
Booker Broadshaw |

"Is that it?" Booker says, incredulous. "That's all that's in there?"
He smack the machine with the butt of his cannon. "Lousy cultists can't even keep good field notes! Well, let's hope the rest o' this place has somethin' more useful. Dunk, I'll cover you."
The soldier sets himself into a firing position into the next room.

Game Master S |

This kitchen and dining area seem as if they were abandoned in the middle of a meal’s preparation. Pots of meat slurry and festering dairy sit on the stoves to the west, and metal cups full of some sludgy, long-turned beverage sit on the tables to the east. Tiny flies buzz about the entire scene, flitting from place to place among the rotten smorgasbord.
Even from here, you can tell that the stench is going to be extremely awful.

![]() |

Dunklezahn activates his armors environmental protections, his helmet sealing to protect against the miasma ahead.
He nods to Booker and advances.

Game Master S |

Anyone can tell that it's nauseatingly bad, so I'll assume the rest engage their environmental protections. Let me know if you don't (for whatever reason.)
Inside the mess here it looks like the people beat a hasty retreat out. It doesn't look like there's much of note in here.

![]() |

Dunklezahn gives a room a quick once over.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
If nothing looks out of the ordinary, he advances to the next doorway.

Game Master S |

Dunklezahn looks into the room and his sharp eyes spy a small lump under one of the sleeping pallets, which turns out to be a datapad and a credstick holding 1,400 credits. The datapad is a tier 1 computer
Map updated

![]() |

Dunklezahn snaps up the datapad and credstick. He leans back through the door and tosses the datapad to Booker.
Found some creds. See what Hack-It can do with that.
He then moves back into the barracks and advances to the next door.

Booker Broadshaw |

Booker catches the 'pad with his off-hand and holds it behind him for the ysoki to grab. He keeps his eyes, and gun, trained to cover the vesk, and moves in after him to cover the next hallway.

Hack-It |

Hack-It nabs the datapad with a jerk. "Yeah, yeah. Hack this terminal, disable those killer droids. Solve all of the mysteries. And never a please or thank you."
Despite his grumbling, the Ysoki lives up to his name.
Computers (Take 10): 10 + 15 = 25

Game Master S |

Among the mundane data files, electronic messages, gaming applications, and other files on the datapad is a single video file labeled “Do Not Delete,” In the video, a verthani and a gnome are sitting cross-legged on the floor inside one of the base’s living quarters. Both are dressed in robes and wearing unholy symbols of the Devourer, and the verthani is teaching the gnome to sing a paean to the Devourer. Throughout the song, both cultists repeat the phrase “Nyara knows!” over and over

Game Master S |

The next bedroom seems ransacked, though more likely just hastily emptied.
The final bedroom looks less emptied, like whoever left didn't get to finish the job...

Torin Janzi |

Please, and/or thank you, Janzi says slyly to Hack-It, as he follows Dunk and Booker.

Hack-It |

"Stop pandering, Janzi. And Booker, you aren't fooling me. Niceties never happen later with you, since you'd actually need to be nice," Hack-It says, getting wound up. "But I get it, you got priorities. First, you gotta find a way to pull that stick out of your butt. I know I can't help you. Sputter here has all the wrong attachments too. So fine, you just keep doing your thing."
The mechanic keeps pace with Booker and Dunk, so he doesn't get too far from the subject of his chirping.

Game Master S |

Hack-it gets a series of amusing beeps out of Sputter as Booker checks the room. He finds nothing here. Since we have a few identical-ish rooms here I'm assuming you mean the one in which everyone's pog is currently placed.

Game Master S |

I've updated the map, as I don't think we're on the same page.

Torin Janzi |

Dunk has gone off half-cocked before and almost got himself perished, so Janzi doesn't let him out of his sight this time. Moved my pog into the room as well.
Take 10 on Perception for 21.

