Gameday VII Carimac's Assault on Absalom (Inactive)

Game Master CariMac


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The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

aw dang, I totally forgot to do an in-character reaction to the fact that a GIANT DANG ROBOT apparently appeared above the skyline

Grand Lodge

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[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Oh Mighty Dai Shrolla...I now see that your fickle nature is coming to the fore. You shall not let any of us roll double digits for this check to avoid a fight.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28
Kahwen wrote:
Oh Mighty Dai Shrolla...I now see that your fickle nature is coming to the fore. You shall not let any of us roll double digits for this check to avoid a fight.

Shakes fists at sky.

"Daaaaaiii Shrooolllaaaaaa!"

The Concordance

NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft
Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary
SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

It can’t hear you, or chooses not to listen! O.O


Dragonskull |PBP Singnup

Sorry for not post last night. The pupper went to training class last night, and I ran out of time.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

So I am on an unexpected trip this weekend. I plan to post when I can. But that is not going to be as often as I would like. If you are waiting for a post from me at any point, just bot me.

In combat, just assume I use acid splash ( I wouldn't expect you to figure out my summons and stuff like that). 1d20 + 4 (1d3).

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

I was debating whether or not to use performance rounds, but the sudden appearance of three more melee-focused allies kinda solved that conundrum for me!

Grand Lodge

Curse of the Crimson Throne | Loot

***Token #6***
Passing Token to
: GM_CariMac
Current Boost: Allied Offense & Provide Knowledge (Easy, from Fuzzfoot)

The Concordance

NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft
Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary
SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

I think we might have 2 aid tokens right now if I'm seeing right. We should probably use them to get them moving.

And because Wights are scary!

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

Maybe turn in the Allied Offense one against the captain? I can't get close enough to use it this turn, but maybe the next person?
I think it's also worth using our Dark Archives boon to make all the enemies confused for a round! I'll include it in my next post, and we can roll it back if folks disagree.


Dragonskull |PBP Singnup

You just have the one. You used the other for additional four potions of touch of the sea and two additional potions of water breathing.

I apologize for the slow posting rate. Thursday and Friday were super busy days.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

I figure we can divide up the parts of Googamooga, here without cluttering up the gameplay thread.

Kennick has called dibs on the heart, so that's assigned.

I'll take the boots since I don't think I can fail the associated Acrobatics check.

I must insist however that when they pick it, someone says "And I'll form the Head!"

Because...haven't we all waited our whole, nerdy lives to say that?

The Concordance

N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

Eugressia isn't especially well-suited to any of them, so I'm fine taking whatever's left over.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Christina won't like it, but we'll form the Head. She has a crazy perception and she might be okay with the since she is in a robot...


Dragonskull |PBP Singnup

I hate to break your hearts, but you are supposed to be outside the robot. However, for the sake of fun. You can be inside. If there's a critical hit we'll have to follow the rules.

Christina will be fine. She can be about 200 feet away, and running the head with a key if she prefers.

If I get a critical hit, then debris will rain down on you.

Nigel: Head
Eugressia: ?
Kennick: Heart
Kahwen: Feet

I'm "borrowing" the sheet Kennick linked to. I'll have it updated with your names soon.

The Concordance

NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft
Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary
SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

Mely, being a traditional Merfolk, appreciates the fine art of singing. So she would like to turn that into a weapon by screaming really loud to break things.

She'll take the voice!


Dragonskull |PBP Singnup

Here's the list of parts:
Nigel/Christina: Head
Eugressia: Gun
Kennick: Heart
Kahwen: Feet
Mely: Voice
Ouir: Fist

Document with Info On the Fight

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

I am assuming that Nigel will not be able to aid Christina with the check and that taking a 10 is not an option for my perception check?

Just want to make sure before my turn comes around.


Dragonskull |PBP Singnup

There's a chance of failure so taking 10 wouldn't be an option. You can however aid her.


Dragonskull |PBP Singnup

Post incoming this evening. I’m at an in person con today.

The Concordance

NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft
Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary
SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

I've been withholding posting because I figured you were going to transition us. Just let me know if you want me to fully act!

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4
GM_CariMac wrote:
Post incoming this evening. I’m at an in person con today.

