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The man's nervousness has Ranalus on edge. Is he just concerned that Chrysalis Black is missing, or is this a trap?
Sense Motive DC 20 for 'hunch': 1d20 + 8 ⇒ (11) + 8 = 19

GM Z..D.. |

You are unsure of why he is nervous, probably just because he expected him to be here

Hakon - Iconic Skald |

"Yes, thank you very much. We will gladly wait here for him to return." Hakon says.

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"Many thanks for the healing touch, those blisters were something fierce!" Scuttlebutt says to Ranalus.
The scholarly bard raises an eyebrow at the nervousness of their host (or at least raises the skin area where his eyebrow hair was before it was just recently scorched off) and hums an up tempo ditty under his breath.
Sense Motive via versatile performance: 1d20 + 14 - 1 ⇒ (1) + 14 - 1 = 14
Hmm,well, seems on the up and up. Boy, I wonder how long it takes for eyebrows to grow back?

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Iso nods. "Iso wonders why Reemis does not wait with Iso?" he asks. The barbarian stays standing, not wanting to sit and displaying a large amount of energy.

GM Z..D.. |

Reemis pulls out a key and unlocks the door to the workshop...
Two exotic rugs cover the oak floor of this well-furnished “L”shaped office. Several tables and chairs offer spots to relax after a day’s work, and a sturdy bar of cherrywood displays all manner of exotic drinks. A golem crafted from mahogany and other fine woods stands in the corner.
"I'll be returning to the front of the house if you need me."
You all do not sense any deception from Reemis
Please place yourselves where you wish on slide 4.

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Scuttlebutt enters the room.
"Nice workplace he has here. Well, let's not let our unattended situation go to waste."
He then begins to start going through items and belongings.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12

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Ranalus joins Scuttlebutt in poking around. Looking for journals, Aspis items, or anything else suggestive of duplicity. At the same time, he tries to cover his tracks so it isn't obvious, if somebody suddenly bursts in.
Would the latter be Stealth? If so, Take 10 on both, for 31 Perception and 25 Stealth.

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Malakite just sits on one of the chairs and let's Yrishi out of his tattoo, giving him some scritches behind the ear.

GM Z..D.. |

Roughly 90 minutes go by before you hear someone approaching. "I could have sworn I locked up, boy Chrysalis, you are losing it." A male human walks through the door and jumps at the sight of people in his office. "Uh...who are you and what are you doing in my office?

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Chrysalis Black made us wait 90 minutes? Oh ho ho, we'll have gone over every inch of his workshop, eaten any and all of his snacks and candy stash, drank any booze he may have had tucked away, and gotten us nice and riled up from impatience.

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Booze? Iso will have helped with that
"I am Iso Soturi!" smiles Iso, advancing on the golem maker with the offer of a huge hug and infestation of lice.
"Iso is wanting to talk to you about metal men sent to nice lady Sheila."

GM Z..D.. |

" Ah, the order to Lady Heidmarch, I was unaware that the order had been completed." He says as he walks across the room and goes to stand behind the bar. "I would offer you a drink, but it seems you have helped yourself? I hope you have not been here too long. I only stepped out for a moment"
His eyes fall upon Malakite, "Oh my, where did you get those lovely tattoos. They are so exotic. What do they mean?"
Separate check

Hakon - Iconic Skald |

Sense Motive via vers. perf.: 1d20 + 15 ⇒ (5) + 15 = 20
Sense Motive via vers. perf.: 1d20 + 15 ⇒ (8) + 15 = 23
"I believe you. You really seem to have no knowledge of a delivery to the Pathfinder Society. Well, there seems to be either a misunderstanding here or somebody is playing deadly games. The Magnimar Lodge has already received your golems. If these golems were not created by you then we would like you to inspect them." Hakon says looking at the other Pathfinders.
"And I feel that your growing fixation with Malakite's tattoos is reminiscent of a collector who wants to add an item to his collection. I hope you do not want her skin or her complete body. Have you been feeling unwell lately?" Hakon asks with a suspicious look on his face.

