GM Xzaral |
You can hit all four with splash, so I'll assume that one.
Jericho's bomb sails towards the kobolds, striking dead center of the group. All four take damage from the fiery combustible, sending three to the land of unconsciousness, soon to see Pharasma's boneyard.
One kobold, wounded and charred, still stands ready, though scared.
Daniel is up, unless he continues to delay.
Inish
Amadeo
Talor
Fledzer
Astarton
Daniel (Delay)
Maurit
Jericho
Kobolds
Wuse Guy
Starting with wounded one, going clockwise.
1d20 + 1 ⇒ (18) + 1 = 19
1d20 + 1 ⇒ (9) + 1 = 10
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (7) + 1 = 8
GM Xzaral |
Daniel, since you had to move 15' to actually get to the kobolds, you can't make a full attack (I moved you on the map). That would mean you're sword is a 13 on the attack, which misses.
Daniel rushes up to the kobold, attempting to drop it, but merely knocks aside the kobolds own attack which also missed.
Wuse Guy is up, and Amadeo and Talor can go as well since they start next round.
Inish
Amadeo
Talor
Fledzer
Astarton
Maurit
Jericho
Daniel
Kobolds
Wuse Guy
KvD 1d20 + 1 ⇒ (6) + 1 = 7
GM Xzaral |
Amadeo rushes in and finishes the last kobold off. The respite only lasts a moment though, as two threats still remain.
The ghoul, Maurit, has obviously given in to the hunger and may well attack.
Talor and Wuse Guy are still up.
F S 1d20 + 17 ⇒ (3) + 17 = 20
Jericho 1d20 + 5 ⇒ (18) + 5 = 23
Astarton 1d20 + 3 ⇒ (8) + 3 = 11
Wuse Guy 1d20 + 7 ⇒ (8) + 7 = 15
Talor 1d20 + 6 ⇒ (18) + 6 = 24
Daniel 1d20 - 1 ⇒ (3) - 1 = 2
Amadeo 1d20 + 3 ⇒ (12) + 3 = 15
Talor Blackstone |
Free action: Who is there? Friends, there is another creature over there behind the statue! It may be trying to flee!
Move action: Talor Rapidly Reloads his pistol...
Standard action: ...and fires it at Maurit!
Attack: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Note: If Talor does not have a shot at Maurit, he will keep his pistol trained on the creature behind the statue and delay firing for the nonce.
GM Xzaral |
Talor's shot misses Maurit, while Wuse Guy prepares for the eventual assault.
The creature behind the statue comes forward and unleashes a blast of color into the air at Amadeo and Daniel. I need you both to make a Will save.
Astarton is up.
Inish
Amadeo
Talor
Fledzer
Astarton
Maurit
Jericho
Daniel
Kobolds
Wuse Guy
Astarton Columbridge |
Astarton maintains his performance as a free action, delays action until Maurit steps up. He then pulls his sword out as a move action, 5 foot step into position, Arcane Strike as a swift, and makes a standard attack.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Critical Confirmation: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 2d10 + 6 ⇒ (10, 9) + 6 = 25
Astarton had been wary of Maurit, and when Talor made a shot at the pursuing ghoul and she moved forward, he pulled his sword off his back and made contact with the former pathfinder. There would be no reasoning with her now, Pharisma rest her soul...
GM Xzaral |
From around the corner, Maurit comes for Wuse Guy. Having finally given in to the hunger, she leaps at the drunk dwarven monk. Attempting to sink her teeth into his neck, he easily knocks aside the blow.
Astarton follows up next, sinking his elven blade deep into the former pathfinder, dealing a deadly blow, but not not yet defeating her. You did not confirm Astarton.
Jericho, Daniel, Wuse Guy, Amadeo, Talor all up at this point.
Inish
Amadeo
Talor
Fledzer
Maurit
Astarton
Jericho
Daniel
Kobolds (All Dead)
Wuse Guy
MvWG 1d20 + 4 ⇒ (2) + 4 = 6
Amadeo Noskero |
assuming below that Amadeo successfully made his Will save
Amadeo rushes to the creature, then somersaults suddenly to its left, and then raises himself from the ground in one swift motion - trying to stab the creature at the same time !
