GM Woran's Rise of the Runelords

Game Master Woran

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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[retired]

"And these ones they carved out of stone!"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"This is a lot harder than the lock on my trunk that was discounted at 20% because there wasn't a key... could Dayo squeeze out if he was smaller? "


[retired]

"I don't know... As a child I was always getting stuck climbing through dense bamboo thickets."


Dead Suns:

Shalelu waves dismissively at Justin. "Just give it another try"

She enters the room at the end of the hallway and starts rummaging around, bringing out your packs with gear one by one.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Oh yes, just try harder. Because thats the only thing it ever takes. It's not like there are a myriad of circumstances that prevent an option from being viable much less optimal that you should consider you just need more pluck... you've been in a human town too long. "

Disable device: 1d20 + 6 ⇒ (9) + 6 = 15


[retired]

"Oh! Use your elbow grease! I hear it's this wonderful substance that makes things easier. I don't have any, but I'm sure you have some tucked away in all that hair!"


Dead Suns:

Shalelu shrugs. "If you'd talk less and focus more, I'm sure you could manage it."

Rummaging around in the packs, she fishes out Justin's set of picks.
"Here. Let me try."

disable device: 1d20 + 10 ⇒ (19) + 10 = 29

The cell door clicks open. "See? Now you try and get your talkative friend out and I'll go see if I can rescue Wizjietroczenon."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Yes , I'm sure its my talkativeness and not four hundred and seventy extra years of experience... "

disable device: 1d20 + 6 ⇒ (13) + 6 = 19

Justin is extra cranky when he's had a concussion.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Ooof. Ow. What was that?"


Dead Suns:

Shalelu hands Wizjietroczenon a cloth trough the bars.

"Dont know. But something or someone knocked you over the head real good. That is quite the lump you got there."

disable device: 1d20 + 10 ⇒ (4) + 10 = 14

"I should heed my own advice and shut up."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

disable device: 1d20 + 6 ⇒ (15) + 6 = 21

"How long does it take to extract some sort of dog demon from the pit of somoene's stomach? If you hear the chant getting louder we'll have to go in with what we've got "


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Dead Suns:

"These cells defenitely werent build by Gobbs. The quality of the locks is way too good."

disable device: 1d20 + 10 ⇒ (20) + 10 = 30

"Ah, gotcha."

Shalelu opens Wizjietroczenon's door.
She waves at Justin. "Keep trying."

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Tick tock.... "

disable device: 1d20 + 6 ⇒ (8) + 6 = 14


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro emerges from his cell, rubbing his head and stretching his legs a bit. "I remember seeing something, probably the bugbear from the note... did he take our equipment?" Vitro looks around for anything like oh say his SPELLBOOK


Dead Suns:

Shalelu has brought your packs from the other room. Its clear they have been rummaged trough and the contents stuffed back inside. But a quick inspection show that everything is still there.


Dead Suns:

Shalelu gets to work on the lock on Oskar's door.
disable device: 1d20 + 10 ⇒ (15) + 10 = 25

"That's the big guy free."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"I swear I actually DO want dayo out...I'll learn how to do this with magic if we get out of here. "

disable device: 1d20 + 6 ⇒ (8) + 6 = 14


[retired]

Dayo shivers and stares at Justin with big puppy dog eyes.


Dead Suns:

Shalelu gestures at the cell door. "I can give it a try."

The diceroller is intent on dissing justin it seems

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin will attempt to assisst Shalelu

assist: 1d20 + 6 ⇒ (12) + 6 = 18


Dead Suns:

disable device with assist: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32

"There, all free. Lets focus now on saving Snowflake. What's the plan?"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Shrink dayo stop up everyones ears as best we can open door shoot bad guys. Worse guys. The people that aren't us. "


[retired]

Dayo grabs his sword.

