GM Xzaral's PFS First Steps part 2 (Inactive)

Game Master Xzaral

The second part of the First Steps series


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Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Astarton and Amadeo both strike true against the creature, unleashing dual strikes threatening to tear the creature apart. While narrowly missing organs vital even to and undead abomination the former pathfinder has become, the true solace as the creature is sent beyond are the words it utters, "Thank you..." A human smile graces the face of Maurit Zergo as she collapses to the ground, dead.

In the Eastern half of the room, Amadeo continues his own battle against the other creature. He lunges forward with his rapier, striking it head-on only to find out it was the blurred outline he had connected with, missing. Jericho, unable to see quaffs a vial and undergoes a transformation.

The creature makes a desparate ploy of it's own, blasting Amadeo with a blinding flash, blinding him before attempting to escape. I'll need an AoO from Amadeo, which may change events. The blindness occurs after the attack, though you still have a miss chance.

Inish
Amadeo (Need an AoO, Possibly Blind for 1 round.)
Talor
Fledzer
Maurit (Dead)
Astarton
Jericho (Hulk smash?)
Daniel (Unconscious {2/2}, Blind {2/4}, Stunned {1})
Kobolds (All Dead)
Wuse Guy (Paralyzed for 5 rounds {4/5})

Map

Dice:

FvAm 1d20 + 5 ⇒ (14) + 5 = 19

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Looks like our hits did the trick, so like I mentioned before, I took a move action to get into the other room. GM, I think you put down Amadeo instead of Talor for the hit on the ghoul.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Doh, and too late to edit. Yup, it's Astarton and Talor who downed the ghoul. My mistake,50 non-existant XP for you. FYI, it's Xzaral points, not experience points, so mostly worthless.

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

I am just waiting for the results of Amadeo's AoO and the creature's movement before acting.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

As he sees the creature beginning to make arcane gestures, Amadeo lashes desperately at it with his rapier.

AoO Rapier attack: 1d20 + 4 ⇒ (16) + 4 = 20
Rapier damage: 1d6 + 1 ⇒ (2) + 1 = 3
Miss chance: 1d100 ⇒ 97


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Okay, slight Retcon now.

Amadeo strikes the creature as he attempts to blind him. Though Amadeo is still blinded by the light, the creature has taken in his position. "Perhaps we can come to an agreement? Preferably one where I come out of this alive?"

The creature did not move is the retcon. If you want, we can drop out of initiative, unless someone wants to continue the fight.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"Estimed colleagues, fellow Pathfinders: it seems our host there would like us to discuss with him like civilized men !" Amadeo shouts to the other members of the expedition, his blind eyes fluttering.

He puts his rapier in its scabbard, and he manages to smile a crooked smile.

"Why not, I say ! We can still gut each other on another day, I'm sure". He crosses his arms on his chest, waiting for the others to come near him and the creature.

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

His eyesight finally returned, Jericho stalks over to the creature. When he reacehs the creature, he stands there, looming over it, with his morningstar dangling from one huge fist. Without realizing it he has started growling softly under his breath.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"Hrmm, is it growling I heard ? Guys ?" Amadeo quips, trying not to sound too worried.

He squints his eyes, arms still crossed in a faux nonchalant posture, inwardly praying for his eyesight to return rapidly.

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

In a voice far more gutteral than before, Jericho speaks from right next to Amadeo, Jericho is here.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"Ho ! Everything's okay, then. I guess..."

Amadeo gestures vaguely in the direction of the arcane creature.

"Ho, and don't even think I didn't notice earlier on the jade katana you're wearing at your waist, pal ! I should warn you : any amiable resolution to our meeting includes you giving me and my friends this here weapon."

The scoundrel smiles: "You see, we promised a beautiful lady that we would return the blade to her."

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

Talor stumbles in the direction of the creature and his comrades, putting away his warhammer for the moment.

A jade katana, you say? My good creature, I am afraid my compadre is correct - we must have the object you carry. However, we do not have to harm you if you are willing to part with it.

