
GM Xzaral |

Astarton and Amadeo both strike true against the creature, unleashing dual strikes threatening to tear the creature apart. While narrowly missing organs vital even to and undead abomination the former pathfinder has become, the true solace as the creature is sent beyond are the words it utters, "Thank you..." A human smile graces the face of Maurit Zergo as she collapses to the ground, dead.
In the Eastern half of the room, Amadeo continues his own battle against the other creature. He lunges forward with his rapier, striking it head-on only to find out it was the blurred outline he had connected with, missing. Jericho, unable to see quaffs a vial and undergoes a transformation.
The creature makes a desparate ploy of it's own, blasting Amadeo with a blinding flash, blinding him before attempting to escape. I'll need an AoO from Amadeo, which may change events. The blindness occurs after the attack, though you still have a miss chance.
Inish
Amadeo (Need an AoO, Possibly Blind for 1 round.)
Talor
Fledzer
Maurit (Dead)
Astarton
Jericho (Hulk smash?)
Daniel (Unconscious {2/2}, Blind {2/4}, Stunned {1})
Kobolds (All Dead)
Wuse Guy (Paralyzed for 5 rounds {4/5})
FvAm 1d20 + 5 ⇒ (14) + 5 = 19

![]() |

Looks like our hits did the trick, so like I mentioned before, I took a move action to get into the other room. GM, I think you put down Amadeo instead of Talor for the hit on the ghoul.

![]() |

As he sees the creature beginning to make arcane gestures, Amadeo lashes desperately at it with his rapier.
AoO Rapier attack: 1d20 + 4 ⇒ (16) + 4 = 20
Rapier damage: 1d6 + 1 ⇒ (2) + 1 = 3
Miss chance: 1d100 ⇒ 97

GM Xzaral |

Okay, slight Retcon now.
Amadeo strikes the creature as he attempts to blind him. Though Amadeo is still blinded by the light, the creature has taken in his position. "Perhaps we can come to an agreement? Preferably one where I come out of this alive?"
The creature did not move is the retcon. If you want, we can drop out of initiative, unless someone wants to continue the fight.

![]() |

"Estimed colleagues, fellow Pathfinders: it seems our host there would like us to discuss with him like civilized men !" Amadeo shouts to the other members of the expedition, his blind eyes fluttering.
He puts his rapier in its scabbard, and he manages to smile a crooked smile.
"Why not, I say ! We can still gut each other on another day, I'm sure". He crosses his arms on his chest, waiting for the others to come near him and the creature.

![]() |

His eyesight finally returned, Jericho stalks over to the creature. When he reacehs the creature, he stands there, looming over it, with his morningstar dangling from one huge fist. Without realizing it he has started growling softly under his breath.

![]() |

"Hrmm, is it growling I heard ? Guys ?" Amadeo quips, trying not to sound too worried.
He squints his eyes, arms still crossed in a faux nonchalant posture, inwardly praying for his eyesight to return rapidly.

![]() |

"Ho ! Everything's okay, then. I guess..."
Amadeo gestures vaguely in the direction of the arcane creature.
"Ho, and don't even think I didn't notice earlier on the jade katana you're wearing at your waist, pal ! I should warn you : any amiable resolution to our meeting includes you giving me and my friends this here weapon."
The scoundrel smiles: "You see, we promised a beautiful lady that we would return the blade to her."

![]() |

Talor stumbles in the direction of the creature and his comrades, putting away his warhammer for the moment.
A jade katana, you say? My good creature, I am afraid my compadre is correct - we must have the object you carry. However, we do not have to harm you if you are willing to part with it.
Talor keeps a watchful eye on the creature.

GM Xzaral |

The creature smiles. "Yes, yes the jade weapon." The creature makes a gesture, allowing you to see it despite the way it seems to camoflauge everything about it. "A deal can be struck. My life in exchange for this weapon. How say you?"
If you lie, please roll me a bluff check.
1d20 ⇒ 19

![]() |

Astarton pulled out a cloth to wipe his blade before sheathing it. It seemed hostilities were breaking down, and there was opportunity to talk things through.
"I'm perfectly fine with making an arrangement. There are a few more things around here that we need as well, and we would also ask that you don't interfere with our collection of them as well. In fact, if you could help us locate them, it would certainly go far in promoting good will after a conflict such as ours."
Diplomacy Check: Simple advice or directions 1d20 + 7 ⇒ (8) + 7 = 15

![]() |

"Ha, I can see again ! How convenient !"
Taking note of the huge version of Jericho standing next to him, Amadeo looks around the battlefield.
He glances at the charred remnants of the kobolds before his attention is drawn to the usually drunken dwarf.
"Are you quite all right, Wuse Guy ?"

