[Gamma Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade removes and puts on the gold ring to see what happens.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

A Goblin surely knows evil when he sees it. Not wanting to appear intimidated, but with a shiver in his little (now large) voice he questions,
Devil prince, huh?
He begins to think that maybe he's gotten himself in deeper than planned, since devils and demons are beyond anything he's challenged before.


The Man. The Myth. The Mask!

As soon as the ring is removed, a shimmering form appears above the body. It's clothes are that of a Carriage Driver. He does not attack immediately, but he does eye you hostilely and demand in an unnatural voice Who dares enter here, the Necropolis of my forebears!


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok looks startled at the ghost for a second, but quickly regains his composure... He bows and speaks at it.
"We were commissioned by one of your descendants to find evidence on behalf of your illustrious family, as I fear to say, it has been excomulgated or something like that, and he wants to restore your family honor."

-Posted with Wayfinder


The Man. The Myth. The Mask!

The ghost's eyes narrow. You did not answer my question, rat. You've said why you are here, not who you are. Only Adellas are permitted to be here. You, are not an Adeallas. Leave. Now. I don't care for whatever treasure you may have already found. Take it. Just leave this place.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"But we are legal representatives of your family! "

-Posted with Wayfinder


The Man. The Myth. The Mask!

My family is dead. Purged. the ghost says with finality.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Knowledge Religion to identify: 1d20 + 18 ⇒ (15) + 18 = 33

Mouse, I don't think he's going to budge on this.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R is R, sir.
R says bowing.
Perhaps it might interest Mr. Ghost to know not all of line is p-p-purged?
R attempts a poor diplomacy chance and attempts to understand if the ghost is hiding anything.
Diplomacy: 1d20 - 1 ⇒ (19) - 1 = 18
Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15
Funny to have a better diplomacy roll than strength checks up to this point :P


The Man. The Myth. The Mask!

Orionet:
He is a ghost, and an unstable one at that. He'll probably be really hard to hit with him flickering in and out of existence like that.

Inits: 5d20 ⇒ (18, 9, 2, 18, 12) = 59

The ghost howls in fury. No member of my family would send a filthy goblin to reclaim their heritage. I insist you are parted! With your lives!

The ghost releases a wave of unholy brimstone and flame! The waves washes over all of you in an instant.

Hellfire Burst: 14d6 ⇒ (5, 2, 2, 3, 1, 3, 3, 4, 2, 3, 2, 2, 5, 6) = 43
Reflex DC 24 for half damage. Half (21) is fire, half (22) is raw, unholy energy)
Map for this has been added to your group's link


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Reflex Save: 1d20 + 20 ⇒ (16) + 20 = 36
With Evasion he don't take any damage
The small Garonok quickly hides behind a tombstone, avoiding the magical attack completely!
Ganorok, seeing that the time for talking has passed, will wait for Glade Wolf or Orionet to attack the Ghost so he can flank it, then move 30' and attack from the back, using his sneak attack.
Marked his movement on the map
Attack roll, flanking: 1d20 + 23 ⇒ (16) + 23 = 39
Damage roll, sneaking: 1d4 + 2 + 7d6 ⇒ (3) + 2 + (2, 5, 2, 3, 4, 1, 5) = 27
Sorry I haven't put my sheet in the profile, I'll do it ASAP. For now I will put a link to the PDF sheet I made with PCGen.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Reflex Save: 1d20 + 9 ⇒ (15) + 9 = 24
Let me know when about 15 minutes has expired from the Giant's Hide activation.
R dives for cover, but his rump still gets singed.
Standing, he yells, Call R filthy again!
R activates his Bodywraps, his Rage, his corrosive bite charges at the Ghost.
Attack(Charge): 1d20 + 31 ⇒ (13) + 31 = 44
Damage: 2d6 + 18 + 1d6 ⇒ (5, 2) + 18 + (1) = 26
That +1 on the dmg is acid FYI.
R immediately realizes he will be unable to grab or grapple this foe!


