Gallows of Madness: What Lurks in the Woods (2) (Inactive)

Game Master Tyranius

Tactical Map


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Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

cHANtoko moves and attacks purole

attack: 1d20 + 6 ⇒ (1) + 6 = 7

damage: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Selkin moves to Levin and heals his new friend!

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

With a clear lineof sight to one of the last two goblins (purple), Sirrah charges forward.

Aaaarr!

Rapier + Bless + Charge v Purple: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9
damage: 1d6 ⇒ 1

AC 17, after charge

If attacked:

Sirrah attempts to parry and riposte the attack.

Parry: 1d20 + 9 ⇒ (11) + 9 = 20

Riposte Rapier + Bless: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
damage: 1d6 ⇒ 6

Grand Lodge

Vigilante 1 AC15(T11,FF14) CMD 16| HP 11/11| F +2 R +3 W +2 | Init +1, Perc +3, Sense Motive -1

The Daemon starts to think that he's embarrassing himself against the goblin. He shifts to the side of the creature hoping to get another angle.

Attack Roll: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10

edit : on blue

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The Midnight Daemon and Levin easily dispatch the remaining goblins. As the dust settles from the goblin attack, the sound of deranged, off-key singing filters onto the field.

“Chase them! Chase them! Low and high!
Cut their eyes out, make them cry!
Cut them! Chop them! Slice them up!
Feed them to our goblin pups!”

You have 2 rounds of actions

Player Status:

Active Party Buffs
Bless- 4 rounds remain after 2 rounds of actions.

Sirrah (16/17)
Zeldana
Chankotu
Selkin
Levin (13/17)
Jean (10/11)

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

"Oh thank you, great Desna, for--" He pats his torso and thighs. "Hmm. I must've left my wand at home. Would you be so kind, Selkin, old friend? Still hurts a bit."

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

Get ready for more action, boys!

Sirrah waves his rapier in excited. Scanning for the next foes.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

I'm good being down 1 hp, and don't really have any buffs, so Sirrah is ready to go.

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

My pleasure to assist you. Selkin will tap Levin once more. CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

ready too

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

"Excellent. Now let's see if we can get the jump on them." Levin looks for something to hide behind.

Readying an action to cast a spell when they arrive. Would they be considered flat-footed?

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana will reload her crossbow and look around for the source of the voice.

Grand Lodge

Vigilante 1 AC15(T11,FF14) CMD 16| HP 11/11| F +2 R +3 W +2 | Init +1, Perc +3, Sense Motive -1

The Daemon moves to behind the bush.

I'm also fine being down 1 and also have no real buffs (the joys of level 1 and no XP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Drawn by the sounds of the previous combat, a trio of goblins scramble into the field through a break in the fence (as shown on the map), riding comically undersized goblin dogs. These goblin dogs
are immature pups that strain to carry the weight of their riders. However, their riders are trained to ride undersized mounts and are quite adept at doing so— and believe themselves to be very fearsome—making the trio as deadly as they are ridiculous.

Go ahead and cast your spell Levin

Init:

Sirrah: 1d20 + 4 ⇒ (15) + 4 = 19
Zeldana: 1d20 + 2 ⇒ (10) + 2 = 12
Selkin: 1d20 + 1 ⇒ (2) + 1 = 3
Jean: 1d20 + 1 ⇒ (16) + 1 = 17
Levin: 1d20 + 5 ⇒ (4) + 5 = 9
Chankotu: 1d20 + 2 ⇒ (2) + 2 = 4
Goblins: 1d20 + 4 ⇒ (19) + 4 = 23

the goblins urge the undersized dogs forward as they fire their bows from the back. the goblins try to smite Zeldana, Midnight Daemon and Chankotu, though it seems to have no effect.

Red vs Chankotu AC FF 15: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm Crit: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 ⇒ 2
Crit Damage: 2d4 ⇒ (2, 1) = 3
Sneak Attack Damage: 1d6 ⇒ 2

Green vs Zeldana AC FF 10: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 ⇒ 3
Sneak Attack Damage: 1d6 ⇒ 3

Yellow vs Midnight Daemon AC FF 14: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 ⇒ 3
Sneak Attack Damage: 1d6 ⇒ 2

All three arrows put grievous wounds on the adventurers as Chankotu gasps for breath from his lung beginning to collapse in on itself.

The goblin dogs quickly close in on the group.

Active Party Buffs
Bless- 4 rounds remain

Round 1
-----------------------------
Goblins
-----------------------------
Sirrah (16/17)
Midnight Daemon (5/11)
Zeldana (3/9)
Levin
Chankotu (14/21)
Selkin

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana steps back and asks Sirrah to step aside.

"If you'd be so kind..."

Despite her wounds Zeldana readies to cast color spray on the red green goblin/goblin dog combos once Sirrah moves out of the way.

