GM ZD The Golemworks Incident: Standard (Inactive)

Game Master Z...D...

When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

Initiative:

[dice=Ranalus]d20+3[/dice]
[dice=scuttlebut]d20+2[/dice]
[dice=iso]d20+2[/dice]
[dice=Deadin]d20+11[/dice]
[dice=hakon]d20+3[/dice]
[dice=Ace]d20[/dice]
[dice=GM]3d20[/dice]


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Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

The man's nervousness has Ranalus on edge. Is he just concerned that Chrysalis Black is missing, or is this a trap?
Sense Motive DC 20 for 'hunch': 1d20 + 8 ⇒ (11) + 8 = 19


Knowledge Checks -Sky Key Solution Aid Token

You are unsure of why he is nervous, probably just because he expected him to be here


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

"Yes, thank you very much. We will gladly wait here for him to return." Hakon says.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

"Many thanks for the healing touch, those blisters were something fierce!" Scuttlebutt says to Ranalus.

The scholarly bard raises an eyebrow at the nervousness of their host (or at least raises the skin area where his eyebrow hair was before it was just recently scorched off) and hums an up tempo ditty under his breath.

Sense Motive via versatile performance: 1d20 + 14 - 1 ⇒ (1) + 14 - 1 = 14

Hmm,well, seems on the up and up. Boy, I wonder how long it takes for eyebrows to grow back?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso nods. "Iso wonders why Reemis does not wait with Iso?" he asks. The barbarian stays standing, not wanting to sit and displaying a large amount of energy.

SM DC 12:
Or maybe he is just nervous around the magical workshop...

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus, though wary, agrees. "Fine. We will wait here."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedin will nervously finger his bow while awaiting...


Knowledge Checks -Sky Key Solution Aid Token

Reemis pulls out a key and unlocks the door to the workshop...

Two exotic rugs cover the oak floor of this well-furnished “L”shaped office. Several tables and chairs offer spots to relax after a day’s work, and a sturdy bar of cherrywood displays all manner of exotic drinks. A golem crafted from mahogany and other fine woods stands in the corner.

"I'll be returning to the front of the house if you need me."

You all do not sense any deception from Reemis

Please place yourselves where you wish on slide 4.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Scuttlebutt enters the room.

"Nice workplace he has here. Well, let's not let our unattended situation go to waste."

He then begins to start going through items and belongings.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus joins Scuttlebutt in poking around. Looking for journals, Aspis items, or anything else suggestive of duplicity. At the same time, he tries to cover his tracks so it isn't obvious, if somebody suddenly bursts in.
Would the latter be Stealth? If so, Take 10 on both, for 31 Perception and 25 Stealth.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso stalks into the room.

"Iso is not liking this place. It stinks of magic."

perception: 1d20 + 9 ⇒ (20) + 9 = 29

Dark Archive

Male CN Ganzi | Bard (Duetist), Fighter, Sorcerer (tattooed) | HP 49/49 | AC21 T16 FF15 | CMB:+7, CMD:23/17FF | F:+5, R:+12, W:+6 | Init:+8 | Perc:+7, SM:+14 | Speed 30ft | Performance 18 rd/day

Malakite just sits on one of the chairs and let's Yrishi out of his tattoo, giving him some scritches behind the ear.


Knowledge Checks -Sky Key Solution Aid Token

Roughly 90 minutes go by before you hear someone approaching. "I could have sworn I locked up, boy Chrysalis, you are losing it." A male human walks through the door and jumps at the sight of people in his office. "Uh...who are you and what are you doing in my office?

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Chrysalis Black made us wait 90 minutes? Oh ho ho, we'll have gone over every inch of his workshop, eaten any and all of his snacks and candy stash, drank any booze he may have had tucked away, and gotten us nice and riled up from impatience.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Booze? Iso will have helped with that

"I am Iso Soturi!" smiles Iso, advancing on the golem maker with the offer of a huge hug and infestation of lice.

"Iso is wanting to talk to you about metal men sent to nice lady Sheila."


Knowledge Checks -Sky Key Solution Aid Token

GM:
2d20 ⇒ (9, 6) = 15

" Ah, the order to Lady Heidmarch, I was unaware that the order had been completed." He says as he walks across the room and goes to stand behind the bar. "I would offer you a drink, but it seems you have helped yourself? I hope you have not been here too long. I only stepped out for a moment"

His eyes fall upon Malakite, "Oh my, where did you get those lovely tattoos. They are so exotic. What do they mean?"