Game Master S |

Janzi makes his quip at Dunklezahn as he begins searching the room. As he opens the dresser, a small generator charges and shoots a laser directly at the lashunta! It does F: 4d10 + 5 ⇒ (8, 3, 6, 2) + 5 = 24 REF DC 15 for half..
---------
Once the injured Janzi is helped, the complete search of the room produces only what was guarded by the trap. Thankfully, it's not a let down: a brown force field, a mk I electrostatic field, a bleeding fusion seal (6th), and a vicious fusion seal (5th.)

Torin Janzi |

ouch: 1d20 + 3 ⇒ (5) + 3 = 8
Janzi takes the full force of the laser shot, which knocks him clean over and leaves him sprawled on the floor.

![]() |

Dunklezahn puts his back to the far wall, grasping the hilt of his curve blade tight in both hands. He peeks around the corner into the next room to get a view of what lays beyond. As he does so, he hears laser fire ring out. He turns to see Janzi on the ground, his armor smoking from the laser burn.
Shit, Janzi. You OK? He offers a hand-up to the lashunta.
Did you take hit point damage? Wh not stamina?

Booker Broadshaw |

Booker ignores the whines of the ratfolk. "Need a minute, Torin?"
If you want to rest, perhaps the rest of us can search these two rooms more thoroughly. I am not confident in the 15 I rolled.
@GM: I am not finding the rules for a vicious fusion. Non-CRB?

Game Master S |

Vicious weapons have sinister appearances. A vicious weapon gains the boost special weapon property, but when you make an attack with the boosted damage, you take damage equal to the additional boost damage. This damage applies even if your attack misses, and it is not reduced by DR, resistance, or any other ability. The boost is 1d4, plus an additional 1d4 for every 6 item levels the weapon has. If the weapon does not use charges or ammunition, boosting it takes a standard action and does not expend any additional charges or ammunition. You cannot boost an attack made with the automatic, blast, explode, or line weapon special property. Weapons that have the boost special weapon property cannot be vicious.

Torin Janzi |

Did you take hit point damage? Wh not stamina?
Doh, crossing my games. Yeah, it's SP. Will fix.
Janzi accepts the hand up, riding gingerly and wincing in pain as he returns to his feet. Still here, he says with a weak smile. Lucky the ground was there to break my fall...
Game Master S |

As Jaanzi works out the muscles pulled from his close call with the laser, Dunklezahn finishes poking his head into the final room.
Three rows of mostly bare shelves stand along the southeastern end of this wide room. Here and there, a dilapidated pistol or longarm sits on a dusty shelf. Three humanoid robots stand near the north wall; each is hunched over and covered in scorch marks, occasionally emitting puffs of sickly gray smoke.
The robots:
You identify the constructs as security robots and determine that gunfire—likely lasers—violently dispatched them sometime within the past week. (These were the same model from the other room.)
You find a small, strange technological device covered in leathery gore.... DC 24 Engineering or Mysticism checkfor the spoiler below

![]() |

R1G5 will stride up to the robots and examine them in detail.
Engineering: 1d20 + 12 ⇒ (13) + 12 = 25
Perception: 1d20 + 12 ⇒ (13) + 12 = 25

![]() |

Nope.
Hmm, someone or something was in here recently, 'bout a week ago. Lasers took these down.
HEY JANZI! HACK! Need some help over here. Look here! points to strange tech device. Can one of you ID this thing?

![]() |

Well, we knew someone was here just before us because of the messed up data records in the computer room, right?
Dunklezahn takes a quick look around.
Seems like we're done here. Where are we heading to next?

Hack-It |

Hack-It takes a look.
Engineering: 1d20 + 16 ⇒ (18) + 16 = 34
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
"Security bots. Someone put some laser fire into them though. Not recent though. Maybe a week back?"
Hack-It bends down to pick up something. "Interesting..."
Engineering: 1d20 + 16 ⇒ (19) + 16 = 35
"A necrograft! Gross. This thing is an augmentation using undead organs and necromantic rituals. With all this gore it looks like it was installed in an undead creature."

Game Master S |

After Hack-it's description, some bells may ring:
What now Starfinders?

