Thrawn007
RPG Superstar Season 9 Top 16
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Sorry for the delay. I needed to get back to my computer that had the maps and descriptions on it. Map has been updated.
You proceed upstairs, reaching intersecting halls at the top of the stairs. There are three doors from the halls, one to the northwest, one to the northeast, and one to the southeast. The tiny footprints seem to have made multiple trips to the northeast room.
Thrawn007
RPG Superstar Season 9 Top 16
|
bani: 1d20 + 5 ⇒ (8) + 5 = 13
bjorn: 1d20 + 1 ⇒ (1) + 1 = 2
Galahad: 1d20 + 1 ⇒ (12) + 1 = 13
Helios: 1d20 + 1 ⇒ (17) + 1 = 18
Manus: 1d20 - 1 ⇒ (12) - 1 = 11
Tanin: 1d20 - 1 ⇒ (18) - 1 = 17
spider: 1d20 + 3 ⇒ (14) + 3 = 17
This small room contains a simple bed, desk, and chair. Thick webs cover the west end of the room, where the bed sits—and two humanoid forms appear trapped within. Sticky, purplishblack strands cling to the desk and chair on the east side of the room, except in one spot where the strange filaments have left a clear space around a small piece of metal.
A nasty looking human sized spider covered in purplish goo moves to attack.
Initiative Order - Bold can take their turn
Helios
SPIDER
Tanin
Bani
Galahad
Manus
Bjorn
Thrawn007
RPG Superstar Season 9 Top 16
|
Now that you have more purple substance to study:
Demon’s bile is biological in nature, and if left in an open area unchecked, even a small amount of it can begin growing until, in 1d4 months, the substance takes up a 10-foot-by-10-foot area of filth. Demon’s bile that covers an area of that size or larger then begins growing in earnest, expanding at a rate of about 5 feet per day. Demon’s bile attracts vermin, and those that wallow in it (as well as some other creatures exposed to it) often grow in size, gain the fiendish template, or both. Additionally, demon’s bile that covers a 10-foot-by-10-foot area or greater has a 50% chance to spew forth fiendish vermin every 1d4 days. Any good-aligned damage, damage from cold iron weapons, or positive energy damage applied to any 5-foot square of bile destroys it. Demon's bile also causes disease in other creatures with extended contact.
Both of Gellion's parents are in a comatose state in addition to being wrapped in webs. They are not only at 0 hp, but also 0 strength.
Searching the Room:
A cold iron arrowhead sits in the center of the space free of demon’s bile.
Some scribbled notes can be found on the desk underneath the vile corruption read, “Adverse reaction to cold iron. What about magic? Fire? Cold? Further trials are required.”
A small chest next to the desk contains six flasks of acid, two flasks of alchemist’s fire, two tanglefoot bags, a potion of remove disease, a potion of lesser restoration , and three potions of cure light wounds.
Manus Bradshagh
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Knowledge (nature): 1d20 + 7 ⇒ (3) + 7 = 10
Heal: 1d20 + 3 ⇒ (17) + 3 = 20
"It looks like both adults are injured and have suffered other damage. We could use some regular healing salves, plus one of the special ones to get one of them conscious," says Manus. "Unless someone has a better suggestion."
I'm suggesting to use two potions of CLW to each heal them (unless our cleric wants to burn a channel. Then use the potion of lesser restoration to get one of them conscious.
Tanin Riversford
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Tanin moves forward so that his channel will cover both the adults and the corruption.
Channel Energy: 1d6 ⇒ 5
3 of 7 channels left
"We'll have to return to the graveyard at some point to clean out the corruption, maybe not today but soon. I have bad feeling about what's going on here."
Thrawn007
RPG Superstar Season 9 Top 16
|
Although he is most concerned for the condition of his wife Beladonna, you are able to get some information out of Altius, Gellion's father. "We thought becoming an alchemist's apprentice would be good for Gellion, but he's become more and more obsessed with strange research and experiments. He's was ranting about some warehouse when we last saw him. He headed off in the direction of their acquaintance Marcuccio Bravoni’s warehouse with one of his friends, Morvinarr. The tavern-keeper’s apprentice appeared quite drunk, which isn't normal for him. He couldn't even stand up without Gellion's help. We then heard a racket in the room, and came to find out what happened. We were attacked by that spider and an awful little man."