Sense Motive DC 17:
He does know that the order has been completed

Separate check

Sense Motive DC 14:
You notice this growing fixation is reminiscent of a collector who wants to add an item to his collection


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

Sense Motive via vers. perf.: 1d20 + 15 ⇒ (5) + 15 = 20
Sense Motive via vers. perf.: 1d20 + 15 ⇒ (8) + 15 = 23

"I believe you. You really seem to have no knowledge of a delivery to the Pathfinder Society. Well, there seems to be either a misunderstanding here or somebody is playing deadly games. The Magnimar Lodge has already received your golems. If these golems were not created by you then we would like you to inspect them." Hakon says looking at the other Pathfinders.

"And I feel that your growing fixation with Malakite's tattoos is reminiscent of a collector who wants to add an item to his collection. I hope you do not want her skin or her complete body. Have you been feeling unwell lately?" Hakon asks with a suspicious look on his face.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26
Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9

Ranalus gives the skald a strange look.
Bluff DC 15 to Send Secret Message to Hakon: 1d20 + 4 ⇒ (17) + 4 = 21

Message:

He is lying! He knows they were delivered. You want me to play along?


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

Hakon nods to Ranalus.

Bluff to send secret message: 1d20 + 16 ⇒ (8) + 16 = 24

Message Ranalus:

I want him to come to the Lodge with us. Better for interrogation.


Knowledge Checks -Sky Key Solution Aid Token

"Inspect someones work...I would need the defective robots in my workshop here. If you like. Bring them here and I shall see."

"I am feeling rather well thank you for asking." Looking back over to Malakite, "Now about that tattoo..Do you mind if I trace it?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

SM*2: 2d20 ⇒ (15, 3) = 18

Iso looks at Malakite. "Tattoos's of Iso much better. Warrior tattoos." he remarks bluntly.

And once upon a time they were even more special. Then the Tribal Scars feat got nurfed.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Scuttlebutt clears his throat and tries to casually stroke his chin but actually cover his mouth as he clearly has alcohol on his breath from the thorough rummaging they did of Chrysalis Black's workshop.

Sense Motive via versatile performance: 1d20 + 14 - 1 ⇒ (4) + 14 - 1 = 17

He raises an eyebrow at the artificer's words briefly and continues to observe.

Sense Motive via versatile performance: 1d20 + 14 - 1 ⇒ (16) + 14 - 1 = 29

"Uh, tell you what: we can let you have some detailed time observing Mal's ink here, even fill you in on the name of his artist, if you could perhaps show us some records on the golems' creation progress, a production manifest or such. We really need to identify when these constructs left your ministrations and who would have been contact with them afterwards. Surely you have your paperwork and ledgers up to date?"


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

Hakon eyes the young man suspiciously and as he does not want to accompany them they need to get the information from him here and now!

"Yes, my colleague here has a point. I just want to add that we were almost killed by your malfunctioning golems and that the Venture-Captain could have been the target of this assassination attempt. You surely want to do everything you can to support this investigation, correct?" Hakon says in a calm and comforting voice.

Diplomacy: 1d20 + 16 ⇒ (6) + 16 = 22

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus says nothing, but walks over to stand nearer Chrysalis Black. Not directly in his face, but close.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn has an odd feeling 'bout this Chrysalis fellow...he stays back...but has his bow ready to use if things go south...


Knowledge Checks -Sky Key Solution Aid Token

"That is a no. I will just collect the tattoo myself. Grab him." On his words three chairs animate and the golem lurches from the corner.

initiative:

Ranalus: 1d20 + 3 ⇒ (14) + 3 = 17
scuttlebut: 1d20 + 2 ⇒ (10) + 2 = 12
iso: 1d20 + 2 ⇒ (9) + 2 = 11
Deadin: 1d20 + 11 ⇒ (4) + 11 = 15
hakon: 1d20 + 3 ⇒ (20) + 3 = 23
Ace: 1d20 ⇒ 15
GM: 4d20 ⇒ (9, 9, 8, 16) = 42

Round 1-Bold May Act
Hakon
Ace
Ranalus
Deadin

GM
Scuttlebutt
Iso


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

Hakon steps back and casts haste!

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus tries to identify the properties of the golem and the animated chairs.
Knowledge (arcana) golem: 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge (arcana) chairs: 1d20 + 6 ⇒ (5) + 6 = 11
He casts a spell, and moves (drawing his rapier) to end up next to Chrysalis Black.
"Darkness take you."
Casting Blindness, DC 16 Fortitude save or be permanently blinded. The spell is dismissable, if the man chooses to cooperate.


