Ad'ifaah Najeeb |
We are going to need all the muscle we can get. We have me (non-combatant cleric who will multi as a wizard), a witch, a sorcerer, a halfling paladin(Cha based) and you as our fighter. The remaining two are I think a non-combatant cleric who will turn into a bard and a wizard.
I think that you should have all the defense you can get and then have the clerics, once we get to 2nd level spells, cast shield other whenever we get into a fight.
Ricven Hartwar |
YEah, I'm looking over the team now. That's a lot of casters.
Well, ATM I have 20 AC, 13 HP and +5 to hit for 1d10+4.
If I switched to a two-handed build, I'll have 18 AC, 13 HP and +5 to hit for 2d6+6.
If we really need damage, I can switch my feats to Power Attack and Furious Focus. That would give me the boost of Power Attack without the negative to attack rolls for the first five levels. So that would be +5 to hit for 2d6+9. Then at level 2 I could pick up weapon focus and get Iron Will at level 3 and Weapon Specialization at level 4.
The main thing is I would lose 2 AC and +2 to Will saves until I gain a couple levels. How does that sound to everyone?
Ad'ifaah Najeeb |
I think you are fine - you can always switch between 1 and 2 handed as needed. Also, I would pick up a bludgeoning weapon in case we meet any skeletons or other undead resistant to slashing/piercing weapons.
We will probably want to get you a wand of shield so that you can always fight 2 handed and still get a +4 to AC
Ricven Hartwar |
YEah, I'm looking over the team now. That's a lot of casters.
Well, ATM I have 20 AC, 13 HP and +5 to hit for 1d10+4.
If I switched to a two-handed build, I'll have 18 AC, 13 HP and +5 to hit for 2d6+6.
If we really need damage, I can switch my feats to Power Attack and Furious Focus. That would give me the boost of Power Attack without the negative to attack rolls for the first five levels. So that would be +5 to hit for 2d6+9. Then at level 2 I could pick up weapon focus and get Iron Will at level 3 and Weapon Specialization at level 4.
The main thing is I would lose 2 AC and +2 to Will saves until I gain a couple levels. How does that sound to everyone?
My other option seems to be two-weapon fighting. If I use a sword and light shield to attack and combine that with Two-Weapon Warrior archetype, I'd gain a dodge bonus vs. melee attacks that would stack with the shield and other spells.
Am I overthinking this, Galahad? Or should I just get a big Earthbreaker and be done with it :)
Ad'ifaah Najeeb |
As I said, it is relatively cheap - we should buy you a Wand of Shield. That way you will always have the shield +4 bonus without the need of actually having a shield. None of our wizards/sorcerers can cast it on you as it is range of personal, but with a wand, you could do it yourself right before battle. It lasts for 1min/level, so unless a lot of battles take more than 10 rounds, it will always be like having a +2 heavy shield.
In my view, the 2-handed weapon with PA and Cleave is the way to really mess up enemies. You get 1.5x strength and a second hit chance whenever you hit. With Bull Strength and similar spells, you would be doing a ton of damage real quick. 2-weapon style to me is lower hit chance, lower damage, and requires 2 magic weapons at twice the cost.
Also, you can always fight with a sword and shield until we are able to afford the Shield Wand
Ad'ifaah Najeeb |
DM Galahad:
Considering the makeup of our party. Would you mind if I changed things up and switched to an Oracle of Lore? Since we have not started I would think that it would not make much difference. If it is ok, I will try to get it done tomorrow night or Thursday. I have a full day tomorrow.
Galahad0430 |
Galahad0430 |
Some basics.
For combat, I will roll initiative if thats fine with everyone, with 8 players it would kinda drag waiting for each initiative roll. Once Init. is set, then characters can post in blocks, i.e. All that go before the monster, then all that go after the monster. I will make allowances for changing actions if another action changes the tactical situation.
I am on most of the day during the week, although sometimes that is spotty. The weekends will be slower as I run PFS on Saturdays and go out on Sundays. I will let you know when things come up (like the first weekend of Nov I will be traveling). Let me know when any of you have the same situation. Also, let me know if you are OK with me NPC your actions during combat if you are holding things up. I usually let those characters hold, but sometimes you may be critical to the action.
Ad'ifaah Najeeb |
Galahad - regarding the Katheer Scholar feat. If I change to an oracle of lore, and take the Lore Keeper mystery at some point, would you allow the damage bonus to be for my Charisma rounds instead of the Int rounds since I would then be using my Cha in place of Int on the skill?
Ad'ifaah Najeeb |
Yes. Also, for all you spellcasters, there is a feat in the Adventurers Handbook called Spell Finesse. It allows you to pick one of your mental stats (Int, Wis, or Cha) for ALL of your spellcasting and sp abilities to be based on. Especially useful for multiclassing characters.
Interesting - it is a 3rd party feat, I will have to talk to a couple of DM's to see if they will allow it.
Ricven Hartwar |
Character updated - I actually switched her to Fighter for 1 level
Welcome to the front line, soldier! Now help me kill things. :)
As an aside, are you sure you want to delay your levels in a spellcasting class that already gets spells later than normal?
Ad'ifaah Najeeb |
Ad'ifaah Najeeb wrote:Character updated - I actually switched her to Fighter for 1 levelWelcome to the front line, soldier! Now help me kill things. :)
As an aside, are you sure you want to delay your levels in a spellcasting class that already gets spells later than normal?
Eh - who cares, we have a sorcerer, a wizard, a witch and a cleric already - I doubt that it will make a difference. My key is to take either Oracle(lore) or Oracle(nature) so that I get the Cha-Dex mystery --> that will add +5 to my AC. Just plan on having fun with this character, when I first built it I wanted to try a Mystic Theurge, now I have another character in another game doing the same thing, so I will try something different with this one.
Ricven Hartwar |
That sounds good. I just wanted to make sure because I had a friend who did something similar once and became unhappy with the character around level 5 or so. The AC boost is quite nice.
And as far as the witch goes, I"m in another game where the AC hexes are sometimes the only reason my archery ranger hits targets. So I love a witch in the party. :)
Ad'ifaah Najeeb |
A halfling paladin is definitely not optimal, although mounted combat on a medium mount will be interesting. Abe is going to buy a riding dog and a lance when he can afford them.
You should take a feat that allows for a bite attack, then you could be an ankle biter paladin.
Galahad0430 |
Abernathus Burbuckle wrote:A halfling paladin is definitely not optimal, although mounted combat on a medium mount will be interesting. Abe is going to buy a riding dog and a lance when he can afford them.You should take a feat that allows for a bite attack, then you could be an ankle biter paladin.
Now thats just great comedy :)