Sirrah Lakewell |
With a clear lineof sight to one of the last two goblins (purple), Sirrah charges forward.
Aaaarr!
Rapier + Bless + Charge v Purple: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9
damage: 1d6 ⇒ 1
AC 17, after charge
Sirrah attempts to parry and riposte the attack.
Parry: 1d20 + 9 ⇒ (11) + 9 = 20
Riposte Rapier + Bless: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
damage: 1d6 ⇒ 6
The Midnight Daemon |
The Daemon starts to think that he's embarrassing himself against the goblin. He shifts to the side of the creature hoping to get another angle.
Attack Roll: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10
edit : on blue
GM Tyranius |
The Midnight Daemon and Levin easily dispatch the remaining goblins. As the dust settles from the goblin attack, the sound of deranged, off-key singing filters onto the field.
“Chase them! Chase them! Low and high!
Cut their eyes out, make them cry!
Cut them! Chop them! Slice them up!
Feed them to our goblin pups!”
You have 2 rounds of actions
Active Party Buffs
Bless- 4 rounds remain after 2 rounds of actions.
Sirrah (16/17)
Zeldana
Chankotu
Selkin
Levin (13/17)
Jean (10/11)
Levin Hessel |
"Oh thank you, great Desna, for--" He pats his torso and thighs. "Hmm. I must've left my wand at home. Would you be so kind, Selkin, old friend? Still hurts a bit."
Sirrah Lakewell |
Get ready for more action, boys!
Sirrah waves his rapier in excited. Scanning for the next foes.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
I'm good being down 1 hp, and don't really have any buffs, so Sirrah is ready to go.
Levin Hessel |
"Excellent. Now let's see if we can get the jump on them." Levin looks for something to hide behind.
Readying an action to cast a spell when they arrive. Would they be considered flat-footed?
GM Tyranius |
Drawn by the sounds of the previous combat, a trio of goblins scramble into the field through a break in the fence (as shown on the map), riding comically undersized goblin dogs. These goblin dogs
are immature pups that strain to carry the weight of their riders. However, their riders are trained to ride undersized mounts and are quite adept at doing so— and believe themselves to be very fearsome—making the trio as deadly as they are ridiculous.
Go ahead and cast your spell Levin
Sirrah: 1d20 + 4 ⇒ (15) + 4 = 19
Zeldana: 1d20 + 2 ⇒ (10) + 2 = 12
Selkin: 1d20 + 1 ⇒ (2) + 1 = 3
Jean: 1d20 + 1 ⇒ (16) + 1 = 17
Levin: 1d20 + 5 ⇒ (4) + 5 = 9
Chankotu: 1d20 + 2 ⇒ (2) + 2 = 4
Goblins: 1d20 + 4 ⇒ (19) + 4 = 23
the goblins urge the undersized dogs forward as they fire their bows from the back. the goblins try to smite Zeldana, Midnight Daemon and Chankotu, though it seems to have no effect.
Red vs Chankotu AC FF 15: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm Crit: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 ⇒ 2
Crit Damage: 2d4 ⇒ (2, 1) = 3
Sneak Attack Damage: 1d6 ⇒ 2
Green vs Zeldana AC FF 10: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 ⇒ 3
Sneak Attack Damage: 1d6 ⇒ 3
Yellow vs Midnight Daemon AC FF 14: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 ⇒ 3
Sneak Attack Damage: 1d6 ⇒ 2
All three arrows put grievous wounds on the adventurers as Chankotu gasps for breath from his lung beginning to collapse in on itself.
The goblin dogs quickly close in on the group.
Active Party Buffs
Bless- 4 rounds remain
Round 1
-----------------------------
Goblins
-----------------------------
Sirrah (16/17)
Midnight Daemon (5/11)
Zeldana (3/9)
Levin
Chankotu (14/21)
Selkin
Zeldana_ |
Zeldana steps back and asks Sirrah to step aside.
"If you'd be so kind..."
