[Gamma Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


251 to 300 of 501 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

The Man. The Myth. The Mask!

The chest is more complex than it looks and Ganorok just barely makes it. Inside it holds a wand of fireball (CL 10, 18 charges), a tome of clear thought +1, a silver necklace worth 2,250 gp, and an iron key that radiates faint transmutation.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Ok, we got the key!"
Ganorok shows the key to the others...
"Do you mind if I use the Wand of Fireballs? I think I can make a good use of it..."
He also examines the necklace to try and see details of it, as the time it was made...
Appraise: 1d20 + 6 ⇒ (3) + 6 = 9
Knowledge (History): 1d20 + 3 ⇒ (7) + 3 = 10
Perception (with Skill Mastery): 35 = 35


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

I have no objections to that.


The Man. The Myth. The Mask!

Ganorok - as far as you can perceive it's just a necklace. (It really is just a necklace)


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Nothing useful for me, but we can sell the necklace and we can all split the gold


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Sounds like a fair arrangement. Well, let's go find a keyhole for out key."
Ganorok stores the items on his haversack, and leads the way out of the building.
"I feel the need... to find somewhere to be..."
He sings with good cheer!
Where to now? I vote fot he "F" Crypt.
He will lead the way, some 30' ahead of the others, silently and hidden while trying to detect any traps or dangers.

Stealth Roll (with Skill Mastery): 37 = 37
Perception Roll: 1d20 + 25 ⇒ (1) + 25 = 26 (+7 vs. Traps)


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R stares at the wares with goblin greed, but quickly shakes his head.
No, no, not at all! R doesn't need a thing... Lead on Mouse!


The Man. The Myth. The Mask!

Apparently identical to the other small sepulchers (area E), this structure’s entrance faces south. However, the epitaph on the lid of its central sarcophagus reads: “Marcus Iulius Adella, 3711–3758, Great Patriarch of Our Clan, Died Valiantly at the Battle of Istavala Vale Saving Prince Abelard from the Undead Hordes of the Whispering Tyrant, Earning the King’s Gratitude. Herein Lies Our Claim to Nobility. May Great Woe Befall Any Who Would Violate His Most Sacred Rest.”

Know: History or Nobility DC 30:
You recall that the person normally considered the “great patriarch” was Marcus Junius Adella.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Knowledge History: 1d20 + 17 ⇒ (1) + 17 = 18

[ooc]Ugh. Figures.[/dice]

I don't recall this Marcus. I don't suppose any of you have any idea what this could mean?


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok can't make that check by himself, but he can try and help
Knowledge (History) Aid Another: 1d20 + 3 ⇒ (17) + 3 = 20
Ganorok takes some writing utensils and copies the epitaph...
"Nice info! Do we check the other sepulchers?"


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade not useful here. Sorry, I flunked out of history class.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Ok, let's move out..."
Ganorok go check the rest of the other sepulchers (marked E) starting with the ones farther away from the "G" buildings.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Perhaps the sister our ghostly friend mentioned is entombed here as well. Either this "great patriarch"'s sister or daughter. We should take note of any female people entombed nearby.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R is along for the journey. Unfortunately, he has little knowledge to add to this fact-finding mission. He does however, have keen senses.
Perception: 1d20 + 18 ⇒ (13) + 18 = 31
Searching for any daggers or listening for any voice, R trails along behind Ganorok.


The Man. The Myth. The Mask!

These sepulchers are identical save for their orientation; the doorway to each always faces the center of the necropolis. Rough, black iron gates bar the arched entryways.

Disable Device DC 30 to enter

Each internal wall has nine stacked interment vaults, a total of twenty-seven in all. The dates of death on these vaults fall between 3754 and 4050. None bear full names, only first initials (such as P. Adella, A.G. Adella, etc.). The limestone sarcophagus at the center of each crypt bears an epitaph in its surface, but the effects of time have rendered these illegible.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok expertly open the vaults and copies the legible names, besides examining them.

-Posted with Wayfinder


The Man. The Myth. The Mask!

I need to know who all enters the crypt, then those people need to make me fort saves. ;)


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R has been following Mouse rather closely and definitely follows him into the crypt.
Fortitude: 1d20 + 20 ⇒ (19) + 20 = 39


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet would have.

Fort: 1d20 + 5 ⇒ (7) + 5 = 12


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Fortitude : 1d20 + 11 ⇒ (14) + 11 = 25

-Posted with Wayfinder


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade opens all the coffins or at least until he finds an enemy or something of value.

also fort fort: 17 + 1d20 ⇒ 17 + (10) = 27


The Man. The Myth. The Mask!

Glade - Will save please for each coffin opened (if you don't stop after the first).
First coffin: among the dusty bones and cloth you find a fine silver necklace worth 700g and a deteriorating (broken) Kukri.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"I am not sure you should do that, Glade..."


