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There being nothing else of interest in the room, you turn to the door at the end of the corridor. The door being unlocked, you ease it open to reveal crudely executed symbols and glyphs, scribed in bright green dye, decorating this large and irregularly shaped crumbling chamber. A large pit in the center shows evidence of a recent fire. A metallic cage in the middle of the southern wall contains a gaping hole and stands empty.
A small wooden bench draped with green cloth is next to the cage, and several small objects rest on it. A bedroll lies near the wooden bench, and the sound of whimpering comes from inside it.
The map is updated!
| Fyird Olaafson |
Fyird moves to the quivering, whimpering bedroll, steps to the end of it and waits for the others to enter the room. Once they do he'll whip the bedroll off whatever it conceals.
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Whipping the bedroll off the huddled mass reveals a small, red-scaled reptilian humanoid whimpering and weeping to himself. He seems not to notice you.
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The creature curls up tighter and moans, "Go way. You be leaving Meepo alone."
| Arendyl Gilvanus |
Int to ID Meepos race?: 1d20 + 2 ⇒ (15) + 2 = 17
Aren steps forward and crouch somewhat near Meepo. ”Now what is a kobold doing here in a goblin hide out? ”
| Fyird Olaafson |
Fyird steps back a little confused as the others talk about him being in a Goblin lair. Thinking this might be some kind of ruse, as he knows he's fought nothing but Orcs in here, Fyird waits to see where the conversation goes.
He might be useful if we can get him to cooperate. Maybe we can bargain with him to provide us information as to the layout of the caves.
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He has not that I am aware of. I think he's just confused. Yes, you are pursuing goblins. However, this is clearly not a goblin.
The creature looks up through tear-filled eyes. "Why you bother Meepo? Meepo is sad. Just go way!
| Jaynie |
"Awww! Poor kitty, don't be sad. I will take care of you!"
Jaynie looks up to the others with big eyes and a trembling lip.
"Can we keep him? Please? I will take care of him and feed him and everything....please!"
All the time she is talking she continues to stroke the kobold like it were some sort of pet.
| Jaynie |
Using her telepathy, Jaynie contacts the kobold. In a deep, demonic-like voice she speaks with the creature.
"Why do you cower here? I can see you and will protect you through my servant, but you must tell me why you are here and what has happened, or she will turn you over to the bloodthirsty dwarf, elf and gnome. Decide NOW!"
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The kobold suddenly comes to life, sitting up and looking around. With a sniffle, he replies, "Meepo is sad because dragon is lost. Nasty goblinses took it. They stealed Calcryx! Nasty goblinses!"
| Fyird Olaafson |
My Bad. Confusion was ensuing at the time... goblins... yeah.
"The question remains... Meepo. What are you doing down here? Perhaps if you help us... we can help you. Do you know the area down here"?
1d20 + 1 ⇒ (13) + 1 = 14 Persuasion
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"Meepo is keeper of dragon for tribe. Tribe is very angry with Meepo because nasty goblinses steal our dragon. Meepo take you to meet Yusdrayl, our leader, if you make nice. You get safe passage, if you promise to make nice. Maybe if you promise to rescue dragon, Yusdrayl make nice to you, answer questions."
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With a resigned sigh, Meepo stands and warily moves forward, leading you through a maze of doors and corridors. On occasion, he calls out a word in Draconic. "It big password," he explains. "Others no attack if you know password."
Eventually, you come into a great hall. A double row of relief-carved marble columns march the length of this long, large hall. The worn carvings depict entwining dragons. You proceed down the hall, being watched by several pairs of eyes, and kobolds fall into step behind your party as you go.
A short throne stands near the west wall, constructed of fallen bits of masonry stacked against an old altar. On the top of the altar sit a variety of small items. The portion of the altar that serves as the throne's back features a carving of a rearing dragon. A metallic key is held firmly in the dragon's open jaws.
A female kobold is seated upon the throne, flanked by two tough-looking kobolds (as kobolds go). Meepo kneels and bows before the figure.