Will DC 15 Negates:

Otherwise:

2 HD or less: The creature is unconscious, blinded, and stunned for rounds: 2d4 ⇒ (3, 4) = 7, then blinded and stunned for rounds: 1d4 ⇒ 4, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for rounds: 1d4 ⇒ 2, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Grand Lodge

Vigilante 1 AC15(T11,FF14) CMD 16| HP 11/11| F +2 R +3 W +2 | Init +1, Perc +3, Sense Motive -1

"A mistake," the Daemon rasps. He swings at the yellow goblin.

Attack roll: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

Sirrah does as the psychic request.

Of course my lady! and Take that!

Sirrah takes a stab at he goblin dog in front of him.

Rapier + Bless: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 ⇒ 1

If attacked:

Parry the dog if it attacks

Parry: 1d20 + 9 ⇒ (1) + 9 = 10

then if so

Riposte: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 ⇒ 6

Confirm Crit above: 1d20 + 9 ⇒ (2) + 9 = 11 dern
crit damage: 1d6 ⇒ 5

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Selkin channels so he can try to maximize the healing of his friends! Excluding the goblins, naturally.

Channel: 2d6 ⇒ (6, 2) = 8

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

"Thanks my friend Selkin."

magic missile at red (goblin), step 5' back

damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Sirrah nicks the goblin dog in front of him. the yellow goblin quickly learns his mistake as his throat is cut open by teh Midnight daemon's scythe.

Zeldana releases a wave of bright and flashy colors into the red and green goblins and their dogs.

Red Goblin SR: 1d20 + 1 ⇒ (14) + 1 = 15
Green Goblin SR: 1d20 + 1 ⇒ (16) + 1 = 17

Red Goblin Will save DC 15: 1d20 ⇒ 8
Rounds: 2d4 ⇒ (2, 3) = 5

red Goblin Dog: 1d20 + 1 ⇒ (12) + 1 = 13
Rounds: 2d4 ⇒ (2, 3) = 5

Green Goblin Will save DC 15: 1d20 ⇒ 8
Rounds: 2d4 ⇒ (3, 1) = 4

Green Goblin Dog: 1d20 + 1 ⇒ (6) + 1 = 7
Rounds: 2d4 ⇒ (3, 4) = 7

All four of the creatures slump to the ground as they begin to seize and jerk about.

Chankotu sends a magic missile into the remaining concious goblin dog, dropping it to the ground. Selkin heals all those around him.

Combat over again though there are still 2 goblins and 2 goblin dogs alive.

Suddenly, the sound of a trumpet rings out over the field, becoming louder as its player approaches. 2 more rounds to prepare if you need. Otherwise I will push this evening.

Player Status:

Active Party Buffs
Bless- 1 rounds remain

-----------------------------
Goblins (Red 5 rnds CS)(Green 4 rnds CS)
Goblin Dog (Green -1; 7 rnds CS)(Red 5 rnds CS)
-----------------------------
Sirrah (17/17)
Midnight Daemon (11/11)
Zeldana (9/9)
Levin
Chankotu (21/21)
Selkin

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

Levin begins casting a spell, but Zeldana beats him to it and the goblins all fall to the ground, dazed. "Excellent, well done, well done. Now let's--" He's interrupted by the sound of a trumpet. "Hm. Looks like we aren't quite done here."

Moving near the red goblin.

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

How lovely a light show! Well it's seems the visitors have decide to take a rest...permanently!

Sirrah puts his rapier through the heart of the goblin first, then it's dog.

2nd rounds of Coup de grace on the green goblin and dog...need me to roll?

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana nods to Levin "Great minds think alike, would you mind healing me?"

Zeldana pulls out a wand and hands to Levin.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

I imagine somebody will have time to use it, even if not Levin.

She will then read a scroll of false life.

FalseLife: 1d10 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Vigilante 1 AC15(T11,FF14) CMD 16| HP 11/11| F +2 R +3 W +2 | Init +1, Perc +3, Sense Motive -1

The Daemon silently ensure his kill

Coup de Grace damage: 8d4 + 24 ⇒ (1, 3, 3, 3, 3, 4, 4, 2) + 24 = 47

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Selkin will pick his wand of Bless back up and refresh the party's boon. He'll then stow the wand and prepare for the next wave of battle.

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

"Of course, my dear, of course!"

GM, if we ready actions against the next wave, would they be considered flat-footed?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Levin. Only if you beat them in the initiative. No surprise round as they are aware of you as you are of them. I simply state 2 rounds as a sense of time.

Enraged at the your interference in her cunning plan to plunder the countryside, the goblin leader Izgarp musters the last of her allies to attack you. They approach the field from the east.

