Gameday VII Carimac's Assault on Absalom (Inactive)

Game Master CariMac


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Dragonskull |PBP Singnup

Opening the discussion thread.

The Concordance

N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

Hi CariMac! I'm excited to play with you!

Eugressia should actually be fourth level by the time this starts.


Dragonskull |PBP Singnup

I'm excited to have you join me.

Liberty's Edge

Male Human Healer/ Warrior 10

Hey there CariMac! Looking forward to switching places with you for once!! I don't think I have been able to get into any of your games yet!


Dragonskull |PBP Singnup

Yay. I'm glad to get to GM for you.

The Concordance

NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft
Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary
SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

Hello! I'm just checking in, even though we have some time yet. I'm looking forward to this scenario.

Thank you for GMing, CariMac!


Dragonskull |PBP Singnup

It's getting close. We start in just two days. If everyone can give me a check in, that would be great.

PM's are going out as well.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

I am here! I have some updating to my character to do that won't get done till tomorrow. A bit of a whirlwind of specials haha

The Concordance

N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

Hey, hey! I need to level Eugressia from 3rd to 4th, but I can do that today!

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Looks like I'm late to the party.

I'm excited to be playing with a GM and some characters, I've never played with, before and happy to see one familiar face, Greetings Friend Nigel!

And I'm looking forward to seeing Mely in actual action, since my only interaction with her has been using another character at the Flaxseed tavern.

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

Leveling Oiur up now, they'll be 4th level by the end. Lotta backed up chronicles!
Looking forward to playing with y'all!

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

Ok, all set! Better weapons, better armor, and if anyone has suggestions for how to spend 500gp, I'm all ears :)

I'll get an intro RP post up later this afternoon!


Dragonskull |PBP Singnup

I'm still waiting to hear from one more player. If I don't hear from him by tomorrow morning, I'll see if there's anyone on the wait list.

It won't slow us up much for the first portion of the special if we have to replace a player.

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
GM_CariMac wrote:

She reads off a list of tasks.

<Tasks>
She looks up from her list, "What would you like to do first?"

You may participate in each task, but only using the listed skills. You may also aid another.

If I've got it right, a character can attempt every check. Should we go through them one by one/scene by scene, or roll for all of them at once?


Dragonskull |PBP Singnup

That's correct each player can roll on each check if you have the skill. Let's roll all at once in spoilers. I'll respond to what you learn.

I wish we had more time to do this, but we've got basically 24 hours.


Dragonskull |PBP Singnup

My eyes are crossing. I'll finish up the results of your tasks in the morning. Collectively you all did very well.

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

Sounds good! I'm keeping a list of the benefits we earned, too, so we can easily refer to them as we progress :) Probably include in a spoiler at the bottom of my posts.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***Token #4***

Passing Aid Token to: GM CariMac
Current Boosts: None

The Concordance

NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft
Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary
SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

Mely is going to use the extra potion we're allowed to take to get one of Fins-to-Feet on top of the Cure Serious Wounds.

And I'm really fine going where ever the party would like to head.

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

Went with a +1 ooze-bane arrow (because an ooze is probably about the only thing I've got a good chance of hitting with a ranged attack D:), and potions of displacement and haste.

For the aid token, I propose spending some of my performance rounds to boost it, then send it off!

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Do we need to decide on the potions and bane ammunition now or can we pick them on the fly?

And I'm good with you boosting and passing the aid token, Ouir. I don't think we need it yet and I like building momentum for them for other tables.

The Concordance

N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

Boosting sounds good to me!


Dragonskull |PBP Singnup

Please pick your ammunition and potions now. The vendor did give them to you at the time you assisted him. Before the world exploded.

I'll boost the token and send it off.


Dragonskull |PBP Singnup

@ Nigel: Does Christina need her own Initiative? I recall you said something about her not hanging around during fights.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

If she is still out when combat starts, my first standard action (unless something crazy is going on) is going to be dismissing her. Given the nature of the mission we took, I will probably travel with her summoned since she may have skills useful for puzzles. Other missions that sound a bit combaty, she will probably be dismissed.

Can we give our ammo to a party member who could put it to better use than me?

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

I will take an arrow of undead bane and Haste as the potion.

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

Whoops, realized I'd misread my own notes—just displacement for me, no haste.


Dragonskull |PBP Singnup

Yes Nigel you can give your ammunition away.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Do we have anyone who primarily uses a ranged weapon? You can take my ammo. I will pick a different type of bane than the one they pick.