Knowledge Checks -Sky Key Solution Aid Token

Knowledge arcana for both

Golem looking thing DC 16.:
It is a wood golem. You get one question and one additional for every 5 you exceed the DC

Chairs, DC 13:
It is an animated object, chair to be exact.You get one question and one additional for every 5 you exceed the DC

Knowledge Check questions

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Didn't get high enough to recognize them. But did the Blindness succeed?

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn fires a couple of arrows at Chrysalis Black...

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadeye Bowman

Damage: Strength, Magic, PBS, Sneak Attack

Longbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (14) + 8 + 1 + 1 + 1 - 2 = 23 (vs. Flat-Footed AC)

Damage: 1d8 + 1 + 1 + 1 + 3d6 ⇒ (5) + 1 + 1 + 1 + (6, 6, 4) = 24

Longbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (5) + 8 + 1 + 1 + 1 - 2 = 14 (vs. Flat-Footed AC)

Damage: 1d8 + 1 + 1 + 1 + 3d6 ⇒ (8) + 1 + 1 + 1 + (5, 4, 1) = 21


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

Do not forget HASTE!!!


Knowledge Checks -Sky Key Solution Aid Token

GM:

save: 1d20 ⇒ 9
splinters: 6d6 ⇒ (2, 4, 1, 4, 3, 1) = 15
yellow: 1d20 + 1d3 ⇒ (9) + (2) = 11
purple: 1d20 + 1d3 ⇒ (6) + (1) = 7
blue: 1d20 + 1d3 ⇒ (3) + (1) = 4

Chrysalis fails to fight off the blindness and then struck by two perfectly placed area. He then melts into a pile of slush, leaving behind his clothing and gear in a heap on the floor.

The golem releases a barrage of splinters. Deadin,Ranulus and Scuttlebutt takes 15 points of slashing damage. DC 14 reflex for half. Scuttlebutt, being behind the counter gives you +2 to the save

Yellow attempts to grabs Ranalus wrist, but misses.

Purple goes after scuttlebutt and can not land a hit.

Blue foolishly goes after Iso and fairs as poorly as the others.

Party is up

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Reflex: 1d20 + 9 ⇒ (1) + 9 = 10 Nat 1
Ranalus takes the full force of the blast, grimaces, steps back, and calls again upon the power of the fey.
Using Feyskinned again, for my second and last minute of the day. DR 10/Cold Iron.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Scuttlebutt is not quite as fast in his reactions to Chrysalis' treachery and turns to note the now violent moving room accents.

Knowledge Arcane+inspiration, Golem: 1d20 + 12 + 1d6 ⇒ (7) + 12 + (4) = 23
Knowledge Arcana+inspiration, chairs: 1d20 + 12 + 1d6 ⇒ (8) + 12 + (2) = 22

He then feels Hakon's speed magic wash over him which gets put to use as the hulking golem propels a barrage of projectiles in his direction.

Reflex+haste+bar cover: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27

He manages to avoid the brunt of the blast but will still be picking some splinters out of tender areas for a while. He draws his rapier and brushes his hand across his golden chain shirt which begins an uplifting harmony he uses to infuse with his magical singing and steps next to the nearest chair and attempts to stab at it.

Move action to activate singing steel armor to start bardic performance to inspire courage.

Attack, rapier on chair + haste + inspire courage: 1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20

Damage, piercing, nonmagical, normal material: 1d6 + 1 ⇒ (4) + 1 = 5

Move action to activate singing steel/bardic performance, 5 foot step, and attack as a standard. Knowledge checks as free actions.


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

Hakon makes a small step and attacks one of the chairs in his hasted state.

Haste attack => handaxe +1, rage +1, haste +1: 1d20 + 6 ⇒ (11) + 6 = 17
handaxe damage +1, str+4, rage +1 : 1d6 + 6 ⇒ (2) + 6 = 8

Two-weapon fighting attack one => handaxe +1, -2 TWP, rage +1, haste +1: 1d20 + 4 ⇒ (3) + 4 = 7
handaxe damage +1, str+4, rage +1 : 1d6 + 6 ⇒ (5) + 6 = 11

Two-weapon fighting attack two=> handaxe +1, -2 TWP, rage +1, haste +1: 1d20 + 4 ⇒ (4) + 4 = 8
handaxe damage +1, str+4, rage +1 : 1d6 + 6 ⇒ (5) + 6 = 11

Haste +1 AC for AC20.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Scuttlebutt would like to know SR/DR and special attacks for the golem and the chairs, he will share that info with his team.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Haste and inspire courage +1 are up; use 'em or lose 'em, friends.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Reflex: 1d20 + 9 ⇒ (7) + 9 = 16

Daedîn manages to dodge the worst of the splinters...

