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About Fyird OlaafsonStat Block
Spoiler:
FYIRD OLAFFSON CR 2 Male Human Bard 3 CG Medium Humanoid (Human) Init +2; Perception +0 -------------------- DEFENSE -------------------- AC 20, touch 13, flat-footed 17. . (+4 armor, +3 shield, +2 Dex, +1 dodge) hp 28 (3d8+3) Fort +2, Ref +5, Will +3 -------------------- OFFENSE -------------------- Spd 20 ft. Melee Club +4 (1d6+2) and . . Masterwork Battleaxe +5 (1d8+2) and . . Shield, Heavy Steel +0 (1d4+2) and . . Shortspear +4 (1d6+2) and . . Unarmed Strike +4 (1d3+2) Ranged Crossbow, Light +2 (1d8) Bard Spells Known (CL 3, +4 melee touch, +4 ranged touch): 1 (4/day) Charm Person (DC 14), Sleep (DC 14), Comprehend Languages, Cure Light Wounds (DC 14) 0 (at will) Mage Hand, Ghost Sound (DC 13), Detect Magic, Lullaby (DC 13), Prestidigitation (DC 13), Summon Instrument -------------------- STATISTICS -------------------- Str 14, Dex 14, Con 12, Int 12, Wis 11, Cha 16 Base Atk +2; CMB +4; CMD 17 Feats Bard Weapon Proficiencies, Dodge, Extra Performance, Toughness +3 Skills Acrobatics -1, Appraise +5, Bluff +8, Climb -1, Diplomacy +9, Escape Artist -1, Fly -1, Knowledge: Dungeoneering +7, Knowledge: Engineering +6, Knowledge: Geography +7, Knowledge: History +7, Knowledge: Nobility +6, Linguistics +5, Perform: Oratory +9, Perform: String Instruments +7, Perform: Wind Instruments +7, Ride -1, Sense Motive +6, Sleight of Hand +3, Stealth +4, Swim -1, Use Magic Device +7 Languages Common, Draconic, Giant SQ Bardic Knowledge +1 (Ex), Bardic Performance (standard action) (17 rounds/day), Bardic Performance: Countersong (Su), Bardic Performance: Distraction (Su), Bardic Performance: Fascinate (DC 14) (Su), Bardic Performance: Inspire Competence +2 (Su), Bardic Performance: Inspire Courage +1 (Su), Versatile String Instruments +7 (Ex), Well Versed (Ex) Combat Gear Masterwork Battleaxe, Shortspear, Crossbow, Light, Club, Masterwork Chain Shirt, +1 Shield, Heavy Steel; Other Gear Alchemist's fire (flask), Backpack (4 @ 7.5 lbs), Blanket, winter, Compass, Flint and steel, Pouch, belt (3 @ 0 lbs), Sack (empty), Shield Sconce, Thunderstone, Tindertwig, Waterskin, Weapon cord -------------------- SPECIAL ABILITIES -------------------- Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks. Bardic Performance (standard action) (17 rounds/day) Your performances can create magical effects. Bardic Performance: Countersong (Su) Counter magical effects that depend on sound. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check. Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Versatile String Instruments +7 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependant effects. Status Spoiler:
HP: 27/27 Performances: 11/11 rounds Conditions: Experience: 2000 |
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