"If you make Oscar big, maybe he won't be as scared this time."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Let's tread carefully, make sure the bugbear doesn't attack again from behind. Maybe shove some wedges under that door in the hallway to the north so he at least makes noise when he's trying to creep up on us. Then carefully go in, hope we don't lose our shit and they're not doing some clever hostage spiel."


Dead Suns:

For the purpose of the plan I'll bot Oscar. So you'll jam the door between the chapel and the cell blok, then go trough the double doors into the chapel?


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Yes, and do a sweep of the areas we've already explored to ensure the bugbear isn't hiding there. Then also jam those three doors in the mid-south. That should mean that nobody on this floor could attack us in the back without making a lot of noise.

(assuming all that goes off without a hitch:)

Vitro sets up the gang before the double doors, has everyone stopper up their ears, then speaks the Open/Close words for the half of the door in front of Dayo.

Let's not repeat the past mistake of having both doors open at the same time. If we don't all lose our shit and run screaming like little girls again, Oskar can either move in to confront enemies deeper in the room, or I'll cast Open/Close so he can 5ft step and Flurry / Outslug Style if enemies happen to be close. I picked Dayo as front guy because he'll have the best flat-footed AC.


[retired]

Oskar has a much better FF AC. Monks only retain their Wisdom bonus, not their Dexterity.


Dead Suns:

Yeah, quickly going trough the rooms, not doing anything but opening a door, peeking inside, then moving on, confirms there is no one left. We'll do the real exploring if the encounter in the cathedral works in your favor. If you want to change the door opening to in front of oskar, or cast any buffs, now is the time.


M Large Canine Level 3 druid

Enlarge oskar

My account is wonky cant get to it on desktop


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Cast shield.

Are you sure about Enlarge? The inside room looks small.


Dead Suns:

Opening the door, you see the inside of the chapel again. This time its lights are burning bright, bathing the inside in a hellish red glow.
At the far back, tied down on the altar is Snowflake, his chest bare and his fur covered in strange marks.
Looming over him is a beautifull woman with silver hair. One of her arm is a red, malformed, ending in a fiendish claw. She holds a ritual dagger aloft, chanting a prayer that gives you goosebumps all over now that you can hear it clearly.

Surrounding her are two humans. A light skinned man in armor, carrying a sword and shield, and a dark skinned woman who appears unarmed. The third figure is the hulking form of a bugbear with a necklace of ears around his neck.
One of the yeth hounds is in the corner.

When the door opens, they all turn their attention to you. The woman with the claw for a hand calls out. "Bruthazmus, I thought you had securely locked them up so we could sacrifice them later? Never mind. Get them!"

a whole lotta init:

initiative Vitro: 1d20 + 3 ⇒ (5) + 3 = 8
initiative Justin: 1d20 + 3 ⇒ (8) + 3 = 11
initiative Snowflake: 1d20 ⇒ 3
initiative Dayo: 1d20 + 3 ⇒ (3) + 3 = 6
initiative Oskar: 1d20 + 5 ⇒ (18) + 5 = 23

initiative Shalelu: 1d20 + 3 ⇒ (20) + 3 = 23

initiative Nualia: 1d20 + 1 ⇒ (3) + 1 = 4
initiative Lyrie: 1d20 + 3 ⇒ (16) + 3 = 19
initiative Orik: 1d20 + 1 ⇒ (12) + 1 = 13
initiative Bruthazmus: 1d20 + 3 ⇒ (2) + 3 = 5
initiative yeth hound: 1d20 + 6 ⇒ (15) + 6 = 21

Round 1

Init

Oskar
Shalelu
Yeth hound
Lyrie
Orik
Justin
Vitro
Dayo
Bruthazmus
Nualia
Snowflake

As Oskar won initiative, does anyone want to temporary take over the role of Oskar? I can do it, but he left a pretty good 'bot me' block in his profile. It would feel more 'fair' to me if someone took it over.


