GM Woran's Rise of the Runelords

Game Master Woran

sandpoint information

Map Link

GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
Dayo wrote:
"He probably inherited his benevolence from some draconic progenitor. That's so nice to dedicate your life to helping people. Maybe after our investigation is done I can help out here, too!"

"Them keeping you was always a risk of coming here. "


Dead Suns:

It takes a few minutes before the orderly returns. "Thank you for waiting. Since you are such a large group, the Doctor will see you in the comon room."

He leads you into the next room. It holds three tables, and seems to be a mix between kitchen, dining room and workroom. There are several high but very narrow windows that let in a breeze. The smell of food is strong here. There is also a faint smell of burning incense.

An older man, neatly dressed stands in the room. Ive added his portrait to the map link

"Ah, welcome, visitors. I'm Doctor Habe, and welcome toThe Saintly Haven of Respite."

He waves a hand at the redskinned man. "Thank you Gortus. You can return to your duties. I'll call you if I need you."

Gortus nods and leaves the room trough a door in the corner. Faint creacking of wood and receding footfalls indicates Gortus is going upstairs.

"Well now," Habe looks at you expectantly. "How can I be of service?"


[retired]

Dayo is positively delighted.

"Greetings and blessings upon you, doctor. I just have to say 'thank you!' for setting up this sanctuary! The Sheriff in Sandpoint told us you were an expert at helping the sick. That is so nice of you!"

Diplomacy to make an impression: 1d20 + 9 ⇒ (18) + 9 = 27


Dead Suns:

The doctor looks taken aback for a moment. "Why, thank you for your kind words! I'm normally met with some measure of superstition. What brings you all the way out here?"


[retired]

"We were hoping to speak to a mister... Sevilla. The Sheriff told us he might know something about..." Dayo bites his lower lip. "...the murdered men he was found near. Is mister Sevilla well enough for visitors?"


Dead Suns:

Habe looks concerned. "Truth be told, he has not been well. Whatever happened to him there left him sick on both body and mind. I've kept him isolated from the other patiends. The solitude calms him down. But Ive not ben able to get him to speak much of what happened. The trauma really damaged his mind."

He shifts back and forth a bit. "Normally Id not allow visitors in his state, but I can imagine the sheriff whatever little info mister Sevilla can give."
He signs. "Very well, but please be quiet coming up, as not to disturb the other patients. And please have no more then three people in the room with him. Any more might disturb him too much."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Me, dayo, and snowflake would probably be the least scary group."

Justin tries to be as quiet as a mouse heading up

stealth: 1d20 + 4 + 3 ⇒ (16) + 4 + 3 = 23


[retired]

Dayo follows the advice to be quiet.

Stealth, Take 10: 10 + 4 = 14


Dead Suns:

You can all come upstairs, but only you three can enter the room."

Habe rises. "Please follow me"

He opens the door in the back of the room and leads you upstairs. The stairs lead to a landing. Habe leads you trough the door, which is reinforced, into a small common room. Five cell doors can be seen from the common room.
The orderly you saw before is here, feeding an very old human man with a spoon. The man's eyes are milky white, he is clearly blind. But in his old age, the man still has the build of a bear.
Habe whispers to you. "Poor Sedge. He has only elderly next of kin. He's started to loose his wits in his old age. But since he's still strong as an ox, he can be dangerous in his bouts of dementia."

Hearing some commotion, Sedge smacks his lips. "Is there juice? I like my juice. Can I have some juice after food? I want juice!" He smacks a fist upon the table.
The orderly makes some soothing noises. "Of course you can have juice. But you promised me right? First the food, and then if you've been good, you can get the juice."
Sedge calms down. Yes yes I'm good. I'm good. I'm going to get my juice."

Habe quickly leads you across the room, to another reinforced door, and up another flight of stairs. The stairs end in a small landing with four doors, three of the cell doors.
Against the bars from one door, a face with beady eyes and scragly facial hair peers. A faint giggle can be heard as you walk past.
"Ignore Pidgit please. He's quite insane. Its why we keep him away from poor Sedge downstairs."

Habe points to the last door in the row. "That is mister Sevilla's cell. You ready and decided who should talk to him?"