Quick question concerning haste before I post my action...does haste give me an extra attack on just a full round attack action or does it also give me an extra attack if I move and attack?


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

Only when you full attack you get the extra attack. +1 to hit, +1 AC, +1 reflex saves, +30ft movement

Dark Archive

Male CN Ganzi | Bard (Duetist), Fighter, Sorcerer (tattooed) | HP 49/49 | AC21 T16 FF15 | CMB:+7, CMD:23/17FF | F:+5, R:+12, W:+6 | Init:+8 | Perc:+7, SM:+14 | Speed 30ft | Performance 18 rd/day

"Uh... How about no man?"
Malakite takes a five foot step back and unleashes a volley at the wood golem.
Keen +1 Longbow: BAB + Dex + +1 Weapon + Inspire Courage + Haste - Rapid Shot

haste attack: 1d20 + 5 + 6 + 1 + 1 + 2 ⇒ (11) + 5 + 6 + 1 + 1 + 2 = 26
haste damage: 1d8 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6
attack 1: 1d20 + 5 + 6 + 1 + 1 + 2 - 2 ⇒ (12) + 5 + 6 + 1 + 1 + 2 - 2 = 25
damage 1: 1d8 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
attack 2: 1d20 + 5 + 6 + 1 + 1 + 2 - 2 ⇒ (16) + 5 + 6 + 1 + 1 + 2 - 2 = 29
damage 2: 1d8 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn fires an adamantine arrow at the golem...and then puts some space between himself and the golem, moving east 40'...

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Haste, Inspire Courage

Damage: Strength, Magic, PBS, Inspire Courage

Longbow: 1d10 + 8 + 1 + 1 + 1 + 1 + 1 ⇒ (9) + 8 + 1 + 1 + 1 + 1 + 1 = 22

Damage: 1d8 + 1 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 + 1 = 8

Posting on mobile...will move icon when I get home...

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso roars in outrage as the pathfinder team are assaulted.
enters rage
":ARRRRRRRGGGGGGGGGHHHHHHHH" he froths. Nearby lice make the unfortunate decision to leap for the armored form - their last mistake.

attack,PA,rage,haste,IC: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (18) + 12 - 2 + 2 + 1 + 1 = 32
second attack,PA,rage,haste,IC: 1d20 + 12 - 5 - 2 + 2 + 1 + 1 ⇒ (20) + 12 - 5 - 2 + 2 + 1 + 1 = 29
hasted attack, PA,rage,haset,IC: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (5) + 12 - 2 + 2 + 1 + 1 = 19

damage1,rage,PA,IC: 1d6 + 7 + 3 + 1 ⇒ (2) + 7 + 3 + 1 = 13
damage2,rage,PA,IC: 1d6 + 7 + 3 + 1 ⇒ (3) + 7 + 3 + 1 = 14
damage3,rage,PA,IC: 1d6 + 7 + 3 + 1 ⇒ (3) + 7 + 3 + 1 = 14

possible crit on second attack,PA,rage,haste,IC: 1d20 + 12 - 5 - 2 + 2 + 1 + 1 ⇒ (8) + 12 - 5 - 2 + 2 + 1 + 1 = 17
possible bonus damage2,rage,PA,IC: 2d6 + 21 + 9 + 3 ⇒ (2, 3) + 21 + 9 + 3 = 38


Knowledge Checks -Sky Key Solution Aid Token

Golem DR/ Adamantine 5 and chairs hardness 5. Golem is immune to magic. The golem has a splintering attack, that hits everything within 20ft radius.

GM:

Chrysalis: Destroyed
Blue: Destroyed
Golem:50hp
Pruple:18hp
Yellow:21hp
yellow #1: 1d20 + 1d3 ⇒ (7) + (3) = 10
yellow #2: 1d20 + 1d3 ⇒ (18) + (1) = 19
purple vs hakon: 1d20 + 1d3 ⇒ (16) + (1) = 17
purple vs Scuttlebutt: 1d20 + 1d3 ⇒ (19) + (1) = 20
purple grab and constrict: 1d20 + 1d3 ⇒ (1) + (1) = 2
golem: 1d20 + 2d6 ⇒ (17) + (5, 2) = 24

Yellow misses both attempts to strike Ranalus

Purple swings at Hakon and misses, but it lands a blow vs scuttlebutt. Scuttle takes 1 damage

The golem moves up to Hakon and slams a mighty fist into the back of him. Hakon takes 10 damage

Party is up

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus moves away from Yellow, to a position where Hakon can 5' step into a flank.
"Hakon! Double-team!"
Acrobatics to avoid AOO from Yellow: 1d20 + 3 ⇒ (12) + 3 = 15
Then he readies to stab the golem once Hakon is flanking. He won't do much damage, but giving Hakon a flank is the main goal here.