![]() |

The second the paralysis leaves him his hand darts to the beerskin at his back. He places it to his lips and you see his adams apple bob up and down and up and down and up and down. He parts ways with the drink long enough to sigh and with a flick of the wrist a vial of brown liquid is in his hand and that too goes down the hatch. Ahhhhhhhh... He exclaims as he places one of the alchemist fires in his wrist sheath and walks over to the group.
much better no...Buuu.uurrpp! now. Are we seriously supposed to trust this thing it's like a flipping hamelion it is. How can we trust something so shifty looking?
sense motive to see if my mistrust is founded 1d20 + 7 ⇒ (8) + 7 = 15
im with you guys on this one but keep in mind what happened last time we opened our ginourmos hearts to those less fortunate than us. his gaze shifts to the scattered remains of the ghoul.

![]() |

As it reaches for the katana, Jericho stirs uneasily, seemingly on the verge of smashing the creature with his morningstar. When it simply hands over the katana he relaxes a bit, but when it turns to leave he tries to bar its path, and growls a few words out.
Where are papers located.

![]() |

As the odd creature made it's way down the well, Astarton gave him a little salute before turning back to the group. "Well, shall we go collect the papers and be on our way?"

GM Xzaral |

Based on heading back the way you came, I assume you take A first.
This large room is dank, and a strange draft flows through it carrying with it a foul odor. Rubble is strewn here and there. A strange, slimy slick glistens down the western wall. Near the slick is a wooden door. The only sound in this room is a faint drip echoing from deeper in the dungeon.

![]() |

We shouldn't have let that thing go. It would have tried to kill us had we been less skilled. I'd watch my back if I were us, which I am so everyone watch your back. There's no telling whether he'll try and take us by surprise. Now lets get the papers and be off...what papers anyways? Wuse get's even more ugly as he scrunches up his nose confused.

![]() |

Amadeo goes into the room, stopping some 15 feet away from the slimy slick.
"What's that ?" he says, his brow furrowing.
He picks up a stone from the rubble and throws it at the slimy patch.
Trying to hit the patch with the rock (accounting for Improvised Weapon): 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15

![]() |

Astarton casts some healing magic on some people who need it. Talor: 1d8 + 1 ⇒ (7) + 1 = 8 Amadeo: 1d8 + 1 ⇒ (2) + 1 = 3
"We got a bit beat up during that fight. This should help a bit."

![]() |

Pretty man, can I get some of that good touch too. I lost a chunk right here, can't feel it much cuz of the booze but I know it's there. Tryin not to look at it.
After moving to the other room and seeing the slick
I dunno, but I like the way you think.
Wuse follows suite picking up a big old rock and tossing it at the slick.
Attack:1d20 + 2 ⇒ (15) + 2 = 17

GM Xzaral |

Both Amadeo and Wuse Guy attempt to strike the strange slick on the wall with thrown rocks, only for the slick to suddenly quiver as it's struck and come alive, a strange creature peeling itself towards our heroes.
Inish
Wuse Guy
Astarton
Talor
Amadeo
Amoeba
Jericho
Daniel
Amadeo 1d3 + 1 ⇒ (2) + 1 = 3
Wuse Guy 1d3 + 2 ⇒ (3) + 2 = 5
Jericho 1d20 + 2 ⇒ (5) + 2 = 7
Astarton 1d20 + 6 ⇒ (15) + 6 = 21
Wuse Guy 1d20 + 2 ⇒ (20) + 2 = 22
Talor 1d20 + 3 ⇒ (11) + 3 = 14
Daniel 1d20 + 2 ⇒ (1) + 2 = 3
Amadeo 1d20 + 4 ⇒ (9) + 4 = 13
Amoeba 1d20 - 5 ⇒ (18) - 5 = 13

![]() |

The half elf shrugged at Wuse, "Sorry Mr. Guy, I only have the ability to do it twice today. I thought a fine sturdy dwarf such as yourself would be alright, especially since your wounds didn't seem as deep."
After seeing the rocks being thrown at the wall and the slime coming to life, Astarton was startled when it came to life. An instant later, his sword was in his hand and he moved into position.
Draw sword and move action, kinda boring...

![]() |

Upon receiving the healing effects of Astarton's magic, Talor sighs deeply. Thank you, my friend. I am now much better.
Upon seeing the movement in the slick, Talor moves into the room and loads his pistol. Again, two move actions. However, I will be ready to unleash the boom shortly.

![]() |

"Why, thank you, Astarton. That is very welcome, indeed" Amadeo says when Astarton heals him.
Then he sees the creature moving after having been hit by the rocks.
"Damned !" he says while drawing his rapier.
He moves to get closer to the creature.

