GM Z..D.. Beginner's Trilogy PBP PFS (Inactive)

Game Master Z...D...

First Steps-In Service to Lore, The Confirmation, The Consortium Compact. Played in order.

Current Map


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Knowledge Checks -Sky Key Solution Aid Token

I would say no since you expend spell slots not prepared spells. You would need a Runestone of Power]

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

Uthraed blinks as he regains consciousness and pats himself down, wincing as he feels the bruises and cuts that the zombie inflicted. "Am I alive? are the zombies gone? What happened? " He asks, still in disbelief that he somehow survived. He grabs his bow and tentatively rises to his feet.

Am I at -5 HP?

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Makes sense, too bad those are twice the price for the same basic effect.

"We should investigate the other tunnel, but I warn you, my arcane power is spent for the day other than the most basic of non-combat spells. This burning hands wand is also down to its last charge. I'll see what I can't do with this here crossbow. And before you say something about an Elf using a crossbow instead of a bow... I skipped bow training for more useful spell casting lessons." He says the last bit with definite attitude as he casts a spell and starts cleaning himself off.

Spellcraft DC15:
Prestigitation


Knowledge Checks -Sky Key Solution Aid Token

Uthraed, you are now at 8 hp

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

I would like the Pearl of Power.

"The spirits were testing us. We passed."


Knowledge Checks -Sky Key Solution Aid Token

If no objections, you go back into the main cavern. You find the Gilman still sitting in the water.

What would you like to do next? You can go to western tunnel or back out the main entrance.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

"Part of our task was to map this complex, so we have no choice but to explore the western tunnel. But, I'm concerned that those zombies appeared to be gillmen." Mūn indicates the meditating gillman. "Even if we weren't currently employed to explore there, I would insist on it; we can't leave him at risk of the same fate." Mūn looks to Mr. Peppers, and he nods his head. "I would not oppose some rest, but we must set up a good watch to be ready in case of danger."

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

"I have no problems continuing on as is but don't expect me to bail you all out of trouble if it arises. My arcane power will only go so far at this point. Are there any more flasks maybe I could use?" He says with all seriousness.

Afterwards, he approaches the meditating gillman: "We fear for your safety here, we found 3 of your kin down this tunnel but something had turned them to zombies. Did you know about this? I hope not, we nearly died laying them to rest."

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

I will take point then
Gealdn go first towards the tunnel, with the earth breaker ready, if something simular should happen


Knowledge Checks -Sky Key Solution Aid Token

"Ah, so you have found some of the other creatures that call this place home. I did not know of my kins fate, but that would explain where they have gone to." He turns back to the center of the pool.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers watches in annoyance as the elder gillman turns away from them once more. He then unslings the crossbow from his back and cranks back the release and loads a bolt, and follows a bit behind Gealdn with light in hand.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mūn shuffles through his backpack pulls out the two tanglefoot bags he'd grabbed out of Janira's backpack. I sure hope she's okay, she's been gone a while now. He offers them to Mr. Peppers. "If all goes well, I'll be using this." He taps the bow slung over his back. "If you've got no spells, I'm sure you can find a way to get creative with these."

He then pulls the bow off his shoulder and readies it, following Gealdn to the western corridor.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers accepts the bags o goo with thanks from Mun and puts them in his backpack.

The Exchange

Gringo loads his musket following Gealdn and readies for any hostiles that might be ahead.

"We have caves to invesigate. Don't be dismoraled with a bunch of damn lucky zombies!"


Knowledge Checks -Sky Key Solution Aid Token

Moving along to the western tunnel.

The passage leading from the gillmen’s holy site varies from 3 to 6 feet wide and is coated with the omnipresent bioluminescent fungi. Though the PCs encounter several points where the tunnel branches off in different directions, all of those paths either narrow beyond the abilities of the PCs to traverse, lead back to this main trail, or are blocked by a cave-ins. Trekking through the twisting passages to this large cavern takes approximately 20 minutes by foot for creatures with a 30-foot move speed.