Out of curiosity which one? :)


Dragonskull |PBP Singnup

I was at Jet City ComicCon on Sunday. We ran some tables of Startfinder and Pathfinder for the masses.


Dragonskull |PBP Singnup

Gang we're on a hard time crunch. We have seven days. We also have an aid token that needs used.

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4
GM_CariMac wrote:
I was at Jet City ComicCon on Sunday. We ran some tables of Startfinder and Pathfinder for the masses.

I haven't been to that one just PaizoCon but I'm on the East Coast :)

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
GM Lorenzo wrote:

***Aid Token 1***

Passing to: GM CariMac
Current Boosts: Allied Offensive (Noke Tiz), Provide Knowledge (Arcana, Hard, Makon Grimug)

This is the Aid Token in question, right?

And what happens if we don't finish by the deadline?


Dragonskull |PBP Singnup

Yes that is the one in question. It ends, probably in a victory, but I want you to get as much out of of it as you can.

FYI I'll be out Nov 10-14. I have a back up GM lined up to finish.

I'll be doing the chronicles for you, and reporting the game.

Which reminds me please go ahead and give me any day job rolls you have.

Also everyone please give me a d20 roll for boons. On a 19-20 roll a d4.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

day job (merchant): 1d20 + 9 ⇒ (18) + 9 = 27
boon roll: 1d20 ⇒ 13

I would of been so upset if I rolled a 19 or 20 on the day job haha

Grand Lodge

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[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Day Job (Sailor): 1d20 + 6 ⇒ (18) + 6 = 24
Boon: 1d20 ⇒ 3

And, as usual, Dai Shrolla is messing with us. Two 18's on the boon rolls in a row? C'mon!

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

day job soldier Day job: 1d20 + 6 ⇒ (13) + 6 = 19

boon: 1d20 ⇒ 11

The Concordance

N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

day job, Perform (sing): 1d20 + 3 ⇒ (15) + 3 = 18

boon: 1d20 ⇒ 8

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

Day job, Perform (sing): 1d20 + 9 ⇒ (10) + 9 = 19
Boon: 1d20 ⇒ 18

Grand Lodge

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[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

*Holds up his lit Wayfinder for an encore at the Eugressia-Oiur show.*

The Concordance

NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft
Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary
SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

Day job, Profession (Sailor): 1d20 + 9 ⇒ (6) + 9 = 15

Boon: 1d20 ⇒ 8

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

*Waves to Mely from the crow's nest.*

I'm always amused by Day Job clustering.

I once sat at a table where 3 of the characters were Scribes.

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

I was actually wondering if Oiur and Eugressia would team up for their day job check! Eugressia has 1 point in Perform (sing) thanks to a scene at the end of one of our first scenarios :)

The Concordance

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NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft
Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary
SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

*Mely waves back.*

Mely has 1 rank in sailor because I figure she needed a way to travel to land, and hitching a ride on passing ships seemed a fun little backstory addition.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen grew up in the Shackles and was shanghaied into being a luck eater by a superstitious captain so he had to learn the ropes (literally.)

I was going to stop putting ranks into Profession but then found the Sealegs Feat in UC which will give him another boost to his Acrobatics but requires 5 ranks in Profession (Sailor.)


Dragonskull |PBP Singnup

I've always wondered why Clerics don't get profession preaching or something like that. They have a day job they do all day every day.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28
GM_CariMac wrote:
I've always wondered why Clerics don't get profession preaching or something like that. They have a day job they do all day every day.

And usually a pretty impressive Wisdom bonus.

The Concordance

NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft
Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary
SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

But normally only 2+ skill points with a low int. They don't usually have the skills to spare on it.

I only really do because I went cardinal, for 6+. But you don't see a lot of those since you lose armor proficiency, a domain, and spontaneous healing. I just hate having few skills =(


Dragonskull |PBP Singnup

I'm leaving you in the capable hands of GM Chie.

I've had a blast running for you, and will be back on Thursday with your chronicles and will report the game then.

Try not to die, and have fun storming the castle.

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

Thanks for running, and enjoy your weekend!

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

I'll be really busy this weekend. Please bot me as needed

GM_CariMac have a great weekend!


Gallows Part 3 | REBIRTH!