He can give instructions on how to get to the warehouse.
Thrawn007
RPG Superstar Season 9 Top 16
|
He'll need assistance to the temple. (He's in low single digits for strength after the restore.) And it's off to the warehouse.
The rusty front doors of this large, dingy warehouse are slightly ajar, as if someone forgot to close them entirely. Sprawled across the door and the southern side of the building are thick, disgusting, purplish-black strands that pulse with malevolence.
Tanin Riversford
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"Once I channel, the corruption will disappear so quickly that anyone looking at it from the other side of the door will know that we're here."
"If I channel now we should be prepared to act fast and expect that we've lost the element of surprise."
"There is also the fact that I think we should try to capture the Alchemist's apprentice. If he's been corrupted by the 'goo' we may be able to purge that with positive energy - healing spells, holy water, and of course channeling."
"This is a small town, every person matters, especially the youth. We should be as certain as we can before we act in a final fashion."
Thrawn007
RPG Superstar Season 9 Top 16
|
Assuming the door gets approached and moving people towards it on the map to get things going.
As the party approaches the doorway, the purple goo on the doorknob begins to spew forth spiders, thousands of them.
Bjorn: 1d20 + 1 ⇒ (11) + 1 = 12
Manus: 1d20 + 1 ⇒ (15) + 1 = 16
Galahad: 1d20 + 1 ⇒ (15) + 1 = 16
Helios: 1d20 + 1 ⇒ (20) + 1 = 21
Bani: 1d20 + 5 ⇒ (18) + 5 = 23
Tanin: 1d20 - 1 ⇒ (9) - 1 = 8
Spider Swarm: 1d20 + 3 ⇒ (2) + 3 = 5
tiebreak: 1d20 + 1d20 ⇒ (7) + (10) = 17
Initiative Order (bold may act)
Bani
Helios
Galahad
Manus
Bjorn
Tanin
Spider Swarm
Bjorn Bear-Blessed
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In that case we'll assume Bjorn has one.
Slightly alarmed by the tide of eight-legged vermin, Bjorn retrieves one of the alchemical flasks and hurls it into their midst.
Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Fire Damage: 1d6 ⇒ 6
Tanin Riversford
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Tanin reaches out and touches Manus. "A Bit of Luck from my lady"
5/6 Bit of Luck remaining
Thrawn007
RPG Superstar Season 9 Top 16
|
Going to bot Helios for a turn since I don't want to skip the character. Could have a major impact.
Helios, Alch Fire: 2 = 2 dmg: 1d6 ⇒ 1
Bani, Helios, Bjorn and Tanin hurl fire and acid at the oncoming swarm of spiders. Some of the spiders are burned to death, but the massive swarm still approaches, with small arachnids covering Manus, his ape, Galahad and Bjorn, biting all over them along the way.
Manus, Ape, Galahad and Bjorn:
swarm damage: 1d6 ⇒ 2
Fortitude DC 11 vs distraction (nauseated if failed)
Fortitude DC 11 vs Poison (d2 strength damage if failed)
Initiative Order (bold may act)
Bani
Helios
Galahad
Manus
Bjorn
Tanin
Spider Swarm (4 dmg)
Manus Bradshagh
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Distraction Fort Save 1/2: 1d20 + 3 ⇒ (4) + 3 = 7
Distraction Fort Save 2/2: 1d20 + 3 ⇒ (9) + 3 = 12
Poison Fort Save 1/2: 1d20 + 3 ⇒ (8) + 3 = 11
Poison Fort Save 2/2: 1d20 + 3 ⇒ (4) + 3 = 7
Manus moves out of the swarm and then draws another acid flask. 4 left by my count.
Ape Distraction Fort Save: 1d20 ⇒ 10
Ape Poison Fort Save: 1d20 ⇒ 4
Ape swats at the spiders, seems to be a bit ill, and moves out of the way.