Despite her wounds Zeldana readies to cast color spray on the red green goblin/goblin dog combos once Sirrah moves out of the way.
Otherwise:
2 HD or less: The creature is unconscious, blinded, and stunned for rounds: 2d4 ⇒ (3, 4) = 7, then blinded and stunned for rounds: 1d4 ⇒ 4, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for rounds: 1d4 ⇒ 2, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sirrah Lakewell |
Sirrah does as the psychic request.
Of course my lady! and Take that!
Sirrah takes a stab at he goblin dog in front of him.
Rapier + Bless: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 ⇒ 1
Parry the dog if it attacks
Parry: 1d20 + 9 ⇒ (1) + 9 = 10
then if so
Riposte: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 ⇒ 6
Confirm Crit above: 1d20 + 9 ⇒ (2) + 9 = 11 dern
crit damage: 1d6 ⇒ 5
Selkin Rayne |
Selkin channels so he can try to maximize the healing of his friends! Excluding the goblins, naturally.
Channel: 2d6 ⇒ (6, 2) = 8
GM Tyranius |
Sirrah nicks the goblin dog in front of him. the yellow goblin quickly learns his mistake as his throat is cut open by teh Midnight daemon's scythe.
Zeldana releases a wave of bright and flashy colors into the red and green goblins and their dogs.
Red Goblin SR: 1d20 + 1 ⇒ (14) + 1 = 15
Green Goblin SR: 1d20 + 1 ⇒ (16) + 1 = 17
Red Goblin Will save DC 15: 1d20 ⇒ 8
Rounds: 2d4 ⇒ (2, 3) = 5
red Goblin Dog: 1d20 + 1 ⇒ (12) + 1 = 13
Rounds: 2d4 ⇒ (2, 3) = 5
Green Goblin Will save DC 15: 1d20 ⇒ 8
Rounds: 2d4 ⇒ (3, 1) = 4
Green Goblin Dog: 1d20 + 1 ⇒ (6) + 1 = 7
Rounds: 2d4 ⇒ (3, 4) = 7
All four of the creatures slump to the ground as they begin to seize and jerk about.
Chankotu sends a magic missile into the remaining concious goblin dog, dropping it to the ground. Selkin heals all those around him.
Combat over again though there are still 2 goblins and 2 goblin dogs alive.
Suddenly, the sound of a trumpet rings out over the field, becoming louder as its player approaches. 2 more rounds to prepare if you need. Otherwise I will push this evening.
Active Party Buffs
Bless- 1 rounds remain
-----------------------------
Goblins (Red 5 rnds CS)(Green 4 rnds CS)
Goblin Dog (Green -1; 7 rnds CS)(Red 5 rnds CS)
-----------------------------
Sirrah (17/17)
Midnight Daemon (11/11)
Zeldana (9/9)
Levin
Chankotu (21/21)
Selkin
Levin Hessel |
Levin begins casting a spell, but Zeldana beats him to it and the goblins all fall to the ground, dazed. "Excellent, well done, well done. Now let's--" He's interrupted by the sound of a trumpet. "Hm. Looks like we aren't quite done here."
Moving near the red goblin.
Sirrah Lakewell |
How lovely a light show! Well it's seems the visitors have decide to take a rest...permanently!
Sirrah puts his rapier through the heart of the goblin first, then it's dog.
2nd rounds of Coup de grace on the green goblin and dog...need me to roll?
Zeldana_ |
Zeldana nods to Levin "Great minds think alike, would you mind healing me?"
Zeldana pulls out a wand and hands to Levin.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
I imagine somebody will have time to use it, even if not Levin.
She will then read a scroll of false life.
FalseLife: 1d10 + 3 ⇒ (2) + 3 = 5
Selkin Rayne |
Selkin will pick his wand of Bless back up and refresh the party's boon. He'll then stow the wand and prepare for the next wave of battle.
GM Tyranius |
@Levin. Only if you beat them in the initiative. No surprise round as they are aware of you as you are of them. I simply state 2 rounds as a sense of time.