The Man. The Myth. The Mask!

Forgot to mention: the Kukri is masterwork


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

glade would open every coffin until they either were all open or until he failed one will check.

will: 20d20 ⇒ (12, 20, 15, 14, 15, 5, 8, 6, 14, 3, 13, 5, 10, 10, 7, 11, 5, 10, 2, 2) = 187 I don't know how many coffins there are, or when he will fail his will check, but but I'm making 20 checks to open 20 coffins assuming there are that many. add 11 to each will check to determine the total. Obviously if he fails check number 3 you can ignore the other 17, fail the 4th ignore the other 16, etc.


The Man. The Myth. The Mask!

Well, there are only six such sarcophagi, and you make your six first saves (though that 5 almost got you in trouble). You gather a total of 7,430 gold in jewelry and trinkets and 5 more masterwork weapons. The rest are just ashes behind plaques.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

After checking all of the "E" Buildings Ganorok will lead the Group to the G" building...
"This seems to be the most important one, maybe more that one in the middle."


The Man. The Myth. The Mask!

(G1)
This building is crafted of green marble, the entrance carved to mimic the maw of a ravenous lion. A ten foot carving in the floor depicts the howling medusa crest of the Sardisi clan.
A Detect Magic sweep reveals that the carving is actually a teleportation circle.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Is there another entrance besides the Teleportation Circle?


The Man. The Myth. The Mask!

This building has only one entrance and the circle.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade is in a hurry to step on the circle, just because, well he wants to. A circle of protection, I think I will step in as he jokes not knowing he will be teleported.


The Man. The Myth. The Mask!

As soon as Glade steps into the circular carving there is a slight flash and he is gone.

Glade:
Your destination is dim and takes a moment to absorb. This great, domed chamber is home to hundreds of funerary urns of every description, housed in niches along the walls. The domed ceiling thirty feet above is decorated with images of Taldan aristocrats engaged in passionate debate, locked in duels, or poring over great tomes together. A carving of a medusa’s face decorates the floor in the room’s center, flanked to the sides by two trios of stone sarcophagi. An archway to the north opens into a large pillared hall.
The six sarcophagi in this room are ceremonial—they aren’t even hollow. Such is not the case for the urns displayed on the walls. These contain the cremated remains of favorite servants as evidenced by the varied last names they bear.
You have arrived on a similar Madusa carving to the one you just triggered. However, an examination reveals several differences. Firstly, this one seems to work by some method other than simply standing on it. (Spellcraft - The symbols for 'contact' on the previous circle have been replaced with symbols for 'thought' and 'intent'). Secondly, there are four differences in the carving itself. There is a keyhole in the right eye, a starburst indentation in the left eye, a thin slot in the mouth, and an oval indentation in the chin.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok smiles, his big front teeth showing.
"I am growing fond of the guy."
He draws his new wand and jumps into the circle.
"The last one has to feed the cat!


The Man. The Myth. The Mask!

See spoiler above when you jump in. :)


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Nose goes! shouts the Goblin as he races mouse to the carving.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade looks in the urns to see if there is anything in them besides ashes.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok examines the medusa symbol in the floor with care.
"I bet this is our keyhole. now we only need the keys."


The Man. The Myth. The Mask!

Glade - just ashes. And you feel the effects of a kind of protective magic creeping up on you. You did fail one of those saves. I'll bet you can guess which one. ;)


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

oh, crap, more magically protected items and no treasure, man this sucks


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Why, are you ok?"


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet is shocked by Glade's sudden disappearance and steps in after Mouse and R.

Well you are poking at things rather haphazardly, friend. He shakes his head slightly, though he's clearly more amused than upset.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Well, is like our own trap detector!"
Ganorok keeps smiling, while getting a scroll out of his Handy Haversack...
"So, Glade, are you ok?"


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

there is some protective magic over me, though I don't know if that is a good or bad thing, or what it is protecting me from


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Honestly if I were to try to detect it on you I'd just pick up your gear, so I'm not sure I can help. Can you move?


The Man. The Myth. The Mask!

Glade - The magic you feel is protective toward the necropolis. It doesn't feel like it'll be nice to you.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R looks on with a sad look, as there is little he can do for his friend at this time besides wait.
Perhaps we keep moving until... something happens? Maybe Glade gets out of bad air?


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade tries to move, can he move?


The Man. The Myth. The Mask!

Yes, you've fine for now


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Let's try leaving this building first.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok moves to the north hallway, silently, trying to see ahead...
Stealth (with skill mastery): 37 = 37
Perception: 1d20 + 25 ⇒ (11) + 25 = 36 +7 vs. traps

251 to 300 of 501 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Gamma Group] GM Choon's Iron Maiden Gameplay All Messageboards

Want to post a reply? Sign in.