26 ⇒ (10) + 26 = 36
R's not going to hurt you! Just come now!
Approximate distance to the fountain? I'm assuming we are moved 15 feet closer?


The Man. The Myth. The Mask!

You are about 60 feet from the fountain down the right side off-shoot hallway. You had just re-entered the larger room from H4b when people went crazy.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Ok, I have to assume my strength of will is strongest here

R! Grab Mouse and pin him, but don't hurt him or take the treasure!

Once he's pinned Orionet will try to are it from Mouse.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade will break down the obstacle in his way first, before he can go after the mouse. or that is what I think the character would do instead of trying to go around it or climb over it hit: 23 + 1d20 ⇒ 23 + (13) = 36 hit 2: 18 + 1d20 ⇒ 18 + (11) = 29
hit 3: 13 + 1d20 ⇒ 13 + (2) = 15
total damage if they all hit the object: 3d8 + 33 ⇒ (4, 6, 3) + 33 = 46 and add acid damage: 3d8 ⇒ (8, 3, 6) = 17

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