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Dylara steps up to blue crysmal and studies it. She then takes a two-handed swing at the crysmal.
Adamantine Longsword, Studied Target: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 Damage, 2H, Studied Target: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
"Melon, with me!"

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Dylara steps up and attacks the same enemy as Dylara.
+1 Bite: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
+1 Talon: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d4 + 3 ⇒ (2) + 3 = 5
+1 Talon: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d4 + 3 ⇒ (2) + 3 = 5

GM V |

Place Saarai in delay.
Dylara and melon destroy the blue one!
Yellow does something then moves and tries to touch Valhid!
Touch Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Penalty: 1d6 ⇒ 6 You take a penalty of 6 on your int, wis and cha scores. for the next 40 min
Red attacks Gruugdurz.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Crit: 1d20 + 7 ⇒ (4) + 7 = 11
Round 2
Saarai [-7]
Valhid
Dylara
Melon
BG [Green Down] Blue Down
Xien
Gruugdurz [-7]

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Xien advances trying to set a flank for both of his companions, then attacks with his trident to the Red one!
mwk cold iron trident-PA+blessing: 1d20 + 12 - 2 + 1 ⇒ (18) + 12 - 2 + 1 = 29
Cold iron/Piercing damage+PA: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11

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Drawing his dagger, Vahid moves into an advantageous position on the opposite side of one of the crystalline creatures (yellow) from Xien. He attempts to further aid Xien by feinting at the creature with his dagger.
aid another AC (10): 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
My intention here is to provide a flank for Xien and also an additional +2 to hit due to Vahid's aid another. Also, please note that Bless is still up.

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Dylara shifts her focus to the red enemy and studies its movements. She then steps up to the crysmal takes a two-handed swing at it.
Adamantine Longsword, Bless, Studied Target: 1d20 + 7 + 1 + 2 ⇒ (8) + 7 + 1 + 2 = 18 Damage, 2H, Studied Target: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

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Melon moves up to the same crysmal as Dylara as tries to bite it.
+1 Bite, Bless: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

GM V |

Vahid remember the penalty on your int, wis and cha
Dylara scores a hit on the red one and it looks close to death! The red and yellow both take quick steps and attack!
Red attempts to casts a spell defensively.
Cast: 1d20 + 6 ⇒ (17) + 6 = 23 Then tries to touch Dylara!
Touch Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Penalty: 1d6 ⇒ 4 Dylara takes a penalty to Int, Wis and Cha of 4 for 40 minutes.
The other attacks Valhid.
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Round 3
Saarai [-7] Can act twice
Valhid
Dylara
Melon
BG [Green Down] Blue Down [Red -21]
Xien
Gruugdurz [-7]

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V, thanks for pointing that out, I had not seen that -6 penalty to int, wias, chr. Luckily Bless is already cast and all I did this round is try to aid another in melee.

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Xien takes advantage of the distraction created by Vahid and steps to the side flanking the red one with Gruugdúrz before attacking once more with trident and shield without looking where like a grinding machine!
mwk cold iron trident-PA-2WF+blessing+aid another+flank: 1d20 + 12 - 2 - 2 + 1 + 2 + 2 ⇒ (6) + 12 - 2 - 2 + 1 + 2 + 2 = 19
Cold iron/Piercing damage+PA: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10
spiked light shield-PA-2WF+blessing+aid another+flank: 1d20 + 11 - 2 - 2 + 1 + 2 + 2 ⇒ (20) + 11 - 2 - 2 + 1 + 2 + 2 = 32
Cold iron/Piercing damage+PA: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
mwk cold iron trident-PA-2WF+blessing+aid another+flank: 1d20 + 7 - 2 - 2 + 1 + 2 + 2 ⇒ (15) + 7 - 2 - 2 + 1 + 2 + 2 = 23
Cold iron/Piercing damage+PA: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Shield crit?: 1d20 + 11 - 2 - 2 + 1 + 2 + 2 ⇒ (13) + 11 - 2 - 2 + 1 + 2 + 2 = 25
Cold iron/Piercing damage+PA: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
If one of the attacks drops red, the others go to yellow with a -4 to hit due to lack of flank and aid another

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Startled at how muddled and confused he suddenly feels, Vahid leans against a nearby stall.
Friends, I need a, a moment. I do not feel quite myself.
I would like to rest and get over this mental effect first, if we are able. Else, I will not be much use to the group.