Enraged at the your interference in her cunning plan to plunder the countryside, the goblin leader Izgarp musters the last of her allies to attack you. They approach the field from the east.
Sirrah: 1d20 + 4 ⇒ (6) + 4 = 10
Zeldana: 1d20 + 2 ⇒ (14) + 2 = 16
Selkin: 1d20 + 1 ⇒ (14) + 1 = 15
Jean: 1d20 + 1 ⇒ (18) + 1 = 19
Levin: 1d20 + 5 ⇒ (11) + 5 = 16
Chankotu: 1d20 + 2 ⇒ (5) + 2 = 7
Izgarp: 1d20 + 3 ⇒ (8) + 3 = 11
Goblin Dog: 1d20 + 2 ⇒ (10) + 2 = 12
Goblins: 1d20 ⇒ 8
Active Party Buffs
Bless
Round 1
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin
------------------------------------
Goblin Dog
Izgarp
-----------------------------------
Sirrah (17/17)
------------------------------------
Goblins
------------------------------------
Chankotu (21/21)
Levin Hessel |
"Goblins, goblins, goblins. Looks like it'll take us awhile to reach them-- I'd rather not run." He whistles a soft tune, cupping one hand beside his mouth to help the sound carry.
Casting sleep (DC 16 Will negates), centered where the corners of goblins red and green meet. It'll hit the 4 goblins, but not the dog. The 4 HD affects red and green first, then yellow (assuming they're all equally weak) and finally Izgarp.
GM Tyranius |
Selkin is up.
@Levin- Sleep is a full round cast so it will go off at the beginning of your turn next round.
Selkin Rayne |
Selkin will delay, choosing to see how the battle goes before deciding on a course of action. Mainly to heal any injuries that might occur as I'm too far away to do anything viable with range.
GM Tyranius |
The Midnight Daemon and Selkin hold back as they wait for the goblins to close. Levin begins to cast one of his more complex spells as Zeldana fires a crossbow bolt off into the woods.
The goblin dog leaps into the stream as it begins to ccross it.
Swim: 1d20 + 2 ⇒ (2) + 2 = 4
The goblin dog underestimated the depth of the water and sinks right underneath the surface.
Izgarp follows closely behind, javelin in hand.
Swim: 1d20 + 3 ⇒ (1) + 3 = 4
One by one the the enemy rushes into the river's waters only to silently disappear.
Active Party Buffs
Bless
Round 1
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin
------------------------------------
Goblin Dog (Underwater 1)
Izgarp (Underwater 1)
-----------------------------------
Sirrah (17/17)
------------------------------------
Goblins
------------------------------------
Chankotu (21/21)
Sirrah Lakewell |
Sirrah rushes forward next to Midnight and readies his rapier.
If any foe reaches me I'll attack.
Rapier Attack: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 ⇒ 1
Then parry and riposte there attack.
Parry: 1d20 + 9 ⇒ (8) + 9 = 17
Riposte: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d6 ⇒ 1
Look at 'em He gives a chuckle. They can't swim!
GM Tyranius |
Sirrah sits back and laughs at the odd spectacle before him. The goblins recklessly follow their leader.
Red Swim: 1d20 + 4 ⇒ (16) + 4 = 20
Green Swim: 1d20 + 4 ⇒ (11) + 4 = 15
Yellow Swim: 1d20 + 4 ⇒ (20) + 4 = 24
The goblin minions seem to fare a lot better with the calm waters as they successfully make it across the small stream. One even seems to leap on something in the water, almost as if it used the goblin dog as a stepping stone and shoving it back underneath the water.
Active Party Buffs
Bless
Round 1
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin
------------------------------------
Goblin Dog (Underwater 1)
Izgarp (Underwater 1)
-----------------------------------
Sirrah (17/17)
------------------------------------
Goblins
------------------------------------
Chankotu (21/21)
The Midnight Daemon |
"These ones can swim fine. Let's see if they bleed," the Daemon says with a low chuckle. "You take the left, I take the right, we'll meet in the middle.