Init:

Sirrah: 1d20 + 4 ⇒ (6) + 4 = 10
Zeldana: 1d20 + 2 ⇒ (14) + 2 = 16
Selkin: 1d20 + 1 ⇒ (14) + 1 = 15
Jean: 1d20 + 1 ⇒ (18) + 1 = 19
Levin: 1d20 + 5 ⇒ (11) + 5 = 16
Chankotu: 1d20 + 2 ⇒ (5) + 2 = 7
Izgarp: 1d20 + 3 ⇒ (8) + 3 = 11
Goblin Dog: 1d20 + 2 ⇒ (10) + 2 = 12
Goblins: 1d20 ⇒ 8

Active Party Buffs
Bless

Round 1
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin

------------------------------------
Goblin Dog
Izgarp
-----------------------------------
Sirrah (17/17)
------------------------------------
Goblins
------------------------------------
Chankotu (21/21)

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

"Goblins, goblins, goblins. Looks like it'll take us awhile to reach them-- I'd rather not run." He whistles a soft tune, cupping one hand beside his mouth to help the sound carry.

Casting sleep (DC 16 Will negates), centered where the corners of goblins red and green meet. It'll hit the 4 goblins, but not the dog. The 4 HD affects red and green first, then yellow (assuming they're all equally weak) and finally Izgarp.

Grand Lodge

Vigilante 1 AC15(T11,FF14) CMD 16| HP 11/11| F +2 R +3 W +2 | Init +1, Perc +3, Sense Motive -1

The Daemon moves, wanting to let them come to him.

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana moves up infrom of Levin to cover him while he casts he spell and unleashes a bolt at the blue dog in the back.

crossbow: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
damage: 1d8 ⇒ 4

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Selkin is up.
@Levin- Sleep is a full round cast so it will go off at the beginning of your turn next round.

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Selkin will delay, choosing to see how the battle goes before deciding on a course of action. Mainly to heal any injuries that might occur as I'm too far away to do anything viable with range.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The Midnight Daemon and Selkin hold back as they wait for the goblins to close. Levin begins to cast one of his more complex spells as Zeldana fires a crossbow bolt off into the woods.

The goblin dog leaps into the stream as it begins to ccross it.

Swim: 1d20 + 2 ⇒ (2) + 2 = 4

The goblin dog underestimated the depth of the water and sinks right underneath the surface.

Izgarp follows closely behind, javelin in hand.

Swim: 1d20 + 3 ⇒ (1) + 3 = 4

One by one the the enemy rushes into the river's waters only to silently disappear.

Active Party Buffs
Bless

Round 1
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin
------------------------------------
Goblin Dog (Underwater 1)
Izgarp (Underwater 1)
-----------------------------------
Sirrah (17/17)
------------------------------------
Goblins
------------------------------------
Chankotu (21/21)

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

Sirrah rushes forward next to Midnight and readies his rapier.

Readied action:

If any foe reaches me I'll attack.

Rapier Attack: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 ⇒ 1

Then parry and riposte there attack.

Parry: 1d20 + 9 ⇒ (8) + 9 = 17

Riposte: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d6 ⇒ 1

Look at 'em He gives a chuckle. They can't swim!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Sirrah sits back and laughs at the odd spectacle before him. The goblins recklessly follow their leader.

Red Swim: 1d20 + 4 ⇒ (16) + 4 = 20
Green Swim: 1d20 + 4 ⇒ (11) + 4 = 15
Yellow Swim: 1d20 + 4 ⇒ (20) + 4 = 24

The goblin minions seem to fare a lot better with the calm waters as they successfully make it across the small stream. One even seems to leap on something in the water, almost as if it used the goblin dog as a stepping stone and shoving it back underneath the water.

Active Party Buffs
Bless

Round 1
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin

------------------------------------
Goblin Dog (Underwater 1)
Izgarp (Underwater 1)
-----------------------------------
Sirrah (17/17)
------------------------------------
Goblins
------------------------------------
Chankotu (21/21)

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Selkin continues to patiently wait to see how the battle develops.

Grand Lodge

Vigilante 1 AC15(T11,FF14) CMD 16| HP 11/11| F +2 R +3 W +2 | Init +1, Perc +3, Sense Motive -1

"These ones can swim fine. Let's see if they bleed," the Daemon says with a low chuckle. "You take the left, I take the right, we'll meet in the middle.

He takes a curved path to the Yellow goblin, hoping that the unusual angle will get him an advantage. marked my path with arrows to avoid attack of opportunity.

attack on yellow: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana pops off a quick shot at green before stepping aside and reloading.

blessed xbow: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
damage: 1d8 ⇒ 6

"Drat!"

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu double moves and gets his crossbow out.

"Dammed goblins"

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

Ah, you're right, my bad. Ok, changing the spell's location to red's top right corner. This will get the three goblins but not Midnight Daemon. DC 16 Will negates.