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet waves the rod in his hand and yells

Celestial:
Feel the power of light!

Casting Quickened Searing Light

Ranged Touch Attack: 1d20 + 10 ⇒ (9) + 10 = 19

Damage: 10d6 ⇒ (3, 4, 5, 3, 1, 1, 6, 2, 3, 5) = 33

If that doesn't kill it again, he moves two spaces up and casts Spiritual Ally, summoning a spirit carrying a warhammer into the square adjacent to R. It makes a full attack.

Celestial:
Your assistance is required.

Attack: 1d20 + 10 ⇒ (10) + 10 = 20

Damage(force): 1d10 + 4 ⇒ (3) + 4 = 7

Attack: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d10 + 4 ⇒ (2) + 4 = 6


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

reflex: 19 + 1d20 ⇒ 19 + (13) = 32 made it, takes 22 total damage as he has no resistance to either.

it's a good thing my weapon has ghost touch.

looking up his attacks, just a second to edit

edit found my stuff. +2 Corrosive and Ghost Touch Morning Star: 23/18/13 attack. 11+3d8 blunt and pierce damage then 1d8 acid damage for first attack, improved vital strike. 2nd attack, 11+1d8 blunt and pierce damage, then 1d8 acid damage. 3rd attack, 11+1d8 blunt and pierce damage, then 1d8 acid damage. CritX2. sorry DM had to post it here as a reminder for me as I'm typing

Glade moves up to it and attacks as he had to move so he is able to only attack it once, but he tries his best to make it count.

hit: 23 + 1d20 ⇒ 23 + (14) = 37 Ghost touch property
damage: 11 + 3d8 ⇒ 11 + (2, 7, 4) = 24blunt and pierce damage
damage: 1d8 ⇒ 3 acid damage from the corrosive property.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Whoops. Reflex.

Reflex: 1d20 + 4 ⇒ (16) + 4 = 20


The Man. The Myth. The Mask!

GM rolls/stats:

HP:179/192
miss chance <50 miss: 6d100 ⇒ (41, 36, 7, 77, 80, 34) = 275
Attack (corrupting touch): 1d20 + 12 ⇒ (19) + 12 = 31
Who?: 1d4 ⇒ 4
Damage, DC 22 for half: 14d6 ⇒ (3, 1, 4, 5, 6, 5, 3, 3, 4, 1, 6, 6, 3, 3) = 53
Teleporting touch, Will DC 22 to resist: 1d10 ⇒ 9
direction: 1d8 ⇒ 7
Rounds delay: 1d4 ⇒ 2

The shade flickers in and out of existence as you attack, causing most of your attacks to slice into thin air. Only the summoned warrior lands any blows. The ghost steps back and up, standing on nothing but thin air. His whip lashes out at the rat who almost stabbed him in the kidneys. It snaps across Ganorok's cheek and he immediately feels foul magic descend upon him. 53 damage, fort 22 for half. Also, will DC 22 or be teleported 900 feet northwest (half way between buildings E and G1 on the map) with your current move speed and taking the run action, it will take you 6 full rounds to get back, should you fail the save.

Party round 2, begin.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

again thought glade, it must go down. As Glade swings at it rapidly and repeatedly.
attack 1 hit: 23 + 1d20 ⇒ 23 + (5) = 28
attack 2 hit: 18 + 1d20 ⇒ 18 + (13) = 31
attack 3 hit: 13 + 1d20 ⇒ 13 + (15) = 28

attack 1 damage: 11 + 3d8 ⇒ 11 + (1, 5, 6) = 23 B and P damage: 1d8 ⇒ 4 acid
attack 2 damage: 11 + 1d8 ⇒ 11 + (8) = 19 B and P damage: 1d8 ⇒ 6 acid
attack 3 damage: 11 + 1d8 ⇒ 11 + (2) = 13 B and P damage: 1d8 ⇒ 3 acid

miss chance attack 1: 1d100 ⇒ 6
miss chance attack 2: 1d100 ⇒ 6
miss chance attack 3: 1d100 ⇒ 48

edit actually I think he only gets one attack since he has to shift 1 square up to attack him, not sure, but I'm not use to high level either


The Man. The Myth. The Mask!