[retired]

I decided to roleplay Oskar's player by fubaring the map =\

[OSKAR]
Oskar spits out a chewed up piece of wood into one hand, grabs and drinks his mutagen with the other, then places the toothpick gingerly and dramatically back into the corner of his lips as his muscles begin to surge.

"C'mon fellas, let's bust some faces."
[/OSKAR]

Moved him in.

Mutagen: +4 Str (+2 CMB, CMD, Melee attack/damage, Str skills), +2 Nat Armor AC, -2 Int (-1 Int skills)


Dead Suns:

awesome! Thank you. Ill update later tonight. Dont forget clrt+z works on the map slidesas well


Dead Suns:

Oskar: Moves forward, ready for the fight.

Shalelu: moves into the room, drawing her bow. "I see you, you filthy Gob!" She fires an arrow at the bugbear.

bow shot: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
+2 favored enemy goblinoids
damage: 1d8 + 1 ⇒ (2) + 1 = 3

Yeth hound: takes to the air and howls.

will save vitro: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
will save Justin: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
will save snowflake: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
will save Dayo: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
will save Oskar: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
will save Shalelu: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

Vitro's idea of plugging everyone's ears clearly has effect, as for almost everyone the sound is to dull to really register.
Only Dayo is not feeling so good...

Lyrie: The black skinned lady in the white robes casts a spell. Its effect immediately becomes apparent as several copies of the lady appear. mirror image
mirror image: 1d4 + 1 ⇒ (1) + 1 = 2

Orik: The man with the sword and shield moves into position to defend thoses up on the dias. He takes a swing with his bastardsword at Oskar.

melee attack at Oskar: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d10 + 5 ⇒ (1) + 5 = 6

Oskar's new armored skin is not enough to keep the powerfull blow from slicing a sizeble cut trough trough his biceps.

Round 1

Init

Oskar 6 damage
Shalelu
Yeth hound 15ft. up in the air
Lyrie Mirror image up: 3
Orik
Justin
Vitro
Dayo
Bruthazmus 3 damage
Nualia
Snowflake

Justin, Vitro and Dayo are up.
Dayo, unless you have something against sonic mind-affecting fear effects... you're going to be panicked again. I've also treated stuffing ears as the +2 bonus on saves that ear plugs give


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Is Ork attacking Oskar through the pillar?

Vitro steps into the room, concentrates then gestures like a whipcrack at the dude menacing Oskar, launching a snowball at him.

ranged touch: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 5d6 + 1 ⇒ (1, 6, 1, 3, 5) + 1 = 17


[retired]

Dayo's stern, determined look provides no defense against the sonic attack. He drops his sword and runs away screaming (again).

I guess I'll just keep botting Oskar, Lol.


Dead Suns:

Sorry, I messed up pawn movements with placing the yeth hound on the map. Corrected it now. I'll give the Wolf a day or so to repsond, in case he still has computer troubles. Also, would dayo like to roll his own 2d4 for the duration or shall I?


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

One option for Justin would be to step in and close the door behind him so Dayo's less in the panic zone, doesn't run away as far etc.


[retired]

Panicked for: 2d4 ⇒ (1, 1) = 2

W00T! ^_^


Have we been captive for more than 24 hours? Because you are immune to its bay wether you failed or succeeded the first save. Or is this a different dog?


Dead Suns:

Its a different dog

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Hide around the corner and start to embiggin oskar


M Large Canine Level 3 druid

"If you are ever held at crossbow point, pray that it is by an evil man. A good man that decides you need to die is just going to kill you. An evil man is going to revel in the sensation and do something stupid, like gloat or monolog or tie people up to be sacrificed later... "


Dead Suns:

Vitro: Casts snowball, causing a lot of damage.

Dayo: Doesnt feel so good and makes a run for it.

Justin: Hides around the corner and starts casting enlarge person.

Bruthazmus: Roars a challenge in Goblin. "Åh, du har bragt en ven denne gang! To lækre alver for mig at feast på!"

goblin:
Ah, you have brought a friend this time! Two tasty elves for me to feast on!