Torin Janzi |

Frackin' Eoxians, Janzi says. We've totally been set up. Let's grab the files and get out of here.

Game Master S |

So the plan is to get out of Dodge.... to where?

Torin Janzi |

Janzi's vote would be for a tropical location far, far away from the Corpse Fleet. But at the very least, it's back to the Maiden. Which we should totally rename to the Iron Maiden.

Booker Broadshaw |

"Yeeeeeah, we're not done here," Booker replies. "We still gotta figure out where the cult bounced to. Some ass-hat wiped that name from the audio clip... Hack-It, can you, I dunno, fix that?"

Game Master S |

Hack-it thinks he's pulled everything he can. Currently you have no proof of their destination. Only small hints.

Booker Broadshaw |

"Nah, this can't be it!" Booker protests. He starts pulling the place apart, room by room.
How long would it take to Take 20 on... everything?

Booker Broadshaw |

After an hour, once his mind is starting to clear, Booker gives up in frustration. He paces a bit, and talks out loud for a further bit.
"Alright, dead end here. Literally. I'm of two minds." He pauses. "No, three minds. We could skip back ta the 'Spire, and see if'n they've got a copy of the Entropy of Existence or whatever, and try to work out the location ourselves. We could pay a visit to the Eoxian embassy, too, since their fingerprints seem all over this."
"Or we could go back to Castrovel and try'n find whatever it is Tahomen was rantin' about."
"Or, we find the nearest fueling station. Ask around, see'n if anyone's been by recently that's undead-like."
The soldier stops suddenly. "Where are Verthani from?"

![]() |

T10 for 22.
"Necrotech. Research tells me this is common on Eox and is used fairly commonly by the Corpse Fleet.
Remember that "package" we found on the Acreon, the Eoxian? Let's go talk with it along with Gevalarsk Nor back on Absalom Station. Would be nice to head home for a little bit too."

Game Master S |

The party heads back to the Sunrise Maiden and powers up the engines. Once out of the atmosphere, Hack-it plugs in a course for Abs---
[color=red]RED ALERT[/color]
A pair of ships with intercept course show up on the view screen. They burst out from behind an asteroid! Distance: 3d6 + 5 ⇒ (4, 1, 2) + 5 = 12
They're Death’s Head Necrogliders! [ooc]If you pass a Culture DC 15, check out the embedded spoiler]

Booker Broadshaw |

"Well, that was quick," Booker comments with mock surprise. "Almost like they're waitin' for us. Guns hot!" He slams the throttle.
Piloting: 1d20 + 17 + 1 + 2 ⇒ (19) + 17 + 1 + 2 = 39

Game Master S |

The Necrogliders both head straight for the Maiden, and they split at the last second, using their thrusters to try and flank the ship.
Engineering
Captain (Torin): Orders?
Science Officer (Hack-it): Action?
Engineer (Gig): Action?
Helm
Pilot (Booker): Go!
Gunnery
Gunner 1 (Dunklezahn): TBD
Gunner 2 (R1G5): TBD
Captain: 1d20 + 10 ⇒ (1) + 10 = 11
Science: None
Engineer: 1d20 + 10 ⇒ (9) + 10 = 19
Pilot: 1d20 + 11 ⇒ (14) + 11 = 25
Damage Sustained:
Ship Status:
Shields:

Booker Broadshaw |

Botting Hack-It as per Slack.
Grumbling about missing lunch, Hack-It gets busy scanning the red necroglider.
Computers: 1d20 + 15 + 4 ⇒ (12) + 15 + 4 = 31

Game Master S |

Hack-It scans one of the quick ships and rapidly grabs the information.
Tiny interceptor
Speed 12; Maneuverability perfect (turn 0)
AC 16; TL 16
HP 30; DT —; CT 6
Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
Attack (Forward) gyrolaser (1d8), light EMP cannon (special)

Torin Janzi |

Janzi tries to encourage his gunners' accuracy.
Dunk! The flak thrower is your friend! The flak thrower is good! Let the flak throw through you!
DC 15 Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26