The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

Within the cavern, the dim light fades into darkness to the north and the south. The cavern stretches nearly 100 feet in each direction, but is otherwise unremarkable save for the inlet and outlet of the ancient river responsible for creating this chamber and most of the surrounding tunnels over the centuries. The river through this part of the cavern ranges from 10 to 15 feet wide but is only 1 foot deep, and it flows languidly at an almost imperceptibly slow speed.

The water is treated as a bog, which cost two squares of movement and increases the DC of acrobatics checks and stealth by 2.

[Spoiler=GM Screen]encounter: 1d6 ⇒ 3[/spoiler

Map updated

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers repeats his frequent chore of recasting his light spell on his crossbow when they reach the large cavern. "Quite a magnificent sight here. Think how long it must have taken for this tunnel to be carved out of the mountain. I wonder if this stream flowed faster long ago?"

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

it seems sagen to cross
Gealdn moves on with hammer ready for surprices from darkness og wetness
darkvision 60'

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mūn raises his bow and keeps it pointed in Gealdn's general direction as he scans the water and ceiling for threats. He motions the others to cross the stream in front of him. "I'll cover you while you cross."


Knowledge Checks -Sky Key Solution Aid Token

Before Gealdn gets to the water, his dark vision can spot two humanoid reptiles.

GM Screen:
perception: 1d20 + 5 ⇒ (15) + 5 = 20perception: 1d20 + 5 ⇒ (4) + 5 = 9

At the same time you spot them, they spot you.

Initiative:

Mun: 1d20 + 5 ⇒ (19) + 5 = 24
Mr. Peppers: 1d20 + 5 ⇒ (14) + 5 = 19
Uthread: 1d20 + 6 ⇒ (3) + 6 = 9
Gringo: 1d20 + 6 ⇒ (16) + 6 = 22
Grummosh: 1d20 + 0 ⇒ (10) + 0 = 10
Gealdn: 1d20 + 5 ⇒ (4) + 5 = 9
GM1: 1d20 + 1 ⇒ (5) + 1 = 6
GM2: 1d20 + 1 ⇒ (10) + 1 = 11

Round 1
Mun
Gringo
Mr. Peppers
GM 2
Grummosh
Uthraed
Gealdn
GM 1

Mun, Gringo, Mr. Peppers are up.
Remember you are in darkness, and so far the only source of light is Mr. Peppers light source.

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

Moves towards the two , asap, when time comes

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers raises his crossbow and looks around into the darkness, ready to fire when an enemy approaches, he takes a step forward.

"Gealdn what's out there? Are they hostile? Stay back and let them come to us and the light!"


Move: Ready crossbow
Standard: Ready a shot.
5' Step.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Round 1, Init 24

Mūn has low-light vision, so can see clearly in the area of dim light extending beyond our light spell. I can't tell from the map though whether the creatures are in that area or not.

If the creatures are in an area of darkness:

Mūn readies his flurry of arrows action to target the first of the creatures to enter the area of dim light.

If creatures are in or move into area of dim light:

Mūn targets one of the two creatures with flurry of arrows ability.

Longbow, flurry of arrows: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 ⇒ 2
Longbow, flurry of arrows: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 ⇒ 7
Critical threat: 1d20 + 3 ⇒ (13) + 3 = 16
Critical damage: 1d8 ⇒ 7


PRD wrote:
Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light, normal light, and dim light for such characters.

Meaning you treat the radius of light as 40 feet, dim light is 40-80 feet for you and anything beyond 80 is darkness.

And I scaled out for you. Right now they are just outside of normal light for you. They would be in dim light, which is a 20% miss chance.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

OK then. Since they are targetable in the dim light currently, Mūn will risk the miss chance.

Flurry of arrows, miss chance: 1d100 ⇒ 94
Flurry of arrows, miss chance: 1d100 ⇒ 71

Mūn watches his arrows fly true, striking the target cleanly.

The Exchange

"What are you doing? Theese may be inahbitants of the cave. We are intruders for their home. Why didn't you give a chance for negotiating? Ok, then. I don't mind good fight, hah!"