![]() |

Wuse moves into a better position and with a flick of the wrist the bottle of alchemist fire is in his hand. He hauls back and softball pitches it right into the most solid looking part of the slick.
Move, Swift wrist sheath, Attack:1d20 + 3 ⇒ (12) + 3 = 15
Damage:1d6 ⇒ 4

GM Xzaral |

The amoeba launches an attack against Astarton, but fails to connect. Sorry for brief post. Jericho and Daniel are up.
Inish
Wuse Guy (Alchemist Fire, hit)
Astarton (Draws sword, Move)
Talor (Draws gun, Loads)
Amadeo (Draws weapon, Move)
Amoeba (Attack Astarton, miss)
Jericho
Daniel
AvAstarton 1d20 + 3 ⇒ (6) + 3 = 9

![]() |

If the guys don't finish it off by the time my turn comes up, Astarton will attempt to slash the amoeba open. Arcane Strike and attack action. To Hit: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d10 + 2 ⇒ (7) + 2 = 9
Edit: Doesn't look too good for me! Hope the monster continues to roll poorly as well.

![]() |

Sorry for the no postings, but my laptop broked while on my way to go camping with my sister. Until it is fixed I have no way to view/edit the map.
Flexing his hand which still holds the morningstar, Jericho moves forward and attempts to smash the strange slime thing.
Attack: 1d20 + 2 ⇒ (10) + 2 = 12.
Damage: 1d8 + 2 ⇒ (5) + 2 = 7.
EDIT: Please note that while the Mutagen is in effect, Jericho is +4 Strength, -2 Intelligence, and +2 Natural Armor. 10 Minute duration.

GM Xzaral |

Ouch on the Laptop. Hopefully it's an easy fix.
Jericho's attack manages to smash the Amoeba into it's liquid form, defeating the creature. Entering the doorway...
This cramped chamber stinks of something worse than rotten eggs. A black mildew covers the walls and the three doors that lie beyond the entrance. Each has a small metal slot at its bottom, but the latched covers long ago rusted away.
How do you wish to proceed?

![]() |

Talor edges a short way into the room, pistol at the ready and with his free hand over his nose and mouth. He casts about for any signs of life, treasure, or important documents.
Stealth(untrained): 1d20 + 3 ⇒ (9) + 3 = 12
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

GM Xzaral |

Even with nose and mouth covered, you feel your eyes water from the mold's assault on your senses (no ill effect, but if you breathe it there may be).
Amongst the cells, for cells are what they are, you find the bodies of three prisoners, one in tattered rags of an old Tian style. Amongst his remains you do find a paper, though only one. The paper, a letter, has a seal bearing a Kirin flying amid three clouds. The paper is old and brittle, brown with age, and discusses an an ambassador who must be this man, Xeng Li, and describes the gift to be given to Taliq Asad, the Jade Katana.
You find nothing else in this room, Talor.

![]() |

"Did you find everything you could in there Talor? It looks abhorrent in there, and the smell is terrible from here as well."
Astarton takes a quick look inside, following Talor's example and holding his nose and breath.
Perception: 1d20 + 3 ⇒ (10) + 3 = 13

![]() |

Talor puts aside his pistol long enough to grab the letter and store it in a pocket.
He then moves back toward the door, pinching his nose between thumb and forefinger while covering his mouth with the rest of his hand, and reports, I beliebe I foud what dere is do see in dere. Feel free to hab a look, dough.
He shows the letter to his comrades.

![]() |

"I'd say it's a good catch, Talor" Amadeo says after having read the letter.
"I suggest we go to the other room which is supposed to contain some papers."
Unless anyone has something left to do in this room, Amadeo exits the room by the south side, before following the corridor to the east.
He pauses in the middle of the corridor to check the door leading to the room he wants to enter, searching for traps.
Perception check to find traps: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

GM Xzaral |

Attached to the north wall at this corridor junction is the relief carving of a giant face. The relief is that of a Qadiran man with a billowing beard. His eyes are closed, and his lips are parted, as if he were blowing out a flame. His lips frame a deep hole in the wall. The paint once adorning the relief is chipped and faded, but traces of its brilliant blues and pristine whites are still visible here and there. On the man’s forehead is a single Kelish word, carved in a flowing script.
Face is marked on map.

GM Xzaral |

Three rounded alcoves in this chamber contain the rotting remains of scroll shelves, honeycombing from floor to ceiling. Scattered amid the compromised shelving are damaged scrolls, and a number of still-sealed scroll tubes. A glimmering trickle of water seeps down from the ceiling in the northwest corner of the room.