You can 5' step and full attack, yes. Vital Strike, however, cannot be used as part of a full attack. :)
You don't have to re-roll, I'll just take the first number there.
oh, nevermind.
For all to know: less than 51 on a d100= miss. :(


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Unfazed by a miss, R approaches and attempts to bite the Ghost again. After all, persistence pays off. R follows the same attack routine, minus the charge.
Bite: 1d20 + 29 ⇒ (16) + 29 = 45
Damage: 4d6 + 18 + 1d6 ⇒ (2, 1, 6, 3) + 18 + (2) = 32
I forgot to improve the dmg dice for size first time around ;P


The Man. The Myth. The Mask!

1d100 ⇒ 43

R's bite looks like it might go through, but the Ghost's foot disappears from existence just as his jaws close.
Man. I've never seen a 50% miss chance be this effective.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Fortitude Roll: 1d20 + 11 ⇒ (20) + 11 = 31
Takes 26 damage, HP: 103/129
Will Roll: 1d20 + 11 ⇒ (10) + 11 = 21
Missed it just by 1
"Damn it!"
He starts running towards the battle...
Running round 1 of 6
Well, that gives me some time to fix my profile :P


The Man. The Myth. The Mask!

The rest of the party sees Mouse get licked by the whip... and then disappear entirely.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Mouse! Orionet lashes out with his rod.

Celestial:
Burn under the light of righteousness!

Quickened Searing Light: 1d20 + 10 ⇒ (4) + 10 = 14

Damage: 10d6 ⇒ (5, 6, 3, 4, 4, 1, 2, 3, 6, 1) = 35

Hit: 1d100 ⇒ 48

Searing Light: 1d20 + 10 ⇒ (2) + 10 = 12

Damage: 10d6 ⇒ (4, 4, 4, 5, 5, 3, 6, 6, 3, 3) = 43

hit: 1d100 ⇒ 68

The ghostly warrior also attacks.

Attack: 1d20 + 10 ⇒ (18) + 10 = 28

Warhammer: 1d10 + 4 ⇒ (6) + 4 = 10


The Man. The Myth. The Mask!

1d100 ⇒ 6

The warrior misses as be strikes while the ghost fades. Orionet's rays both go wide, one to the right and one to the left.

Edited from a hit and a miss. I misread the to-hits. Sorry. :(


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Dang, force effects have a miss chance too?


The Man. The Myth. The Mask!

Yep. All direct attacks as if under displacement. To compensate for a complete lack of DR and low HP. Though I must admit that it has been far and away more effective at preventing damage than I thought.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

assuming this is a new round... then.

Glade furious that he can't hit attacks again attack: 23 + 1d20 ⇒ 23 + (9) = 32
attack: 18 + 1d20 ⇒ 18 + (8) = 26
attack: 13 + 1d20 ⇒ 13 + (18) = 31

damage: 3d8 + 33 ⇒ (3, 6, 1) + 33 = 43 B and P this is totalled from all 3 attacks

damage: 3d8 ⇒ (3, 8, 3) = 14 acid from the corrusive thing

misschance: 3d100 ⇒ (9, 31, 89) = 129 at least maybe something hit and despite his best efforts to be accurate, the ghost seems to be a lot for him.


The Man. The Myth. The Mask!

Gm Rolls/Stats:
164
attack: 1d20 + 13 ⇒ (19) + 13 = 32
Damage, DC 22 fort: 14d6 ⇒ (1, 4, 2, 2, 1, 5, 4, 5, 5, 6, 5, 6, 1, 3) = 50

Wow, sorry, didn't realize that all of you had gone.