Talor keeps a watchful eye on the creature.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

The creature smiles. "Yes, yes the jade weapon." The creature makes a gesture, allowing you to see it despite the way it seems to camoflauge everything about it. "A deal can be struck. My life in exchange for this weapon. How say you?"

If you lie, please roll me a bluff check.

Sense Motvie DC 19:
The creature is speaking the truth.

Dice:

1d20 ⇒ 19

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Astarton pulled out a cloth to wipe his blade before sheathing it. It seemed hostilities were breaking down, and there was opportunity to talk things through.

"I'm perfectly fine with making an arrangement. There are a few more things around here that we need as well, and we would also ask that you don't interfere with our collection of them as well. In fact, if you could help us locate them, it would certainly go far in promoting good will after a conflict such as ours."

Diplomacy Check: Simple advice or directions 1d20 + 7 ⇒ (8) + 7 = 15

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

Sense Motive check: 1d20 + 3 ⇒ (6) + 3 = 9

Amadeo nods approvingly to Astarton's words. Things were looking good.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"Ha, I can see again ! How convenient !"

Taking note of the huge version of Jericho standing next to him, Amadeo looks around the battlefield.

He glances at the charred remnants of the kobolds before his attention is drawn to the usually drunken dwarf.

"Are you quite all right, Wuse Guy ?"

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

The second the paralysis leaves him his hand darts to the beerskin at his back. He places it to his lips and you see his adams apple bob up and down and up and down and up and down. He parts ways with the drink long enough to sigh and with a flick of the wrist a vial of brown liquid is in his hand and that too goes down the hatch. Ahhhhhhhh... He exclaims as he places one of the alchemist fires in his wrist sheath and walks over to the group.

much better no...Buuu.uurrpp! now. Are we seriously supposed to trust this thing it's like a flipping hamelion it is. How can we trust something so shifty looking?

sense motive to see if my mistrust is founded 1d20 + 7 ⇒ (8) + 7 = 15

im with you guys on this one but keep in mind what happened last time we opened our ginourmos hearts to those less fortunate than us. his gaze shifts to the scattered remains of the ghoul.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"Well" Amadeo says "it seems we are all in agreement."

He holds his hand out to the creature: "I will take the katana now, my good sir."

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

Talor's hands drift near his pistol and powder horn, just in case...


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

The creature hands over the Jade katana. "Per our agreement, I will take my leave of you then."

Assuming you allow the creature to leave after handing over the weapon, it will retreat into the well to the north.

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

As it reaches for the katana, Jericho stirs uneasily, seemingly on the verge of smashing the creature with his morningstar. When it simply hands over the katana he relaxes a bit, but when it turns to leave he tries to bar its path, and growls a few words out.

Where are papers located.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

Amadeo secures the katana at its waist, and looks at the creature, curious to hear its answer at Huge Jericho's question.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

"Yes, papers, I know of two rooms you may speak of." He gives general directions that combined with the information provided by the ghoul, you believe you can find.

Marked on the map, two rooms.

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

As the odd creature made it's way down the well, Astarton gave him a little salute before turning back to the group. "Well, shall we go collect the papers and be on our way?"

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"Yes. Let's go. The less we stay in that tomb, the better."

Amadeo goes out of the room by the way the group came in.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Based on heading back the way you came, I assume you take A first.

Flavor Text wrote:
This large room is dank, and a strange draft flows through it carrying with it a foul odor. Rubble is strewn here and there. A strange, slimy slick glistens down the western wall. Near the slick is a wooden door. The only sound in this room is a faint drip echoing from deeper in the dungeon.

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

We shouldn't have let that thing go. It would have tried to kill us had we been less skilled. I'd watch my back if I were us, which I am so everyone watch your back. There's no telling whether he'll try and take us by surprise. Now lets get the papers and be off...what papers anyways? Wuse get's even more ugly as he scrunches up his nose confused.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

Amadeo goes into the room, stopping some 15 feet away from the slimy slick.

