GM Woran's Rise of the Runelords

Game Master Woran

sandpoint information

Map Link

GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


3,251 to 3,300 of 4,788 << first < prev | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | next > last >>
Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Really? Doesn t your god sleep on a bed like that?


[retired]

Dayo bites his lower lip.

"Oh. Maybe. I haven't gotten to that chapter, yet."


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"Gods are pinnacles of our ideals. They should be above things like sleeping. On any kind of bed. This? This is the opposite of that"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"No wonder your gods are always so cranky. Well that has trap written on it, if you don't see anything assume its there and we'll keep going "


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro was still staring into the SO WIZARD room, but realizes everyone else is moving on and hurries after them.

"I bet this has to do with Thassilonian magic being sin-aspected. But yeah, it's probably trapped."

He stands back.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"Dunno about traps, but those carved skeletons are tacky as can be. Who orders their dungeon to be carved like that?"

Perception to the room, +1 for traps: 1d20 + 10 ⇒ (17) + 10 = 27


Dead Suns:

Eoghan checks out the room, but finds nothing out of the ordinary.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"A thing so obviously ominous can't be trapped. That's the thing about traps: they're supposed to be inconspicuous." Eoghan flashes a quick smile. "I'm not the smartypants here, but I thought that much was obvious."


[retired]

"Oh. I guess that makes sense. There probably isn't anything scary in this next room, then, either," Dayo says with a relieved voice as he opens the skeleton-embossed doors.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"I'm more worried about the coins really, that's the sort of golddigger lure you put out to.. Oh you're opening the door."

As he motions the remainder of the gang a bit closer.


Dead Suns:

Four pillars support the domed ceiling of this room. Several dark alcoves containing standing sarcophagi grace the walls, and a statue of a stern man wielding a glaive and holding a book stands in the southern part of the chamber.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro walks a little closer to scan the room for magic, being especially suspicious of the statue. How sharp does the glaive look?


Dead Suns:

No magic is visible from Vitro's standpoint. The glave looks to be made of stone.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Hmm. We've seen all the rooms now, but no monster. I think somewhere there must be a secret door or two. Maybe if the statue isn't a monster, we can poke it to open one. Or maybe behind one of the sarcophagi. Provided the monster isn't hiding in them."


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Perception check, +1 for traps: 1d20 + 10 ⇒ (5) + 10 = 15

"I'm not a fan of prying open sarcophagi. The dead earned their rest, I don't want to disturb them. Also, it makes me think of that one time an old party member opened one and there was a scythe trap in it, aimed at the wrists. Chopped his hands clean off. I get nervous when I open a jar of jam, let alone anything bigger."


[retired]

"How deep can stone buildings go?"


Dead Suns:

Eoghan spots nothing amiss.


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"Mmh. Another statue. Not sure if we would that this one transported back to Sandpoint. Anyone an idea who this is supposed to be? That glaive and book look like aspects"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Knowledge: 1d20 + 8 ⇒ (20) + 8 = 28
+1 if it's Arcana

Vitro moves closer to take a look at the statue.


Dead Suns:

Vitro looks over the statue. Who or what it might depict doesnt ring a bell, but the way the statue holds itself and the book, combined with the robes makes him think it has to be a spellcaster.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"I don't see anything. I also don't see any exits, we must've missed one on our way here. Maybe we should investigate that pile of gold more?"

Eoghan takes another quick look around, just in case.

Perception, +1 for traps: 1d23 + 10 ⇒ (6) + 10 = 16


Dead Suns:

Vitro and Eoghan inspect the room.

Suddenly, 3 figures emerge from the sarcophagi! The figures look like living shadow.

init:

initiative Vitro: 1d20 + 3 ⇒ (19) + 3 = 22
initiative Justin: 1d20 + 3 ⇒ (14) + 3 = 17
initiative Snowflake: 1d20 ⇒ 12
initiative Dayo: 1d20 + 3 ⇒ (6) + 3 = 9
initiative Eoghan: 1d20 + 2 ⇒ (4) + 2 = 6
initiative Shadow: 1d20 + 2 ⇒ (5) + 2 = 7

Initiative

Round 1

Vitro
Justin
Snowflake
Dayo
Shadows
Eoghan

Vitro, Justin, Snowflake and Dayo are up!
Knowledge Religion to identify creature.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Religion: 1d20 + 8 ⇒ (19) + 8 = 27

This looks bad. Vitro casts Shield, and readies his magical longsword.

All my AC is also effective against incorporeal creatures. The force is all over me. Still gonna die...


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Not sure if we can talk out of initiative, so spoilers just in case.