Gringo moves closer and rises his musket and waits for the enemy to approach.
Ready action to shoot at the 1st one who enters dim light


Knowledge Checks -Sky Key Solution Aid Token

Mun drops one of the Kobolds in his opening volley. Gringo and Mr. Peppers ready a shot.

GM2 moves toward you are waiting on the opposite side of the water. Gringo and Mr. Peppers readied shots both go off.

Next time put your readied actions in spoilers

Gringos attack vs touch: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d12 ⇒ 10
miss chance,0-20 miss: 1d100 ⇒ 90
And with that the other kobold dies.

End of combat


Knowledge Checks -Sky Key Solution Aid Token

As you investigate the tunnel you begin to hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. As the PCs travel, they can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds—the raging fight between Janira and the minotaur.

The tight tunnels here range from 2 to 5 feet in width and average about 9 feet in height. The slick floors and steady incline from west to east increase the DC of all Acrobatics checks by 4.

GM Screen:
1d6 ⇒ 5

Map updated

What are you all going to do. The light spell is still in effect.

The Exchange

"It is Janira! She's in trouble, no doubt. Let's hurry to help her!"

Gringo loads the musket and readies to run with his fellow companions to rescue Janira.

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

"I didn't get a chance to thank you before but the healing is much appreciated" Uthraed says to Grommosh after the combat with the kabolds is over.

As they hear the sounds of fighting Uthraed thinks to himself I knew we shouldn't have left her alone but at least now we know she's still alive.

Uthraed nods in agreement and pulls out an arrow.

"Let's see what's going on."

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste
Gringo "Arrow in the knee" wrote:

"What are you doing? Theese may be inahbitants of the cave. We are intruders for their home. Why didn't you give a chance for negotiating? Ok, then. I don't mind good fight, hah!"

OMG! Sorry. GM called initiative and I went on reflex. Wow. My bad; I'm glad they did end up being monsters!

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mūn follows with the rest on hearing Janira's voice and the sounds of battle.

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

"We will not fail her." Grummosh and Gorebash follow quickly.

The Exchange

GM Z..D.. wrote:
What are you all going to do. The light spell is still in effect.

So we all rush to the sound of the voice


Knowledge Checks -Sky Key Solution Aid Token

Yeah, in that situation hotile action was appropriate. Initiative can also be used in other situations, any that needs to be handled in rounds or certain orders are specific.

perception:

Mun: 1d20 + 9 ⇒ (7) + 9 = 16
Mr. Peppers: 1d20 + 2 ⇒ (1) + 2 = 3
Uthread: 1d20 + 5 ⇒ (12) + 5 = 17
Gringo: 1d20 + 7 ⇒ (13) + 7 = 20
Grummosh: 1d20 + 8 ⇒ (1) + 8 = 9
Gealdn: 1d20 + 3 ⇒ (15) + 3 = 18

Initiative:

Mun: 1d20 + 5 ⇒ (11) + 5 = 16
Mr. Peppers: 1d20 + 5 ⇒ (11) + 5 = 16
Uthread: 1d20 + 6 ⇒ (4) + 6 = 10
Gringo: 1d20 + 6 ⇒ (5) + 6 = 11
Grummosh: 1d20 + 0 ⇒ (16) + 0 = 16
Gealdn: 1d20 + 5 ⇒ (10) + 5 = 15
Slime Mold: 1d20 - 1 ⇒ (2) - 1 = 1

Order:
Mr. Peppers
Mun
Grummosh
Gealdn
Gringo
Uthraed
GM 1

Surprise Round
Gringo may act. You get a move or a standard, and since you stated you had your musket out already, you do not have to draw it.

As you rush along towards the sound of Janira's voice an odd looking stalagmite rises from the ground.

Due to you all being able to hear Janira's voice, you get the benefits of her inspire courage. +1 competence bonuesto attack and damage and +1 morale bonus on saving throws vs charm and fear effects.


Knowledge Checks -Sky Key Solution Aid Token

Knowledge: Dungeoneering

DC 2:
What at first seemed to be a carpet of fungi and mushrooms suddenly stirs to life, surging forward with a reek of decay.

