Sylph

Eugressia Biogon's page

294 posts. Organized Play character for Kate Baker (Contributor).


Full Name

Eugressia Biogon

Race

| HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 |

Classes/Levels

Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

Gender

N Sylph Psychic (amnesiac) 6

About Eugressia Biogon

Eugressia Biogon
Female sylph psychic (amnesiac) 6 (Pathfinder RPG Bestiary 2 258, Pathfinder RPG Occult Adventures 60, 104)
N Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +1 deflection, +2 Dex)
hp 44 (6d6+18)
Fort +5, Ref +6, Will +7; +2 vs. [air] or [electricity] spells, or electricity damage
Resist electricity 5
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Offense
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Speed 30 ft.
Melee cold iron dagger +2 (1d4-1/19-20)
Special Attacks dark half (2 bleed, 8 rounds/day), phrenic amplifications (intense focus[OA], will of the dead[OA]), phrenic pool (5 points)
Spell-Like Abilities (CL 6th; concentration +8)
. . 1/day—speak with animals (birds of other flying animals only)
Psychic Spell-Like Abilities (CL 6th; concentration +11)
. . 1/day—detect thoughts (DC 13)
Psychic (Amnesiac) Spells Known (CL 6th; concentration +11)
. . 3rd (4/day)—excruciating deformation[UM] (DC 18), mind thrust III[OA] (DC 18)
. . 2nd (6/day)—alter self, false life
. . 1st (8/day)—comprehend languages, liberating command[UC], magic missile, ray of enfeeblement (DC 16), shield
. . 0 (at will)—dancing lights, detect magic, detect poison, mage hand, read magic, stabilize, telekinetic projectile[OA]
. . Psychic Discipline Abomination
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Statistics
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Str 8, Dex 14, Con 12, Int 21, Wis 10, Cha 14
Base Atk +3; CMB +2; CMD 15
Feats Airy Step[ARG], Cloud Gazer[ARG], Toughness
Traits reactionary, wind-carried voices
Skills Diplomacy +11, Intimidate +6, Knowledge (arcana) +14, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +14, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +14, Knowledge (religion) +9, Linguistics +9, Perception +4, Perform (sing) +3, Sense Motive +4 (+5 to discern lies), Spellcraft +14
Languages Ancient Osiriani, Aquan, Auran, Common, Elven, Ignan, Sylvan, Terran
SQ amnesia spell slots, amnesia spell slots, breeze-kissed[ARG], repressed memories, spell recollection
Combat Gear potion of cure light wounds (2), potion of cure light wounds, potion of cure serious wounds, wand of cure light wounds (34 charges), wand of endure elements (42 charges), wand of magic missile (19 charges), acid; Other Gear +1 mithral chain shirt, cold iron dagger, cloak of resistance +2, headband of vast intelligence +2, lesser talisman of beneficial winds[OA], lesser talisman of freedom[OA], lesser talisman of life's breath[OA], ring of protection +1, bedroll, cold weather outfit (2), masterwork backpack[APG], prismatic crystal[OA], trail rations (4), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 2,342 gp, 6 sp
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Special Abilities
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Airy Step +2 bonus vs. effects with air or electricity descriptor. Ignore first 30 feet of any fall.
Amnesia Spell Slots (2nd-Level spells, 1/day) Recall a spell from the psychic list.
Amnesia Spell Slots (3rd-Level spells) Recall a spell from the psychic list.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Cloud Gazer See through fog, mist, and clouds without penalty. Triple sight distance if cloud is magical.
Dark Half (2 bleed, 8 rounds/day) (Su) Dark side grants spells bleed damage to one target.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Intense Focus (Ex) 1 pool point for +2 to conc. check as part of casting spell, 2 for +5.
Phrenic Pool (5/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Repressed Memories Your past is blank slate, your memories gone.
Spell Recollection (1/hour) (Ex) Recollect a spell from the psychic spell list.
Will of the Dead (Su) 2 pool: overcome undead creature's immunity to mind-affecting effects for linked spell.

bot me:
Mind Thrust 1 [dice=Mind Thrust 1]5d6[/dice] DC 16 Will save for half
Magic Missile if immune to mind-affecting [dice=Magic Missile]3d4+3[/dice]