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Dazed and befuddled by whatever that cursed creature did to him, Vahid wants nothing more than to sit against a stall and rest for a while. He can tell by the look in his companions' eyes, though, that they are anxious about something. What were they doing again? Blast! I can't remember. Perhaps I can call upon Abadar's divine justice to rid me of this affliction I am cursed with. What were the words to that spell? Oh yes...
And with that, Vahid casts Dispel Magic on himself, hoping to dispel whatever affect is befuddling his faculties.
caster check for Dispel Magic: 1d20 + 7 ⇒ (8) + 7 = 15

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Saarai, slow for once, surveys what her companions have done.
She takes a moment to heal her wounds, then looks around.
perception: 1d20 + 12 ⇒ (3) + 12 = 15

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Xien tries to help Vahid, but the man has a strong connection with Abadar, and the god heals him with his power. The nagaji smiles satisfied.
"Good, let's finish this ritual!" says Xien as he starts working on having the ritual done.

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I'm good to move on.
Saarai nods at Xien's suggestion, and looks for ways to help complete the ritual.
perception take 20: 20 + 12 = 32

GM V |

You complete the ritual and suddenly experience a sensation of dizziness
and that the world is melting away.
In a small clearing of sparse trees stands a solitary table of stone before a pool of clear water. A simple camp with a smoldering campfire and a large tent made from animal skins and wooden poles has been set up to the east. Superimposed over the idyllic landscape is a gray, ghostly image of the Green Market—its wagons, carts, and stalls seemingly untouched from a moment before. This image fades to mist approximately sixty feet away, revealing a great battle being fought farther in the distance on all sides.
When the you arrive, Galdron speaks to you in a booming voice that resonates strangely in the hollow space of the Ethereal Plane. “I was never a pacifist,” he intones. “My belief was merely that the way forward for my people was unity. The Azghat divided us in the time before memory, but the world had moved on. Every quah could maintain its honor, but without the need to divide the people against itself. So I renounced the powers of the sun and the flame, to walk the green path—to become the Green Heart.”
“I was such a fool,” Galdron snarls as he appears above the stone table. The ghost is of a bald male, garbed in hide armor and holding a short spear in hand. A corona of fire sheathes his head and rises from his eyes. Molten gold drips from where a spearhead and shaft protrude from his chest, revealing the wound that took his life.
Arrayed in a semicircle behind the spirit are several eternally loyal fire elementals that attack with the ghost.
Xien: 1d20 + 3 ⇒ (6) + 3 = 9
Saarai: 1d20 + 11 ⇒ (14) + 11 = 25
Valhid: 1d20 + 1 ⇒ (6) + 1 = 7
Dylara: 1d20 + 5 ⇒ (6) + 5 = 11
Melon: 1d20 + 4 ⇒ (9) + 4 = 13
Gruugdúrz: 1d20 + 4 ⇒ (12) + 4 = 16
BG 1: 1d20 + 6 ⇒ (11) + 6 = 17
BG 2: 1d20 + 9 ⇒ (10) + 9 = 19
Round 1
Saarai
BG 2
BG 1
Gruugdurz
Dylara
Melon
Xien
Valhid
The large circles are large fire elementals.

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"You were right to believe as you did!" Saarai says. "Everything worked, and your people are united!" she lies.
bluff: 1d20 + 18 ⇒ (2) + 18 = 20
She delays a moment to see if they respond with hostility, prepared to counterattack.
Readied glitterdust on right fire elemental (DC 16 Will)

GM V |

The elementals move to attack!
Will: 1d20 + 4 ⇒ (6) + 4 = 10
Then the blind one attemps to shake off the glitter!
Will: 1d20 + 4 ⇒ (15) + 4 = 19
The spirit casts a spell at the party!
Damage: 6d6 ⇒ (6, 5, 3, 3, 5, 3) = 25 DC 19 reflex vs fireball. Make it you take half.
Round 1
Saarai
BG 2
BG 1
Gruugdurz
Dylara
Melon
Xien
Valhid

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Ref DC 19: 1d20 + 9 ⇒ (10) + 9 = 19
Xien rises his shield in the last moment, just enough to protect himself against a great deal of the fire "Urgh! We must stop him!"
"Dylara, Saarai, Valhid, if you want to improve us or throw at him an area spell, it is now the time. I will run after him then!" says Xien waiting for his companions before running after the spirit.
Delaying as explained in Discussion, but will act before the BGs go.
HP: 40/52

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Would've sheathed my sword and taken my shield out as preparation.
Ref, Dylara: 1d20 + 4 ⇒ (7) + 4 = 11
Ref, Melon: 1d20 + 8 ⇒ (14) + 8 = 22 No damage with evasion.
While Melon evades the fireball in its entirety, Dylara takes the full hit. Dylara quickly moves back five feet and casts cure light wounds on herself.
CLW: 1d8 + 5 ⇒ (5) + 5 = 10
"Melon, fly up!"