If they are what I think they are...:
I have absolutely no means of dealing magical damage. I'm useless.


Dead Suns:

knowledge Vitro:

This is a shadow, an undead (incorporeal).
Shadows are known for their incorporeal touch which deals stength damage.
A humanoid creature killed by a shadow's Strength damage becomes a shadow under the control of its killer.


[retired]

Kn.Religion: 1d20 + 8 ⇒ (6) + 8 = 14

"This explains why there's nowhere else to go. Our enemies are already dead."

Dayo's Touch AC is 24 vs Incorporeal Touch.

Dayo sprints towards the shadows (move action) and pulls out one of his two flasks of Holy Water (move action).


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Don't let them touch you, they'll drain your life away and you'll become as sorry as them. Grab a magic weapon, holy water or healing power to hit them."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

magic missile: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9


[retired]

"If you have the ability to enchant my sword, I'll make you an origami lily when we're done."


M Large Canine Level 3 druid

should be 2d4+2 fortunately its easy to calculate at 6 damage with that roll. Forgot this incarnation doesn't have powerful spell yet

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"I can do that but i'm going to need a minute to check my notes. Always forget if the harmonal scheme is 1 3 5 9 or 22 4 8... "


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Should we pull back? I think shadows tend to lurk in places, rather than go on adventures to chase adventurers..."

He considers the shadows floating over the floor, and the sword in his hand.

"Also I don't fight nearly as well against enemies that I can't use the earth against."


Dead Suns:

Vitro: Casts shield and draws his sword.
If you already had your sword out, and want to ready, please give me a ready action definition

Dayo: Moves up to the shadow, drawing a flask of holy water.

Justin Shoots out a magic missle. It looks like the spell is very effective.
Any color you want to his specifically?


1 person marked this as a favorite.
Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy's lifelink with Dayo is still active but Vy evens the odd and casts Bless


Dead Suns:

Snowflake: Casts bless.

Shadows: Their underside ending in tatters of shadow, the creatures glide forward.

Green moves trough the wall, emerging next to Vitro and Eoghan. Its shadowy appendage tries to caress Vitro.

incorporeal touch green vs Vitro: 1d20 + 4 ⇒ (11) + 4 = 15

Red also moves trough the wall, emerging on the other side of Eoghan. It extends a shadowy arm towards Eoghan.

incorporeal touch red vs Eoghan: 1d20 + 4 ⇒ (17) + 4 = 21
Strength damage: 1d6 ⇒ 5

Eoghan feels some of his strength drain away.

Blue moves up, and tries to touch Dayo

incorporeal touch Blue vs Dayo: 1d20 + 4 ⇒ (10) + 4 = 14

nitiative

Round 1

Vitro
Justin
Snowflake
Dayo
Shadows 6 damage Red
Eoghan

Eoghan is up!


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

I have a Mirror Image, please roll to see if you hit me or the image. I'd like to do it, but I can technically cheat by previewing. I'll just call the next roll needs to be high to hit me.

"Er, guys? I'm not equipped to deal with these things, what do I do? Retreat?"

Delay for a bit. I have an idea, but let's see what the rest thinks. Vitro suggested retreating, which I'm in favour of.


Dead Suns:

Please keep reminding me of your mirror image. Its just 1 right? I'm going to forget this a LOT.

mirror image - 1 is hit: 1d2 ⇒ 1

Well, at least your luck is still holding ;)

Eoghan: Looks around, unsure what to do.

Initiative

Round 2

Vitro
Justin
Snowflake
Dayo
Shadows 6 damage Red
Eoghan

Vitro, Justin, Snowflake and Dayo can act!
Eoghan is in delay, and can act whenever.


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Snowflake positions himself so that he can reach each shadow with his channel and let's go of of the energy he requests from the gods
Channel positive energy DC 14: 1d6 ⇒ 6


[retired]

"Fear grows stronger by dividing and conquering. Our best chance is to stay together!"

Sprinkle sprinkle sprinkle: 2d4 ⇒ (2, 1) = 3

And then he pulls out his second flask (which I believe provokes).


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro slashes at the shadow that's slightly greener.
to hit: 1d20 + 4 ⇒ (12) + 4 = 16
damage, if it hits: 1d8 + 2 ⇒ (4) + 2 = 6

Then he notices Eoghan standing neatly in between two shadows. He pulls out his rapier and holds out his magic (+1) longsword for Eoghan to take.

"There's no way we can escape them if they chase us through walls, so tough it out and hope for the best. Take my sword and flank with me, instead of letting them do it to you!"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin rumages through his notes "one three seven ni.. Oh. Grape jelly stain. it is 1 3 5 7 9..."