Acrobatics check to avoid an AoO from the creature: 1d20 + 8 ⇒ (17) + 8 = 25
Rapier attack: 1d20 + 4 ⇒ (10) + 4 = 14
Rapier damage: 1d6 + 1 ⇒ (3) + 1 = 4
Astarton Columbridge |
Oops ! I forgot to take Astarton's Inspire Courage into account, so:
Rapier attack: 15
Rapier damage: 5
Yep! Don't forget your buffs!
GM Xzaral |
Amadeo avoids the creature's spell, rolling around to stab at it from the side, inflicting a wound to it.
Wuse Guy attempts to headbutt the ghoul, but fails to connect with the creature.
Talor, Daniel, Jericho still up. And still need a Will save from Daniel.
Inish
Amadeo
Talor
Fledzer
Maurit
Astarton
Jericho
Daniel
Kobolds (All Dead)
Wuse Guy
Jericho Daskin |
Jericho leaves the ghoul to his companions, and takes a step foreward. Drawing a javelin, he hurls it at the figure by the statue.
Ranged attack: 1d20 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8.
Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8.
EDIT: Or perhaps not....
Talor Blackstone |
Talor loads his pistol and takes another shot at Maurit:
ranged attack (vs touch ac) 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
damage: 1d8 + 1 ⇒ (3) + 1 = 4
sheesh. at least the damage roll improved a bit.
GM Xzaral |
Talor, don't forget penalties for firing into melee, and soft cover from Wuse Guy. Also since it's been over 24 hours, going to go ahead and move along, having Daniel delay.
The creature moves to the wall, retrieving and drinking a potion as it does so. It's form begins to shimmer, creating a strange aura about it.
5' step to the west (remember west is down), move to draw potion, standard to drink. All attacks will require a percentile roll against it (high good, low bad).
The ghoul unleashes it's hunger against Wuse Guy, even as it exclaims to him, "I'm sorry." The creature manages to sink two claws deep into the dwarf, but the bite is pushed away. (Wuse Guy, you take 6 points of damage, and I need two Fort saves to avoid Paralysis.
Everyone is up again.
Inish
Amadeo
Talor
Fledzer
Maurit
Astarton
Jericho
Daniel (Delay, need 1 will save)
Kobolds (All Dead)
Wuse Guy (need two fort saves)
MvWG B 1d20 + 4 ⇒ (8) + 4 = 12; 1d6 + 2 ⇒ (6) + 2 = 8
MvWG C1 1d20 + 4 ⇒ (13) + 4 = 17; 1d4 + 2 ⇒ (1) + 2 = 3
MvWG C2 1d20 + 4 ⇒ (18) + 4 = 22; 1d4 + 2 ⇒ (1) + 2 = 3
Astarton Columbridge |
Astarton's jovial mood sours as he prepares his sword again. Some things just weren't funny. "I'm sorry too. It's a shame really."
Stop maintaining bardic performance, Arcane Strike as a swift action. Attack as a standard action. If this kills her, he will move toward the other room. To Hit: 1d20 + 4 ⇒ (15) + 4 = 19, Damage: 1d10 + 2 ⇒ (1) + 2 = 3
GM Xzaral |
Astarton slashes at the ghoul, dealing a light blow to the creature. Wuse Guy is overcome by the ghoul's touch, left paralyzed for the moment.
Inish
Amadeo
Talor
Fledzer
Maurit
Astarton
Jericho
Daniel (Delay, need 1 will save)
Kobolds (All Dead)
Wuse Guy (Paralyzed for 5 rounds {1/5})
1d4 + 1 ⇒ (4) + 1 = 5
Wuse Guy |
Dice roller hates me. :)
I wonder what she's thinking right now. Is it OH MY GOD I CAN'T BELEIVE I'M DOING THIS. or hmmm, That flank right there is going to be incredibly delicious served with honey bread and wine! Ahhhhh....Oh thank goodness I forgot there were people here for a second. They'll save me!
Amadeo Noskero |
Amadeo circles around the statue, eluding any chance blow from the creature, before he comes rushing back at it, and extends himself for a vicious rapier's lunge.
circling around the statue to avoid any AoO
Amadeo is still under the influence of Inspire Courage (I think); it will stop after this action
Rapier attack: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Rapier damage: 1d6 + 1 ⇒ (1) + 1 = 2
miss chance: 1d100 ⇒ 88
"Flank the byatch !" Amadeo urges urgently his comrades.
