GM Xzaral's PFS First Steps part 2 (Inactive)

Game Master Xzaral

The second part of the First Steps series


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Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

Amadeo stands at the ready while Astarton peruses the scrolls.

"I think we hit the motherlode" he says with a smile.

While he waits, Amadeo peers into another room, at the west of the room he currently is in, past some rubbles, to see if there is anything interesting there.

Perception check: 1d20 + 3 ⇒ (17) + 3 = 20


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1
Flavor Text wrote:
This large room looks like it was once a scribing chamber. The remains of many desks are scattered about, and amid the rubble is a number of long-dried inkwells, other writing utensils, and scraps of paper. These things are covered with black mold and patches of light green mushrooms.

As Amadeo peers in, a creature to the south peers back, from amid a patch of fungus, a small creature like a bipedal frog with glowing eyes.

Astarton
Amadeo
Daniel
Blindheim
Jericho
Talor
Wuse Guy

The Map Link

The Dice Mat:

Jericho 1d20 + 2 ⇒ (8) + 2 = 10
Astarton 1d20 + 6 ⇒ (20) + 6 = 26
Wuse Guy 1d20 + 2 ⇒ (1) + 2 = 3
Talor 1d20 + 3 ⇒ (4) + 3 = 7
Daniel 1d20 + 2 ⇒ (19) + 2 = 21
Amadeo 1d20 + 4 ⇒ (18) + 4 = 22
Blindheim 1d20 + 2 ⇒ (12) + 2 = 14

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"Hey, there's some frog thing in there !" Amadeo shouts to his companions.

Amadeo enters the room and Readies an action - to strike with his rapier - in case the frog-thing attacks him.

"Shoo ! Stay quiet and we won't hurt you !" he says to the frog-thing.

Rapier attack: 1d20 + 4 ⇒ (17) + 4 = 21
Rapier damage: 1d6 + 1 ⇒ (6) + 1 = 7

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Hearing the commotion from the other room, Astarton pockets the scroll he had and moves to see what is going on. "What are you doing in there Amadeo?"

Move action to stow an item, Move action to get a visual on Amadeo

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"Apparently, Astarton, I'm talking to a frog: this Pathfinder business is most peculiar !"


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

The creature's eyes suddenly glow brightly, emitting a strong light. Anyone that looks at the creature within 30' must make a Fort save DC 13 or be blinded for 1 hour. Amadeo amd Astartong needs to make that save now.

As it's eyes glow, the creature moves next to Amadeo and unleashes a series of attacks. Amadeo, you take 3 damage from one claw. If you fail the fort save the other hits and you'll take another 3. The bite missed entirely.


Inish
Astarton (Move to stow item, standard to move, need fort save)
Amadeo (Ready attack, need fort save)
Daniel (Delay)
Blindheim (Free action activate blinding gaze; Full attack Amadeo)
Jericho
Talor
Wuse Guy

Dice:

BvAN B 1d20 + 5 ⇒ (1) + 5 = 6; 1d4 + 1 ⇒ (1) + 1 = 2
BvAN C1 1d20 + 5 ⇒ (16) + 5 = 21; 1d3 + 1 ⇒ (2) + 1 = 3
BvAN C2 1d20 + 5 ⇒ (10) + 5 = 15; 1d3 + 1 ⇒ (2) + 1 = 3

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Fort Save: 1d20 + 2 ⇒ (7) + 2 = 9

Astarton throws his hands up over his eyes, but too late. The infernal frog set his eyes on fire. He cringed and cried out, "Eeeeeee!". After noticing how tremendously girlish that scream was, he corrected himself. "I mean, Augh!" Having been satisfied that his second reaction was more manly, he did his best to maintain the first one didn't happen.

On Astarton's next turn if the frog is still alive, he will stay put and start a Inspire Courage Performance with his comedy.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

Fortitude save: 1d20 + 0 ⇒ (10) + 0 = 10

"HAAA !" Amadeo screams as the light from the frog's eyes sears his own eyes.

Ravaged by the frog's claws, Amadeo thrusts blindly with his rapier, in the desperate hope to make the creature feels some pain of its own.