Swaps mage armor for magic weapon

"Come on out and get your sword enchanted. I am NOT going in there "


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Aaand that's my cue.

"Thanks for the sword. I haven't gotten around to enchanting mine yet. I'll do that ASAP, if I survive this."

Eoghan grabs the longsword from Vitro and slashes at Green.

Longsword at Green, including Strength penalty: 1d20 + 5 ⇒ (9) + 5 = 14
Damage, if it hits: 1d8 + 1 ⇒ (6) + 1 = 7


Dead Suns:

will save green: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
will save blue: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
will save red: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

Snowflake: Asks Erastil for divine strengh, and positive energy bursts out, hitting all three shadows.

Dayo Splashes holy water at blue.
You can douse an incorporeal creature with holy water, but it is still a ranged touch attack that does not provoke attacks of opportunity.

ranged touch attack Dayo against blue: 1d20 + 6 ⇒ (14) + 6 = 20
No clue what your ranged attack would be. 3 from dex and 3 bab?

Vitro: Slashes at green. Its definitely a hit, and some of green's essence bleeds away.

Eoghan: Misses the shadow by just an inch.
I also cant replicate Eoghan's attack bonuses to see if he incorporated the bless. Normally +3 from strength and +3 from bab? But melee in the profile put attacks at +7, I'm unsure where the +1 comes from.

Shadows: Not moving, the shadows stick to their targets.

incorporeal touch green vs Vitro: 1d20 + 4 ⇒ (16) + 4 = 20
A few posts up Vitro mentioned that his AC not also counts for touch, so I assume that is 21 then now?

incorporeal touch red vs Eoghan: 1d20 + 4 ⇒ (16) + 4 = 20
Strength damage: 1d6 ⇒ 5

Eoghan really isnt feeling too good.

incorporeal touch Blue vs Dayo: 1d20 + 4 ⇒ (15) + 4 = 19

Round 3

Vitro
Justin
Snowflake
Dayo
Eoghan
Shadows 9 damage Red, 9 damage green, 9 blue

Everyone can act!


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"Grant me your light once again"
Channel energy dc 14: 1d6 ⇒ 6


Dead Suns:

will save green: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
will save blue: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
will save red: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Shadows 14 damage Red, 12 damage green, 14 damage blue

Snowflake: releases the might of Erastil once again, the positive energy tearing big chunks of all the shadows.


[retired]

I believe Dayo's ranged attack bonus would be +3 BAB, +3 Dex, +3 Reduce Person (2 from Dex, 1 from size), and +1 Bless.

Sprinkle sprinkle sprinkle: 1d20 + 10 ⇒ (6) + 10 = 16
Contains Electrolytes: 2d4 ⇒ (4, 2) = 6


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Yeah mine is 21; 3 Dex, 4 mage armor, 4 shield.

Also, is your damage calculation off? If a shadow with 9 damage takes 6 from channel, it should end up at 15, not 14. When they halve everything else we do, it kinda matters...

Also, would my Acid Cloud power work on the shadows? It's magical acid, but it allows a Fort save for half damage and doesn't mention also working on objects so undead might be immune. Which is... odd.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Wait, in my previous post I forgot to add Bless to my to hit. I would've hit AC 15, not 14. I also forgot to add 1 to the weapon damage, because of magic. So AC 15 for 8 damage (4 halved). Dunno if that changes anything. And otherwise I'm too late anyway.
The +7 is indeed an error, should be +6. Changed it in my bio.

Also, Mirror Image is still in effect. As I said before, high is good for them.

Mirror Image, 3-4 is a hit: 1d4 ⇒ 3

"Ergh, this is not good. One last swipe, and I'm out. Not sure if I can handle more."

Attack roll vs Green, with all the correct modifiers now: 1d20 + 3 ⇒ (5) + 3 = 8

Eoghan five-foot steps further into the room, away from the creatures.

Those bastards have given me 10 Strength damage already. One or two more lucky hits, and I'm done for.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin slams another bolt of force into red

magic missile: 2d4 + 2 ⇒ (4, 1) + 2 = 7

"No, that wasn't one of those things where i say "its too dangerous" just to look brave later. really. Staying out here. "


[retired]
Eoghan Miskos wrote:
Mirror Image is still in effect. As I said before, high is good for them.

I don't see that you've renewed another image since the last one was hit. It's a full round action, right?

3,251 to 3,300 of 4,788 << first < prev | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Woran's Rise of the Runelords All Messageboards

Want to post a reply? Sign in.