Gallows of Madness - CORE

Game Master Thrawn007

Maps and Pics


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Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

I made a mistake. Glaive is just 20 crit, I rolled a 19 so no crit. I apologize. The weapon I used was APG, so not legal

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Part II - What Lurks in the Woods
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Once again, you enter the town hall and the office of the mayor...

Golden beams of light stream into this comfortable-but-official room’s picture window, illuminating a cluttered wooden desk and an empty chair pushed haphazardly to the side. Between the window and the desk strides Mayor Sandra Trinelli, who, brow furrowed, has clearly worn a pacer’s path into the plush red carpet. Noticing her visitors, she sighs in determined resignation and steps behind her desk, leaning over it gravely. “I’m glad you’ve arrived,” she says, a measure of relief creeping into her strained voice. “Our town is dealing with its share of troubles right now, and this unknown menace beyond our walls has me the most worried.”She takes a deep breath as if composing herself, and sits carefully in her chair, assuming a self-assured posture that seems to come to her much more naturally.

“Specifically, we may have a goblin problem,” the mayor continues. “I’ve recently received reports of goblins lurking in the woods outside of town. There have been no attacks yet—only minor damage to fences and some stolen sheep, I’m told—but we can’t afford to let our guard down. Given how we suffered during the Goblinblood Wars, we can’t assume that these scattered sightings are meaningless when they might very well mean that a major warband is about to descend on our heads.

“Even worse, it seems that these goblins are covered in some unholy manner of filth—even more so than normal! If word about that gets out, well, folks might start to panic. We are a superstitious lot here in Saringallow, as I’m sure you know."

“In short, we need to move quickly and deal with these goblins before they become a larger threat. Sending members of the town guard out into the woods, though, could leave us open to attack. I’m sure you see my dilemma."

“This is where I’d like you to intercede, my friends. Find out where the goblins are coming from and who—if anyone—is leading them, then take out the threat. This will go a long way in getting my endorsement."

“Most of the sightings have originated from the area northwest of town, particularly near the homesteaders out by Clover Stream. That’s probably a good place to start your investigation. Aside from that, I’m afraid I don’t have much else to tell you. Unless you have any specific questions?”

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus speaks up, "Can you tell us a bit more about the previous goblin problem, where they were, and who solved it for you last time? Also are there any witnesses to the current troubles that we can talk to?"

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"Many people of this city are veterans of the goblinblood wars, or children born by those who settled after. This entire nation of Isger fought hundreds of different goblin tribes during those conflicts. It's been about sixteen years since those wars ended. Most of the goblin tribes came from the Chitterwood back during the war. These sightings recently seem to be northwest of town in the surrounding farms."

Grand Lodge

Bani shakes her head and squints her eyes "G@!%$&n goblins!"

Turning to her friends "I propose to question some farmers and ask if they have seen any goblins nearby!"

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

I'm alive! I'm moved in now and have internet but I won't have access to my desktop machine for another week so posting might continue to be spotty until then.

Bjorn grimaces and looks like he's going to spit. "Goblins are vermin - worse sometimes - but nearly impossible to wipe out for good. The best thing you can do is show them strength and hope they think it better to look for easier targets."

"Bani's got the right idea. Let's start with the farmers."

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To the Farms...

The journey through Saringallow’s outskirts is largely a pleasant one. The homesteads nearest to the city belong to farmers, who point you farther down the road when you inquire about recent goblin sightings. Eventually, the dirtroads give way to smaller, worn-down trails. Pastures thick with green grass and dotted with sheep and other livestock replace the rows of wheat and vegetables. Soon, you can
faintly make out the sound of running water nearby.

A young shepherd bolts across one of the nearby fields, clearly terrified by something behind him. He shouts and gestures frantically toward whatever he’s fleeing. “I saw them!” he screams. “Goblins! They’re in the woods! They took our sheep! You have to do something!”

Grand Lodge

Male Half-Elf DEAD

Galahad nods, and charges off in the indicated direction, glaive in hand.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Sorry to rewind a bit.

As the party makes their way to the farms, Manus hands a scroll (Remove Fear) to Tanin. "I can't use this, but just in case we end up needing it."

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios follows the Paladin his luzerne hammer on his shoulder.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus also follows the party in the direction of the goblins.

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The shepherd boy continues to flee the field, quickly gaining distance from you. In the field, you see several sheep grazing near a tree in the a field, not too far from the forest's edge.