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Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26
Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9
Ranalus gives the skald a strange look.
Bluff DC 15 to Send Secret Message to Hakon: 1d20 + 4 ⇒ (17) + 4 = 21
He is lying! He knows they were delivered. You want me to play along?

Hakon - Iconic Skald |

Hakon nods to Ranalus.
Bluff to send secret message: 1d20 + 16 ⇒ (8) + 16 = 24
I want him to come to the Lodge with us. Better for interrogation.

GM Z..D.. |

"Inspect someones work...I would need the defective robots in my workshop here. If you like. Bring them here and I shall see."
"I am feeling rather well thank you for asking." Looking back over to Malakite, "Now about that tattoo..Do you mind if I trace it?

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SM*2: 2d20 ⇒ (15, 3) = 18
Iso looks at Malakite. "Tattoos's of Iso much better. Warrior tattoos." he remarks bluntly.
And once upon a time they were even more special. Then the Tribal Scars feat got nurfed.

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Scuttlebutt clears his throat and tries to casually stroke his chin but actually cover his mouth as he clearly has alcohol on his breath from the thorough rummaging they did of Chrysalis Black's workshop.
Sense Motive via versatile performance: 1d20 + 14 - 1 ⇒ (4) + 14 - 1 = 17
He raises an eyebrow at the artificer's words briefly and continues to observe.
Sense Motive via versatile performance: 1d20 + 14 - 1 ⇒ (16) + 14 - 1 = 29
"Uh, tell you what: we can let you have some detailed time observing Mal's ink here, even fill you in on the name of his artist, if you could perhaps show us some records on the golems' creation progress, a production manifest or such. We really need to identify when these constructs left your ministrations and who would have been contact with them afterwards. Surely you have your paperwork and ledgers up to date?"

Hakon - Iconic Skald |

Hakon eyes the young man suspiciously and as he does not want to accompany them they need to get the information from him here and now!
"Yes, my colleague here has a point. I just want to add that we were almost killed by your malfunctioning golems and that the Venture-Captain could have been the target of this assassination attempt. You surely want to do everything you can to support this investigation, correct?" Hakon says in a calm and comforting voice.
Diplomacy: 1d20 + 16 ⇒ (6) + 16 = 22

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Ranalus says nothing, but walks over to stand nearer Chrysalis Black. Not directly in his face, but close.

GM Z..D.. |

"That is a no. I will just collect the tattoo myself. Grab him." On his words three chairs animate and the golem lurches from the corner.
Ranalus: 1d20 + 3 ⇒ (14) + 3 = 17
scuttlebut: 1d20 + 2 ⇒ (10) + 2 = 12
iso: 1d20 + 2 ⇒ (9) + 2 = 11
Deadin: 1d20 + 11 ⇒ (4) + 11 = 15
hakon: 1d20 + 3 ⇒ (20) + 3 = 23
Ace: 1d20 ⇒ 15
GM: 4d20 ⇒ (9, 9, 8, 16) = 42
Round 1-Bold May Act
Hakon
Ace
Ranalus
Deadin
GM
Scuttlebutt
Iso

Hakon - Iconic Skald |

Hakon steps back and casts haste!

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Ranalus tries to identify the properties of the golem and the animated chairs.
Knowledge (arcana) golem: 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge (arcana) chairs: 1d20 + 6 ⇒ (5) + 6 = 11
He casts a spell, and moves (drawing his rapier) to end up next to Chrysalis Black.
"Darkness take you."
Casting Blindness, DC 16 Fortitude save or be permanently blinded. The spell is dismissable, if the man chooses to cooperate.

