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Xien, thank you for your concern, but I feel I can continue on with out any rest. I agree with Dylara. We should go now and find this Shoanti shaman.

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The nagaji nods then after Zeeva gives them indications to reach the Skaldwood, he mounts on Eidi and leaves with the group to the place.
On the way he will ask people to know things about the Skaldwood and the Shoanti shaman they are to visit.
Diplomacy (gather information): 1d20 + 7 ⇒ (1) + 7 = 8

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Given the general consensus, Xien spurs Eidi riding towards the Skaldwood.
Oh yeah! Head out! :D

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"Hello noble woman" greets Xien the woman "A frliend of us told us we can find a Shoanti shaman herle. She named Telmayne Firle-Eyes. We need help to underlstand rlecent events at the Grleen Marlket. Do you know herl?"
Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14

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Saarai watches the woman's reaction to see if she is hiding anything.
sense motive: 1d20 + 10 ⇒ (12) + 10 = 22

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"Are you, perhaps, Telmayne Firle-Eyes?" Dylara asks the woman.
"I am Dylara, and this girl here's Melon."
Diplomacy, aid: 1d20 - 1 ⇒ (14) - 1 = 13

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Vahid stands next to Xien and says, What my friend is true, my lady. We come here on behalf of Zeeva Foxglove. Strange things have been happening at the Green Market recently. It is our hope that you can help us understand them.
Diplomacy (aid Xien): 1d20 + 13 ⇒ (2) + 13 = 15

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"Well, we were set upon by some well armed thugs in the market …"
"… and THEN were were attacked by scarecrows and a mound!"
"That all seems odd to me!"
"Good fighting, though."
diplomacy (aid Xien): 1d20 + 2 ⇒ (8) + 2 = 10
Gruugdúrz then returns to giving his weapons a good polishing.

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"Someone thought you might know something about this kind of stuff...we could make it worth your while," Saarai says after deciding the woman was not hiding anything.
diplo aid: 1d20 - 2 ⇒ (2) - 2 = 0

GM V |

She nods at your story “There was once a great shaman who dedicated himself to unity and peace among the Shoanti quahs. The Chelish invaders executed him centuries ago, and buried his shrine to remove any memory of the peace he once preached. The shaman was known as Galdron Greenheart, a name he adopted when he set aside the warlike ways of our quah. History recounts that he was moved by an ancient legend that spoke of unity between the clans to lay down his weapons and provide a place of peace where all Shoanti were welcome. Without weapons, however, he could not defend himself against the Chelish invaders who saw him as a potential threat for his ability to inspire and unite his people.” She explains.
If you want to do another round of diplo you might learn more.

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Vahid smiles broadly now that the Shoanti shaman has decided to talk. With genuine interest, Vahid asks, Where is this shrine now? Can we visit it?
diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24

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Not really getting the connection, Xien let's the others to guide the answer"Yes, yes, what shaman connection to market animation"
Diplomacy aid: 1d20 + 7 ⇒ (12) + 7 = 19

GM V |

"When you uncover his shrine, Galdron will likely lash out at you as he did before. If he manifests with fire, he has forgotten that he left the Sklar-Quah, the Sun People. He wanted to be of all quahs and none—the Green Heart. You see, he left this world a man of peace, not a man of war. Your best hope might be to make him remember that.” She warns you.
It sounds like the Green Market now stands on this shrine.

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"Mmmm... making him to remember..." ponders Xien "What was important in his past life? Is there anyone or any place we can check to know him better? Something we can show you to make him remember"

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Dylara moves from one leg onto the other.
I have no idea what I can say to add to this... I should really find a way to get more involved in this diplomacy stuff... Maybe they offer crash courses on it at the lodge?

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Saarai cocks her head to the side curiously.
"So it sounds like we were in the right place already? The market is built on top of this shrine? Maybe that also explains why these Aspis are after it...they think there's something in it for them. Thanks for your help...we should be back to the market, I guess."

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"Find the shrine under the market? Well... we can try. Just how to make to talk with Galdron? You said he was dead, isn't it?" says the puzzled Xien, but he leaves with the group towards the market once again.
"These Shoanti people are weird. How to make peace with those who do not want peace? And now they want us to talk with the dead ones" he rides Eidi at a steady pace.

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"If that shrine is under the market, there must be some way of finding it …"
After scratching his head for a moment, Gruugdúrz continues:
"Something a lot easier and faster than digging up the entire market, that is!"
"There must be some sort of clue there were overlooked."

