GM Woran's Rise of the Runelords

Game Master Woran

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"I will... stand back and let you do what you're good at"


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Those runes trigger Vy's memories
knowledge religion: 1d20 + 4 ⇒ (7) + 4 = 11
But it's just a fleeting thought


[retired]

Let's see if Dayo read about them...

Kn.Religion: 1d20 + 8 ⇒ (10) + 8 = 18


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Oh right knowledge...

K(arcana, history, local, planes or religion): 1d20 + 8 ⇒ (13) + 8 = 21


Dead Suns:

Eoghan has a tense moment where he jams the wrong spring. Luckily the trap doesnt go off, but its still active.

The wording of the try again clause of disable divice indicates that you know you failed. So you can try again

The runes on the door are a bit hard to study from here. The iconography is stylized thalassion.


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

While the smartypantses of the party are thinking about random scribbles on the statues, Eoghan keeps working on the damn trap, all the while muttering to himself about not being able to focus with so many people around.

Disable Device: 1d20 + 12 ⇒ (2) + 12 = 14

Whelp.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Inevitably the new hotshot trapsmith sets of the first trap he finds :P

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"New guy always disarms the traps one way or the other... "


Dead Suns:

reflex save Eoghan: 1d20 + 6 ⇒ (12) + 6 = 18

Eoghan hears the click of the triggering trap and manages to dive forward and out of the way just in time to avoid being boxed in by falling portcullis.
Seconds after the portcullis have cropped down, the statues begin slashing at the space between the bars. Its clear that this trap intends to trap, then kill something.
After the statues have stopped slashing, a hatch opens in the ground.

When the hatch closes, the portcullis raise again and the statues assume their previous positions.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Eoghan yelps in surprise as he narrowly dodges the trap. He regains his composure, and addresses the rest of the party, red-faced.

"See, this sort of thing happened to one of my friends. Nasty business indeed. Wouldn't recommend it. Now, if you just stay quiet for a minute, I can focus on shutting this thing down."

Disable Device: 1d20 + 12 ⇒ (3) + 12 = 15

*Sigh.*

Reflex: 1d20 + 6 ⇒ (3) + 6 = 9

Really?


Dead Suns:

As the trap lasts multiple rounds, I'm going to do this in initiative, so people can act to help, cast a spell, or other ideas

initiative Vitro: 1d20 + 3 ⇒ (18) + 3 = 21
initiative Justin: 1d20 + 3 ⇒ (16) + 3 = 19
initiative Snowflake: 1d20 ⇒ 20
initiative Dayo: 1d20 + 3 ⇒ (14) + 3 = 17
initiative Eoghan: 1d20 + 2 ⇒ (6) + 2 = 8

The portcullis slam down, and this time Eoghan is too slow to dive away. He is trapped between them Ive updated his icon on the map.

Initiative

round 1

Vitro
Snowflake
Justin
Dayo
Trap
Eoghan

Vitro, Snowflake, Justin and Dayo can act.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Starts casting reduce person but its gonna take a bit to go off..


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

If anyone has Guidance or something, I might hit the threshold of "failing by 4 or less," which would help. Reduce Person would also help (it ups my DEX), but it's a first-level spell.
Also, I get a +1 on AC vs traps, I'll put that in my statblock as well. >_>


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

’ You need to do better’ says Snowdlake while he cast Guidance on Eophan


Dead Suns:

As Guidance is available, it would have made sense to cast it before Eoghan tried to disable the trap. That would mean he failed by four or less, and the trap doesnt trigger.
We can ignore initiative and the casting of reduce person, and Eoghan can try again. (with another guidance)


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"I promise I'm good at this. It's just been a a while."

Disable Device, with Guidance: 1d20 + 13 ⇒ (19) + 13 = 32


[retired]

Take 10?

And Justin is a White Brown Fur Transmuter. When he casts Reduce Person, you get +4 to Dex.


Dead Suns:

A few more tense moments, and there is a loud click as the triggering mechanism is coupled loose from the rest of the trap.

Eoghan breathes a sigh of relief. The trap is disarmed.


M Large Canine Level 3 druid

The plan was for it to let him slip out between the bars, but +3 AC would have been a nice consolation prize for the julian fries making statues


[retired]

"Much appreciative," Dayo smiles and blushes. "If you weren't here, that would've been me, and I've already spent too much time at the bottom of a dark, cold pit."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Well, that was exciting..." Vitro steps closer to examine the runes now that the trap is handled. He slowly reads them aloud: "It's a ... what does it say here? Trap?" He grins "Okay okay, let's see what it really says"


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"Eh, it's what I do," Eoghan says nonchalantly, his burning ears betraying his attempt at aloofness.

When he thinks the others don't hear him, he whispers a quick prayer to Magdh.
"Thank you Lady, for cheating fate once again. I am eternally in your debt. I hope I can repay you someday."


