In most parts of the Plane of Air, each individual chooses the direction of gravity’s pull. When walking on solid surfaces, choosing the direction of the surface to be “down” is relatively intuitive and does not require a skill check. In midair, creatures with natural ight can fly normally. Those without the ability to fly, or those who would prefer to move faster, can attempt to set the direction of gravity.
Once per round as a free action, an individual can attempt a DC 16 Wisdom check to pick a new direction for gravity. If she succeeds, she begins falling in that direction, moving 150 feet in a straight line on the first round and 300 feet on each succeeding round. If she fails, she can attempt the Wisdom check again the following round. The DC decreases to 12 until she succeeds. Once an individual starts falling in a direction, stopping requires a successful DC 16 Wisdom check to set gravity in the exact opposite direction. If she succeeds, she continues falling 150 feet in her original direction for 1 round, then stops.
Because an individual in free fall cannot stop quickly, performing actions during the fall is difficult. However, the PCs may ready actions and perform them during the free fall, such as readying an action to grab an object or to attack a creature while soaring past it. Moving past an opponent in this manner provokes at attack of opportunity.
A PC under the e ects of a feather fall spell falls at only 60 feet per round and gains a +2 circumstance bonus on the Wisdom checks to change direction.
Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.
Hello all! Have you ever felt adventuring on Golarion is just too... well, grounded? Well then you're in luck! I'm looking for six adventurers who have what it takes to venture beyond the Material Plane to delve into an unfamiliar situation - and in unfamiliar forms.
This is a scenario for level 6 characters, in which each of you will get to play a very special role: that of an elemental! (or in one case a dragon). Specific pre-gens are provided, so don't worry about fiddling with your own stats for this one.
We'll be kicking off for the second session of the upcoming Play-by-Post Gameday: on August 13th.
If you're interested, feel free to post below, with the following information:
Player Name
Character Name
PFS ID#
Faction
Race/Class/Level
It will likely be first 6 Barbo, which would make the group:
Robyn
Piety
Barbo
Zyneste
Seatre
and Merrick, assuming he's still interested!
Now, as mentioned above, for this scenario you'll each be playing as a specific elemental pre-gen. Please let me know your first, second, and third choices from the below - I'll try to work everyone's preferences as best I can and randomly roll in cases of dispute:
* The Torrent - mephit hyrdokineticit
* The Volcano - thoqqua (fire worm) barbarian
* The Storm - sylph storm druid
* The Avalanche - oread inquisitor (of Ayrzul)
* The Genie - Janni aristocrat
* The Chronicler - pyrausta (diminuative dragon) bard
I did tell noral that I thought I was overcommitted with other game day games at this point, but now I see that character list and it's hard to say no! I wouldn't take the spot if there was someone else interested, but if the spots still there, I'd like to participate.
I know the dragon will be popular, so I won't even try for it:
1st choice= The Avalanche
2nd/3rd choice = The Storm or The Genie
Player Name: Bristor
Character Name: Harlan
PFS ID#: 57774-9
Faction: Grand Lodge
Human Investigator/Gunslinger (Bolt Ace) 6