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5 posts. Alias of Z...D....


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Botting Zathra

Zathra buffs her eidolon and places a cloak of bright colors around it.
Cloak of Colors

The buffed eidolon then strikes Tino.

attack: 1d20 + 22 ⇒ (14) + 22 = 36
damage: 4d8 + 13 ⇒ (5, 8, 4, 7) + 13 = 37

If that is a hit, it will then use the knockdown portion of its attack


Guessing I am on botting duty then.

Botting Calamity

Calamity takes a few steps back and then attempts to put the sorcerer to sleep.

Slumber Hex
DC 16 will save


PRD wrote:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.


PRD wrote:
Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light, normal light, and dim light for such characters.

Meaning you treat the radius of light as 40 feet, dim light is 40-80 feet for you and anything beyond 80 is darkness.

And I scaled out for you. Right now they are just outside of normal light for you. They would be in dim light, which is a 20% miss chance.


Powder: Powdered chalk, flour, and similar materials are popular with adventurers for their utility in pinpointing invisible creatures. Throwing a bag of powder into a square is an attack against AC 5, and momentarily reveals if there is an invisible creature there. A much more
effective method is to spread powder on a surface (which takes 1 full round) and look for footprints.