GM Z..D.. |

Knowledge arcana for both

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Daedîn fires a couple of arrows at Chrysalis Black...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadeye Bowman
Damage: Strength, Magic, PBS, Sneak Attack
Longbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (14) + 8 + 1 + 1 + 1 - 2 = 23 (vs. Flat-Footed AC)
Damage: 1d8 + 1 + 1 + 1 + 3d6 ⇒ (5) + 1 + 1 + 1 + (6, 6, 4) = 24
Longbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (5) + 8 + 1 + 1 + 1 - 2 = 14 (vs. Flat-Footed AC)
Damage: 1d8 + 1 + 1 + 1 + 3d6 ⇒ (8) + 1 + 1 + 1 + (5, 4, 1) = 21

Hakon - Iconic Skald |

Do not forget HASTE!!!

GM Z..D.. |

save: 1d20 ⇒ 9
splinters: 6d6 ⇒ (2, 4, 1, 4, 3, 1) = 15
yellow: 1d20 + 1d3 ⇒ (9) + (2) = 11
purple: 1d20 + 1d3 ⇒ (6) + (1) = 7
blue: 1d20 + 1d3 ⇒ (3) + (1) = 4
Chrysalis fails to fight off the blindness and then struck by two perfectly placed area. He then melts into a pile of slush, leaving behind his clothing and gear in a heap on the floor.
The golem releases a barrage of splinters. Deadin,Ranulus and Scuttlebutt takes 15 points of slashing damage. DC 14 reflex for half. Scuttlebutt, being behind the counter gives you +2 to the save
Yellow attempts to grabs Ranalus wrist, but misses.
Purple goes after scuttlebutt and can not land a hit.
Blue foolishly goes after Iso and fairs as poorly as the others.
Party is up

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Reflex: 1d20 + 9 ⇒ (1) + 9 = 10 Nat 1
Ranalus takes the full force of the blast, grimaces, steps back, and calls again upon the power of the fey.
Using Feyskinned again, for my second and last minute of the day. DR 10/Cold Iron.

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Scuttlebutt is not quite as fast in his reactions to Chrysalis' treachery and turns to note the now violent moving room accents.
Knowledge Arcane+inspiration, Golem: 1d20 + 12 + 1d6 ⇒ (7) + 12 + (4) = 23
Knowledge Arcana+inspiration, chairs: 1d20 + 12 + 1d6 ⇒ (8) + 12 + (2) = 22
He then feels Hakon's speed magic wash over him which gets put to use as the hulking golem propels a barrage of projectiles in his direction.
Reflex+haste+bar cover: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27
He manages to avoid the brunt of the blast but will still be picking some splinters out of tender areas for a while. He draws his rapier and brushes his hand across his golden chain shirt which begins an uplifting harmony he uses to infuse with his magical singing and steps next to the nearest chair and attempts to stab at it.
Move action to activate singing steel armor to start bardic performance to inspire courage.
Attack, rapier on chair + haste + inspire courage: 1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20
Damage, piercing, nonmagical, normal material: 1d6 + 1 ⇒ (4) + 1 = 5
Move action to activate singing steel/bardic performance, 5 foot step, and attack as a standard. Knowledge checks as free actions.

Hakon - Iconic Skald |

Hakon makes a small step and attacks one of the chairs in his hasted state.
Haste attack => handaxe +1, rage +1, haste +1: 1d20 + 6 ⇒ (11) + 6 = 17
handaxe damage +1, str+4, rage +1 : 1d6 + 6 ⇒ (2) + 6 = 8
Two-weapon fighting attack one => handaxe +1, -2 TWP, rage +1, haste +1: 1d20 + 4 ⇒ (3) + 4 = 7
handaxe damage +1, str+4, rage +1 : 1d6 + 6 ⇒ (5) + 6 = 11
Two-weapon fighting attack two=> handaxe +1, -2 TWP, rage +1, haste +1: 1d20 + 4 ⇒ (4) + 4 = 8
handaxe damage +1, str+4, rage +1 : 1d6 + 6 ⇒ (5) + 6 = 11
Haste +1 AC for AC20.

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Reflex: 1d20 + 9 ⇒ (7) + 9 = 16
Daedîn manages to dodge the worst of the splinters...
Quick question concerning haste before I post my action...does haste give me an extra attack on just a full round attack action or does it also give me an extra attack if I move and attack?

