Arendyl Gilvanus |
Athletics: 1d20 + 5 ⇒ (1) + 5 = 6
sigh
Aren begins confidently to descend when his grip somehow misses the rope. In the split second that he is about to fall, he disappears with a feint pop and appears at the bottom of the rope. fey step. I hate being forced to use it for something so mundane as climbing down a rope when it’s one of my best skills.
WhtKnt |
No need for a fey step, Arendyl. The knotted rope is a DC 5. Botting Tairdo so that we can move on.
Tairdo Athletics: 1d20 - 1 ⇒ (7) - 1 = 6
With everyone safely down, the party assesses the situation. A sandy ledge overlooks a subterranean gulf of darkness to the west. The ledge is wide but rough. Sand, rocky debris, and the bones of small animals cover it. A roughhewn stairwell zigs and zags down the side of the ledge, descending into darkness. From the rubble ahead, four sets of eyes peer out from the darkness. Suddenly, a quartet of giant rats moves into the light!]
The party is up!
Rats Init: 1d20 + 2 ⇒ (3) + 2 = 5
Party Init: 1d20 + 4 ⇒ (6) + 4 = 10
Fargus Stonecleaver |
"Back you tiny annoyances!" bellows Fargus as a battle cry as he moves forward and tries to get into a battle with as many rats as possible.
Attack Roll: 1d20 + 6 ⇒ (14) + 6 = 20
Damage Roll: 1d12 + 4 ⇒ (3) + 4 = 7
Arendyl Gilvanus |
Aren moves up next to Fargus and brings forth his blade,
Green Flame Blade: 1d20 + 5 ⇒ (16) + 5 = 21
Green flames leap from the blade and burn a rat close to his original target.
WhtKnt |
Botting Tairdo.
Jaynie hits one of the rats with an eldritch blast, leaving it scorched and burned, but still very much alive. Fargus immediately dispatches the problem. Fyird's carefully aimed shot takes down another of the rats, even as Joxi's shaft also strikes home on yet another of the pests. The rat snarls in pain but keeps coming. Arendyl easily dispatches another of the rats, leaving only one. Tairdo throws an acid splash, but the rat dodges the globs of acid and ducks back underneath the rubble.
Battle over!
Rat Dex save: 1d20 + 1 ⇒ (14) + 1 = 15
Damage acid splash: 1d6 ⇒ 2
Arendyl Gilvanus |
Sorry, I was at work. Missed my Damage roll. Green flame blade is not like flame blade.
WhtKnt |
The group proceeds downward. A fortress emerges from the darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows, cracked crenellations, and leaning towers are any indication. All is quiet, though a cold breeze blows up from below, bringing with it the scent of dust and a faint trace of rot.
The stairs descend a total of 120 feet into the earth. The narrow stairs empty into a small courtyard, apparently the top of what was once a crenellated battlement. The buried citadel has sunk so far into the earth that the battlement is now level with the surrounding floor. That floor stretches away to the north and south, composed of a layer of treacherous, crumbled masonry, which reaches to an unknown depth. To the west looms the surviving structure of what must be the Sunless Citadel. A tower stands on the west side of the courtyard. The goblins are nowhere in sight. A single door is visible on the side of the tower.
Map updated.
I'll need Wisdom (Survival) checks to try to pick up the trail from here.
Arendyl Gilvanus |
Survival: 1d20 + 5 ⇒ (16) + 5 = 21
Aren kneels quickly marking the goblins trail, he does however slow down and begins stalking more than walking.
Stealth Disadv: 1d20 + 1 ⇒ (13) + 1 = 141d20 + 1 ⇒ (4) + 1 = 5
At least he tries, but his armor clanking against his shield and scabbard do not do much for his ability to approach quietly.
Fyird Olaafson |
Fyird drops to one knee onto the ground, and looks for signs of the goblins passage. He begins to move forward silently, but hearing the noise from his companions, merely shrugs, and follows the direction pointed out by Arendyl.
1d20 + 6 ⇒ (2) + 6 = 8 Survival
1d20 + 8 ⇒ (12) + 8 = 20 Stealth
I know it's hard in PbP, but it's often more advantages in 5E to assist someone with a skill, rather than roll separately when we can. In this case I could assist Arendyl with his survival roll giving him advantage, or he could assist Fyird giving the same assistance.
Fyird Olaafson |
Arendyl's attempts at stealth are somewhat undercut by Fargus' taunting cries of "Here, gobbo gobbo."
With a quick jerk of his head, and a holding of one finger to his lips, Fyird hisses silence at the call for goblins.