"Meepo," she speaks, her eyes narrowing. "Why have you brought these intruders here?"
Map has been updated!
"Great Yusdrayl," the kobold responds meekly, "Meepo is thinking that they can get Calcryx back for us."
The female kobold looks intrigued. "Is Meepo right? Have you come to rescue dragon from nasty goblinses?"
| Fargus Stonecleaver |
Fargus secures his weapons and follows the Dragonman. Upon reaching the great hall, Fargus snorts when Meepo says "Great Yusdrayl" but holds his tongue.
Instead, he pulls his lockable mug off his belt, unlocks it, and begins drinking. It's clearly a time limit for those who want to talk to the Kobolds to do so, before he says anything.
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Yusdrayl listens to Fyrid's words, weighing the elf's trustworthiness. "We helps you, you helps us. You gets dragon back from goblinses and I grants you reward. You can take Meepo to guide you if you wishes."
| Fyird Olaafson |
Fyird places a steadying hand on Joxi's shoulder when he notices her mood. He leans down and whispers reassuring words in her ear.
Don't worry. I don't trust them either, but the knowledge they possess might keep one of us alive. We're not making life long friends, just have a common objective at the moment.
| Arendyl Gilvanus |
Aren follows behind silently. Keeping his keen eyes open for falsehoods or ambushes from the kobolds or other less obvious things. He merely views the kobolds as tools for what he wants to achieve.
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An agreement seemingly reached, Yusdrayl dismisses the group and Meepo leads them on a walk through the kobold-occupied territory. In small numbers, kobolds are hardly a threat to experienced adventurers, but there must be dozens of the reptilian creatures lairing here. You pass through rooms unfamiliar to you and it occurs to you that you might never find your back on your own. As you go, Meepo continues calling out in Draconic. Finally, he leads you to a door in a chamber filled only with rat droppings.
"This be door to goblinses territory," he says, matter-of-factly. "Corridor beyond be filled with caltrops."
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Fargus throws the door wide, revealing a ten-foot-wide hall which is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations.
| Arendyl Gilvanus |
Aren looks doubtfully down the cooridor. ”The goblins we were following went this way? It seems they would still be traversing the way if that were the case. Is there another way?”
| Fargus Stonecleaver |
"That's quite a bit of Dwarven thinking lass." says Fargus as he takes off his cloak "but no one bothers with carrying 'brooms' in mines."
Using the heavy fabric, Fargus sweeps a path through the walkway.
| Joxi Wigglefits |
"I could have jury-rigged something like a metal sheet attached to a pole with a leather edge to push them away"She says before she watches Fargus push stuff away and shakes her head.
'Also it was A GNOME idea first' She says with a playful bit of sticking her tongue out before she follows notching another arrow just incase
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As Fargus sweeps away the caltrops, two goblins with short bows pop up from behind the low wall, launching arrows at Fargus. The dwarf is hit twice and stumbles, falling forward. Fargus takes 12 points of damage and is down!
The party has the initiative. Fargus, I need your first Death save, please.
Goblin 2 vs. Fargus: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 + 2 ⇒ (3) + 2 = 5 piercing
Party Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Goblins Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
| Fyird Olaafson |
"No!" Fyird shouts seeing his stalwart companion fall. He quickly draws, notches, and fires an arrow at the gob on the left.
1d20 + 6 ⇒ (17) + 6 = 23 Bow
1d6 + 4 ⇒ (5) + 4 = 9 Arrow
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Joxi, yes. You did say that you had an arrow nocked, so you can take the first shot.
Joxi's arrow sinks deeply into the chest of the rightmost goblin, causing it to falter, but not fall. Jaynie finishes the creature with her eldritch blast, even as Fyird puts an arrow into the eye of the other archer. Both fall behind the wall without further comment. Joxi heals Fargus, who sits bolt upright.
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A peek over the crudely-mortared half-wall reveals a chamber. The filth on the floor, stains on the walls, shabby hides, and firepit attest to the years of use this room has seen at the hands of creatures unconcerned with hygiene.