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Round 2, Init 16
Mūn will let two more arrows fly at the swampy lump of instinct and magic.
Longbow, flurry of arrows, inspire courage, bless: 1d20 + 4 - 1 + 1 + 1 - 4 ⇒ (7) + 4 - 1 + 1 + 1 - 4 = 8 (-4 Precise Strike)
Damage, inspire courage: 1d8 + 1 ⇒ (5) + 1 = 6
Longbow, flurry of arrows, inspire courage, bless: 1d20 + 4 - 1 + 1 + 1 - 4 ⇒ (15) + 4 - 1 + 1 + 1 - 4 = 16 (-4 Precise Strike)
Damage, inspire courage: 1d8 + 1 ⇒ (3) + 1 = 4

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Cover provides a bonus to AC; it has no effect on the attack roll. (At least, that's my understanding. Please correct me if I'm wrong).
Soft Cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC.

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Ya what Mun said. Cover adds to their AC so the DM has to add it in. It doesn't drop your attack roll.

GM Z..D.. |

Either way, Mun's second arrows causes the slime to lose all rigidness and it slumps to the ground.
End of combat.
I am guessing that you all are going to be rushing through the rest ot the tunnel to get to Janira.
I will post the next section tomorrow.

GM Z..D.. |

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
Outside is lighted only by moonlight. Which mean it is dim-light everywhere. Mr. Peppers light is still activated. Which means, 20ft radius is normal light. Extending 40 feet behind that is also normal light.
If you have low-light vision, the light radius is doubled for you from the source of light, meaning Mr. Peppers. 40 feet normal light from initial, and 80 for the increased. So, to make it simple. You have perfect vision for 120 foot radius from Mr. Peppers.
Those with darkvision have perfect vision for 60 feet. After that if you are outside the 60 ft radius from Mr. Peppers, you are considered in dim-light.
Dim-light is a 20% Miss Chance. Among other things, if you wish to know more, check the PRD.
These patches of woodland are also filled with underbrush that behaves as light undergrowth, creating difficult terrain and concealment. The trees are only a few decades old and do not completely occupy their respective squares. A creature that shares a
space with one or more trees benefits from partial cover.
The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west at 30 feet per round. Treat this as rough water, which requires a Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with a successful Strength check. On a failed Strength check, such a creature is checked and unable to move farther that turn. A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires a successful Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a Reflex save, in which case it lands prone on the trunk instead.
The slope to the west gradually rises to a height of 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks.

GM Z..D.. |

In the clearing you see Janira barely fending off the minotaur.
Mun: 1d20 + 5 ⇒ (7) + 5 = 12
Mr. Peppers: 1d20 + 5 ⇒ (3) + 5 = 8
Uthread: 1d20 + 6 ⇒ (13) + 6 = 19
Gringo: 1d20 + 6 ⇒ (20) + 6 = 26
Grummosh: 1d20 + 0 ⇒ (4) + 0 = 4
Gealdn: 1d20 + 5 ⇒ (17) + 5 = 22
Janira: 1d20 + 6 ⇒ (12) + 6 = 18
Minotaur: 1d20 + 0 ⇒ (8) + 0 = 8
Bold May Act
Order:Round 1
Gringo
Gealdn
Uthraed
Janira
Mun
Mr. Peppers
Minotaur
Grummosh
Side note, Inspire Courage is still active. I will advise when it runs out.

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With his bow ready to fire Uthraed takes off running towards the battle but sees a slight rise to his right and takes a chance veering in that direction. It pays off as he climbs the hill and is able to faintly make out Janira and the Minotaur. He hauls his bow cord back to his ear but judges that the distance is just out of range so he lets the tension off the string.
I believe I moved 80 which is my run speed but I could be off by a few squares it was not intentional.

GM Z..D.. |

Remember when you run it has to be in a straight line. So you could double move 40, from where you but not run. Depending where you end up, you may be able to run next turn.

GM Z..D.. |

As far as I know, yes. But remember that two diagonals are 15 feet. The first square is 5, the second is 10, the third is 5, and it continues.