DC 12:
Slime Mold, Neutral, Large, Ooze

DC 17+:
One Question and one additional question per 5 points you beat the DC by.

The Exchange

"Srop! Look! This thing is surely not looking forward negotiating."

Knowledge (dungeoneering), untrained: 1d20 - 2 ⇒ (3) - 2 = 1

Gringo fires at the "alive stalagmite.

Musket vs 10 AC: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d12 + 4 ⇒ (11) + 4 = 15

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers wonders if he recognizes the strange beast. Knowledge Dungeoneering (untrained): 1d20 + 3 ⇒ (10) + 3 = 13

"Well that thing is nasty. I'll be back here, Gealdn smash that thing!"

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Knowledge (untrained): 1d20 + 1 ⇒ (11) + 1 = 12 (DC10 max, so I'll only read the DC2 result)

"What is that thing?" Startled, Mūn can take no action. (Surprise round)


Knowledge Checks -Sky Key Solution Aid Token

Gringo fires a shot into the ooze and blows a good chunk away from the main body.

The slime mold does not move, it just waits.

GM Screen:
13 hp

Order/Round 1
Mr. Peppers
Mun
Grummosh
Gealdn
Gringo
Uthraed
GM 1

Everyone may act.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

"Does anyone know if arrows will even do anything against that hunk of fungus and slime?" Mūn holds his bow at the ready, waiting for a response before acting.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

"I don't know about arrows but that musket sure looked like it did a number. We should stay back and shoot at it, its pretty damn big. I'll get out of the way so you guys have a better shot."

Mr Peppers squeezes up against the cavern wall to the north.

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

Don't you want me to attack
-Gealdn askes pusled
delay

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

knowledge dungeneering: 1d20 + 5 ⇒ (2) + 5 = 7

It doesn't look like it can be reasoned with Uthraed says as he draws a blunt arrow out of his bag and fires it at the mound

Longbow: 1d20 + 7 ⇒ (2) + 7 = 9+1 inspire courage
damage: 1d8 + 1 ⇒ (4) + 1 = 5

some real fantastic rolls there...

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

"Yes, slay it so we can help Janira." Grummosh steps forward, drawing and then casting his scroll of Bless.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Round 1, Init 16

Mūn launches two arrows from his position at the back of the tunnel.

Longbow, flurry of arrows, inspire courage: 1d20 + 4 - 1 + 1 ⇒ (13) + 4 - 1 + 1 = 17
Damage, inspire courage: 1d8 + 1 ⇒ (1) + 1 = 2
Longbow, flurry of arrows, inspire courage: 1d20 + 4 - 1 + 1 ⇒ (16) + 4 - 1 + 1 = 20
Damage, inspire courage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

Gealdn moves
attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12

The Exchange

Gealdn, thanks for your delaying i'm able to shoot before you and ooze won't get cover from you ;)

"Yeah, this is not those tough zombies!", says Gringo while reloading his musket as move action

Musket vs Touch: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d12 + 4 ⇒ (2) + 4 = 6 PB, Inspire, Bless, Deadly Aim

But instead of regular musket's bang only a click can be heard. misfire

"Damn, my musket has been jammed"

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

You rolled a 13, how is that a misfire?

The Exchange

My appologiez, was too sleepy and considered damage roll as attack one. NO misfire )


Knowledge Checks -Sky Key Solution Aid Token

Mr. Peppers moves into the corridor. Mun unleashes two arrows into the ooze. Gruumosh pulls out a scroll and activates the spell on it. Gealdn rushes the ooze, when he gets in with 10 feet the ooze juts out a section of ooze.
ooze readied action: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 4 ⇒ (6) + 4 = 10

And gealdn dodges the slime and attempts to land of blow of his. But he misses.

Gringo blows another chunk off of the ooze. As Uthraed unleashes an arrow, but sails over it.

GM Screen:
1hp

Order/Round 2
Mr. Peppers
Mun
Grummosh
GM 1
Gealdn
Gringo
Uthraed

Mr.Peppers, Mun, Grummosh you are up.

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