GM WhtKnt's Tales from the Yawning Portal (Inactive)

Game Master WhtKnt

Play through a series of classic adventures, linked by an overarching plotline!

Jaynie: HP 13/8, AC 12, Init +2, Per 12 (+2)
Fargus: HP 21/16, AC 16 (18), Init +2, Per 13 (+3), Darkvision
Tairdo: HP 13/8, AC 11, Init +1, Per 11 (+1), Darkvision
Fyird: HP 14/9, AC 15, Init +4, Per 16 (+6), Darkvision
Arendyl: HP 14/9, AC 18, Init +1, Per 15 (+5), Darkvision
Joxi: HP 15/10, AC 14, Init +3, Per 13 (+3), Darkvision

Party Experience: 41 xp each


201 to 250 of 314 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

Maps: Car. Crown || Skull & Shackles

Fyrid shakes his head at Aerndyl, who then opens the door to reveal a length of corridor stretching to the west. Two doors, about halfway down, stand to either side of the corridor and a third door blocks further passage at its terminus.


Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1

Fyird reviews the hallway before entering carefully looking for any traps that might have been laid.

1d20 + 6 ⇒ (9) + 6 = 15 Perception

He then goes to the first door on the right (If no traps are found), and listens for activity behind the door.

1d20 + 6 ⇒ (9) + 6 = 15 Perception.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Aren follows behind Fyird cautiously.
dodge action


Joxi follows with her bow ready just in case she needs to fire a shot.


Jaynie wanders over to Fyird and whispers;

"What are you doing?"


Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2

Once Fyird checks the doors, Fargus will take point again and open the first one.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Fargus flings open the door, ready for anything. This ruined chamber stands empty of all but a litter of rocky debris.


Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2

"Well, that is exciting." comments Fargus as he moves back into the hallway and to the next door.


Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1

Never one to take things at face value, Fyird holds up one finger, and heads into the room for a quick once over before moving on to the next door.

1d20 + 6 ⇒ (20) + 6 = 26 Perception - room

If nothing shows up he'll move to the door at the end of the corridor and listen.

1d20 + 6 ⇒ (4) + 6 = 10 Perception - door


Joxi waits with an arrow ready just incase.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The opposite door (on the south wall) has no noise coming from beyond, but the stone relief that adorns the door portrays a dragon-like fish swimming. The door is securely locked.


Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2

Fargus gives anyone in the party who wants to pick the lock a chance to do so first. Should no one step up, he'll open the lock the old-fashioned way.

Athletics: 1d20 + 4 ⇒ (14) + 4 = 18


Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1

Fyird sees the aggressive Dwarf start to wind up for a blow at the door. "Hold a minute. Let me see if these Lock picks are truly useful".

1d20 + 8 ⇒ (4) + 8 = 12 Thieves Tools

Dark Archive

Maps: Car. Crown || Skull & Shackles

Fyird makes the effort, but the door holds under his ministrations. Fargus firmly plans his foot against the door, but the portal also resists his size 14 lockpick.


How do tools work?


Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2

Tools are much like skills, except they only effectively apply to the use of those tools. Basically, anyone can use anything in 5e, it's just a matter of whether or not you get to add your proficiency (or double your proficiency, in the case of some classes) to your checks or not.

Also, Tools do not have a set ability score; it can change based on the situation at hand.


So I have thieves tool, and gain them from my background I get to use a bonus say Dex to them to open the door?


Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1
Joxi Wigglefits wrote:
So I have thieves tool, and gain them from my background I get to use a bonus say Dex to them to open the door?

See Discussion thread


Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1

"This one is a little tricky. Will you hold this probe while I try to manipulate the tumblers".

Assuming Joxi assists.

1d20 + 8 ⇒ (8) + 8 = 16 Thieves Tools

1d20 + 8 ⇒ (15) + 8 = 23 Thieves Tools: Advantage


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Aren waits patiently while the others work on the portal.


Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2

After waiting a bit, Fargus leans against the wall and begins making a loud Snoring sound.


Joxi looks over Fyrids hands and points out some stuff."You know you should turn this right and press here" She says with a smiling face.

Joxi assists

Dark Archive

Maps: Car. Crown || Skull & Shackles

There is a sharp CLICK as the lock gives. The door is now unlocked. Fargus grunts something unintelligible and opens the portal, revealing a small ten-foot-square chamber hewn from stone. It contains an upright keg fashioned of rusted iron. Rusted pipes lead from the keg into the floor.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

”Curious.” Aren cocks his head trying to figure out what this contraption may be used for.

General INT check to discern it’s purpose: 1d20 + 2 ⇒ (9) + 2 = 11


Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2

Fargus walks over and pops open the keg.


"Ooooo..I wonder what that is?"

Jaynie wanders over to the contraption and as Fargus pops it open she calls into the contraption.

"Hellooooo! Anyone in there??"


Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1

Fyird stands as far away from the keg explorers as possible, and searches for anything else interesting in the room.

1d20 + 6 ⇒ (4) + 6 = 10 Perception

Dark Archive

Maps: Car. Crown || Skull & Shackles

Fargus gives the keg a good yank and pops it loose from the pipes. Water sloshes out onto the floor. Best Fyird can figure, this was a water cache. As the keg is opened, two creatures emerge from it. Each stands about two feet tall. One appears to be made of ice and the other looks like a humanoid-shaped cloud of steam. They glare angrily at Fargus for a moment, then attack!

The ice-creature is first, taking a deep breath and breathing an icy blast of air that threatens Fargus and Jaynie. The two of them need to make Dexterity saving throws (DC 10) or suffer 4 points of frost damage (2 points if the save is successful). Next, the steam-creature claws at Fargus, hitting him for 2 points of damage.

The party is up and the map is updated!

Dice Rolls:
Fargus Str check: 1d20 + 6 ⇒ (17) + 6 = 23
Party Init: 1d20 + 4 ⇒ (4) + 4 = 8
Creatutres Init: 1d20 + 1 ⇒ (10) + 1 = 11
Frost damage: 2d4 ⇒ (3, 1) = 4
Creature vs. Fargus: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d4 ⇒ 2
Creature vs. Fargus: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d4 ⇒ 2


Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2

Dex Save: 1d20 + 2 ⇒ (20) + 2 = 22

Fargus guffaws as the creatures attack him, then suddenly stops as he draws and swings his warhammer into the one with a breath weapon.

Attack Roll: 1d20 + 6 ⇒ (5) + 6 = 11
Damage Roll: 1d8 + 4 ⇒ (2) + 4 = 6


MOves to look in and readies her shortbow to fire.


Dex Save: 1d20 + 2 ⇒ (18) + 2 = 20

"Owww! That hurt. Now it is my turn!"

Eldrich Blast: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d10 ⇒ 2
Crit: 1d10 ⇒ 2


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Aren calls down the light of Corellon on the ice creature.
DEX Save DC 13 or take Tadiant Damage: 1d8 ⇒ 8

Dark Archive

Maps: Car. Crown || Skull & Shackles

The creature is assailed by radiant light, dark blasts of energy, and the blow of a warhammer, but amazingly, it weathers the attacks and remains floating in the air.

Pausing for Fyrid and Tairdo (to whom I am sending a private message)

Dice Rolls:
Dex Save: 1d20 + 1 ⇒ (7) + 1 = 8


Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1

Have you sent the PM yet? Just wondering I haven't seen anything.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, I sent it. No response. We may have to hotswap a new player.


Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1

Did you email it to me, or send it as a PM on this site. I don't have anything.

Dark Archive

Maps: Car. Crown || Skull & Shackles

No, no. I sent it to Tairdo's character. I knew that you were good, just waiting for you to post a move. Sorry for the confusion.


Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1

1d20 + 6 ⇒ (4) + 6 = 10 Perception

Fyird looks at the creature to see if any of the attacks are injuring it at all.

