Yuki-Onna

Mely Ara's page

113 posts. Organized Play character for Suede.


Race

Active Spells:
Fins-to-feet, Sky Swim, Bless, Sanctuary

Classes/Levels

SB - 11/11 | LL - 9/9 | Channel 6/6 | HP - 1/1 | FtF - 0/1 | IttE - 2/2 | Ele Ray - 2/2 | EA - 27/27

Gender

NG Female Merfolk Cleric 9 | AC 16 | T 10 | FF 16 | HP: 66/66 | CMD 13 | Fort +12 | Ref +7 | Will +19 | Init +2 | Perc +21(Darkv), SM + 20 | Speed 5ft

About Mely Ara

Mery Ara - 104845-26
XP: 24
Fame: 46
Prestige: 36
Female Merfolk Cleric of Ranginori (Cardinal) 9
NG Medium Humanoid (Aquatic)
Init +2; Senses Darkvision; Perception +21
------------------------------------------
Defense
------------------------------------------
AC 16, touch 10, flat-footed 16 (+4 armor, +1 shield, +1 natural)
HP 66 (9d8)
Fort +12, Ref +7, Will +19
Defensive Abilities Inured to the Elements( +5, +3), Elemental Aegis (27pts)
------------------------------------------
Offense
------------------------------------------
Speed 5 ft (5 ft base)
Swim Speed 40 ft
Melee Morning Star +3 (1d8/19-20)
Ranged Sling +4 (1d3-1/20)
Special Abilities
9/day - Lightning Lord (DC 23)(Call Lightning, up to 9 bolts at once)
6/day - Channel Positive Energy (DC 20)(5d6)
11/day - Storm Burst +4 (1d6 + 4, -2 Atk 1rd)
1/day - Fins to Feet, Hydraulic Push
At Will - Speak with Animals (Aquatic Animals Only)
Cleric Spells (CL 9; Concentration Check +17)
5th - Flame Strike (DC 25), Ice storm, Summon Monster 5
4th - Blessing of Fervor, Holy Smite (DC 24), Holy Smite (DC 24), Sleet Storm, Summon Monster 4
3rd - Call Lightning (DC 23), Cure Serious Wounds, Dispel Magic, Prayer, Sky Swim, Summon Monster 3
2nd - Burst of Radiance (DC 22), Burst of Radiance (DC 22), Hold Person (DC 21), Resist Energy, Soundburst (DC 22), Soundburst (DC 22) Fog Cloud
1st - Command (DC 20), Command (DC 20), Liberating Command, Sanctuary (DC 20), Shield of Faith, Shield of Faith, Obscuring Mist
Orisions (At will) - Create Water, Detect Magic, Light, Read Magic
------------------------------------------
Statistics
------------------------------------------
Str 8 Dex 10 Con 12 Int 12 Wis 26 Cha 16
Base Atk +4; CMB +3; CMD 13
Feats Selective Channel, Spell Focus (Evocation), Greater Spell Focus (Evocation), Summon Good Monster, Sacred Summons
Traits Indomitable Will, Seeker, Resilient
Skills Bluff +18, Diplomacy +18, Heal +14, Knowledge(Local) +13, Knowledge(Religion) +13, Knowledge(Planes) +13, Perception +21, Perform(Sing) +18, Profession(Sailor) +11, Sense Motive +20, Spellcraft +13, Swim +13 Armor Check Penalty -3 (Chainmail, Buckler)
Languages Common, Auran, Aquan
SQ Aura of Good, Channel Positive Energy, Domain - Weather, Orisions, Aquatic (Amphibious), Natural Armor, Secret Magic, Light Sensitivity
Combat Gear Wand of Cure Light Wounds(35 charges), Wand of Bless (48 charges),Wand of Cure Moderate Wounds (CL5) (9 charges), Wand of Touch of the Sea (4 charges) Scrolls of Lesser Restoration x5, Scroll of Remove Blindness/Deafness, Scroll of Remove Disease, Scroll of Suppress Charms and Compulsions, Scroll of Command Undead x2, Scroll of Invisibility Purge x2, Scroll of Fins to Feet x2 Oil of Bless Weapon x2
Other Gear Cloak of Resistance +3, Cracked Dusty Rose Prism Ioun Stone, Cracked Pale Green Ioun Stone, Headband of Wisdom +6, Circlet of Persuasion, Ring of Swimming, Wayfinder, Handy Haversack, Alchemical Silver Morning Star, Mithril Chain Shirt, Sling, Wooden Buckler, Chalk, Bedroll, Blanket, Canteen, Mirror, Crowbar, Flint and Steel, Grappling Hook, Silk Rope - 50', Hammer, Pick Axe, Ink and Pen, Parchemnt, Scroll case, Magnet, Brush, Rations (x10), Explorer outfit, Holy Symbol of Ranginori(Silver, Tattoo), Alchemist Fire (x4), Smoked Goggles, Ear plugs, Spring-loaded wrist sheath
Heavy Warhorse(Combat Trained) - Saddle, Bit, Bridle, Feed - x1 week
Carrying Capacities Light: 26 lbs, Medium: 53 lbs, Heavy: 80 lbs
Height/Length: 7' (5'2 with legs)
Weight: 190 lbs (105 lbs with legs)
Age: 23