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Vahid stokes his chin as he tries to recall details about old Shoanti shrines.
Not sure if this will help, but I will try a Knowledge (Religion) check
Knowledge (Religion): 1d20 + 12 ⇒ (6) + 12 = 18

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Dylara digs into her memories for any bit of knowledge that could possibly be useful.
Knowledge (Geography): 1d20 + 4 ⇒ (2) + 4 = 6
Knowledge (Nature): 1d20 + 4 ⇒ (10) + 4 = 14
Once back at the market, Dylara will take her time to extensively search it for clues on how to reach the shrine.
Perception, take 20: 20 + 10 = 30

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Gruugdúrz will help Dylara try to search the market for clues.
perception, aid Dylara: 1d20 + 9 ⇒ (13) + 9 = 22
And try to remember if there's any knowledge he might have that's useful to finding it.
knowledge (arcana): 1d20 + 4 ⇒ (16) + 4 = 20
Doesn't hurt to try!

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"Better. We can work morle easy with the empty market" says Xien, then looks at his companions clueless "So, werle we start digging?"

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Saarai looks around carefully, wondering the same thing as Xien just asked.
knowledge local (take 10): 20 + 10 = 30

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Upon entering the closed market, Vahid again stokes his chin and ponders deeply the historical question of the relationship of the old Shoanti shrine to the modern predicament of the marketplace.
Knowledge (History): 1d20 + 6 ⇒ (6) + 6 = 12

GM V |

You find the right spot and start to dig. After a while you uncover an alter, taking the blades of the Aspis you fought you begin the ritual. Once the last blade is placed 4 crystal looking things appear and attack!
Xien: 1d20 + 3 ⇒ (4) + 3 = 7
Saarai: 1d20 + 11 ⇒ (8) + 11 = 19
Valhid: 1d20 + 1 ⇒ (17) + 1 = 18
Dylara: 1d20 + 5 ⇒ (7) + 5 = 12
Melon: 1d20 + 4 ⇒ (10) + 4 = 14
Gruugdúrz: 1d20 + 4 ⇒ (2) + 4 = 6
BG 1: 1d20 + 2 ⇒ (9) + 2 = 11
Round 1
Saarai
Valhid
Dylara
Melon
BG
Xien
Gruugdurz
They are the colored dots on the map. And know planes to know what they are.

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Saarai has no idea what the strange cyrstaline creatures are, but knows they look dangerous.
She conjures a snowball to throw at the blue one after stepping back.
ranged touch attack (point blank shot, precise shot): 1d20 + 8 ⇒ (3) + 8 = 115d6 ⇒ (4, 1, 5, 6, 3) = 19
sneak attack: 1d6 ⇒ 4 if subject to sneak attack, add 4 more since it's flat-footed.

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Just to make sure we're on the same page, that was a ranged touch attack vs. flat-footed AC, right? Not saying it couldn't miss, but wanted to make sure both of those were included.

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Taking a quick step backwards, so as to avoid being struck by the crystalline creatures, Vahid calls out for Abadar to Bless his companions in battle.
5' step back and cast Bless. Bless: Range 50', duration 7 minutes. Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
knowledge (planes): 1d20 + 6 ⇒ (5) + 6 = 11

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Dylara draws her longsword and grabs it with both hands, then swings it at the crystal thingy.
Adamantine Longsword: 1d20 + 7 ⇒ (15) + 7 = 22 Damage, 2-handed: 1d8 + 4 ⇒ (7) + 4 = 11
"Melon, attack!"

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Melon moves five feet and attacks the same crystal thingy as Dylara did.
+1 Bite: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
+1 Talon: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d4 + 3 ⇒ (1) + 3 = 4
+1 Talon: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d4 + 3 ⇒ (4) + 3 = 7

GM V |

Vahid isn't quite sure what they may be. Dylara thinks her attac should have done more damage and melon connects with talons but one just bounces off while the other leaves a slight scratch.
The Crysmals attack!
Attack Dylara: 1d20 + 7 ⇒ (8) + 7 = 15
Attack Gruugdurz: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Attack Saarai: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 3d6 ⇒ (3, 6, 1) = 10
Attack Valhid: 1d20 + 7 ⇒ (6) + 7 = 13
Crit confirm Saarai: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 3d6 ⇒ (4, 3, 5) = 12
Round 1
Saarai [-22]
Valhid
Dylara
Melon
BG [Green -8]
Xien
Gruugdurz [-7]

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Xien focuses on finishing the green one attacking once and again with his cold iron trident.
mwk cold iron trident-PA+blessing: 1d20 + 12 - 2 + 1 ⇒ (13) + 12 - 2 + 1 = 24
Cold iron/Piercing damage+PA: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17
mwk cold iron trident-PA+blessing: 1d20 + 7 - 2 + 1 ⇒ (18) + 7 - 2 + 1 = 24 If first attack finishes green, this one goes for blue
Cold iron/Piercing damage+PA: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14

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Vahid holds his holy symbol high and calls on Abadar to bolster his friends in their battle against the strange crystalline creatures.
channel positive energy (healing): 4d6 ⇒ (1, 6, 4, 4) = 15
This should reach both Saarai and Gruugdurz. Vahid will use selective channeling to exclude all of the crystalline creatures EXCEPT the yellow one, which he is pretty sure has not been hit yet.
*****Also, Bless is still up*****