
![]() |

Gruugdúrz will follow Zeeva discretely. Like a bull in a china shop. And try to act like a bit of a moron in the process:
"I'm a bodyguard, me. Where Zeeva goes, I go."
bluff: 1d20 + 2 ⇒ (13) + 2 = 15
I might have convinced them Gruugdúrz is a dimwit! Woooo!
Just in case Gruugdúrz needs to make a save vs. Dylara's spell:
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25
Including +2 Bloodcasting bonus vs. own or allies' spells.

![]() |

Change of plan...
At just the last second Dylara decides to not cast her spell anyway. She instead takes her shield off her back and draws her longsword, still setting a scene in which combat will likely be inevitable.
Intimidate: 1d20 - 1 ⇒ (13) - 1 = 12
"Now let go of Zeeva," Dylara says, pointing her sword at the man. It's not very impressive though.

GM V |

"Well in that case, BOYS!" He says and the others laying in wait make them selves easily visible, drawing swords. "Last chance. Piss off!" He yells.
The crowd seeing weapons begins to panic and scatter!
Xien: 1d20 + 3 ⇒ (9) + 3 = 12
Saarai: 1d20 + 11 ⇒ (11) + 11 = 22
Valhid: 1d20 + 1 ⇒ (5) + 1 = 6
Dylara: 1d20 + 5 ⇒ (10) + 5 = 15
Melon: 1d20 + 4 ⇒ (9) + 4 = 13
Gruugdúrz: 1d20 + 4 ⇒ (14) + 4 = 18
BG 1: 1d20 + 4 ⇒ (20) + 4 = 24
BG 2: 1d20 + 2 ⇒ (20) + 2 = 22
The men with swords move closer to the group!
Attack Dylara: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Attack Valhid: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Attack Gruugdurz: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Crit Conferm: 1d20 + 8 ⇒ (11) + 8 = 19
Everything here is difficult terrain due to the panicked people running away.
Round 1
BG 1
Saarai
BG 2 [talker]
Gruugdurz [-14]
Dylara [-12]
Melon
Xien
Valhid [-7]

![]() |

With things escalating quickly, Saarai moves from her hiding spot to support Gruugdurz, who looks to be taking a beating.
She conjures a snowball from thin air, then launches it at the back of the thug's head.
ranged touch attack, snowball (point blank shot, precise shot): 1d20 + 8 ⇒ (3) + 8 = 115d6 ⇒ (6, 2, 3, 3, 3) = 17 sneak attack: 1d6 ⇒ 6 vs. flat-footed AC, this still may hit I guess.

GM V |

The pink one next to you. Which one are you attacking? The talker? Remember that for the next few rounds theres panicked people running around and they do provide cover from ranged attacks. Either way that will miss.
Seeing another spell caster the talker casts a spell. Need a will save DC 19 Saarai, VS hold person. Valhid if you have combat reflexes you can take an AoO
Round 1
BG 1
Saarai
BG 2 [talker]
Gruugdurz [-14]
Dylara [-12]
Melon
Xien
Zeeva
Valhid [-7]

![]() |

Yes, I was aiming for pink.
Saarai is caught off guard by the mass of people running out of the market, and her spell misses. This also throws her off her game, and she nearly succumbs to the spell cast against her.
She stiffens up, but then throws off the spell effect.
willsave: 1d20 + 5 ⇒ (15) + 5 = 20

![]() |

"Haaaaa!"
With that bellowing flourish, Gruugdúrz goes into a rage.
He does not use his Demonic Bulk, ability, though.
An 11 ft tall half-orc weighing about a ton in a crowded market with panicking people would not look good on his resumé!
… he does, however, unload on the talker bad guy ("pinky") with his claws and bite (using Power Attack for the lot).
bite (toothy): 1d20 + 8 ⇒ (1) + 8 = 91d4 + 9 ⇒ (2) + 9 = 11 (bloodrage & PA)
claws (1/2): 1d20 + 8 ⇒ (9) + 8 = 171d6 + 9 ⇒ (3) + 9 = 12 (bloodrage & PA)
claws (2/2): 1d20 + 8 ⇒ (12) + 8 = 201d6 + 9 ⇒ (2) + 9 = 11 (bloodrage & PA)

![]() |

Xien does not fully understand what is going on, but when one of the attackers approaches him with bad intentions he does not doubt to answer the offence with trident and shield.
mwk cold iron trident-PA-2WF: 1d20 + 12 - 2 - 2 ⇒ (1) + 12 - 2 - 2 = 9
Piercing/Cold iron damage+PA: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11
spiked light shield-PA-2WF (improved shield bash): 1d20 + 11 - 2 - 2 ⇒ (19) + 11 - 2 - 2 = 26
Piercing+PA: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
mwk cold iron trident-PA-2WF: 1d20 + 7 - 2 - 2 ⇒ (8) + 7 - 2 - 2 = 11
Piercing/Cold iron damage+PA: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17
And finishes stepping to the north after his full attack.