Rapier attack while blinded: 21
Miss chance from being blind: 1d100 ⇒ 75
Rapier damage: 7

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

Wuse moves to the corner Drawing his battleaxe.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Able to post here so can continue. Still awaiting Jericho, Talor, and Daniel. Also Amadeo, you're readied action brings you immediately before the creature so you may act as well if you'd like again. Astarton will have started Inspire Courage by then so you can add those bonuses.

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

I appear to be stuck behind Daniel and Jericho. However, once he has a path into the room, Talor will move in, pistol loaded and at the ready.

Also, I may have to wait until next turn to have a decent shot at the blindheim - by my reckoning, it would still be behind cover and outside of the first range increment. Went ahead and moved him on the map, though.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

Rapier attack on the blindheim: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Rapier damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Daniel runs up to the frog, weapons drawn, intending to protect his allies.
Double move, sword and shield ready for a full attack next turn.
Fort save: 1d20 + 3 ⇒ (17) + 3 = 20

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

Fortitude: 1d20 + 4 ⇒ (5) + 4 = 9.

Jericho moves into the room until he can see the frog thing, the light from its eyes blinding him. He staggers a bit more over to get out of the way so others can try to deal with the creature.

I am at work and cannot edit the map. Jericho moves 25 feet to the left.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Talor, remember you can move through ally spaces, you just can't end in them. Unless I'm misunderstanding what you mean.

The creature shifts it's attention to Daniel, managing to get a single claw through his defenses for 4 points of damage.

You all are up again.

DM Rolls:

BvDVD 1d20 + 5 ⇒ (6) + 5 = 11; 1d4 + 1 ⇒ (1) + 1 = 2
BvDVD 1d20 + 5 ⇒ (12) + 5 = 17; 1d3 + 1 ⇒ (3) + 1 = 4
BvDVD 1d20 + 5 ⇒ (17) + 5 = 22; 1d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

Thanks, GM. Your understanding was correct.


Do we have to repeat the fort save every round we spend looking at the creature?


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

No problem, Talor. And no, only one fort save required.

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

How long are we blinded?


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

One hour.

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Astarton stays in his spot maintaining his performance

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"Filthy frog ! I'll gut you !" Amadeo yells, as he tries to stab the thing that blinded and shredded him.

Rapier attack: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6

But his efforts are in vain.


Daniel grunts and takes another step forward to attempt to flank the creature, then retaliates:
5-foot step up
Atk (sword): 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Atk (shield): 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
in case the shield connects
Dmg(shield): 1d3 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

Fort Save:1d20 + 5 ⇒ (6) + 5 = 11

Ahhh me flippin eyes. Yeh flamin fool you die now!!

Wuse stumbles up to what little he saw of the beast swinging wildly.

Miss Chance, Low=Miss1d100 ⇒ 35 Feel free to roll this yourself if you want

attack:1d20 + 2 ⇒ (20) + 2 = 22
Damage:1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

Talor saunters into the room, takes aim at the creature, fort save: 1d20 + 4 ⇒ (13) + 4 = 17, and fires at it.

using a grit point on Up Close and Deadly, since half the group is blind:

Try to blind this!
attack (into melee): 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
damage: 1d8 + 1d6 ⇒ (3) + (4) = 7

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Continues performance if necessary

"Get it!, Kill it! Make a torch out of it!"


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Wuse Guy's attack comes close to striking, a strong attack, but the creature takes advantage of his blindness to dodge out of his attack. Though he does move into range of Talor's strike, landing solid on him. Daniel attempts an attack of his own, but misses.

Just need Jericho's action, then the blindheim is up

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

Sorry for the delay. Last round Jericho moved straight to the left as far as he could go, this round he will move some more, but I cannot edit the map at work. So, can someone please move Jericho to the square jus tto the left of Blindheim so he boxes the creature in?

Following the sounds of fighting, Jericho stumbles forward between his allies until he hears the creature's breathing close at hand. He then turns to the creature and swings his morningstar at it, hoping its death will return his sight.

Attack: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17.
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11.
50% Miss Chance: 1d100 ⇒ 59. (unless you want to roll this yourself)


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Jericho's attack connects, dropping the froglike creature. A search of the room turns up a trade agreement, three flasks of holy water, and 1 potion.

Potion Spellcraft DC 18:
Cure Moderate Wounds

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"I'm still blind" Amadeo says, a slight tremor in his voice.

