GM ZD The Golemworks Incident: Standard (Inactive)

Game Master Z...D...

When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

Initiative:

[dice=Ranalus]d20+3[/dice]
[dice=scuttlebut]d20+2[/dice]
[dice=iso]d20+2[/dice]
[dice=Deadin]d20+11[/dice]
[dice=hakon]d20+3[/dice]
[dice=Ace]d20[/dice]
[dice=GM]3d20[/dice]


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Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Two Liberating Commands on the same target don't work, because the target only gets one Immediate Action per round - and the target needs to use one as well as the caster. So maybe save Hakon's immediate action for Gallant or Timely Inspiration.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Thanks, Ranalus...and sorry, I've got old eyes and I seem to be missing a lot of the buffs...

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Arrghhhh" shouts the raging Iso.

You may have picked up that when raging, Iso doesn't like or accept magic. Thus the delay for the haste :-) So while fly would be helpful, he would try to save against it. Maybe best to use on someone else.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus casts Fly on Hakon.


Knowledge Checks -Sky Key Solution Aid Token

So I have it strait...Deadin escapes the Black tentacles. Ranulus cast Fly on Hakon..Hakon Cast Haste on the party. Iso moves in on the caster..

On Delay, Scuttlebut and Malachite

GM:

68hp
lightning bolt: 10d6 ⇒ (5, 1, 6, 5, 2, 5, 6, 4, 5, 3) = 42

The female moves around one of the devices and launches a lightning bolt at Iso. Iso take 42 points of electricity damage. DC 17 reflex for half

Bold May Act
Ranalus
Deadin
Scuttleut
Ace
GM
Iso
Hakon

GM

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

reflex: 1d20 + 5 ⇒ (5) + 5 = 10
Iso catches the lightning bolt straight in his chest.

"Ughhhhhhh" he moans before closing the distance and striking at her with his axe.

attack,rage,powerattack,haste: 1d20 + 12 + 2 - 2 + 1 ⇒ (2) + 12 + 2 - 2 + 1 = 15
damage,rage,PA,witch hunter: 1d12 + 8 + 6 + 3 + 2 ⇒ (3) + 8 + 6 + 3 + 2 = 22
But the blow is rushed and looks unlikely to hurt the powerful sorceress.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Iso would also have +1 Reflex save from Haste, +1 from Prayer (cast before he raged), and +3 from Superstition for a total of 15. Maybe not enough but closer. Worth using a reroll on either the save or the attack? The attack also gets +1 to hit and damage from Prayer.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Good point, I was thinking it was only mental spells for some reason. Iso doesn't mind a bit of pain, lets try a reroll on the attack.

attack: 1d20 + 12 + 2 - 2 + 1 + 1 + 4 ⇒ (20) + 12 + 2 - 2 + 1 + 1 + 4 = 38 Nice time for a 20
confirm crit: 1d20 + 12 + 2 - 2 + 1 + 4 ⇒ (14) + 12 + 2 - 2 + 1 + 4 = 31 Confirmed, I hope
crit damage, ouch: 3d12 + 24 + 18 + 9 + 6 + 3 ⇒ (6, 7, 6) + 24 + 18 + 9 + 6 + 3 = 79 At least it wasn't a Scythe...


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Um----ouch

Combat Over


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The figure falls, sending the wig that she was wearing soaring into the air. It is easy to see that Chrysalis was in fact posing as his mother, who has been long deceased.

A few moments after Chrysalis falls a mass of flesh breaks free from its containment. It takes a few steps and then collapses on the floor as its underdeveloped lungs struggle to breathe.

On the landing the agents find a dossier and a sack of newly minted Qadarin coins. The dossier reveals the ties between the mad artificer and the Aspis Consortium. These documents reveal details of the sabotage Black was instructed to perform on the Heidmarchs’ angelic guardians, records of months of payments for use of the Doll House as a smuggling front and the acquisition of information from the Golemworks, and finally a mysterious reference to the approval of an unnamed “Qadiran friend.” All of the documents are signed by gold agent “Maiveer Sloan of Bronze House,” the Aspis Consortium’s head of operations here in Magnimar.

Now with out the distraction of battle, you notice figures floating in tanks of green liquid.

If you have not done so already, please head over to the discussion tab and fill out the information for you chronicle

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso sits, his mighty chest heaving and his axe still covered in blood.

"Iso wonders what that ?" he gasps out, pointing to the flesh that had been attached to the golem master.

oopse, sorry, always a bit sad when the climactic bad guy is one shotted.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

"I... I am not even sure how to write this one up for the Pathfinder Chronicles," Scuttlebutt says while looking over the lab experiments and the displaced wig.


Knowledge Checks -Sky Key Solution Aid Token

Looking over at the tanks, you notice humanoids inside of the fluid.

Heal DC 18:
These humanoids are in a state of suspended animation and should be able to be revived if removed from the fluid and it purged from their lungs

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Heal: 1d20 + 8 ⇒ (10) + 8 = 18
"These people are still alive! I believe we can save these poor souls, if we get them out of there and clear their lungs."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn nods and runs to the nearest tank and tries to free its captive...

Escape Artist: 1d20 + 13 ⇒ (20) + 13 = 33

...and, if successful, tries to purge the liquid from the captive's lungs...

Heal: 1d20 + 1 ⇒ (14) + 1 = 15


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Daedin manages to open the tanks one by one. Between him and Ranalus manage to expel the liquid. They are still not all with it, but is able to travel.

The PCs can rescue the missing Pathfinders and bring the evidence damning the Aspis Consortium to Heidmarch Manor. Sheila presents the evidence linking the Pathfinder’s murders, the attack on her property, and the relic smuggling ring to the Magnimarian government in an effort to bring punishment down on the rival organization, but Lord-Mayor Haldmeer Grobaras and his ineffectual bureaucracy are unconvinced of the Aspis Consortium’s role in the murders. Although the evidence is substantial that they were at least involved in spying on the Golemworks, smuggling, and ordering the sabotage of angelic guardians, those in power are hardly motivated to get involved in a crime that seems to have already been solved, though the Pathfinders are paid lip service and promised that the Aspis Consortium will be watched carefully going forward. Due to Chrysalis Black's escape, the lord-mayor issues a warrant for his arrest, but nothing comes of it.

Primary Success Condition:

The PCs’ primary goal in the scenario is to track the sabotaged angelic guardians back to Chrysalis Black and ultimately to the Aspis Consortium. If the PCs locate Black’s dossier, they find sufficient evidence to convince Sheila Heidmarch that the Aspis Consortium was ultimately behind the attack on the lodge, and all the PCs earn 1 Prestige Point.

Secondary Success Condition:

The PCs rescue and revive all six of the captive Pathfinders

Thanks for playing along...I will have chronicles up asap.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble
GM Z..D.. wrote:
Due to Chrysalis Black's escape, the lord-mayor issues a warrant for his arrest, but nothing comes of it.

I am not sure about this part. I think Iso made sure he didn't escape.


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You are correct about that. I copied and pasted from the other game.

Alternate ending The mayor announces that the culprit has been dealt with effectively and should no longer cause any problems or make any more golems.


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

"These damn Aspis agents often escape a deserved punishment! Nonetheless, it was a pleasure to work with you all and I will write a song about your heroic actions! Six Pathfinders are now safe and sound because of you all and the evil man holding them captive is dead! Continue your good work and be assured that I will tell your tales!" Hakon says to the group with a proud voice.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso nods to his team. "Iso was also pleased to work with you." he tests the heft of the adamantine bar. "Iso finds Good Friends hard to find."

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