Levin finishes casting his spell, then moves in, sword drawn.

Shortsword vs green: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 ⇒ 3

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Chantoku moves in and draws his crossbow. The Midnight Daemon rushes around the goblins flank and grabs the yellow goblin by its ear and slits its throat with his scythe.

Levin's spell completes and the goblins eyelids begin to droop.

Green SR: 1d20 + 2 ⇒ (8) + 2 = 10
Green Will save: 1d20 - 1 ⇒ (13) - 1 = 12

Red SR: 1d20 + 2 ⇒ (1) + 2 = 3

Only the green goblin slumps to the ground. Levin moves in with his shortsword and stabs it into the goblins chest. Assuming you wished to Coup de Grace as a full round action rather than wound and wake the goblin? The red goblin seems to resist the urges of the spell as it shrugs it off.

Zeldana pops off a shot at the red goblin but the bolt sticks into the grass nearby instead. Selkin continues to patiently wait and watch the goblins ineptitude.

Goblin Dog Swim: 1d20 + 2 ⇒ (1) + 2 = 3
Izgarp swim: 1d20 + 3 ⇒ (2) + 3 = 5

The pair continue to flounder and gasp for breath as the rivers calm water's batter them.

Active Party Buffs
Bless

Round 2
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin
------------------------------------
Goblin Dog (Underwater 2)
Izgarp (Underwater 2)
-----------------------------------
Sirrah (17/17)
------------------------------------
Goblins
------------------------------------
Chankotu (21/21)

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

I would, if I hadn't spent a move action to get to him. But never mind about the attack, I'll let him sleep until my next turn...

-Posted with Wayfinder

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

Sirrah steps forward and jabs at the red goblin with his rapier.

rapier + Bless: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
damage: 1d6 ⇒ 5

If Red attacks me back Parry & Riposte:

Parry: 1d20 + 9 ⇒ (15) + 9 = 24

then

Riposte: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 ⇒ 1

Confirm Crit: 1d20 + 9 ⇒ (17) + 9 = 26
Crit damage: 1d6 ⇒ 4

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Will just redirect you at the awake red goblin then Levin. Seeing as you didn't pass his SR

between Levin and Sirrahs skillful blows the red goblin falls quickly under the assault.

Active Party Buffs
Bless

Round 3
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin

------------------------------------
Goblin Dog (Underwater 2)
Izgarp (Underwater 2)
-----------------------------------
Sirrah (17/17)
Chankotu (21/21)

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

So killing blow for Sirrah, regains a point of Panache.

And take that! Sirrah says coolly as the goblin slumps on the end of his rapier.

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana moves up and readies to fire at the first enemy that surfaces from the river.

readied crossbow: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d8 ⇒ 2

crit confirm: 1d20 + 3 ⇒ (4) + 3 = 7
extra crit damage: 1d8 ⇒ 1

Sovereign Court

Male Bard 5 | HP 34 | AC 18; Touch 12; FF 15 | F 4; R +7; W +6 | CMB+4; CMD 17 | Speed 30 ft | Init +2| Perc +5 | Stealth: +2 Bard 5

Chankotu fires at the goblin purple

crossbow: 1d20 + 4 ⇒ (4) + 4 = 8

damage: 1d8 ⇒ 4

take this!

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Selkin stands, amazed at the expertise his cohorts have shown in this battle. He moves to keep up with the party.

Grand Lodge

Vigilante 1 AC15(T11,FF14) CMD 16| HP 11/11| F +2 R +3 W +2 | Init +1, Perc +3, Sense Motive -1

The Daemon moves closer to the river bank, but does not go in. He lacks any real ability to fight whilst swimming.

Can I tell how deep the water is?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Hmmm. Doesn't really say how deep but is a Dc 10 Swim for small and medium creatures so I am going to say just enough that your feet can't touch, so about 7 feet.

Chantoku fires a bolt into the stream's waters while Midnight daemon goes to inspect the drowning pair.

Zeldana readies her crossbow for the first creature to rise from its depths while Selkin follows closely behind.

Active Party Buffs
Bless

Round 3
Midnight Daemon (11/11)
Levin
Zeldana (9/9; +5 Temp HP)
Selkin
------------------------------------
Goblin Dog (Underwater 2)
Izgarp (Underwater 2)
-----------------------------------
Sirrah (17/17)
Chankotu (21/21)

Scarab Sages

Male Halfling Cleric 4 | AC: 20/14/17 | HP: 30/30 | Fort +3, Ref +8 (+1 vs traps), Will +5 (+2 vs fear) | CMB +2, CMD 15 | Init +5 | Perc +8

Hm. Maybe if they stay underwater... Levin casts a spell against the floundering goblin.

Casting daze on Izgarp, DC 14 Will negates.

-Posted with Wayfinder

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