He leans against a wall, reassured by its stability.

"What do we do now ?"

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

Talor looks over his four blind companions. Perhaps it is best if we wait here until those without sight have recovered it. Daniel and I can keep an eye out for danger.

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

That is a good plan, Talor. If our sight has not returned in a few hours, then we have larger problems. Is there any way to block off any of the entrances to this room?

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

Amadeo sighs and sits down, his back against the wall.

"Very well. Let's wait."

We can't even play cards to pass the time. Damned frog-thing !

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

"Are we even sure it will come back? I don't want to be a downer or anything, but I like to know if the girls I hit on are good looking."

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"If our sight has not returned in a few hours, I suggest we go back to Absalom and try to find some healer. My nascent pathfinder career will not be cut short by an ugly frog !" Asmadeo Noskero grumbles.

A pause.

"Hey, Wuse Guy, have you some booze left ?"

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

always, my friend let ua share the experience of blind drunkenness!

Wuse slings the giant waterskin out from his sack and unties it. He takes a deep swig and tosses it in the direction of amadeos voice.

here catch!

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

Amadeo catches the waterskin with surprising precision.

"Thanks, good dwarf !"

He takes a large swig himself, before passing it around.

Amadeo has a little laugh.

"When I joined the Pathfinders, it was advertised that I would be a witness to many wondrous sights ! But I wouldn't want to miss the blind drunkenness experience indeed !"

I surmise that some time passes after that.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

After an hour the blindness does indeed pass. During this time, your rest goes undisturbed.

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

Long before his vision clears, Jericho seems to deflate slightly as his muscles return to their previous size.

As his vision clears, he rises to his feet, Well, that is better. Have we accomplished all that we came to accomplish?

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"Well, we have found numerous documents - and particularly a trade agreement -, the jade katana, and we even managed to dispatch this poor creature of a ghoul. I'd say we can go back to Absalom !"

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

unlesh that face ish like shome magic face that anshers the kwestions of the ooniverse. That id like to shee.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

Amadeo bursts into laughing.

"Ho yes, I wouldn't want to miss that !".

"Well, it's that way. I'll accompany you, Wuse Guy. But I prefer you take the lead on this one."

Amadeo absently traces with a finger one of the numerous scars currently criss-crossing his face, thanks to the frog-like creature.

"I feel a little bit under the wind just right now."

Amadeo follows Wuse Guy and the others wherever they want to go, cautiously staying in the middle of the party.

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Astarton enjoyed a bit of the brew himself as they waited for their eyesight to improve. Once it did, he made a point to finish looking through the scrolls in the room and pocket any that seemed important, or at least salvageable in his mind. After that he was willing to go with the group.


While waiting to pass the time, Daniel made a thorough inspection of the room they were in. Take 20 on Perception = 18 :)
After that he stood guard diligently until he heard, to his relief, that the sight was returning to his companions.
"I agree - the mission looks accomplished to me. Let's get back to the Lodge."

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

Dusting himself off, Jericho stands, cleans his morning star, stows it back at his waist, and hefts his pack.

I am ready when you are gentlemen.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Your mission completed, your group makes it's way back to Absalom uneventfully.

Who do you wish to see first, Aaqir al'Hakam or Amara Li?

Dice:

Jericho 1d20 + 5 ⇒ (15) + 5 = 20
Astarton 1d20 + 3 ⇒ (11) + 3 = 14
Wuse Guy 1d20 + 7 ⇒ (7) + 7 = 14
Talor 1d20 + 6 ⇒ (3) + 6 = 9
Daniel 1d20 - 1 ⇒ (8) - 1 = 7
Amadeo 1d20 + 3 ⇒ (9) + 3 = 12

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

I would vote for Amara Li, as that is our highest priority. Aaqir al'Hakam was a secondary mission in any event, so he will have to wait.

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

I, too, would advocate for Amara Li, as she is the one who got us here in the first place.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

If two more say Amara, I'll go that way as majority vote.

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

man i cant wait to lay my eyes on that pretty lady again. Hey! You think shell throw a party for our success?!

wuse doesnt even know about the other dude. Heck he barely remembers why hes here so my vote is for pretty katana lady.

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