The chest is more complex than it looks and Ganorok just barely makes it. Inside it holds a wand of fireball (CL 10, 18 charges), a tome of clear thought +1, a silver necklace worth 2,250 gp, and an iron key that radiates faint transmutation.
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
"Ok, we got the key!"
Ganorok shows the key to the others...
"Do you mind if I use the Wand of Fireballs? I think I can make a good use of it..."
He also examines the necklace to try and see details of it, as the time it was made...
Appraise:1d20 + 6 ⇒ (3) + 6 = 9 Knowledge (History):1d20 + 3 ⇒ (7) + 3 = 10 Perception (with Skill Mastery):35 = 35
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
"Sounds like a fair arrangement. Well, let's go find a keyhole for out key."
Ganorok stores the items on his haversack, and leads the way out of the building.
"I feel the need... to find somewhere to be..."
He sings with good cheer!
Where to now? I vote fot he "F" Crypt.
He will lead the way, some 30' ahead of the others, silently and hidden while trying to detect any traps or dangers. Stealth Roll (with Skill Mastery):37 = 37 Perception Roll:1d20 + 25 ⇒ (1) + 25 = 26 (+7 vs. Traps)
Apparently identical to the other small sepulchers (area E), this structure’s entrance faces south. However, the epitaph on the lid of its central sarcophagus reads: “Marcus Iulius Adella, 3711–3758, Great Patriarch of Our Clan, Died Valiantly at the Battle of Istavala Vale Saving Prince Abelard from the Undead Hordes of the Whispering Tyrant, Earning the King’s Gratitude. Herein Lies Our Claim to Nobility. May Great Woe Befall Any Who Would Violate His Most Sacred Rest.”
Know: History or Nobility DC 30:
You recall that the person normally considered the “great patriarch” was Marcus Junius Adella.
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
Ganorok can't make that check by himself, but he can try and help Knowledge (History) Aid Another:1d20 + 3 ⇒ (17) + 3 = 20
Ganorok takes some writing utensils and copies the epitaph...
"Nice info! Do we check the other sepulchers?"
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
"Ok, let's move out..." Ganorok go check the rest of the other sepulchers (marked E) starting with the ones farther away from the "G" buildings.
Perhaps the sister our ghostly friend mentioned is entombed here as well. Either this "great patriarch"'s sister or daughter. We should take note of any female people entombed nearby.
R is along for the journey. Unfortunately, he has little knowledge to add to this fact-finding mission. He does however, have keen senses.
Perception:1d20 + 18 ⇒ (13) + 18 = 31
Searching for any daggers or listening for any voice, R trails along behind Ganorok.
These sepulchers are identical save for their orientation; the doorway to each always faces the center of the necropolis. Rough, black iron gates bar the arched entryways.
Disable Device DC 30 to enter
Each internal wall has nine stacked interment vaults, a total of twenty-seven in all. The dates of death on these vaults fall between 3754 and 4050. None bear full names, only first initials (such as P. Adella, A.G. Adella, etc.). The limestone sarcophagus at the center of each crypt bears an epitaph in its surface, but the effects of time have rendered these illegible.
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
Ganorok expertly open the vaults and copies the legible names, besides examining them.
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
Glade - Will save please for each coffin opened (if you don't stop after the first).
First coffin: among the dusty bones and cloth you find a fine silver necklace worth 700g and a deteriorating (broken) Kukri.
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10
glade would open every coffin until they either were all open or until he failed one will check.
will:20d20 ⇒ (12, 20, 15, 14, 15, 5, 8, 6, 14, 3, 13, 5, 10, 10, 7, 11, 5, 10, 2, 2) = 187I don't know how many coffins there are, or when he will fail his will check, but but I'm making 20 checks to open 20 coffins assuming there are that many. add 11 to each will check to determine the total. Obviously if he fails check number 3 you can ignore the other 17, fail the 4th ignore the other 16, etc.
Well, there are only six such sarcophagi, and you make your six first saves (though that 5 almost got you in trouble). You gather a total of 7,430 gold in jewelry and trinkets and 5 more masterwork weapons. The rest are just ashes behind plaques.
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
After checking all of the "E" Buildings Ganorok will lead the Group to the G" building...
"This seems to be the most important one, maybe more that one in the middle."
(G1)
This building is crafted of green marble, the entrance carved to mimic the maw of a ravenous lion. A ten foot carving in the floor depicts the howling medusa crest of the Sardisi clan.
A Detect Magic sweep reveals that the carving is actually a teleportation circle.
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
Is there another entrance besides the Teleportation Circle?
Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10
Glade is in a hurry to step on the circle, just because, well he wants to. A circle of protection, I think I will step in as he jokes not knowing he will be teleported.
As soon as Glade steps into the circular carving there is a slight flash and he is gone.
Glade:
Your destination is dim and takes a moment to absorb. This great, domed chamber is home to hundreds of funerary urns of every description, housed in niches along the walls. The domed ceiling thirty feet above is decorated with images of Taldan aristocrats engaged in passionate debate, locked in duels, or poring over great tomes together. A carving of a medusa’s face decorates the floor in the room’s center, flanked to the sides by two trios of stone sarcophagi. An archway to the north opens into a large pillared hall.
The six sarcophagi in this room are ceremonial—they aren’t even hollow. Such is not the case for the urns displayed on the walls. These contain the cremated remains of favorite servants as evidenced by the varied last names they bear.
You have arrived on a similar Madusa carving to the one you just triggered. However, an examination reveals several differences. Firstly, this one seems to work by some method other than simply standing on it. (Spellcraft - The symbols for 'contact' on the previous circle have been replaced with symbols for 'thought' and 'intent'). Secondly, there are four differences in the carving itself. There is a keyhole in the right eye, a starburst indentation in the left eye, a thin slot in the mouth, and an oval indentation in the chin.
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
Ganorok smiles, his big front teeth showing.
"I am growing fond of the guy."
He draws his new wand and jumps into the circle.
"The last one has to feed the cat!
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
Ganorok examines the medusa symbol in the floor with care.
"I bet this is our keyhole. now we only need the keys."
Glade - just ashes. And you feel the effects of a kind of protective magic creeping up on you. You did fail one of those saves. I'll bet you can guess which one. ;)
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
"Well, is like our own trap detector!"
Ganorok keeps smiling, while getting a scroll out of his Handy Haversack...
"So, Glade, are you ok?"
R looks on with a sad look, as there is little he can do for his friend at this time besides wait.
Perhaps we keep moving until... something happens? Maybe Glade gets out of bad air?
Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire
Ganorok moves to the north hallway, silently, trying to see ahead...
Stealth (with skill mastery):37 = 37 Perception:1d20 + 25 ⇒ (11) + 25 = 36+7 vs. traps