Dead Suns:

The runes on both doors are a long, rambling text about protecting a place called 'Bakrakhan'.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Knowledge history: 1d20 + 10 ⇒ (15) + 10 = 25


Dead Suns:

Nothing about that name rings a bell for Justin.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Well. We'll have to consult the scholars in town later. For now, how about that statue down the hall? Is it also going to try to murder us?"


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"The only thing that's dangerous was that trap, I think. Nothing else really caught my eye, but I'll look around once more, to be certain."

Perception, +1 for traps: 1d20 + 10 ⇒ (20) + 10 = 30

"Two doors up ahead. You've spent more time in here than I, do you have any clue what might be behind them?"

Oh, sure, let's roll a natural 20 on an empty room. Thanks, dice roller.


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Hallways" he says in a deadpan voice.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

" I d tell you but youd just hurt my ears as you ran away screaming


Dead Suns:

The remaining part of the hallway, the broken statue and the doors all look safe to Eoghan.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

A genuine smile creeps on Eoghan's face. "Oh, you do not want to trade horror stories with me. During my recovery, I've made nurses soil themselves in fright and reduced doctors to blubbering heaps of tears. Are you sure you want to try to scare me? We could be here for a while.
Anyway, hallway up ahead seems fine. Left or right?"


[retired]

mini-Dayo squeezes past Eoghan and steps in front of the door.

"Children. We killed children in their sleep. And we sent their mothers screaming into the forest. 'Horror' is in the eye of the beholder."

And he opens the door (on the right side of the map as we see it).


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Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"I was part of killing my own sister"


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Dead Suns:

Such a happy party ^_^

Wide stone ledges of red marble line the curving walls of this room, which is well lit by four burning skulls that sit in each corner. Three chairs rest in the room, and both stone ledges are covered with old books, scrolls, teeth, bones, scrimshaw artwork, jars of deformed
creatures soaking in brine, taxidermied animals and limbs, and other strange objects.
To the north, a large round fountain filled with frothy blue water fills the room with the gentle sound of bubbling.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Hmm... a bit tacky, but I think I'll call dibs on at least one of the burning skulls anyway. As a wizard you're expected to make your tower look the part after all. But what's all this then..."

Vitro is lured into the room to examine the paperworks.


[retired]

"I do love the stonework in here. We didn't use a lot of stone on Little Beautiful, other than the central ziggurat."

Dayo squints his eyes, looking for any hidden menace.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

"The rest we didn't have, either."


Dead Suns:

There are a lot of books and scrolls and notes. It will take a while to sort trough all of it.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Eoghan's face falls. "Oh. I hadn't expected that, my apologies. I hadn't pegged you as the child-murdering type." Eoghan makes a sign of prayer to Magdh. I'm not sure what Magdh's version of making the sign of the cross is, but she probably has one.

"And what was that about killing your sister? The one you put to bed last night?"

Eoghan shakes his head to clear it from thought. "Anyway, so, yeah, I've seen, and to my shame, committed similar atrocities. I can talk about them if you wish, but let's not do that right now. Seems more like a campfire thing, with lots of strong alcohol. Sorry I mentioned it."

Clearly uncomfortable, Eoghan looks around the room, desperate for any kind of distraction.

Perception, +1 for traps: 1d20 + 10 ⇒ (1) + 10 = 11

Ah, back to the natural 1s. Thanks, I was afraid the diceroller started to like me.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Lets keep looking for things that want to kill us now and then come back and read all of this later, when we can do so with red wine and crickets. "


[retired]

"Nothing in that statement sounds appealing, but I agree we should press on."

Dayo will proceed back out to the hallway, wait for everyone to get into position, and open the door.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Was the central ziggeraut where you did the sacrifices to your dragon god? "


[retired]

Dayo gasps and his eyebrows bemoan horror.

"Oh, goodness, never! It was built by the First. It sheltered us during storms. It is where Mengkare, blessings be upon him, paired up the perfect progenitors. We decorated its walls with bright colors, and its halls echoed our songs. No sacrifices of any sort!"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"oh so its a mating ziguurat. Those are MUCH better to wind up chained in. "


Dead Suns:

People want to check out the door?

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

perception: 1d20 + 1 ⇒ (12) + 1 = 13


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

The door should be fine, but Eoghan checks it out again, just to be sure.

Perception, +1 on traps: 1d20 + 10 ⇒ (1) + 10 = 11

How? HOW?


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Dead Suns:

HAHAHA ANOTHER HALLWAY


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Perception, +1 for traps: 1d20 + 10 ⇒ (16) + 10 = 26

"Boring, just another hallway. Then again, boring is good. Boring is safe. I like boring."


Dead Suns:

The southern wing of this L-shaped hallway ends at a pair of stone doors carved with the depictions of two skeletons reaching out to clutch a skull between them, while to the east the hallway narrows down to frame a circular carving of what seems to be an immense stack of tens of thousands of gold coins that rises from floor to ceiling. The edges of these coins are carved with tiny, spiky runes.


[retired]

Dayo silently steps up to the double doors.

"Why would someone want so many coins?"

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