Chronicle Rewards:
Aquatic Agent: Can be a Merfolk (Sacrified Vanaran, Ratfolk, Samsaran)
Thassalonian Archivist: +1d4 to knowledge check 3 times
Runewarden's Teachings: Can be a Runewarden
Righteous redemption: Free Heavy Warhorse
Worthy Foe: Bones - +2 CLC and saving throws, +1 spell DC vs undead for 1 round
Clockwork Insight: Can Disable Magical Traps twice, or gain +1d6 on saves vs 2 traps
Grave Treader's Inspiration: Inpsiration (1d6) 3 times
Zepha's Blessing: +2 sacred bonus to an ally's 1d20 roll
High Priestess's Patronage: +2 Diplomacy in Qadira and vs Sarenites, 10% discount 1 item
Visions of the Void: Add 1d6-2 to one skill check
Guardian of the Farheavens: Charm Monster (DC 19)vs bears 3 times, or Bear's endurance 3 times
Savior of the Reef: +5 alchemical bonus vs poison 1 time (Can apply after roll)
Water Affinity: 1
Earth Affinity: 1
Acquainted with Aslynn: Night Hag knows me
Society Infiltrator Half price disguise kit
Sommelier's Private Selection: 3 times - Standard to heal 1d8/2 lvls (Max 5d8)
Elemental Scholar: Knowledge(Planes) +1d6 after rolled, 3 times
Storm Rider: Endure Elements my caster level 3 times
Tempest Guardian: Add Resilient Trait
Fist of Elemental Accord: 3 times - Add 1d6 elemental damage to unarmed attacks for 4 rds
Wavemaster: 4 times can hold breath for 4rds without making a check
Duskwarden's Favor: Favored Terrain Underground 1 scenario
Celestial Lycanthropy: Resistance 5 Cold/Acid/Electricity for 1 hour
Grobaras's Gloryhounding: Mayor owes me one
Monument's Blessing: Pick 1 of 5 checks to get a bonus for 24 hours one time.
Icewalker: Endure Elements for 24 hours or Cold Resistance equal to level for 3 hours
Runic Tattooing: 3 times - Can store up to a 3rd level spell in a tattoo, may draw it out as a swift action to use on self
Varki Archeology: 5 times - +4 bonus to Knowledge (Erutaki, Varki, Undead, Magical Beasts, Crown of the World)
Gained Spell: 2nd Level - Ice Shape (Functions as Stone Shape for ice and snow)
Werewolf's Resilience: Dr 5/silver for rds equal to level and benefits of Celestial Lycanthropy
Darkland's Delver: +2 Knowledge of Darklands/ +2 Duergar, can make untrained.
History of the Sunsu Godae:2 times - +5 bonus Tian Xia Knowledge Checks
Meditations of the Sacred Flower: Commune, Mark of Justice, or Raise Dead once - 10 minute cast, must spend 5,000 gp to cast Raise Dead.
Careful Archeologist: Can succeed at failed Secondary Success Condition once.
Flameleaf Extract: 500gp, 20 fire resist 1 hour, if hit by cold DC 20 fort or staggered for 1 round.
Advocate for Hao Jin: 3 adventures - +2 Sense Motive and +2 Diplomacy to Gather info
Liberator of 322[Legacy]: Unstated benefit
Master ArchivistSpend 1 hour studying a library and gain +2 competence to 1 knowledge, +1 to all others for the day.
Paranoid Observer 2 adventures - +2 competence to all Perception and Sense Motive
Scion of Geb +1 to Cha checks vs citizens of Geb
Crushing Victory +1 competence to Knowledge(Eng) and climb. Can cross it off before roll reveal to get +5 instead.
Diguo-Dashu Archaeologist 5 times - +2 competence to Knowledge check. +5 if related to constructs, ratfolk, or the darklands.

Faction Rewards:
Inured to the Elements: +5 saves vs 1 elemental effect 1/adventure, +3 saves vs 1 elemental effect 1/adventure
Elemental Ray x230 ft ray (4d6) elemental damage 1/day
Elemental Aegis Absorb 27 pts of elemental damage to self or allies within 30ft

Chronicles
#1: 8-22 Wrath of the Fleshwarped Queen (GM)
#2: 8-07 From the Tome of Righteous Repose (GM)
#3: 8-23 Graves of Crystalmaw Pass (GM)
#4: 9-12 Shrine of the Sacred Tempest (GM)
#5: 9-01 The Cost of Enlightenment (GM)
#6: 9-18 Scourge of the Farheavens (GM)
#7: 8-19 Treacherous Waves (GM)
#8: 5-09 The Traitor's Lodge
#9: 9-21 In the Grandmaster's Name
#10: 9-22 Grotto of the Deluged God
#11: 02 - The Hydra's Fang Incident
#12: 9-00 Assault on Absalom
#13: 9-24 Beneath Unbroken Waves
#14: 9-09 Beyond the Halflight Path
#15: 10-05 Mysteries Under Moonlight Part 1: Testament of Souls
#16: 10-03 Death on the Ice
#17: 10-07 Mysteries Under Moonlight Part 2: The Howling Dance
#18: 8-03 Captives in Toil
#19: 10-11 The Hao Jinn Hierophant
#20: 10-14 Debt to the Quah
#21: 10-15 Tapestry's Trial (GM)
#22: 10-13 Fragments of Antiquity
#23: 26 Lost at Bitter End
#24: 10-20 Countdown to Round Mountain

Mely isn't entirely normal and you're biggest question might be how she got here. She's wrapped several lengths of fabric around her body in shades of blue to white and grey that give off the impression of a stormy sky and drape down well past her waist. Still, there's no hiding the fact instead of legs she has a long, fish-like tail of cerulean colored scales curled beneath her chair.

Her skin is pale to the point you question if it could be her natural color, and her hair is a shade of blue that perfectly matches her scaling. This merfolk has an expression of curiosity on her face when at ease that helps to offset the unnaturally wide pupils of her green eyes. It seems as though she's new enough to the surface that every other thing she comes across is something she's seeing for the first time.