He takes a curved path to the Yellow goblin, hoping that the unusual angle will get him an advantage. marked my path with arrows to avoid attack of opportunity.
attack on yellow: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12
Levin Hessel |
Ah, you're right, my bad. Ok, changing the spell's location to red's top right corner. This will get the three goblins but not Midnight Daemon. DC 16 Will negates.
Levin finishes casting his spell, then moves in, sword drawn.
Shortsword vs green: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 ⇒ 3
GM Tyranius |
Chantoku moves in and draws his crossbow. The Midnight Daemon rushes around the goblins flank and grabs the yellow goblin by its ear and slits its throat with his scythe.
Levin's spell completes and the goblins eyelids begin to droop.
Green SR: 1d20 + 2 ⇒ (8) + 2 = 10
Green Will save: 1d20 - 1 ⇒ (13) - 1 = 12
Red SR: 1d20 + 2 ⇒ (1) + 2 = 3
Only the green goblin slumps to the ground. Levin moves in with his shortsword and stabs it into the goblins chest. Assuming you wished to Coup de Grace as a full round action rather than wound and wake the goblin? The red goblin seems to resist the urges of the spell as it shrugs it off.
Zeldana pops off a shot at the red goblin but the bolt sticks into the grass nearby instead. Selkin continues to patiently wait and watch the goblins ineptitude.
Goblin Dog Swim: 1d20 + 2 ⇒ (1) + 2 = 3
Izgarp swim: 1d20 + 3 ⇒ (2) + 3 = 5
The pair continue to flounder and gasp for breath as the rivers calm water's batter them.
Active Party Buffs
Bless
Round 2
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin
------------------------------------
Goblin Dog (Underwater 2)
Izgarp (Underwater 2)
-----------------------------------
Sirrah (17/17)
------------------------------------
Goblins
------------------------------------
Chankotu (21/21)
Levin Hessel |
I would, if I hadn't spent a move action to get to him. But never mind about the attack, I'll let him sleep until my next turn...
-Posted with Wayfinder
Sirrah Lakewell |
Sirrah steps forward and jabs at the red goblin with his rapier.
rapier + Bless: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
damage: 1d6 ⇒ 5
Parry: 1d20 + 9 ⇒ (15) + 9 = 24
then
Riposte: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 ⇒ 1
Confirm Crit: 1d20 + 9 ⇒ (17) + 9 = 26
Crit damage: 1d6 ⇒ 4
GM Tyranius |
Will just redirect you at the awake red goblin then Levin. Seeing as you didn't pass his SR
between Levin and Sirrahs skillful blows the red goblin falls quickly under the assault.
Active Party Buffs
Bless
Round 3
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin
------------------------------------
Goblin Dog (Underwater 2)
Izgarp (Underwater 2)
-----------------------------------
Sirrah (17/17)
Chankotu (21/21)
Sirrah Lakewell |
So killing blow for Sirrah, regains a point of Panache.
And take that! Sirrah says coolly as the goblin slumps on the end of his rapier.
GM Tyranius |
Hmmm. Doesn't really say how deep but is a Dc 10 Swim for small and medium creatures so I am going to say just enough that your feet can't touch, so about 7 feet.
Chantoku fires a bolt into the stream's waters while Midnight daemon goes to inspect the drowning pair.
Zeldana readies her crossbow for the first creature to rise from its depths while Selkin follows closely behind.
Active Party Buffs
Bless
Round 3
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin
------------------------------------
Goblin Dog (Underwater 2)
Izgarp (Underwater 2)
-----------------------------------
Sirrah (17/17)
Chankotu (21/21)
Levin Hessel |
Hm. Maybe if they stay underwater... Levin casts a spell against the floundering goblin.
Casting daze on Izgarp, DC 14 Will negates.
-Posted with Wayfinder