[retired]

Dayo turns to Snowflake, "I can speak to him, but I don't think I know what to ask."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Dayo Snowflake and Eoghan would be our people skilled people "

He writes down a note and ties it to dayo with a ribbon

"What happened"
"What did your attacker look like"
"height
"weight"
"build
"fur color"
"fingernails"
"clothes"
"smell
"where did the attack happen"

Justin will wait by the side of the door and, probably regretting this later, get a sniff of the room when the door opens.

"Have fun with your new room mate. "


[retired]

Dayo fixes up an origami lotus flower before going in.

Craft: 1d20 + 5 ⇒ (5) + 5 = 10


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Eoghan will look at every patient he comes across to see their general disposition and likeliness to be violent. He's especially interested in Sedge and Pidgit, as they've specifically been called out to be unstable. He'll probably stare a little bit too much, but otherwise will keep away from the patients and keep his mouth shut, as instructed.

Sense Motive Sedge: 1d20 + 9 ⇒ (20) + 9 = 29
Sense Motive Pidgit: 1d20 + 9 ⇒ (17) + 9 = 26
Sense Motive Sevilla: 1d20 + 9 ⇒ (16) + 9 = 25
Sense Motive other patients: 1d20 + 9 ⇒ (19) + 9 = 28
Feel free to roll more dice if necessary.

And there go my good rolls for a while...


Dead Suns:

Splitting this in two posts

Eoghan takes a moment to study Sedge. Of course the man can not observe this as he's clearly blind. Sedge is clearly advanced in age, but his mannerisms are that of a young child. Without a longer study, you think dementia is a good diagnosis of this man.

Pidgit is only observable trough the bars of the cell. Its hard to study body language that way. But Pidgit follows you all with unwavering attention. He hardly ever blinks, even though his eyes are watering, as if afraid you'd disappear if he blinks. His clenching and unclenching of his hands around the bars in a rythm worries you.


Dead Suns:

Eoghan:
Habe looks quite nervous, letting you in with Sevilla

Dayo, Snowflake and Eoghan file into the small cell. Vitro and Justin hang back in the doorway. The cell holds a washbasin on a stand and a bed, nothing more. A man in a straightjacket lies in the bed.

Habe softly lifts a cloth from the man's forehead, and rinses it in the basin before putting it back. Grayst, you have some visitors."
Grayst responds with a soft moan and some mumbling.

Grayst’s skin is pale and looks gangrenous, his hair wild and eyes milky white.

DC 14 Heal check:
Grays is quite sick and close to death

if your check also makes or exceeds DC24:
You realize Grayst is in the advanced stages of ghoul fever.

Habe motions you closer. "Ok, you can give it a try, but be gentle."

You can make a diplo check along with your question to see if you can coax the answer out of Grayst


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Er, I don't want to go in there. I thought Justin was going in?

Eoghan stays away from the cell, careful to not crowd the room. He does take a peek at Sevilla, though.

Heal check: 1d20 + 7 ⇒ (4) + 7 = 11

"The guy's obviously sick with something, but I have no idea what. Does not look good, though."


[retired]

Dayo looks down at Justin's note.

Which question does Dayo ask?: 1d10 ⇒ 1

"Mr. Habe, what happened to his skin? Did he arrive in this condition?"


Dead Suns:

Habe stands with his hands clasped in front of him, looking worried. "He arrived in quite a bad condition. Poor mister Sevilla was tortured. We cleaned his wounds. But whatever malady is ailing him now... I have no idea. I've consulted with others, but it doesnt match any disease we know off. I'm afraid that his fractured mind is causing so much stress its breaking his body down."


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Bump?

Scarab Sages

Male....? Ratfolk transmuter (brown furred) 9

Justin is really NOT liking that smell...

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Why on golarion didn't you take him to a cleric? " comes from outside


[retired]

Can Snowflake do a Medicine check?


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Dead Suns:

Habe shrugs. "He was only mentally ill when the sheriff brought him here. He did have phisical wounds, but they were cleaned and were not infected. His symptoms got worse withing days, and by the time they were severe, he was in no condition to move. We do get some visiting clerics from Desna here from time to time, but we havent had a visit in a while, and those from Abadar charge an arm and a leg to come out here."


[retired]

Dayo gasps and his eyes water.

"Healers that are paid with arms and legs? That is most terrible! Perhaps they're the culprits in these murders."

Scarab Sages

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Male....? Ratfolk transmuter (brown furred) 9
Dayo wrote:

Dayo gasps and his eyes water.