"What are you doing? I understand you wanting to get your blade wet with goblin blood, but we have no idea what other threats await us. Did you not hear that none return when venturing here? I have a feeling you'll have a chance to whet your appetite for destruction, but might I suggest we accomplish this on our turns".
WhtKnt |
Arendyl manages to find a faint wisp of a trail that heads towards the door to the west, however, it seems to skirt an unmortared portion of the stone floor, going north toward the edge of the courtyard and then cutting back across, close to the west wall (the path is indicated by the orange markings on the map).
Fargus Stonecleaver |
"Stonecleaver's don't skulk. Things skulk away from Stonecleavers. Besides, it's really fun when they have the chance to soil themselves first. Adds a nice change of pace to the smell of arterial blood."
Fyird Olaafson |
"Stonecleaver's don't skulk. Things skulk away from Stonecleavers. Besides, it's really fun when they have the chance to soil themselves first. Adds a nice change of pace to the smell of arterial blood."
Fyird grumbles and starts down the trail. "I'll keep that in mind for your Epitaph".
Arendyl Gilvanus |
Aren looks back at Fargus with a raised eyebrow. He steps slightly to the side and motions forward offering the dwarf the front position. ”By all means then, be the first of us to return to the stone. The path before you is clear. They seem to have followed the unmortared stone.”
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
WhtKnt |
Fargus follows the path that Arendyl has indicated, moving to stand before the door. The door is a study oaken affair, closed, but not locked. Opening the door, Fargus finds himself staring into a circular area of cobbled and cracked granite, upon which sprawl the bodies of four goblins, apparently slain in combat. One corpse stands with its back against the western wall, the spear that killed it still skewering it and holding it upright. Three wooden doors lead from this area. A hollow tower of loose masonry reaches thirty feet into the air, but the intervening floors and stairs are gone, except for a couple of crumbled ledges.
The map is updated!
Joxi Wigglefits |
Joxi intakes air making a slight whistle before she speaks."Well, these goblins must have had one helluva dinner party!" she says as she looks to the others.
"So do you step into the remains of a slaughter or do we walk through it? I doubt you all want to turn around I mean right. I know I don't, besides look at that tower, I mean its just begging for us to see whats in it, like those ladies who sing to lure you in. Can't remember what they were called. I read it in my Granduncles library, something-something Ren? No that's not right, is it? Oh well, so which one?" She said quickly her curiosity getting the better of her. Something that sadly the gnome had yet to curb or temper at times like this.
Fargus Stonecleaver |
Fargus walked up to the spear that was pinned into the Goblin corpse and put away his axe before pulling it out and trying to see if he could find anything interesting about it.
Fargus is particularly looking to see if he can identify what racial culture the spear comes from (i.e. is it Goblin? Orcish? something else?)
Arendyl Gilvanus |
Aren looks at Joxi "There is a thin line between the two to be honest."
He continues to watch Fargus and holds his shield at the ready as he follows the dwarf from about ten foot behind him.
(dodge action)
Joxi Wigglefits |
"True, and yet both can lead to glory or death, or both." Joxi says slipping to the side to hopefully be free of the possible errant trap to not get her too.
"Me I like to be cautious and well do that thing we all should like to do..called breathing!" She says with a bit of sass her bow and arrow ready to fire just in case.
WhtKnt |
As the spear comes free, the body of the goblin crumples to the floor, revealing Draconic runes behind it. The spear appears to be quite primitive, possibly of kobold make.
WhtKnt |
The wizard, who has been rather silent up to now, looks at the word. "It says 'Ashardalon.'"
WhtKnt |
History for Tairdo: 1d20 + 5 ⇒ (19) + 5 = 24
"Ashardalon was an ancient red dragon of considerable power who once lived in these parts. He hasn't been heard from in many years and his fate is unknown," the wizard replies, after considering for a moment.
Fyird Olaafson |
Fyird's eyes widen at the mention of the dragon. I don't suppose you have a dragon call that you wish to produce and call out for him to attend you do you"?
Fyird moves to one of the doors, and takes a moment to listen.
1d20 + 6 ⇒ (5) + 6 = 11 Perception
WhtKnt |
Fyrid presses an ear to the door, but can hear nothing from beyond the portal.
Arendyl Gilvanus |
Aren looks at the brave dwarf with a mix of admiration and sympathy. ”Caution would certainly be advised. A dragon of ancient power would be well beyond our capeabilities.”
After confirming with Fyrid that he had heard nothing, Aren checks the door and tries to open it.