Cleric 1 HP 10 | AC 16 T 9 FF 16 | CMD 11 | F+4 R+0 W+5 | Init -1 | Perc +4 | SM +3
Gender
Male
About Tanin Riversford
Tanin Riversford
Dwarf cleric of Desna 1
NG Medium humanoid (dwarf)
Init -1; Senses darkvision 60 ft.; Perception +4 (+6 to notice unusual stonework)
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Defense
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AC 16, touch 9, flat-footed 16 (+5 armor, -1 Dex, +2 shield)
hp 10 (1d8+2)
Fort +4, Ref +0, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 30 ft.
Melee battleaxe +2 (1d8+2/×3) or
. . morningstar +2 (1d8+2)
Ranged dart -1 (1d4+2)
Special Attacks channel positive energy 7/day (DC 12, 1d6), hatred
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—bit of luck
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, longstrider[D], magic weapon
. . 0 (at will)—detect magic, light, stabilize
. . D Domain spell; Domains Luck, Travel
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Statistics
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Str 14, Dex 8, Con 14, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 11 (15 vs. bull rush, 15 vs. trip)
Feats Extra Channel
Traits beneficent touch, deft dodger
Skills Appraise +0 (+2 to assess nonmagical metals or gemstones), Diplomacy +6, Knowledge (religion) +4, Perception +4 (+6 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ agile feet (6/day)
Combat Gear acid, alchemist's fire, oil (4); Other Gear scale mail, heavy wooden shield, battleaxe, dart (4), morningstar, backpack, bedroll, belt pouch, candle (3), chalk (2), fishhook (2), flint and steel, grappling hook, mirror, sewing needle (2), silk rope (50 ft.), spell component pouch, tindertwig (2), torch (6), trail rations (7), waterskin, whetstone, winter blanket, wooden holy symbol of Desna, 3 gp, 1 sp, 7 cp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (7/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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Background/Role Play Notes - A work in progress:
Trinket: An empty wine bottle bearing a pretty label that says, “The wizard of Wines Winery, Red Dragon Crush, 331422-W”
Background: Acolyte
The world is not fair. As much as we might wish it to be, as much as we complain about it, the world is simply not fair. This is an underlying truth that most people try not to talk about, or indeed not to even think about, but deep down, most people know that it is the way the world works.
Despite this fact, there are those who can still see the wonders and marvels of the world, those who delight in going, seeing and doing. Tanim is one of those. Raised in a temple of Desna after his parents died he became a Cleric of Desna not out of sense of obligation but from internalizing the delight that Desna brings in her exploration of creation.
He grew up in Trollheim in the Lands of the Linnorm Kings. He made his way to Absalom upon taking his final vows to apply to the Pathfinder Society, because like the vast majority of Desna clergy he felt the wanderlust of his deity. Rather than travel the world alone and/or aimlessly he felt that the Pathfinder Society could provide structure to his roaming.
Description:
He has a typical male dwarf’s height and build, and can be at first glance be overlooked as “just another dwarf”. However, If one looks close into his grey eyes, and past the full beard of braided red hair, one will see a person of good character and warmth peering back at you.