"Healers that are paid with arms and legs? That is most terrible! Perhaps they're the culprits in these murders."

"It's an expression. It means you pay a lot for them. Which makes sense if you consider how many years you need to go to train to channel divi...argh. later. Snowflake If you want to do something I can make him a lot hardier for about 20 minutes though. "


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy is quite silent because he knows all too well he has been only a whisker away from being committed to such an institution.
He looks at Sevilla, and let his sense play across him
perception: 1d20 + 1 ⇒ (2) + 1 = 3
heal: 1d20 + 6 ⇒ (16) + 6 = 22
and looks deeper Detect Evil
He sighs, saddened

He kneels beside the bed, keeping his back straight so he still strikes a purposeful pose and talks to Sevilla

"My brave man, you have suffered long and hard, but your release is nigh, and Pharasma will gather you into her arms, and guide you towards your final resting place. But before you leave this world behind, some souls have gone without this guidance, and they are asking what happened to them. Can you help me put these souls to rest, as you will soon rest as well?"

Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24
Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"and I thought ratfolk doctors had terrible bedside manners.. that's NOT what someone wants to hear from their doctor "


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"This man..is beyond any doctor. He needs guidance, forgiveness, and solace. That is my profession"


Dead Suns:

Nothing evil

The man stirs slowly in his straight jacket. His milky eyes slowly shift towards snowflake while incoherently mumbling about “razors” and “too many
teeth” and how “the Skinsaw Man is coming.”

You think you have managed to catch Sevillas attention. You can ask him questions


[retired]

1d10 ⇒ 7

"What did their fingernails look like? Did they have claws?"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
Vy "Snowflake" Baro wrote:
"This man..is beyond any doctor. He needs guidance, forgiveness, and solace. That is my profession"

Justin hopes snowflake has big ears for a human and whispers between his teeth "then you tell him this medicines going to make him feel better and give him the purple mushroom sauce. "


Dead Suns:

Grayst's blind eyes dart from Snowflake to Dayo, and somehow to the people in the doorway.

"“He said. He said you would visit me. His Lordship. The one that unmade me said so. He has a place for you. A precious place. I’m so jealous. He has a message for you. He made me remember it. I hope I haven’t forgotten. The master wouldn’t approve if I forgot. Let me see… let… me… see… He said you should come to the Misgivings soon, to meet the Pack, for they have something wonderful to show you”

Grayst collapses and issues a low moan. His moan rises to a shriek, and as he lurches to his feet, his arms tear free of the old straitjacket. Filthy fingernails outstretched, he lunges for you.

init:

initiative Vitro: 1d20 + 3 ⇒ (12) + 3 = 15
initiative Justin: 1d20 + 3 ⇒ (3) + 3 = 6
initiative Snowflake: 1d20 ⇒ 19
initiative Dayo: 1d20 + 3 ⇒ (3) + 3 = 6
initiative Eoghan: 1d20 + 2 ⇒ (5) + 2 = 7
initiative Grayst: 1d20 + 1 ⇒ (13) + 1 = 14
initiative Habe: 1d20 + 1 ⇒ (10) + 1 = 11
initiative Orderlies: 1d20 + 3 ⇒ (5) + 3 = 8

Initiative

Round 1

Snowflake
Vitro
Grayst
Habe
Orderlies
Eoghan
Justin
Dayo

Snowflake and Vitro are up!


[retired]
GM Woran wrote:
Filthy fingernails outstretched, he lunges for you.

"I guess that answers the ques— oh! OH!!"

Is there a Knowledge check for what just happened?


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Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Knowing he has no way to subdue Grays, but figuring the orderlies do, Vy tries to dodge Grayst's attack by grabbing his shield and going on the total defense. (AC is now 25)


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro's likewise surprised at the human's sudden pivot to violence but nonlethal restraint is something Dayo can probably do better. Full Defense (AC 20).


Dead Suns:

You could make a heal check. Also I am a dolt and made a map page but forgot to make it visible. You should see the map now.

Snowflake: Gets himself in a defensive position

Vitro: Follows Snowflake's lead.