GM V |

Everything here is difficult terrain so no 5 ft steps.
Xien scores a hit with the shield but the others miss![/ooc]
Zeeva hexes fortune on Gruugdurz! But doesn't have cackle.... every time you roll a d20 roll twice take the better for the next round.
Round 1
BG 1
Saarai
BG 2 [talker]
Gruugdurz [-14]
Dylara [-12]
Melon
Xien
Zeeva
Valhid [-7]

![]() |

@GM: I had my shield out, which made my FF AC a total of 20. The attack didn't hurt me.
Dylara wants to attack, but someone bumps into her and causes her to miss her chance.
I see I missed my turn, but I take it I'm at least no longer FF?

![]() |
2 people marked this as a favorite. |

Sorry for the delay.
Vahid takes a step back, recites a quick spell and reaches out to touch Zeeva.
Trust me, I have to get you out of here, he says to the merchant. And, with that, they both disappear.
Vahid talks a 5' step back and casts Dimension Door. He touches Zeeva, and, if she is willing, Vahid dim-doors them both back 45'-50'opposite the shelf where Saarai is standing. Zeeva must be willing for this to work. Also, if that space that is already occupied by a solid body, they take 1d6 points of damage each and are shunted to a random open space on a suitable surface within 100 feet of the intended location. I felt I had to do this because we are supposed to be protecting her but she was in a very vulnerable location. I went ahead and moved us to show my intent.

![]() |

cast defensively (DC 23): 1d20 + 7 + 4 ⇒ (8) + 7 + 4 = 19
well, so much for that

GM V |

Dylara you can still take your turn!
Attack Xien: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Attack Dylara: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
Attack Gruugdruz: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
Attack Valhid: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Round 2
BG 1 [Yellow -5]
Saarai
BG 2 [talker]
Gruugdurz [-14]
Dylara
Melon
Xien
Zeeva
Valhid [-7]

![]() |

Saarai draws an arrow from a quiver at her waist and sends an accurate shot at the nearest thug, which just clips his arm. Pink targeted.
MW shortbow attack (point blank shot, precise shot): 1d20 + 9 ⇒ (17) + 9 = 261d6 + 1 ⇒ (1) + 1 = 2

![]() |

Gruugdúrz will stay in blood rage and attack BG1 (pink) again
Power attack with bite and claws for all three attacks
Using Zeeva's hex of best two d0 rolls to hit
bite (to hit): 1d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (2) + 8 = 10 (23)
bite (damage): 1d4 + 9 ⇒ (4) + 9 = 13
claw 1 of 2 (to hit): 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (9) + 8 = 17 (26)
claw 1 of 2 (damage): 1d6 + 9 ⇒ (1) + 9 = 10
claw 2 of 2 (to hit): 1d20 + 8 ⇒ (4) + 8 = 121d20 + 8 ⇒ (2) + 8 = 10 (12)
claw 2 of 2 (damage): 1d6 + 9 ⇒ (4) + 9 = 13
That fortune thing sure seemed to help!

![]() |

@GM: Okay then! Thanks!
Dylara studies her target, the man with red pants. She 5-foot steps to a position south of the man and swings her swords at him.
Adamantine Longsword, ST: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 Damage, ST: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Confirm Crit: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 Damage, ST: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
"Melon, attack him!"
Dylara auto-succeeds on Handle Animal checks for tricks Melon knows.

![]() |

"Prrowaaa!"
Melon follows Dylara's lead and attacks the man with red pants. She's a bit less accurate though.
+1 Bite: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
+1 Talon: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d4 + 3 ⇒ (1) + 3 = 4
+1 Talon: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d4 + 3 ⇒ (4) + 3 = 7

GM V |

Dylara connects but doesn't confirm the crit! Melon attacks mightily but cant seem to hit the slippery man.
Seeing the elf swing a massive sword the talker casts a spell And glitter covers the area, just missing his hireling. DC 18 Will vs glitter dust for you and melon
Round 2
BG 1 [Yellow -5] [Red -9]
Saarai
BG 2 [talker]
Gruugdurz [-14]
Dylara
Melon
Xien
Zeeva
Valhid [-7]

![]() |

Xien stabs his trident in the yellow humanoid's neck with fierce and precision.
mwk cold iron trident-PA: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Piercing/Cold iron damage+PA: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Confirm?: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
Piercing/Cold iron damage+PA: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Total damage if crit: 14 + 11 = 25
If the human drops to the floor, he moves closer to the rest of the party. Otherwise he performs another attack upon him.
mwk cold iron trident-PA: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Piercing/Cold iron damage+PA: 1d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15

![]() |

Will: 1d20 + 7 ⇒ (10) + 7 = 17
"Agh! I can barely see!"
Dylara wildly swings her sword at the same position as before, hoping she can still hit the man a second time.
Adamantine Longsword, ST: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 Damage, ST: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
50% Miss Chance; High = Good: 1d100 ⇒ 11
Her attack goes wide.