We haven't used an Aid Token yet this fight, right?

Would you object to me... seeking one out for Healing?

Silver Crusade

Do you need an Aid Token?

We may send you one!

***Token #7***
Passing token to:
Current Boosts: Inspire Courage. Burst of Healing (courtesy Preston AKA Masked Ferret). Allied Offensive. Provide Knowledge(Hard)(Courtesy of Qalim Al Shama aka Ilmakis)


Gallows Part 3 | REBIRTH!

As a note, there are a variety of options on the Chronicles depending on what Missions the House completed, in addition to any that your table did specifically. You guys get to choose 2!

For the record, you do not have to the Faction to select it!

The boons per Faction are as follows:

▫ Wise Quarter Warden (Dark Archive):
Several librarians of the Forae Logos owe you their lives, and scholars across Absalom are willing to assist you. You gain a +2 bonus on all skill checks while adventuring in the Arcanamirium, Blakros Museum, and Forae Logos. While in a city of at least 5,000 people, you can check the box that precedes this boon to acquire one single-use magic item or wand worth no more than 100 gp × your level. You may acquire a partially charged wand with this boon. The item has a resale value of 0 gp.

▫ The Coins Custodian (The Exchange):
You ensured that greed would not lay Absalom low in its time of need. While in a city of at least 5,000 people, you can check the box that precedes this boon to borrow any one magic item worth no more than 2,500 gp × your level for the duration of the adventure. The item cannot use charges or be otherwise expendable.

▫ Tempest Guardian (Grand Lodge):
You led the Muckruckers to victory in reclaiming Fort Tempest, which also salvaged some of the fort’s besmirched reputation. The militia makes you an honorary Muckrucker, teaching you or a protégé some of their favorite tricks. You can check the box that precedes this boon when making a new Pathfinder Society character to grant your new character one of the following as a bonus trait: fast-talker, resilient, or suspicious. Alternatively, you can gain the trait.

▫ Maestro of Manumission (Liberty’s Edge):
You oversaw the manumission of hundreds of Absalom’s slaves, which might mark the end of slavery in the city and recruit new talent to the Society. You can check this box when creating a new character to begin that character at 2nd level with 3 XP, 1,500 gp, and 6 Prestige Points.

▫ Eldritch Artillerist (Scarab Sages):
You revived an ancient guardian construct that was able to channel arcane energy in a previously unseen way—and you parse how to replicate it. You can check the box that precedes this boon when building a new character to grant that character access to the spellslinger archetype from Pathfinder RPG Ultimate Combat as if it appeared on the Additional Resources page.

▫ Anointed Champion (Silver Crusade):
Scion Lady Xerashir of House Shamyyid has marked you a friend of the good-aligned planes, and you gain a +2 bonus on all skill checks while adventuring on such planes or when interacting with a creature with the good subtype. You can check the box that precedes this boon when expending Prestige Points for a spellcasting service to reduce the Prestige Point cost by 25% (rounding the discount up, minimum cost 1, a maximum discount of 35%).

▫ Noble Heir (Sovereign Court):
You rallied several of Absalom’s noble houses, all of which distinguished themselves during the siege. All four are eager to recruit new talent into their hierarchy, and they have each invited you to become a lord or lady bearing their respective family name. Choose the al-Hadir, Arpador, Caperina, or Tullian family. You are a lord or lady of that family whose noble status is recognized in most realms. You also gain a signet ring and one bejeweled bauble for each character level you have. You can pry the gem out of a bauble to use in place of an expensive material component requiring gemstone dust, and each bauble’s gem is worth 100 gp.

I'm certain that it would make CariMac's life easier if you could select 2 FACTIONS ahead of time and post them here, so the chronicles can be ready to go!

Additionally, I'm going to put together a post with all of the information that CariMac will need for Chronicles to make sure it is quick and easy! Thanks for your Cooperation!

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Wow...those are some great boons.

I'll take the Tempest Guardian (Grand Lodge) and Maestro of Manumission (Liberty’s Edge).

Kahwen will end up with the extra trait and one of his cousins (a tengu samurai I've been playing around with) will start off at level 2.

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Grand Lodge and Liberty's Edge sound good.

The Concordance

N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

I will take Dark Archive and Grand Lodge!

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