WhtKnt
|
Maps: Car. Crown || Skull & Shackles
Moving further into the room reveals an exit in the southwest corner.
| Fyird Olaafson |
Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1
"Look over there. Another exit".
Fyird moves towards the southwest corner quietly.
1d20 + 8 ⇒ (8) + 8 = 16 Stealth
A bit confused about where that is on the map, so move Fyird if needed.
WhtKnt
|
Maps: Car. Crown || Skull & Shackles
The door is opened, revealing a corridor heading south that opens into a larger chamber to the west of the end of the corridor.
WhtKnt
|
Maps: Car. Crown || Skull & Shackles
Fyrid:
Dozens of blunted and broken arrows lie on the cracked cobblestone floor, and a few protrude from three crudely sewn, human-sized targets hung along the center of the south wall. The northern third of the room is separated from the south by a crudely mortared and crenelated half-wall. A permanent camp of sorts lies north of the wall, complete with a fire ring and several small iron cook pots. Three goblins can be seen over the top of the half-wall.
| Fyird Olaafson |
Male Wood Elf: AC-15, HP 9/5, INI +4, SPD 35', Passive Perception 16 Rogue / 1: Saves; STR -1, DEX +6, CON +1, INT +1, WIS +4, CHA +1
Fyird shares the spoilered information above, and suggests that they could prepare for the assault and continue forward. Perhaps a short rest first to recover some hit points and/or abilities?
"Should we perhaps pull back a bit and rest before we move forward? I could stand to re-wrap my wounds before risking them reopening in combat"?