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Melon does as commanded and flies up in circles, eventually ending up 80 feet above the market.
I'll drop charge Melon on the BBEG next round, if Xien's also going there.

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Xien kindly accepts the prayer, then double moves towards the spirit trying to stop incoming attacks of opportunity with his shield.
AC 26
As a swift action he smites evil on the spirit.
AC 28 against the spirit if it is evil

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Saarai frowns as the fire elementals continue toward them, and conjures a snowball to throw into the middle of the one on the right.
ranged touch attack (point blank shot, precise shot): 1d20 + 8 ⇒ (16) + 8 = 24
snowball: 4d6 ⇒ (3, 4, 5, 4) = 16 DC 15 Fort save or staggered.

GM V |

Fort: 1d20 + 8 ⇒ (15) + 8 = 23
The elementals attack! The one Saarai hit moves to strike her!
Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d8 + 2 + 1d8 ⇒ (3) + 2 + (1) = 6 Also need a reflex save DC 16 or catch fire!
The other unloads on Gruugdurz!
Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 2 + 1d8 ⇒ (8) + 2 + (7) = 17 Also need a reflex save DC 16 or catch fire!
Attack: 1d20 + 12 ⇒ (4) + 12 = 16
The spirit steps back and shoots a ray at Xien!
Touch: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 3d8 ⇒ (3, 8, 3) = 14
Touch: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 3d8 ⇒ (4, 5, 7) = 16
Round 2
Saarai [-18] Reflex Save
BG 2
BG 1
Gruugdurz [-42] Reflex Save
Dylara [-15]
Melon
Xien [-42]
Valhid [-25]

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Xien takes the hard shot on his leg, almost falling to the floor. With the last remaining energies he touches himself invoking the healing power of his god to keep fighting.
Lay on hands (swift action): 3d6 ⇒ (6, 4, 5) = 15
Loosening his shield to swing his axe two handed he moves towards the spirit and attempts to deliver a hit as much powerful as he is able.
+1 battleaxe-PA (2-handed): 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
Magical/Slashing damage+PA: 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21
"Eidi! I need you here!" he screams very badly wounded trying to call the attention of his loyal mount.
Handle animal (defend me trick; free action): 1d20 + 13 ⇒ (19) + 13 = 32

GM V |

Sorry I totally forgot you had a mount. Will he just come straight to you?
Xien hits the spirit but doesn't do as much damage as the strike would on a normal opponent.
Round 2
Saarai [-18] Reflex Save
BG 2
BG 1 [-10]
Gruugdurz [-42] Reflex Save
Dylara [-15]
Melon
Xien [-27]
Eidi
Valhid [-25]

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I could make him magically appear next to me as a full action. But I interpret the mount would be in the exterior of the market. As I saw the token exactly there (outside the market) I just double move it closer to the NE entrance.
Please, correct the position if you judge it should work differently

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Reflex: 1d20 + 3 ⇒ (2) + 3 = 5
Typical! Gruugdúrz is now on fire. :P
Gruugdúrz steps back 5 ft and goes into a rage (not with demonic bulk).
It's about the only way he can keep from falling unconscious now that he's failed his save, since he's down to 2 HP without rage.
And tries to hit back at the Fire Elemental with his Lucerne Hammer:
Magathaz: 1d20 + 9 ⇒ (19) + 9 = 281d12 + 13 ⇒ (12) + 13 = 25 (bloodrage,reachy & PA)

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Raising his holy symbol high. Vahid focuses on channeling the righteous might of Abadar into healing energy for his comrades.
channel positive energy: 4d6 ⇒ (3, 1, 2, 5) = 11
Vahid channels positive energy, which will heal everyone except Xien (it is a 30' radius burst. He will use his selective channel to exclude the elemmentals. Channeling does not provoke.
Also...
Please keep in mind Prayer is up. "You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.' Duration 1/7 rounds