Map will be incoming this evening after work.

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Map updated. Arrow points the direction the boy ran away.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus looks over at the sheep in the field. "Um, am I missing something? I just see a bunch of sheep. No goblins"

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

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Manus notices the sheep seem to be walking in an awkward pattern, more lumbering than the style a 4 legged creature would naturally move in. As he looks closer, he notices blood trailing beneath each sheep and a third pair of legs in the middle of each sheep that is actually doing all the walking. A glint of metal catches the sunlight from one of the sheep. The all seem to be slowly getting closer to where you are standing.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus immediately warns the party. "Watch out! I think those sheep might be goblins in disguise and they look to be armed."

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

'Well let's disarm them then", Bjorn says with menace as he advances on the 'sheep'.

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Spoiler:

Bani: 1d20 + 5 ⇒ (16) + 5 = 21
Bjorn: 1d20 + 1 ⇒ (12) + 1 = 13
Galahad: 1d20 + 1 ⇒ (1) + 1 = 2
Helios: 1d20 + 1 ⇒ (14) + 1 = 15
Manus: 1d20 - 1 ⇒ (18) - 1 = 17
Tanin: 1d20 - 1 ⇒ (11) - 1 = 10
Goblins in Sheep's Clothing: 1d20 + 3 ⇒ (9) + 3 = 12

Surprise Round! Except this time it's the enemy that is surprised, as the goblins thought their "super sneaky sheep costumes" would keep you fooled until they got up close for some super stabbing action. (Now that you see them, the costumes are horribly done, and there was almost no chance they would actually have fooled you as they got closer.) You may all take a move or standard action.

Initiative (bold)
Bani
Manus
Helios
Bjorn

Goblins in Sheep's Clothing (surprised)
Tanin
Galahad

Grand Lodge

Male Half-Elf DEAD

Galahad hustles forward, Glaive in hand.

Move.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Moving forward Helios prepares for goblin bashing.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus draws his wand.

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Bjorn charges forward.

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Initiative (bold)
Bani
Manus
Helios
Bjorn
Goblins in Sheep's Clothing (surprised)
Tanin
Galahad

Grand Lodge

Bani looks carefully the goblins and draws her bow.

Silver Crusade

Male Dwarf Cleric 1 HP 10 | AC 16 T 9 FF 16 | CMD 11 | F+4 R+0 W+5 | Init -1 | Perc +4 | SM +3

Tanin moves forward.

Liberty's Edge

Initiative (bold may post)
Bani
Manus
Helios
Bjorn

Goblins in sheep's clothing
Tanin
Galahad

-Posted with Wayfinder

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Taking a little step forward Helios swings his polearm at the next "Sheep"
Attack: 1d20 + 7 ⇒ (3) + 7 = 101d12 + 10 ⇒ (3) + 10 = 13

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus waits for the warriors to swing their weapons. Delay until after Bjorn. Use Wand on any wounded goblin. If none wounded, fire at rearmost goblin and move behind Bani.

Grand Lodge

Bani aims one fake sheep and tries to hit it.

"You'll die!"

Attack: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21

Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

If Bani's shot doesn't drop her target, Manus can use his wand on that goblin. Let me know.

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Sorry, moving and unpacking consumes my waking days.

Bjorn smashes the edge of his blade into the poorly disguised goblins.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15

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Bani fires and drops one goblin, and Bjorn kills another. Helios swipe of his polearm misses high.

Two goblins step forward (5' steps) and attack Helios with the dogslicers they reveal.
dogslicer: 1d20 + 2 ⇒ (19) + 2 = 21 for 1d6 ⇒ 4 damage.
dogslicer: 1d20 + 2 ⇒ (17) + 2 = 19 for 1d6 ⇒ 1 damage.

Anothers goblin charges Bjorn (provoking an AoO) with a scream.

if goblin gets to attack:

dogslicer: 1d20 + 2 ⇒ (8) + 2 = 10 misses.

Initiative (bold may post)
Bani
Manus (Contengent action pending
Helios (5 dmg)
Bjorn(AoO)
Goblins in sheep's clothing
Tanin
Galahad

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Seeing the two "sheep" pile their attacks on Helios, Manus aims his wand at one of them and fires.

Magic Missile, Red Sheep: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Half-Elf DEAD

Galahad steps up, and takes a swing at Blue (unless, of course, Bjorn's AoO takes it out, in which case, he will move forward and target Orange)!