The ghost snaps his whip at Orionet and hits the Oracle on the forearm. The last itself does no damage, but Orionet himself feels some of the magics that hit Ganorok descend upon himsef.
Take 50 damage, Fort DC 22 for half
The Ghost steps away from the bitey little goblin.

Party up.

Glade's first and second strike both pass through thin air, but his last gets lucky and he finally scores a hit!


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Stop running from R and R's teeth! snarls the goblin.
Bite: 1d20 + 29 ⇒ (13) + 29 = 42
Damage: 4d6 + 18 + 1d6 ⇒ (2, 5, 4, 4) + 18 + (3) = 36


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The Man. The Myth. The Mask!

1d100 ⇒ 95

R's teeth finally find purchase and the ghost howls in fury.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

This can only end well.

Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25

Oh. Ok then.

Orionet winces in pain and shifts behind Glade.

Sorry, I need to use you for a moment.

The oracle waves his hands.

Celestial:
Let the force of life fill us all.

Mass Cure Serious Wounds.

Heal/Damage: 3d8 + 14 ⇒ (8, 8, 8) + 14 = 38

Oh hell yeah. Will save is DC 22. Also Casting Blessing of Fervor. For the next 14 rounds Glade, Orionet, and R can all choose from the following, one per round:

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

The ghostly warrior moves to flank with Glade and attacks as well.

Attack: 1d20 + 12 ⇒ (10) + 12 = 22

Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Hit Chance, Warrior: 1d100 ⇒ 12

Hit Chance, Orionet: 1d100 ⇒ 87


The Man. The Myth. The Mask!

GM screen:

HP:109
will: 1d20 + 13 ⇒ (17) + 13 = 30

the miss chance wont apply for the spell because its an AOE. And the kicker: channel resist won't apply either!

Orionet conjures a burst of positive energy. The ghost hisses as its surface "burns".


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade swings again and again going in a horizontal motion and is now happy to flank

attack: 25 + 1d20 ⇒ 25 + (11) = 36
attack: 20 + 1d20 ⇒ 20 + (3) = 23
attack: 15 + 1d20 ⇒ 15 + (13) = 28

damage: 3d8 + 33 ⇒ (2, 6, 5) + 33 = 46 B and P from all 3 attacks
damage: 3d8 ⇒ (7, 2, 8) = 17 acid damage from corrosive weapon

miss chance: 3d100 ⇒ (98, 22, 94) = 214 My prayers have been answered

the first one hits, so 13 B and P damage and 7 acid damage. The 3rd one might hit depending upon ac as that would be an additional 16 B and P damage and 8 acid damage


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok gets on all fours and sprints as fast as he can, jumping here and there, to reach the battle.
"Damn it! Damn it!"
HP: 103/129
Running round 2 of 6


The Man. The Myth. The Mask!

GM screen:
65
attack: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 12d6 ⇒ (5, 4, 4, 1, 6, 1, 6, 1, 5, 5, 4, 6) = 48
direction: 1d8 ⇒ 7
distance: 1d10 ⇒ 8
delay: 1d4 ⇒ 4

The Ghost growls at the Ifirt who has wounded it so and reaches out a translucent hand. He touches Glade on the forearm and Glade experiences the magics wielded by the apparition.

Take 48 damage, DC 22 fort for half. Also DC 22 will or be teleported off to the northeast right beside Ganorok.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok climbs to a fence and jumps from there, trying to reach the group.
"I am here! I am going!"
HP: 103/129
Running round 3 of 6


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Unfortunately, R's rage focuses him so much that his body attempts to reject ALL spells, including friendlies.
Will4Cure: 1d20 + 17 ⇒ (1) + 17 = 18
Will4Blessing: 1d20 + 17 ⇒ (3) + 17 = 20
Alright! Failure! Spells accepted!
After finally having some success, R steps up licking his teeth in anticipation.
Attack: 1d20 + 29 ⇒ (15) + 29 = 44
Attack2: 1d20 + 29 ⇒ (12) + 29 = 41
Damage: 4d6 + 18 + 1d6 ⇒ (3, 6, 4, 2) + 18 + (4) = 37
Damage2: 4d6 + 18 + 1d6 ⇒ (6, 6, 5, 1) + 18 + (2) = 38
Miss: 2d100 ⇒ (62, 45) = 107
There's more where THAT came from!