Grayst lunges forward, trying to slam into Snowflake and Vitro.

unarmed strike VS Vitro: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d3 + 3 ⇒ (3) + 3 = 6

unarmed strike VS Snowflake: 1d20 + 8 ⇒ (20) + 8 = 28
unarmed strike VS Snowflake confirm?: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d3 + 3 ⇒ (2) + 3 = 5

Habe: Cowers and shouts "Gortus! Gurnak! HELP!!!"

Orderlies: You hear running footsteps from downstairs.

Round 1

Snowflake 5 damage
Vitro 6 damage
Grayst
Habe
Orderlies
Eoghan
Justin
Dayo

Eoghan, Justin and Dayo are up!

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Taps dayo on the butt for plus six dex

Have fun...


[retired]

Dayo reacts swiftly, but doesn't draw his blade. Instead, he jabs his outstretched fingers into Grayst's solar plexus.

Stunning Fist: 1d20 + 5 ⇒ (16) + 5 = 21
Nonlethal: 1d6 + 1 ⇒ (5) + 1 = 6

DC 15 Fort Save or Stunned 1 round.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Delay until after I see whether Grayst is stunned or not.

If he is stunned, Eoghan tries to grapple the madman.
Grapple attempt: 1d20 + 8 ⇒ (14) + 8 = 22

If Grayst isn't stunned, Eoghan jumps backwards at the sudden outburst of violence and makes a shadow double of himself as a full-round action.


Dead Suns:

fort save: 1d20 + 2 ⇒ (16) + 2 = 18

Dayo: Gives a fast jab, but Grayst resists the punch.

Eoghan: Jumps back, and suddenly there are two of him.

Round 2

Snowflake 5 damage
Vitro 6 damage
Grayst 6 nonlethal
Habe
Orderlies
Eoghan
Justin
Dayo

Snowflake and Vitro are up!


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Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy lifelinks with Dayo and Vitro


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Backed into a corner by the maniac Vitro throws up a Shield.

cast defensively: 1d20 + 8 ⇒ (15) + 8 = 23

And succeeds at it.


[retired]

"Peace! We mean you no harm!"

(header updated to account for +6 Dex)


Dead Suns:

Snowflake: Links his life essence to Dayo and Vitro.

Vitro: Protects himself with a shield.

Grayst: Still in an insane frenzy, Grayst continues to attack both Snowflake and Vitro.

unarmed strike VS Vitro: 1d20 + 8 ⇒ (5) + 8 = 13

unarmed strike VS Snowflake: 1d20 + 8 ⇒ (8) + 8 = 16
Snowflake is most likely not wearing his shield, so that should be a hit.

damage: 1d3 + 3 ⇒ (2) + 3 = 5

Habe: "Gortus! Get the tranquilizer!" And continues cowering.

Orderlies: You can hear the door on the landing open behind you. "Yes doctor! I'll get the sedative!"

Round 2

Snowflake 10 damage
Vitro 6 damage
Grayst 6 nonlethal
Habe
Orderlies
Eoghan
Justin
Dayo

Eoghan, Justin and Dayo are up!


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

I'd like to try a grapple (which will provoke, so that's why I have the mirror image), but the room's too crowded. :(

Sovereign Court

Eoghan Miskos wrote:
I'd like to try a grapple (which will provoke, so that's why I have the mirror image), but the room's too crowded. :(

I'll make some space


[retired]

"I mean this in the nicest way..."

Dayo jabs at pressure points and attempts to knock Grayst's limbs off balance (nonlethal Flurry of Blows)

Unarmed Strike: 1d20 + 5 ⇒ (20) + 5 = 25
Nonlethal: 1d6 + 1 ⇒ (2) + 1 = 3

Confirm Crit?: 1d20 + 5 ⇒ (18) + 5 = 23
Nonlethal: 1d6 + 1 ⇒ (6) + 1 = 7

Unarmed Strike: 1d20 + 5 ⇒ (6) + 5 = 11
Nonlethal: 1d6 + 1 ⇒ (6) + 1 = 7

"...but we need you to calm down."


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Eoghan delays to try to grapple the maniac when Vitro moves out of the way.

Grapple check:
This would provoke, so any damage I receive will be a penalty on the following check. Remember, I have one mirror image.
Grapple check: 1d20 + 8 ⇒ (3) + 8 = 11
I'll fail miserably, I believe.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro will Full Defense and evacuate the room.


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M Large Canine Level 3 druid

Justin will delay to close the door should the need arise.

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