Game Master S's "Half-Alive Streets" (Inactive)

Game Master Chris Marsh

TACTICAL MAP | Handouts |
Starfinder Ships | Ship Roles

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Noble-44]d20+4[/dice]
[dice=Spacey]d20+1[/dice]


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| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

MM: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12

Raia's surprise attack gets a scream of fear and pain. "You'll never take me alive!"

Round 4:
Hostiles: ATK
Noble-44: Go
Raia: MM
Spacey: Miss
Gideon: Miss

DM:

Theskell: (2 images) 35

Wayfinders

"Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

Now that the window is broken by his shot, Noble will climb in via it, as he does he’ll tumble into the room and fire a shot during his entrance to keep this Shirren off guard.

Acrobatics: 1d20 + 14 ⇒ (7) + 14 = 21
Trick: 1d20 + 18 ⇒ (6) + 18 = 241d8 ⇒ 4
Attack & Dam: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 1 ⇒ (3) + 1 = 4


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Noble's technique is a bit over done, and misses his target!

The multied shirren takes a gamble and casts a complex spell, targeting Gideon.

AoO hit cancels this: a trio of magic missiles fly the short distance into the knight's chest! 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13

Then, bursting out of the next room, a second shirren appears. Instead of engaging he runs down the hall!

Round 5:
Hostiles: ATK
Noble-44: Go
Raia: go
Spacey: Go
Gideon: Go + AoO

DM:

Theskell: (2 images) 35

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

Spacey tries to ID these fools
Life Science: 1d20 + 6 ⇒ (11) + 6 = 17

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

Spacey attempts to cast daze dc13 on the fleeing shirren.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Will: 1d20 + 7 ⇒ (4) + 7 = 11 Spacey scrambles the fleeing shirren's brain for a moment!

Round 5:
Hostiles: ATK
Noble-44: Go
Raia: go

Spacey: Daze
Gideon: Go + AoO

DM:

Theskell: (2 images) 35

Wayfinders

"Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

Noble brushes the glass and dust off his himself from his failed attempt. ”Am I truly this off my game?”

Trick Attack: 1d20 + 18 ⇒ (6) + 18 = 241d8 ⇒ 2
Pistol: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 1 ⇒ (6) + 1 = 7

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Gideon seizes his opportunity, smashing his hammer straight through shirren jaw.

AoO @ Multi: 1d20 + 6 ⇒ (20) + 6 = 26 CRIT
Damage: 2d6 + 14 ⇒ (6, 3) + 14 = 23
Miss Chance, 1 is Hit: 1d3 ⇒ 2 DAMMIT

Unfortunately, it is the wrong jaw. The image wavers, then vanishes. He grunts heavily as the missiles slam into him.

Then the second shirren shows its face. "Deal with the mage, please," he requests of his companions, then charges furiously after the other. Using Stellar Rush to charge without penalty.

Charge Hammer @ Dazed: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

"Eager to be somewhere else?" he inquires of the fleeing antennae.

Photon Mode: 2 Points.

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Per Slack:

Miss Chance, 1 is hit: 1d2 ⇒ 1 HIT!!!


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gideon's hit spins her neck all the way around. The images vanish and the shirren drops dead! At the sight of the other, it's obvious that the only thing keeping the other from surrendering is the spell Spacey hit her with.

Round 5:
Hostiles: ATK
Noble-44: Go
Raia: go

Spacey: Daze
Gideon: Kill

Wayfinders

"Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

Noble bounds ono the couch in front of him and fires off a basic shot, nothing fancy!

Arc Pistol: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 1 ⇒ (6) + 1 = 7


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Noble's shot is dead on target, and scores a telling blow!

Round 5:
Hostiles: ATK
Noble-44: Hit
Raia: go
Spacey: Daze
Gideon: Kill

GM:

Shirren: 7

Sczarni

Mists of Mwangi

Raia moves and blasts more magic missles
3d4 + 3 ⇒ (3, 2, 3) + 3 = 11


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Raia's missiles slam into the shirren, but don't drop her. Now free of Spacey's spell, she takes a guarded step away from Gideon and stands near the door.

She tosses her weapon down, "I surrender! I surrender! Don't shoot me like you did Theskill."

Out of combat, unless someone goes murderhobo.

Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

"Very wise," Gideon intones, hammer receding. "You have sown death across this station. Do you wish to explain yourself?"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

With a well projected mental sigh, "It's all in the files, so you can get it there, but the short version is that we bought an "assembly ooze", which had been smuggled onto the station by an unknown third party. Theskell, the one you killed, attempted to rewrite the ooze’s programming to create augmentation components to save our business. This resulted in the ooze consuming Kinnakt and producing the flawed biotech components. We didn't mean to. We thought we had a great idea!"

Philt interrupts, "I'll contact the authorities right now."

The shirren continues, "The assembly ooze’s flexible nature, and the fresh tissue it used to construct the biotech components, allowed the augmentations to graft themselves to the recipients, eliminating the need for a biotech surgeon. These “autoimplantations” healed quickly—far more quickly than usual, with the results nearly invisible to the naked eye and with little maintenance required. The promise of a quick recovery and easy concealability made the clinic popular with underworld figures who needed to return to the streets soon without showing weakness and with social groups that stigmatized augmentations. But normal biotech implants require medical supervision to ensure the recipient’s metabolism adjusts properly, and these flawed implants continued to grow and mutate after implantation, sapping the life from their recipients in the process. Without Kinnakt to recognize the problem, Theskell and Vrisken sold nearly a dozen augmentations before realizing anything was wrong. In a matter of weeks, this malfunction killed the augmented and reanimated them as biotech zombies. The first indication of trouble came in the form of an animated corpse breaking into their house. Theskell quickly realized the augmentations were at fault, and Vrisken was equally quick to point out that if they reported the problem to the authorities, they would be arrested and imprisoned. As their sins came home to roost, Vrisken closed the clinic and tried to make it look like one of the Freemarkets’ many failed businesses, while Theskell fortified the house. They hope that by holding tight and destroying the zombies as they return, they can take care of the problem on their own."

Philt interrupts again, "Obviously all credit goes to the Starfinder Society. AbadarCorp wants to stay away from this whole thing. But I have to ask, where's the ooze now."

The answer is nonverbal, just a point towards the open room.

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

Spacey speaks Should the authorities handle the ooze?


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"I suppose it's better than us doing it." Philt adds as he calls up the authorities.

The Absalom Station authorities arrive shortly after, and begin an efficient clean up. This leaves you free to return to the Lorespire Complex to report in....

---------------------

While Venture-Captain Arvin is disappointed that the augmentation technology isn’t reliable or reproducible, he is glad you were able to deal with the biotech monstrosities and prevent the creation of any more. Additionally, AbadarCorp is grateful to be spared negative publicity. The corporation is smart enough to not take credit and gives the Starfinder Society all the prestige associated with solving the missing-persons cases as Philt promised. In fact, you receive a personal thank-you message from the shirren, with the implication that you may be considered for future operations on AbadarCorp’s behalf.

Finally, the halfling community was impressed by your tactful assistance of Maija. Soon after you file your reports, several halflings make inquiries about joining the Starfinder Society. This much-needed boost in recruiting helps put you in Arvin’s good graces and even earns you a personal commendation from the current First Seeke!

Well done Starfinders!

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

HOORAY! Thanks for running this sfounder!

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