"What's that ?" he says, his brow furrowing.

He picks up a stone from the rubble and throws it at the slimy patch.

Trying to hit the patch with the rock (accounting for Improvised Weapon): 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Astarton casts some healing magic on some people who need it. Talor: 1d8 + 1 ⇒ (7) + 1 = 8 Amadeo: 1d8 + 1 ⇒ (2) + 1 = 3

"We got a bit beat up during that fight. This should help a bit."

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

Pretty man, can I get some of that good touch too. I lost a chunk right here, can't feel it much cuz of the booze but I know it's there. Tryin not to look at it.

After moving to the other room and seeing the slick

I dunno, but I like the way you think.

Wuse follows suite picking up a big old rock and tossing it at the slick.

Attack:1d20 + 2 ⇒ (15) + 2 = 17


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Both Amadeo and Wuse Guy attempt to strike the strange slick on the wall with thrown rocks, only for the slick to suddenly quiver as it's struck and come alive, a strange creature peeling itself towards our heroes.

Inish
Wuse Guy
Astarton
Talor
Amadeo
Amoeba
Jericho
Daniel

The Map Link

Dice:

Amadeo 1d3 + 1 ⇒ (2) + 1 = 3
Wuse Guy 1d3 + 2 ⇒ (3) + 2 = 5
Jericho 1d20 + 2 ⇒ (5) + 2 = 7
Astarton 1d20 + 6 ⇒ (15) + 6 = 21
Wuse Guy 1d20 + 2 ⇒ (20) + 2 = 22
Talor 1d20 + 3 ⇒ (11) + 3 = 14
Daniel 1d20 + 2 ⇒ (1) + 2 = 3
Amadeo 1d20 + 4 ⇒ (9) + 4 = 13
Amoeba 1d20 - 5 ⇒ (18) - 5 = 13

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

The half elf shrugged at Wuse, "Sorry Mr. Guy, I only have the ability to do it twice today. I thought a fine sturdy dwarf such as yourself would be alright, especially since your wounds didn't seem as deep."

After seeing the rocks being thrown at the wall and the slime coming to life, Astarton was startled when it came to life. An instant later, his sword was in his hand and he moved into position.

Draw sword and move action, kinda boring...

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

Upon receiving the healing effects of Astarton's magic, Talor sighs deeply. Thank you, my friend. I am now much better.

Upon seeing the movement in the slick, Talor moves into the room and loads his pistol. Again, two move actions. However, I will be ready to unleash the boom shortly.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"Why, thank you, Astarton. That is very welcome, indeed" Amadeo says when Astarton heals him.

Then he sees the creature moving after having been hit by the rocks.

"Damned !" he says while drawing his rapier.

He moves to get closer to the creature.

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

Wuse moves into a better position and with a flick of the wrist the bottle of alchemist fire is in his hand. He hauls back and softball pitches it right into the most solid looking part of the slick.

Move, Swift wrist sheath, Attack:1d20 + 3 ⇒ (12) + 3 = 15
Damage:1d6 ⇒ 4


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

The amoeba launches an attack against Astarton, but fails to connect. Sorry for brief post. Jericho and Daniel are up.

Inish
Wuse Guy (Alchemist Fire, hit)
Astarton (Draws sword, Move)
Talor (Draws gun, Loads)
Amadeo (Draws weapon, Move)
Amoeba (Attack Astarton, miss)
Jericho
Daniel

The Map Link

Dice:

AvAstarton 1d20 + 3 ⇒ (6) + 3 = 9

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

If the guys don't finish it off by the time my turn comes up, Astarton will attempt to slash the amoeba open. Arcane Strike and attack action. To Hit: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d10 + 2 ⇒ (7) + 2 = 9

Edit: Doesn't look too good for me! Hope the monster continues to roll poorly as well.