"Is it real"?

If he thinks it is.

1d20 + 6 ⇒ (14) + 6 = 20 Shortbow
1d6 + 4 ⇒ (3) + 4 = 7 Arrow.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The creatures do indeed seem to be real to all of Fyird's senses and he launches an arrow at the ice creature. The arrow finds its mark and the creature suddenly explodes in a burst of jagged ice particles!

Fargus must make a DC 10 Dexterity save, or take 1d8 points of cold damage from the ice (half-damage on a successful save).

The steam-creature snarls at the sight of its companion's destruction and exhales, blowing a blast of super-heated steam over the party.

Fargus, Janie, Joxi, and Fyird need to make a DC 10 Dexterity save or take 1d8 points of fire damage (halved on a successful save).

The party is up!


Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1

1d20 + 6 ⇒ (6) + 6 = 12 DEX Save

Fyird seems frozen for a moment, surprised that the creature exploded like that. He was almost convinced it was an illusion.

But manages to dodge out of the way of the worst of the ice shards. He then stedied himself, and took a shot at the steam creature. He then moved beside the wall hoping that if this creature did the same he might be protected somewhat.

1d20 + 6 ⇒ (18) + 6 = 24 Bow
1d6 + 4 ⇒ (2) + 4 = 6 Arrow


Dex Save: 1d20 + 5 ⇒ (8) + 5 = 13

"Hey Steamy this is no time for a facial!" She blurts sending an arrow his way.

Short BOw attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 3 ⇒ (2) + 3 = 5


Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2

Dex Save #1: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 ⇒ 5

Dex Save #2: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d8 ⇒ 6 8 total damage taken.

Fargus retaliates by smashing his axe in the tiny creature.

Attack Roll: 1d20 + 6 ⇒ (14) + 6 = 20
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Recognizing that this creature is not of this plane, ”Send this creature back from whence it came.”

DEX DC 13 or take: 1d8 ⇒ 3 Radiant Damage.


Dex save: 1d20 + 2 ⇒ (11) + 2 = 13 Damage: 1d8 ⇒ 3

"No..NO..NO!"

The young woman yells, her voice becoming deeper and more menacing as she screams, til finally, it comes out as a disturbing bass, full of anger and power.

Eldrich Blast: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d10 ⇒ 1

Dark Archive

Maps: Car. Crown || Skull & Shackles

I can't edit the byline (it returns an error every time I try), so track your hit points carefully, folks.

The party retaliates on the steam creature, with everyone except Jaynie hitting the target, but it remains in the fight. However, it is not looking well-off. It claws at Fargus, but the attack misses!

The party is up!

Dice Rolls:
Dex save: 1d20 + 0 ⇒ (2) + 0 = 2
Mephit vs. Fargus: 1d20 + 2 ⇒ (5) + 2 = 7 Damage: 1d4 ⇒ 2 plus 1d4 ⇒ 2 fire


Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2

Fargus swings his axe again, clearly done with this fight.

Attack Roll: 1d20 + 6 ⇒ (18) + 6 = 24
Damage Roll: 1d8 + 4 ⇒ (6) + 4 = 10


Joxi sticks her tongue out as she fires another arrow at the steam beast.
Short Bow: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1

Fyird holds action to see if the last two blows take out the steam beast. If not he'll step to the doorway, loose an arrow, and keep going past the doorway taking cover on the wall opposite.

1d20 + 6 ⇒ (10) + 6 = 16 Bow
1d6 + 4 ⇒ (1) + 4 = 5 Arrow

Spoiler:
1d8 ⇒ 7 Damage from above.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Fargus and Joxi's attacks prove sufficient, and the creature disappears in a blast of scalding steam. (Fargus takes 1d8 ⇒ 7 fire damage, DC 10 Dex save for half).

Combat over!

Within the keg are five tiny gems. Fargus estimates their worth at 10 gp each.

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