GM Z..D.. |

The three PC start moving into position.
Janira takes a 5 foot step back and attempts to disarm the Minotaur. Which provokes an AOO from the Minotaur.
AOO
miss chance: 1d100 ⇒ 66
AOO: 1d20 + 7 ⇒ (20) + 7 = 27 S***
damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
confirming crit: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9 does not confirm
The attack fells Janira, her body slumps to the ground. He inspire courage comes to an end
Bold May Act
Order:Round 1
Gringo
Gealdn
Uthraed
Janira 12 damage
Mun
Mr. Peppers
Minotaur
Grummosh

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Round 1, Init 12
Mūn moves forward to get into better position to attack the minotaur. He knocks a single arrow and fires. (By my count, the near corner of the minotaur is 120' away from Peppers, so he should be targetable with low-light vision.) "You'll pay for that strike, beast!
Longbow: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 ⇒ 2

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Mr Peppers follows the group and rushes as fast as possible towards the overlook for an advantageous position on the overgrown man-cow.
"Stay away from that thing Gealdn! He'll cut you in two with that axe! Draw it back while we Pepper it down, its our only chance!"

GM Z..D.. |

Mun's arrow sails over the head of the Minotaur. Mr. Peppers moves up the ridge.
The Minotaur hearing the yelling and shouting coming from the cave mouth and moves to investigate.
Bold May Act
Order:Round 1/2
Gringo
Gealdn
Uthraed
Janira 12 damage
Mun
Mr. Peppers
Minotaur
Grummosh

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Did the cow cross the stream? Didn't notice any checks for crossing the log or the stream. Just grasping for some straws to help slow that thing down.

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Uthraed moves away from the group trying to make his way around the beast and fires off a shot.
longbow: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 1 ⇒ (3) + 1 = 4
miss chance: 1d100 ⇒ 5
I've never encountered miss chance before but seeing as I have normal vision I think I have a 20% chance so I rolled for it. Not sure what numbers I am looking for though. Also I moved away because I figured spreading out was a good idea.
Is that a miss because I rolled a 5 on my miss chance roll?

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Grigo takes his position, aims for a couple of moments and shoots
Musket vs Touch: 1d20 + 6 - 1 - 2 ⇒ (16) + 6 - 1 - 2 = 19 +1 if inspire courage Range increment, Deadly Aim
damage: 1d12 + 2 ⇒ (8) + 2 = 10+1 if inspire courage
Btw, is inspire courage still active?
Uthraed, you have no miss chance, coz minotaur is in area of normal light produces by Mr Peppers

GM Z..D.. |

I forgot about that good catch
The Minotaur is buffeted by the current and forced to steady himself to keep from falling over.
No, inspire courage stopped, but due to lingering performance you keep the bonus for two more rounds.
Also, everyone can restate their actions and movement. If you rolled an attack roll and want to keep it, you do not need to roll it again. Just announce that you are attacking, and I will use the roll. If you wish to roll again, you may do so as well.

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I'm still in range but I think I would now have the miss Chace because he is just outside the 40ft. So if that 5 is a miss due to that I would like to reroll if not I'll keep it and would get a +1 on attack and damage

GM Z..D.. |

So you did miss. Depends on how you roll it, if you do not specify, I usually go low miss. Meaning if you roll a 0-20, it would be a miss.

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That makes sense. In that case I will take advantage of the opportunity to reroll and hope for the best
longbow: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d8 + 2 ⇒ (8) + 2 = 10
miss chance: 1d100 ⇒ 20
Uthraed sees the beast checked by the river and fires a shot and what he thinks is the minotaur.
I also factored in the inspire courage this time.

GM Z..D.. |

Grummosh moves towards the battle. Gringo is going to ready an action with a shot.
Botting Gealdn for the replay of the round.
Gealdn is going to take advantage of cover and go total defense.
Uthraed's arrow missed the Minotaur.
Janira:-4/stable
Bold May Act
Order:Round 2
Gringo
Gealdn
Uthraed
Janira 12 damage
Mun
Mr. Peppers
Minotaur
Grummosh

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"I'll see what I can do to help Gringo, hopefully everyone can see ok from here." Mr Peppers moves down to settle in and try out his crossbow.
Light Crossbow Ranged Attack: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 141d8 + 1 ⇒ (2) + 1 = 3
Move: 30' Standard: Fire crossbow
"Gealdn stay out of range of that thing so you stay in one piece, and it'll be easier for use to hit it if we aren't worrying about hitting you!"
I sure hope Janira is ok, hopefully we can lure it away from her and Grummosh can help her.