The bugbear grabs a bow and a wicked looking arrow, and fires a shot at Shalelu.

ranged attack: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
damage: 1d8 + 4 + 1 + 2d6 ⇒ (4) + 4 + 1 + (3, 6) = 18

The bugbear laughs wickedly as Shalelu cringes in pain.

Nualia: Casts a spell on herself, and moves a bit forward. "You shall all make fine sacrifises to the mother! I would have given my brother the honor of going first, but since you are all so eager, you can go before him."

Round 1

Init

Oskar 6 damage
Shalelu 17 damage
Yeth hound 15ft. up in the air
Lyrie Mirror image up: 3
Orik 17 damage
Justin
Vitro
Dayo
Bruthazmus 4 damage
Nualia [ooc]Divine favor up. False life up

Snowflake

Snowflake can act!


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Snowflake regains a bit of his conciousness due to all the commotion, and glances over to see what is happening, and sees his compatriots enter the chapel. He can't move and he is in pain, but he takes one look at what his sister has become...
It can always hurt more, is what life has taught him
He concentrates, and links up with Oskar
next round on my turn, Oskar starts healing 5 hp, Vy will take 5 hp damage
Vy than concentrates to prepare him for the pain that is coming
lay on hands: 1d6 + 2 ⇒ (2) + 2 = 4
Vy heals for 4hp. He's health was halved due to his torture, so that brings him up to 15+4=19hp


Dead Suns:

Snowflake: Feels pain shooting trough his head and chest, but manages to make the mystical connection with Oskar. Then he closes his own wounds a bit.

Round 2

Init

Oskar 6 damage
Shalelu 17 damage
Yeth hound 15ft. up in the air
Lyrie Mirror image up: 3
Orik 17 damage
Justin
Vitro
Dayo
Bruthazmus 4 damage
Nualia Divine favor up. False life up
Snowflake 12 damage

Oskar is up! (and shalelu)


[retired]

[OSKAR]

"Really, Dayo? Really?"

Five foot step, Flurry what's-his-face, Outslug Style.

Flurry #1: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
Unarmed Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Flurry #2: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
Unarmed Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

+1 AC for 1 round.

[/OSKAR]


Dead Suns:

Orik: Manages to catch both of Oskar's attacks on his shield, but still grunts under the force of both blows.

Shalelu: "I'll have your hide you filth piece of @#$%" and she shoots at the bugbear again.

bow shot: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
+2 favored enemy goblinoids
damage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11

Yeth Hound: The yeth hound lowers itself so that it can bite at Oskar.

bite: 1d20 + 7 ⇒ (5) + 7 = 12

Lyrie: takes out a wand and activates it.

magic missle at oskar: 1d4 + 1 ⇒ (4) + 1 = 5

Orik: Takes another swing at Oskar.

melee attack at Oskar: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d10 + 5 ⇒ (4) + 5 = 9

Round 2

Init

Oskar 20 damage
Shalelu 17 damage
Yeth hound 5ft. up in the air
Lyrie Mirror image up: 3
Orik 17 damage
Justin
Vitro
Dayo
Bruthazmus 16 damage
Nualia Divine favor up. False life up
Snowflake 12 damage

Justin, Vitro and Dayo are up!


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro steps around the pillars to take another shot at Orik, going with the acid, not sure on who to lob the last snowball at.

ranged touch, PBS: 1d20 + 5 ⇒ (1) + 5 = 6

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin embiggins oskar , adding a few bulging biceps as he does so (+4 strength enlarge person)

Takes a shot at Lyrie, trying to whittle down those mirror images before someone needs to take real shots at her

Ray o frost: 1d20 + 1 + 1 + 3 ⇒ (5) + 1 + 1 + 3 = 10
Damage: 1d3 ⇒ 3
Target: 1d4 ⇒ 2 1=her 3-4 = her backup singers

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