Jericho Daskin |
Jericho moves forward a few steps so that he has a clear line of sight to the shimmering creature. Unable to focus clearly on it, he instead pulls two vials from his belt and swiftly mixes them, then with a moment's hesitation, throws the bomb just short of the creature so the explosion will not hurt any of his friends.
Jericho is targeting the bomb two squares to the right of where he is standing.
Attack to hit specified square: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12.
Damage to creature: 6
Reflex DC 15 for half.
GM Xzaral |
Amadeo's attack misses the creature, as does Talor's against the ghoul. Jericho sends out his bomb against the shimmering creature to the north, succeeding in striking it indirectly, though it manages to avoid some of the flames.
Still need an action from Daniel, I'll wait until tonight to move him along, for 24 hours since this round started.
1d20 + 6 ⇒ (16) + 6 = 22
GM Xzaral |
Stepping back, the creature unleashes a blinding ray of light at Jericho, striking him and rendering him blind. In a hiss, it goes to Amadeo, "Let me escape, I'll bother you no longer. It sounds like your friends need help."
The ghoul focuses it's attack on Talor this time, managing a bite around the wall, though it cannot seem to penetrate with it's claws. 6 Damage, I need two fort saves Talor. "Destroy me, destroy me or I'll devour you all!"
Inish
Amadeo
Talor (Need 2 fort saves)
Fledzer
Maurit
Astarton
Jericho (Blind)
Daniel (Delay, need 1 will save)
Kobolds (All Dead)
Wuse Guy (Paralyzed for 5 rounds {2/5})
FvJ 1d20 + 5 ⇒ (19) + 5 = 24
Fate 1d2 ⇒ 2
MvT B 1d20 + 4 ⇒ (19) + 4 = 23; 1d6 + 2 ⇒ (4) + 2 = 6; 1d4 + 1 ⇒ (3) + 1 = 4
MvT C1 1d20 + 4 ⇒ (11) + 4 = 15; 1d4 + 2 ⇒ (3) + 2 = 5
MvT C2 1d20 + 4 ⇒ (7) + 4 = 11; 1d4 + 2 ⇒ (2) + 2 = 4
Astarton Columbridge |
Astarton takes another swipe at the Ghoul, coming up short. She seemed to be ripping into them pretty good, and he couldn't tell everything that was going on over on the other side of the room. Hopefully this battle would start going better before they lost someone.
To Hit: 1d20 + 4 ⇒ (10) + 4 = 14
Amadeo Noskero |
"Sorry. Can't do !" Amadeo says, as he thrusts his arm to puncture his opponent chest.
Rapier attack: 1d20 + 4 ⇒ (20) + 4 = 24
Rapier damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attempting to confirm critical roll: 1d20 + 4 ⇒ (4) + 4 = 8
Rapier damage (if critical confirmed): 1d6 + 1 ⇒ (6) + 1 = 7
Talor Blackstone |
TWO fort saves? Well, here goes...
Save 1: 1d20 + 4 ⇒ (18) + 4 = 22
Save 2: 1d20 + 4 ⇒ (12) + 4 = 16
Talor does not like this fighting around a corner crap, so he sheathes his warhammer move action and grabs the ghoul, hoping to pull it into a more helpful position standard action - grapple that b&+*#: 1d20 + 1 ⇒ (11) + 1 = 12
Friends - my thinking here is to get Maurit in a position where she can be flanked, or where I am not shooting into melee AND cover.
GM Xzaral |
Talor shakes off the ill effects of the ghoul's paralyzing bite, then attempts to grapple the former Pathfinder, to no avail.
Cover negated the AoO from initiating the grapple against the ghoul. You also did not succeed on the attempt. And you're not paralyzed, though you're not sure what the other save was for, hehehe.
Still need Jericho, Daniel and Wuse Guy.
Jericho Daskin |
Trying to shake off the effects of the blindness, Jericho fumbles his way back around the corner of the wall to get some cover between himself and the spellcaster.
how long will Jericho be blinded?
