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Turquoise Giant

Fyird Olaafson's page

123 posts. Alias of scranford.


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Full Name

Fyird Olaffson of " "

Race

Human

Classes/Levels

Bard 3

Gender

Male

Size

Medium

Age

36

Special Abilities

Bardic Music, Bardic Knowledge

Alignment

CG

Languages

Common, Gnoll, Draconic

Occupation

Entertainer and Historian

Strength 14
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 11
Charisma 16

About Fyird Olaafson

Stat Block

Spoiler:

FYIRD OLAFFSON CR 2
Male Human Bard 3
CG Medium Humanoid (Human)
Init +2; Perception +0
--------------------
DEFENSE
--------------------
AC 20, touch 13, flat-footed 17. . (+4 armor, +3 shield, +2 Dex, +1 dodge)
hp 28 (3d8+3)
Fort +2, Ref +5, Will +3
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Club +4 (1d6+2) and
. . Masterwork Battleaxe +5 (1d8+2) and
. . Shield, Heavy Steel +0 (1d4+2) and
. . Shortspear +4 (1d6+2) and
. . Unarmed Strike +4 (1d3+2)
Ranged Crossbow, Light +2 (1d8)
Bard Spells Known (CL 3, +4 melee touch, +4 ranged touch):
1 (4/day) Charm Person (DC 14), Sleep (DC 14), Comprehend Languages, Cure Light Wounds (DC 14)
0 (at will) Mage Hand, Ghost Sound (DC 13), Detect Magic, Lullaby (DC 13), Prestidigitation (DC 13), Summon Instrument
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 12, Int 12, Wis 11, Cha 16
Base Atk +2; CMB +4; CMD 17
Feats Bard Weapon Proficiencies, Dodge, Extra Performance, Toughness +3
Skills Acrobatics -1, Appraise +5, Bluff +8, Climb -1, Diplomacy +9, Escape Artist -1, Fly -1, Knowledge: Dungeoneering +7, Knowledge: Engineering +6, Knowledge: Geography +7, Knowledge: History +7, Knowledge: Nobility +6, Linguistics +5, Perform: Oratory +9, Perform: String Instruments +7, Perform: Wind Instruments +7, Ride -1, Sense Motive +6, Sleight of Hand +3, Stealth +4, Swim -1, Use Magic Device +7
Languages Common, Draconic, Giant
SQ Bardic Knowledge +1 (Ex), Bardic Performance (standard action) (17 rounds/day), Bardic Performance: Countersong (Su), Bardic Performance: Distraction (Su), Bardic Performance: Fascinate (DC 14) (Su), Bardic Performance: Inspire Competence +2 (Su), Bardic Performance: Inspire Courage +1 (Su), Versatile String Instruments +7 (Ex), Well Versed (Ex)
Combat Gear Masterwork Battleaxe, Shortspear, Crossbow, Light, Club, Masterwork Chain Shirt, +1 Shield, Heavy Steel; Other Gear Alchemist's fire (flask), Backpack (4 @ 7.5 lbs), Blanket, winter, Compass, Flint and steel, Pouch, belt (3 @ 0 lbs), Sack (empty), Shield Sconce, Thunderstone, Tindertwig, Waterskin, Weapon cord
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (17 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Versatile String Instruments +7 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependant effects.

Status
Spoiler:

HP: 27/27

Performances: 11/11 rounds

Conditions:

Experience: 2000



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