MW Cold Iron Glaive: 1d20 + 6 ⇒ (19) + 6 = 25, for 1d10 + 9 ⇒ (9) + 9 = 18 damage.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Heluos takes a step back and smashes his polearm at the left sheep. [Ooc]No power attack, should be unnecessaryattack: 1d20 + 8 ⇒ (6) + 8 = 141d12 + 7 ⇒ (12) + 7 = 19

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Manus sends a magic missile into one of the goblins, while Galahad and Helios both cleave sheep down. Only one of the goblins remains standing.

Initiative (bold may post)
Bani
Manus

Helios (5 dmg)
Bjorn
Goblins in sheep's clothing
Tanin
Galahad

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus waves his wand again.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Bani tries to hit it again.

Attack: 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 11

Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

poke björn

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Botting:
Bjorn smashes the edge of his blade into the poorly disguised goblins.
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13

Bjorn steps up and hacks the final goblin in two.

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Bani, Manus, Helios, Bjorn, and Galahad notice three more goblins slipping through the broken fence as the other goblin is being finished off.

Hold same initiative. Surprise round with the new combatants.

perception:

Bani: 1d20 + 8 ⇒ (11) + 8 = 19
Manus: 1d20 + 9 ⇒ (20) + 9 = 29
Helios: 1d20 + 6 ⇒ (12) + 6 = 18
Bjorn: 1d20 + 6 ⇒ (12) + 6 = 18
Tanin: 1d20 + 4 ⇒ (3) + 4 = 7
Galahad: 1d20 + 9 ⇒ (7) + 9 = 16

Initiative (bold may post)
Bani
Manus
Helios (5 dmg)
Bjorn

Goblin Dog Rider (Purple)
Goblin Dog Rider (Pink)
Goblin Dog Rider (Blue-Green)
Tanin (surprise)
Galahad

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus shouts a warning to his companions, "More incoming!" He points with his wand again.

Magic Missile (Purple Goblin): 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

With an "ONWARD" Helios charges the purple goblin.
Attack: 1d20 + 7 ⇒ (13) + 7 = 201d12 + 10 ⇒ (3) + 10 = 13

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Sorry, I'm mostly back now.

Bjorn thunders forward to whack the next wave of goblin invaders.

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10

Grand Lodge

Bani makes a 5-ft step and hits the pink goblin.

Attack: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12

Damage: 1d4 + 1 ⇒ (1) + 1 = 2

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One of the goblins is hit by a magic missile, catching it's attention just before Helios finishes it off with a mighty strike. Bjorn and Bani engage, but are unable to do any damage.

The now riderless dog, which you now notice is almost comically undersized for carrying a rider, steps up and Bites at Helios.

bite: 1d20 + 1 ⇒ (14) + 1 = 15

The bite isn't able to penetrate the human's banded armor, instead just leaving a trail of slobber dripping down the side and back to the goblin dog's mouth.

The two remaining riders strike at Bjorn with their maces, in addition to bite attacks by their mounts.

mace: 1d20 + 3 ⇒ (8) + 3 = 11
mace: 1d20 + 3 ⇒ (20) + 3 = 23 confirm: 1d20 + 3 ⇒ (11) + 3 = 14 for 1d6 + 1 ⇒ (5) + 1 = 6 damage
bite: 1d20 + 1 ⇒ (4) + 1 = 5
bite: 1d20 + 1 ⇒ (5) + 1 = 6

Bjorn is able to find off most of the attack, sidestepping bites and ducking a mace, but the second goblin lands a solid blow to the large Ulfen's ribs.

Initiative (bold may post)
Goblin Dog (no rider) (Purple)
Goblin Dog Rider (Pink)
Goblin Dog Rider (Blue-Green)
Tanin (surprised)
Galahad (surprise round)
Bani
Manus
Helios (5 dmg)
Bjorn (6 dmg)

Galahad is the last one in the surprise round, then it's on to full rounds with Bani/Manus/Helios/Bjorn.

Grand Lodge

Male Half-Elf DEAD

Galahad moves forward.

20' straight ahead, since that is all I can do in a surprise round.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus aims for another goblin (pink).

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Taking a 5 foot step south Helios slams his weapon at the lone purple dog.
Attack: 1d20 + 7 ⇒ (9) + 7 = 161d12 + 10 ⇒ (4) + 10 = 14

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Despite the ache in his side from the whack across the ribs, Bjorn rears back for another swing at the vicious goblins.

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10

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