I will be taking displacement for my potion.

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

I love the librarian token!

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

I'm going out of town tomorrow, camping with my wife and won't have wifi. Please bot me. :) I'll cast shocking grasp and use spellstrike if possible. I'll be back on Sunday.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

In a bit of serendipity, I'm wearing a Thundercats t-shirt at work today.

It's wear your favorite team jersey day and I have literally no sports apparel so this is as close to the intent as I an get.

"Thundercats Ho," indeed.

The Concordance

NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft
Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary
SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

I can't really prevent myself from making the joke once a table when she channels. She worships a cat that's the Duke of Thunder. It just must be.

The Concordance

LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

I forgot to mention at the start, but they/them pronouns for Oiur (o'-')b


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Dragonskull |PBP Singnup

Thank you. I'll do my best to remember.


Dragonskull |PBP Singnup

I forgot to tell you the Dark Archives Boon:

Once during the adventure, the PCs can activate this benefit grant all undead creatures present the confused condition for 1 round. If an undead creature confused in this way attacks a PC, it takes a penalty on its attack rolls equal to 1.

The Concordance

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LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

I'm really enjoying this scenario! Thanks for doing so much roleplay, everyone :D


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Dragonskull |PBP Singnup

I am enjoying this group very much. I'm sad that the nature of a special makes us rush through the encounters.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Yeah, I like this group and the scenario is pretty cool. I agree about specials being rushed. I enjoy the stories since they are normally pretty huge plot points but I dislike the timers haha

The Concordance

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NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft
Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary
SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

It's the downside of specials, but I still like to check them out because they can be really fun. I'm enjoying the RP as well, I like to give everyone else stuff to read and have some as well. It makes everything more fun and is a big advantage to play by post!


Dragonskull |PBP Singnup

Great job everyone.

Looking at the successes. The teams have completed everything. I'm waiting to hear if we should start another mission or if we're moving to Part 3 early.

The Concordance

N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

We are at a con right now, so Dennis probably won't answer for a few hours. (FYI for everyone, GM Dennis is my husband.)


Dragonskull |PBP Singnup

@Eugressia: I hope you all had a great time at the con.

The Concordance

N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

Yes, it was awesome!


Dragonskull |PBP Singnup

We're still waiting to hear about the official finish of part II.

Grand Lodge

Curse of the Crimson Throne | Loot

***Aid Token 1***
Passing to: GM CariMac
Current Boosts: Allied Offensive (Noke Tiz), Provide Knowledge (Arcana, Hard, Makon Grimug)


Dragonskull |PBP Singnup

I've forgotten to give you the really long list of stuff the teams earned for finishing Part 2.

Dark Archive: You can activate this benefit grant all undead creatures present the confused condition for 1 round. If an undead creature confused in this way attacks a PC, it takes a penalty on its attack rolls equal +1.

The Exchange: At the beginning of one encounter, you can activate this benefit to treat the enhancement bonuses of all their weapons as 2 higher for the duration of the encounter. Treat the effective enhancement bonus of mundane weapons as +0.

Grand Lodge: At the beginning of one encounter, you can activate this benefit to gain a number of temporary hit points equal to 9 ; these last until the end of the encounter.

Liberty’s Edge: At the beginning of one encounter, you can activate this benefit to increase their land speed by 10 feet for the duration of the encounter.

Scarab Sages: The group gains one free use of the Aid Token’s Allied Offensive benefit (multiply the additional damage dealt by 150%) that you can activate at your discretion.

Allied Offensive Benefit:
Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt on one attack by 1d8 points. In addition, after the attack, characters attacking the target are considered to be flanking it until the beginning of the attacker’s next turn.

Silver Crusade: The group gains one free use of the Aid Token’s Burst of Healing benefit that the you can activate at your discretion.

Burst of Healing:
A Pathfinder agent restores 1d6 hit points to each of you.

Sovereign Court: The group gains one free use of the Aid Token’s Timely Inspiration benefit that you can activate at their discretion.

Timely Inspiration:
A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. The competence bonus is +1.

I have to say I'm glad I'm gming this in PbP. I can't imagine trying to keep all this straight at a live table.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

On the Exchange Boon, can we use the enhancement bonus for special abilities? Could I make my sword +1 and give it Bane, for example, or is it just a bonus to hit and damage?


Dragonskull |PBP Singnup

It says two higher so I'm going with just hit and damage. The wording doesn't say anything about special abilities.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Okie dokie. Just double checking. Bane is an awesome addition if you can pick what you're baning.

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