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Mūn looks towards the rise, but seeing the minotaur struggle to cross the stream, he decides to take an extra shot instead of moving closer. He lets another pair of arrows fly.
Longbow, flurry of arrows, inspire courage: 1d20 + 4 - 1 + 1 ⇒ (5) + 4 - 1 + 1 = 9
Damage, inspire courage: 1d8 + 1 ⇒ (4) + 1 = 5
Longbow, flurry of arrows, inspire courage: 1d20 + 4 - 1 + 1 ⇒ (1) + 4 - 1 + 1 = 5
Damage, inspire courage: 1d8 + 1 ⇒ (4) + 1 = 5

GM Z..D.. |

Both of Mun's arrows go sailing over head. While Mr. Peppers bolt sticks it solidly in its chest.
Janira:-4/stable Minotaur:24 hp
The Minotaur is able to wade the rest of the way though the water and as soon as it enters the light a shot rings out from the area of the cliff, and a searing pain goes through his side.
He snarls at the pain and continues to advance on Gealdn
attack vs Gealdn with partial cover: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
The ax cuts through the tree and connects with gealdn.
Bold May Act
Order:Round 2/3
Gealdn 12 dam
Uthraed
Janira 12 dam
Mun
Mr. Peppers
Gringo
Minotaur
Grummosh

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Mr Peppers opens his eyes after the unfamiliar recoil of the crossbow subsides and smiles, seeing his bolt now sticking out of the Minotaur's torso.
"Great shot Gringo! Keep that up and we'll have this beast down in no time!

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Uthraed continues toward the river firing arroww as he goes.
longbow: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 2 ⇒ (7) + 2 = 9
I am on my phone but I want to move diagonal South East 3 spaces. If someone could do I that be great or I'll jump on a computer when I get he chance

GM Z..D.. |

Grummosh, your action comes before Gealdn, so I am going to assume, you are delaying until he gets to you.
Grummosh waits on the wounded warrior to get back to him. Gealdn withdrawals to the half-orc shaman, and receives the healing powers from Grummosh. Uthraed takes another shot at the Minotaur, and the arrow sticks him right in the gut.
Bold May Act
Order:Round 3
Gealdn 7 dam
Grummosh
Uthraed
Janira 12 dam
Mun
Mr. Peppers
Gringo
Minotaur

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Mūn sees victory nearly at hand as the Minotaur keeps taking arrows and gunshots while crossing the river. He draws another pair, and focuses to make sure they strike true this time.
Using Perfect Strike on first of two arrows from flurry.
Longbow, flurry, inspire: 1d20 + 4 - 1 + 1 ⇒ (18) + 4 - 1 + 1 = 22
Longbow, flurry, inspire: 1d20 + 4 - 1 + 1 ⇒ (20) + 4 - 1 + 1 = 24
So the nat 20 is the attack, and the 18 is the crit confirm.
Damage, inspire: 1d8 + 1 ⇒ (6) + 1 = 7
Crit damage: 2d8 + 2 ⇒ (2, 4) + 2 = 8
2nd arrow from Flurry.
Longbow, flurry, inspire: 1d20 + 4 - 1 + 1 ⇒ (10) + 4 - 1 + 1 = 14
Damage, inspire: 1d8 + 1 ⇒ (5) + 1 = 6

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Mr Peppers cranks and reloads his crossbow as fast as possible, definitely something he's not accustomed to doing very often, and he aims and fires off the second shot.
Ranged Attack Light Crossbow: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 1 ⇒ (8) + 1 = 9

GM Z..D.. |

Mun's two arrows arrive almost simultaneously. The first arrow staggering the beast. The second dropping it to one knee, and suddenly the creature falls on its side, bleeding out.
Mr. Peppers you do not get a chance to fire your arrow
Janira is still on the ground, her condition unknown.

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Rewind!
Mr Peppers cheers at Mun when his last two arrows strike true and the beast falls over.

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The elf looks up to the bluff and nods at Mr. Peppers.
"The wind blessed me, and I thank you."
Mūn pats himself as if to find a healing potion, though he knows he doesn't have one. "Half-orc, shaman; bring your arts to the halfling's aid!" He begins moving towards the river.