Readied Attack:

Attack, Flanking, Haste, IC: 1d20 + 8 + 2 + 1 + 1 ⇒ (12) + 8 + 2 + 1 + 1 = 24
Damage, IC: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Weapon is not adamantine.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Scuttlebutt sings a sea chantey, picking up from the tingly music began from his harmonic armor where he improvs some of the lyrics about tipsy sailors with barstools and chairs that are trying to sit on them. He jabs twice forward at the animated chair in front of him with his magically enhanced speed.

Attack, rapier, flank, inspire courage, haste: 1d20 + 3 + 2 + 1 + 1 ⇒ (16) + 3 + 2 + 1 + 1 = 23

damage, piercing, nonmagical, normal material: 1d6 + 1 ⇒ (2) + 1 = 3

Attack #2, rapier, flank, inspire courage, haste: 1d20 + 3 + 2 + 1 + 1 ⇒ (16) + 3 + 2 + 1 + 1 = 23

damage, piercing, nonmagical, normal material: 1d6 + 1 ⇒ (5) + 1 = 6

Damn, not getting through these things hardly at all, not with this grade of steel!

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso quickly closes on the purple set of armor, swinging his Trusty Friend at it.

attack, rage, haste,IC, PA: 1d20 + 12 + 1 + 1 - 2 ⇒ (12) + 12 + 1 + 1 - 2 = 24
damage(adam),str, rage, IC, PA: 1d6 + 7 + 3 + 1 + 6 ⇒ (6) + 7 + 3 + 1 + 6 = 23

"Stop hurting friends of Iso." he roars, outraged at the creations audacity.


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

Hakon attacks the chair in his hasted state and thanks Ranalus for the flanking.

Haste attack => handaxe +1, rage +1, haste +1, +2 flank, +1 [/dice: 1d20 + 9 ⇒ (17) + 9 = 26
handaxe damage +1, str+4, rage +1, iC +1 : 1d6 + 7 ⇒ (2) + 7 = 9

Two-weapon fighting attack one => handaxe +1, -2 TWP, rage +1, haste +1,+2 flank,iC +1: 1d20 + 7 ⇒ (19) + 7 = 26
handaxe damage +1, str+4, rage +1 ,iC +1 : 1d6 + 7 ⇒ (5) + 7 = 12

Two-weapon fighting attack two=> handaxe +1, -2 TWP, rage +1, haste +1,+2 flank,iC +1: 1d20 + 7 ⇒ (14) + 7 = 21
handaxe damage +1, str+4, rage +1,iC +1 : 1d6 + 7 ⇒ (1) + 7 = 8

Haste +1 AC for AC20.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn will drop his bow and move into flanking position to attack the golem, drawing his dagger as he does...

Dagger, flanking, haste: 1d20 + 4 + 2 + 1 ⇒ (14) + 4 + 2 + 1 = 21

Damage: 1d4 + 1 + 3d6 ⇒ (4) + 1 + (5, 3, 2) = 15

Dark Archive

Male CN Ganzi | Bard (Duetist), Fighter, Sorcerer (tattooed) | HP 49/49 | AC21 T16 FF15 | CMB:+7, CMD:23/17FF | F:+5, R:+12, W:+6 | Init:+8 | Perc:+7, SM:+14 | Speed 30ft | Performance 18 rd/day

"Can't really tell how well this is going."
He aims at purple
haste attack: 1d20 + 5 + 6 + 1 + 1 + 2 ⇒ (5) + 5 + 6 + 1 + 1 + 2 = 20
haste damage: 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
attack 1: 1d20 + 5 + 6 + 1 + 1 + 2 - 2 ⇒ (18) + 5 + 6 + 1 + 1 + 2 - 2 = 31
damage 1: 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
attack 2: 1d20 + 5 + 6 + 1 + 1 + 2 - 2 ⇒ (9) + 5 + 6 + 1 + 1 + 2 - 2 = 22
damage 2: 1d8 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8

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