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aw dang, I totally forgot to do an in-character reaction to the fact that a GIANT DANG ROBOT apparently appeared above the skyline

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Oh Mighty Dai Shrolla...I now see that your fickle nature is coming to the fore. You shall not let any of us roll double digits for this check to avoid a fight.

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Oh Mighty Dai Shrolla...I now see that your fickle nature is coming to the fore. You shall not let any of us roll double digits for this check to avoid a fight.
Shakes fists at sky.
"Daaaaaiii Shrooolllaaaaaa!"

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It can’t hear you, or chooses not to listen! O.O

GM_CariMac |

Sorry for not post last night. The pupper went to training class last night, and I ran out of time.

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So I am on an unexpected trip this weekend. I plan to post when I can. But that is not going to be as often as I would like. If you are waiting for a post from me at any point, just bot me.
In combat, just assume I use acid splash ( I wouldn't expect you to figure out my summons and stuff like that). 1d20 + 4 (1d3).

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I was debating whether or not to use performance rounds, but the sudden appearance of three more melee-focused allies kinda solved that conundrum for me!

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***Token #6***
Passing Token to: GM_CariMac
Current Boost: Allied Offense & Provide Knowledge (Easy, from Fuzzfoot)

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I think we might have 2 aid tokens right now if I'm seeing right. We should probably use them to get them moving.
And because Wights are scary!

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Maybe turn in the Allied Offense one against the captain? I can't get close enough to use it this turn, but maybe the next person?
I think it's also worth using our Dark Archives boon to make all the enemies confused for a round! I'll include it in my next post, and we can roll it back if folks disagree.

GM_CariMac |

You just have the one. You used the other for additional four potions of touch of the sea and two additional potions of water breathing.
I apologize for the slow posting rate. Thursday and Friday were super busy days.

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I figure we can divide up the parts of Googamooga, here without cluttering up the gameplay thread.
Kennick has called dibs on the heart, so that's assigned.
I'll take the boots since I don't think I can fail the associated Acrobatics check.
I must insist however that when they pick it, someone says "And I'll form the Head!"
Because...haven't we all waited our whole, nerdy lives to say that?

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Eugressia isn't especially well-suited to any of them, so I'm fine taking whatever's left over.

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Christina won't like it, but we'll form the Head. She has a crazy perception and she might be okay with the since she is in a robot...

GM_CariMac |

I hate to break your hearts, but you are supposed to be outside the robot. However, for the sake of fun. You can be inside. If there's a critical hit we'll have to follow the rules.
Christina will be fine. She can be about 200 feet away, and running the head with a key if she prefers.
If I get a critical hit, then debris will rain down on you.
Nigel: Head
Eugressia: ?
Kennick: Heart
Kahwen: Feet
I'm "borrowing" the sheet Kennick linked to. I'll have it updated with your names soon.

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Mely, being a traditional Merfolk, appreciates the fine art of singing. So she would like to turn that into a weapon by screaming really loud to break things.
She'll take the voice!

GM_CariMac |

Here's the list of parts:
Nigel/Christina: Head
Eugressia: Gun
Kennick: Heart
Kahwen: Feet
Mely: Voice
Ouir: Fist

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I am assuming that Nigel will not be able to aid Christina with the check and that taking a 10 is not an option for my perception check?
Just want to make sure before my turn comes around.

GM_CariMac |

There's a chance of failure so taking 10 wouldn't be an option. You can however aid her.

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I've been withholding posting because I figured you were going to transition us. Just let me know if you want me to fully act!

GM_CariMac |

I was at Jet City ComicCon on Sunday. We ran some tables of Startfinder and Pathfinder for the masses.

GM_CariMac |

Gang we're on a hard time crunch. We have seven days. We also have an aid token that needs used.

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I was at Jet City ComicCon on Sunday. We ran some tables of Startfinder and Pathfinder for the masses.
I haven't been to that one just PaizoCon but I'm on the East Coast :)

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***Aid Token 1***
Passing to: GM CariMac
Current Boosts: Allied Offensive (Noke Tiz), Provide Knowledge (Arcana, Hard, Makon Grimug)
This is the Aid Token in question, right?
And what happens if we don't finish by the deadline?
GM_CariMac |

Yes that is the one in question. It ends, probably in a victory, but I want you to get as much out of of it as you can.
FYI I'll be out Nov 10-14. I have a back up GM lined up to finish.
I'll be doing the chronicles for you, and reporting the game.
Which reminds me please go ahead and give me any day job rolls you have.
Also everyone please give me a d20 roll for boons. On a 19-20 roll a d4.

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day job (merchant): 1d20 + 9 ⇒ (18) + 9 = 27
boon roll: 1d20 ⇒ 13
I would of been so upset if I rolled a 19 or 20 on the day job haha

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day job, Perform (sing): 1d20 + 3 ⇒ (15) + 3 = 18
boon: 1d20 ⇒ 8

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Day job, Perform (sing): 1d20 + 9 ⇒ (10) + 9 = 19
Boon: 1d20 ⇒ 18

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Day job, Profession (Sailor): 1d20 + 9 ⇒ (6) + 9 = 15
Boon: 1d20 ⇒ 8

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I was actually wondering if Oiur and Eugressia would team up for their day job check! Eugressia has 1 point in Perform (sing) thanks to a scene at the end of one of our first scenarios :)

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*Mely waves back.*
Mely has 1 rank in sailor because I figure she needed a way to travel to land, and hitching a ride on passing ships seemed a fun little backstory addition.

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Kahwen grew up in the Shackles and was shanghaied into being a luck eater by a superstitious captain so he had to learn the ropes (literally.)
I was going to stop putting ranks into Profession but then found the Sealegs Feat in UC which will give him another boost to his Acrobatics but requires 5 ranks in Profession (Sailor.)

GM_CariMac |

I've always wondered why Clerics don't get profession preaching or something like that. They have a day job they do all day every day.

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I've always wondered why Clerics don't get profession preaching or something like that. They have a day job they do all day every day.
And usually a pretty impressive Wisdom bonus.

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But normally only 2+ skill points with a low int. They don't usually have the skills to spare on it.
I only really do because I went cardinal, for 6+. But you don't see a lot of those since you lose armor proficiency, a domain, and spontaneous healing. I just hate having few skills =(

GM_CariMac |

I'm leaving you in the capable hands of GM Chie.
I've had a blast running for you, and will be back on Thursday with your chronicles and will report the game then.
Try not to die, and have fun storming the castle.

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Thanks for running, and enjoy your weekend!

GM Chie |

We haven't used an Aid Token yet this fight, right?
Would you object to me... seeking one out for Healing?

GM Chie |

As a note, there are a variety of options on the Chronicles depending on what Missions the House completed, in addition to any that your table did specifically. You guys get to choose 2!
For the record, you do not have to the Faction to select it!
The boons per Faction are as follows:
I'm certain that it would make CariMac's life easier if you could select 2 FACTIONS ahead of time and post them here, so the chronicles can be ready to go!
Additionally, I'm going to put together a post with all of the information that CariMac will need for Chronicles to make sure it is quick and easy! Thanks for your Cooperation!

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Wow...those are some great boons.
I'll take the Tempest Guardian (Grand Lodge) and Maestro of Manumission (Liberty’s Edge).
Kahwen will end up with the extra trait and one of his cousins (a tengu samurai I've been playing around with) will start off at level 2.

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I will take Dark Archive and Grand Lodge!