Daniel von Dorn |
Will save: 1d20 + 1 ⇒ (8) + 1 = 9
Infuriated by the untimely betrayal of the former Pathfinder, and blinded by the whirl of magical colors, Daniel clumsily moves up to where he has last seen the creature, flailing his weapons blindly.
Attempting to move up to the creature and attack
Miss chance 1: 1d100 ⇒ 88
Miss chance 2: 1d100 ⇒ 48
Attack 1: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage 1: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
But his hopes to score a lucky hit are futile.
GM Xzaral |
Daniel, recovering from unconsciousness, attempts to move towards the creature but fail's to connect with it.
The creature facing Amadeo gives a smile as he speaks a word in Kelish*. Suddenly an erpution of flame comes from the statue's mouth, enveloping Amadeo. He immediately follows up with an incantation, summoning a projectile of force he sends Amadeo's way, attempting to remove his impediment.Amadeo, you take 1 point of fire damage, DC13 reflex for half (which is still 1 actually, now that I look). Also you take 5 points of force damage.
The ghoul continues it's assault on Talor, having resisted his attempts to engage it fist to fist, it lashes out with claws and teeth once again. One claw connected for 4 points. I need a fort save Talor.
Inish
Amadeo
Talor (Need 1 fort save)
Fledzer
Maurit
Astarton
Jericho
Daniel (Unconscious {2/2}, Blind {1/4}, Stunned {1})
Kobolds (All Dead)
Wuse Guy (Paralyzed for 5 rounds {3/5})
U 2d4 ⇒ (1, 1) = 2
B 1d4 ⇒ 4
F C 1d20 + 3 ⇒ (16) + 3 = 19
F MM 1d4 + 1 ⇒ (4) + 1 = 5
F FT 1d4 ⇒ 1
MvT B 1d20 + 4 ⇒ (9) + 4 = 13; 1d6 + 2 ⇒ (4) + 2 = 6
MvT C1 1d20 + 4 ⇒ (17) + 4 = 21; 1d4 + 2 ⇒ (2) + 2 = 4
MvT C2 1d20 + 4 ⇒ (13) + 4 = 17; 1d4 + 2 ⇒ (4) + 2 = 6
Astarton Columbridge |
Astarton brings his weapon to bear against the ghoul who seems to be ignoring him for some reason. Perhaps it was because he was friendly with her earlier, perhaps not. Whatever the case, he had to take her down, and quickly. His blade bit her defiled flesh.
"Rest now my dear. Be at peace."
Swift Arcane Strike, To Hit: 1d20 + 4 ⇒ (19) + 4 = 23 Crit Confirm: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: (if applicable)2d10 + 4 ⇒ (9, 5) + 4 = 18
Move action to the other room if that takes her down.
Amadeo Noskero |
I just realized I forgot to roll the miss chance for my previous attack ! Sorry about that.
So here it goes, if that's not too late: 1d100 ⇒ 38
"Aaagh !" Amadeo screams as he is bathed in flame.
"Uuungh !" he grunts as he is punched in the gut by an unseen but all too solid force.
"Die, you filth !" Amadeo screams, still standing, as he lunges once again at the creature, trying to deliver a vicious cut to its abdomen.
Rapier attack: 1d20 + 4 ⇒ (17) + 4 = 21
Rapier damage: 1d6 + 1 ⇒ (5) + 1 = 6
miss chance: 1d100 ⇒ 17
Jericho Daskin |
Still behind the corner of the wall, Jericho shakes his head to clear his vision and drinks from a slightly larger vial. As he drinks, he seems to become slightly larger, his muscles bulking noticeably, and his face becoming somewhat more bestial. Growling softly without realizing it, he takes his morningstar into his hand and shakes it loose, readying it for battle.
Move action to drink his mutagen (+4 strength, +2 natural armor, -2 intelligence), second move action to ready his morningstar.
Talor Blackstone |
Fort save: 1d20 + 4 ⇒ (13) + 4 = 17
Near death and desperate to do something right after failing to corral the ghoul, Talor again draws his hammer move action and takes a mighty two-handed swing standard action.
Torag guide my hammer!
Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d8 ⇒ 6
Confirm critical: 1d20 + 1 ⇒ (7) + 1 = 8
Additional damage: 2d8 ⇒ (7, 2) = 9