Hakon - Iconic Skald |

Only when you full attack you get the extra attack. +1 to hit, +1 AC, +1 reflex saves, +30ft movement

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"Uh... How about no man?"
Malakite takes a five foot step back and unleashes a volley at the wood golem.
Keen +1 Longbow: BAB + Dex + +1 Weapon + Inspire Courage + Haste - Rapid Shot
haste attack: 1d20 + 5 + 6 + 1 + 1 + 2 ⇒ (11) + 5 + 6 + 1 + 1 + 2 = 26
haste damage: 1d8 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6
attack 1: 1d20 + 5 + 6 + 1 + 1 + 2 - 2 ⇒ (12) + 5 + 6 + 1 + 1 + 2 - 2 = 25
damage 1: 1d8 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
attack 2: 1d20 + 5 + 6 + 1 + 1 + 2 - 2 ⇒ (16) + 5 + 6 + 1 + 1 + 2 - 2 = 29
damage 2: 1d8 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

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Daedîn fires an adamantine arrow at the golem...and then puts some space between himself and the golem, moving east 40'...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Haste, Inspire Courage
Damage: Strength, Magic, PBS, Inspire Courage
Longbow: 1d10 + 8 + 1 + 1 + 1 + 1 + 1 ⇒ (9) + 8 + 1 + 1 + 1 + 1 + 1 = 22
Damage: 1d8 + 1 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 + 1 = 8
Posting on mobile...will move icon when I get home...

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Iso roars in outrage as the pathfinder team are assaulted.
enters rage
":ARRRRRRRGGGGGGGGGHHHHHHHH" he froths. Nearby lice make the unfortunate decision to leap for the armored form - their last mistake.
attack,PA,rage,haste,IC: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (18) + 12 - 2 + 2 + 1 + 1 = 32
second attack,PA,rage,haste,IC: 1d20 + 12 - 5 - 2 + 2 + 1 + 1 ⇒ (20) + 12 - 5 - 2 + 2 + 1 + 1 = 29
hasted attack, PA,rage,haset,IC: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (5) + 12 - 2 + 2 + 1 + 1 = 19
damage1,rage,PA,IC: 1d6 + 7 + 3 + 1 ⇒ (2) + 7 + 3 + 1 = 13
damage2,rage,PA,IC: 1d6 + 7 + 3 + 1 ⇒ (3) + 7 + 3 + 1 = 14
damage3,rage,PA,IC: 1d6 + 7 + 3 + 1 ⇒ (3) + 7 + 3 + 1 = 14
possible crit on second attack,PA,rage,haste,IC: 1d20 + 12 - 5 - 2 + 2 + 1 + 1 ⇒ (8) + 12 - 5 - 2 + 2 + 1 + 1 = 17
possible bonus damage2,rage,PA,IC: 2d6 + 21 + 9 + 3 ⇒ (2, 3) + 21 + 9 + 3 = 38

GM Z..D.. |

Golem DR/ Adamantine 5 and chairs hardness 5. Golem is immune to magic. The golem has a splintering attack, that hits everything within 20ft radius.
Chrysalis: Destroyed
Blue: Destroyed
Golem:50hp
Pruple:18hp
Yellow:21hp
yellow #1: 1d20 + 1d3 ⇒ (7) + (3) = 10
yellow #2: 1d20 + 1d3 ⇒ (18) + (1) = 19
purple vs hakon: 1d20 + 1d3 ⇒ (16) + (1) = 17
purple vs Scuttlebutt: 1d20 + 1d3 ⇒ (19) + (1) = 20
purple grab and constrict: 1d20 + 1d3 ⇒ (1) + (1) = 2
golem: 1d20 + 2d6 ⇒ (17) + (5, 2) = 24
Yellow misses both attempts to strike Ranalus
Purple swings at Hakon and misses, but it lands a blow vs scuttlebutt. Scuttle takes 1 damage
The golem moves up to Hakon and slams a mighty fist into the back of him. Hakon takes 10 damage
Party is up

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Ranalus moves away from Yellow, to a position where Hakon can 5' step into a flank.
"Hakon! Double-team!"
Acrobatics to avoid AOO from Yellow: 1d20 + 3 ⇒ (12) + 3 = 15
Then he readies to stab the golem once Hakon is flanking. He won't do much damage, but giving Hakon a flank is the main goal here.
Attack, Flanking, Haste, IC: 1d20 + 8 + 2 + 1 + 1 ⇒ (12) + 8 + 2 + 1 + 1 = 24
Damage, IC: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Weapon is not adamantine.