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

Sorry for the no postings, but my laptop broked while on my way to go camping with my sister. Until it is fixed I have no way to view/edit the map.

Flexing his hand which still holds the morningstar, Jericho moves forward and attempts to smash the strange slime thing.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12.
Damage: 1d8 + 2 ⇒ (5) + 2 = 7.

EDIT: Please note that while the Mutagen is in effect, Jericho is +4 Strength, -2 Intelligence, and +2 Natural Armor. 10 Minute duration.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Ouch on the Laptop. Hopefully it's an easy fix.

Jericho's attack manages to smash the Amoeba into it's liquid form, defeating the creature. Entering the doorway...

Flavor Text wrote:
This cramped chamber stinks of something worse than rotten eggs. A black mildew covers the walls and the three doors that lie beyond the entrance. Each has a small metal slot at its bottom, but the latched covers long ago rusted away.

How do you wish to proceed?

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

Talor edges a short way into the room, pistol at the ready and with his free hand over his nose and mouth. He casts about for any signs of life, treasure, or important documents.

Stealth(untrained): 1d20 + 3 ⇒ (9) + 3 = 12
Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Even with nose and mouth covered, you feel your eyes water from the mold's assault on your senses (no ill effect, but if you breathe it there may be).

Amongst the cells, for cells are what they are, you find the bodies of three prisoners, one in tattered rags of an old Tian style. Amongst his remains you do find a paper, though only one. The paper, a letter, has a seal bearing a Kirin flying amid three clouds. The paper is old and brittle, brown with age, and discusses an an ambassador who must be this man, Xeng Li, and describes the gift to be given to Taliq Asad, the Jade Katana.

You find nothing else in this room, Talor.

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

"Did you find everything you could in there Talor? It looks abhorrent in there, and the smell is terrible from here as well."

Astarton takes a quick look inside, following Talor's example and holding his nose and breath.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

Talor puts aside his pistol long enough to grab the letter and store it in a pocket.

He then moves back toward the door, pinching his nose between thumb and forefinger while covering his mouth with the rest of his hand, and reports, I beliebe I foud what dere is do see in dere. Feel free to hab a look, dough.

He shows the letter to his comrades.

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

"I'd say it's a good catch, Talor" Amadeo says after having read the letter.

"I suggest we go to the other room which is supposed to contain some papers."

Unless anyone has something left to do in this room, Amadeo exits the room by the south side, before following the corridor to the east.

He pauses in the middle of the corridor to check the door leading to the room he wants to enter, searching for traps.

Perception check to find traps: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

Wuse follows Amadeo loading another alchemist's fire into his now empty wrist sheath.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1
Flavor Text wrote:
Attached to the north wall at this corridor junction is the relief carving of a giant face. The relief is that of a Qadiran man with a billowing beard. His eyes are closed, and his lips are parted, as if he were blowing out a flame. His lips frame a deep hole in the wall. The paint once adorning the relief is chipped and faded, but traces of its brilliant blues and pristine whites are still visible here and there. On the man’s forehead is a single Kelish word, carved in a flowing script.

Face is marked on map.

Kelish Word:
Air

Amadeo:
you find nothing unusual in the corridor, or on the door.

The Map Link

Sczarni

male Human Rogue 1 [hp 11/11] [AC 17, touch 14, flat-footed 13] [Fort +0, Ref +6, Will -1] [Perception +3]

Amadeo draws his knife and his rapier. He opens the door and enters the room.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1
Flavor Text wrote:
Three rounded alcoves in this chamber contain the rotting remains of scroll shelves, honeycombing from floor to ceiling. Scattered amid the compromised shelving are damaged scrolls, and a number of still-sealed scroll tubes. A glimmering trickle of water seeps down from the ceiling in the northwest corner of the room.

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

Wuse follows close behind, keeping an eye out for trouble.

Perception:1d20 + 7 ⇒ (17) + 7 = 24

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Astarton moves in and spots the scroll cases. He moves over to them and begins pulling them down and inspecting them carefully.

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