The Man. The Myth. The Mask!

R's first bite makes contact, but the second snips at a toe that decides that moment was a good one not to exist. The ghost is literally starting to fray around the edges. He seem desperate in his defense.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

fort: 17 + 1d20 ⇒ 17 + (14) = 31
will: 11 + 1d20 ⇒ 11 + (2) = 13
also does my damage reduction of 3 apply to this attack and if so, before or after the save? so..24 damage, will edit current HP when I get clarification


The Man. The Myth. The Mask!

This is magical. You received no weapon damage.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

glade moves forward taking a double move to get back to the the creature. don't know if there are obstacles in my way or not, but he'd go around them if possible. hp updated


The Man. The Myth. The Mask!

Glade and Mouse are now going into round 4/6 of running back. No obstacles really, just crazy distances.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Hi Glade, nice seeing you here. Let's hurry up and rejoin the action!"


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

On iPad. Can't move on map or see much.

Orionet dyops his rod and moves around the range of the whip, drawing his falchion while the ghostly warrior moves opposite him.

You know you cannot win this fight.

Attack: 1d20 + 20 ⇒ (1) + 20 = 21

Damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11

Fire damage: 2d6 ⇒ (1, 6) = 7

D100: 1d100 ⇒ 47

Warrior attack: 1d20 + 12 ⇒ (11) + 12 = 23

Warrior Damage: 1d10 + 5 ⇒ (3) + 5 = 8

warrior miss: 1d100 ⇒ 30


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

GNNNNNNNAAAA! R shouts as he lunges again at the ghost.
Bite: 1d20 + 29 ⇒ (5) + 29 = 34
Bite2: 1d20 + 29 ⇒ (9) + 29 = 38
Damage: 4d6 + 18 + 1d6 ⇒ (4, 5, 2, 2) + 18 + (5) = 36
Damage2: 4d6 + 18 + 1d6 ⇒ (3, 2, 2, 5) + 18 + (3) = 33
Miss: 2d100 ⇒ (9, 63) = 72


The Man. The Myth. The Mask!

Orionet's attacks and the spirit's attacks both miss, but R gets another hit in, further shredding the ghost.

GM screen:

32
1d20 + 12 ⇒ (7) + 12 = 19
12d6 ⇒ (5, 3, 2, 3, 6, 1, 2, 6, 3, 4, 5, 3) = 43

He reaches down and touches the top of R's head.
43 damage, fort 22 for half.
Party UP!


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

FortSave: 1d20 + 27 ⇒ (14) + 27 = 41
or if it's a Spell, spell like or supernatural, FortSave: 1d20 + 32 ⇒ (17) + 32 = 49
Blood is in the water. R won't stop until he's shredded this beast that has "vaporized" 2 of his allies.
Bite: 1d20 + 29 ⇒ (7) + 29 = 36
Bite2: 1d20 + 29 ⇒ (2) + 29 = 31
Damage: 4d6 + 18 + 1d6 ⇒ (4, 5, 3, 4) + 18 + (3) = 37
Damage2: 4d6 + 18 + 1d6 ⇒ (6, 4, 6, 2) + 18 + (3) = 39
Miss: 2d100 ⇒ (36, 51) = 87
BRING THEM BACK!


The Man. The Myth. The Mask!

It is R's second bite that makes contact again. The ghost screams in fury and fear, but is still there, barely.


The Man. The Myth. The Mask!

1d20 + 20 ⇒ (7) + 20 = 27
1d100 ⇒ 48

1d20 + 12 ⇒ (18) + 12 = 30
1d100 ⇒ 61

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