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Scuttlebutt sings a sea chantey, picking up from the tingly music began from his harmonic armor where he improvs some of the lyrics about tipsy sailors with barstools and chairs that are trying to sit on them. He jabs twice forward at the animated chair in front of him with his magically enhanced speed.
Attack, rapier, flank, inspire courage, haste: 1d20 + 3 + 2 + 1 + 1 ⇒ (16) + 3 + 2 + 1 + 1 = 23
damage, piercing, nonmagical, normal material: 1d6 + 1 ⇒ (2) + 1 = 3
Attack #2, rapier, flank, inspire courage, haste: 1d20 + 3 + 2 + 1 + 1 ⇒ (16) + 3 + 2 + 1 + 1 = 23
damage, piercing, nonmagical, normal material: 1d6 + 1 ⇒ (5) + 1 = 6
Damn, not getting through these things hardly at all, not with this grade of steel!

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Iso quickly closes on the purple set of armor, swinging his Trusty Friend at it.
attack, rage, haste,IC, PA: 1d20 + 12 + 1 + 1 - 2 ⇒ (12) + 12 + 1 + 1 - 2 = 24
damage(adam),str, rage, IC, PA: 1d6 + 7 + 3 + 1 + 6 ⇒ (6) + 7 + 3 + 1 + 6 = 23
"Stop hurting friends of Iso." he roars, outraged at the creations audacity.

Hakon - Iconic Skald |

Hakon attacks the chair in his hasted state and thanks Ranalus for the flanking.
Haste attack => handaxe +1, rage +1, haste +1, +2 flank, +1 [/dice: 1d20 + 9 ⇒ (17) + 9 = 26
handaxe damage +1, str+4, rage +1, iC +1 : 1d6 + 7 ⇒ (2) + 7 = 9
Two-weapon fighting attack one => handaxe +1, -2 TWP, rage +1, haste +1,+2 flank,iC +1: 1d20 + 7 ⇒ (19) + 7 = 26
handaxe damage +1, str+4, rage +1 ,iC +1 : 1d6 + 7 ⇒ (5) + 7 = 12
Two-weapon fighting attack two=> handaxe +1, -2 TWP, rage +1, haste +1,+2 flank,iC +1: 1d20 + 7 ⇒ (14) + 7 = 21
handaxe damage +1, str+4, rage +1,iC +1 : 1d6 + 7 ⇒ (1) + 7 = 8
Haste +1 AC for AC20.

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Daedîn will drop his bow and move into flanking position to attack the golem, drawing his dagger as he does...
Dagger, flanking, haste: 1d20 + 4 + 2 + 1 ⇒ (14) + 4 + 2 + 1 = 21
Damage: 1d4 + 1 + 3d6 ⇒ (4) + 1 + (5, 3, 2) = 15

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"Can't really tell how well this is going."
He aims at purple
haste attack: 1d20 + 5 + 6 + 1 + 1 + 2 ⇒ (5) + 5 + 6 + 1 + 1 + 2 = 20
haste damage: 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
attack 1: 1d20 + 5 + 6 + 1 + 1 + 2 - 2 ⇒ (18) + 5 + 6 + 1 + 1 + 2 - 2 = 31
damage 1: 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
attack 2: 1d20 + 5 + 6 + 1 + 1 + 2 - 2 ⇒ (9) + 5 + 6 + 1 + 1 + 2 - 2 = 22
damage 2: 1d8 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8