![]() |

Will: 1d20 + 2 ⇒ (12) + 2 = 14
Melon's also blinded, but fiercely continues her attacks versus the man in front of her.
+1 Bite: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
50% Miss Chance; High = Good: 1d100 ⇒ 4
+1 Talon: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d4 + 3 ⇒ (3) + 3 = 6
50% Miss Chance; High = Good: 1d100 ⇒ 5
+1 Talon: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 1d4 + 3 ⇒ (4) + 3 = 7
50% Miss Chance; High = Good: 1d100 ⇒ 39
However, all of Melon's attacks are easily dodged.

![]() |

Did none of my blows from Gruugdúrz connect last round?
(that's pretty serious AC for BG1, if that's the case).
Gruugdúrz tries another all out attack against the leader (in pink):
bite (toothy): 1d20 + 8 ⇒ (1) + 8 = 91d4 + 9 ⇒ (3) + 9 = 12
claws (1/2): 1d20 + 8 ⇒ (2) + 8 = 101d6 + 9 ⇒ (3) + 9 = 12
claws (2/2): 1d20 + 8 ⇒ (9) + 8 = 171d6 + 9 ⇒ (3) + 9 = 12
Definitely not his best round at all!

![]() |

Thanks for reminding me! :)
Saves at end of turn:
Dylara; Will: 1d20 + 7 ⇒ (19) + 7 = 26
Melon; Will: 1d20 + 2 ⇒ (14) + 2 = 16
After a couple of seconds the glitterdust's effect wears off for Dylara. She sees Melon's still shaking her head wildly while blinded.

![]() |

Having failed at his first attempt to get Zeeva out of harm's way, Vahid becomes more comcerned at the gravity of the sityation and takes steps to bolster his defense.
concentration check (DC17): 1d20 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Vahid attempts to cast Shield of Faith, but fails his concentration check once again.

GM V |

The once crowded market is now almost empty of everyone besides the fighters! The difficult terrain is lifted!
The thugs move on the group again!
Remember Dylara until the end of your next turn you can roll 2 d20s and take the better from fortune
Attack Dylara: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10
Attack Vahid: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14
Attack Gruugdurz: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Attack xien: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Round 3
BG 1 [Yellow -30] [Red -9]
Saarai
BG 2 [talker]
Gruugdurz [-27]
Dylara
Melon
Xien [-8]
Zeeva
Valhid [-7]

![]() |

Gruugdúrz will try once more to hit his opponent.
Without power attack, since he's being worn down with impunity.
bite (toothy): 1d20 + 10 ⇒ (17) + 10 = 271d4 + 5 ⇒ (2) + 5 = 7
claws (1/2): 1d20 + 10 ⇒ (12) + 10 = 221d6 + 5 ⇒ (5) + 5 = 10
claws (2/2): 1d20 + 10 ⇒ (16) + 10 = 261d6 + 5 ⇒ (2) + 5 = 7
(bloodrage, no power attack)

![]() |

Saarai fires another arrow at the pink-clad enemy, clipping his shoulder.
MW shortbow attack (point blank shot, precise shot: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 1 ⇒ (1) + 1 = 2

GM V |

The man in pink winces as an arrow clips him. The main foe, steps back, casting a spell on Gruugdurz! Hold person DC 19 will save
Round 3
BG 1 [Yellow -30] [Red -9] [pink -2]
Saarai
BG 2 [talker]
Gruugdurz [-27] Need will save before we resolve your attacks.
Dylara
Melon
Xien [-8]
Zeeva
Valhid [-7]

![]() |

The 17 did not hit then, isn't it? :/
Xien finds out surprised the human in yellow clothings is still there. Determined, he keeps attacking it with his trident.
mwk cold iron trident-PA: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
Piercing/Cold iron damage+PA: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17
If he drops, the nagaji steps against northwest and flanks the one in blue, otherwise he attacks again the same one.
mwk cold iron trident-PA+flanking: 1d20 + 7 - 2 + 2 ⇒ (15) + 7 - 2 + 2 = 22 -2 if attacking yellow
Piercing/Cold iron damage+PA: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Finding the fight tough, Xien whistles, hoping for Eidi, his lizard divine bonded mount to listen him and come on the group's help.
Handle animal (follow me trick): 1d20 + 13 ⇒ (7) + 13 = 20

![]() |

Dylara takes a 5-foot step so she ends up in flanking position with Melon, and attacks the man with the red shirt.
Adamantine Longsword, ST, Flanking: 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30 Damage, ST, Sneak Attack: 1d8 + 3 + 2 + 1d6 ⇒ (3) + 3 + 2 + (5) = 13
Confirm Crit: 1d20 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12 Damage, ST, Sneak Attack: 1d8 + 3 + 2 + 1d6 ⇒ (4) + 3 + 2 + (4) = 13

![]() |

Melon also continues to attack the same man.
+1 Bite, Flanking: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
50% Miss Chance; High = Good: 1d100 ⇒ 57
+1 Talon, Flanking: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17 Damage: 1d4 + 3 ⇒ (2) + 3 = 5
50% Miss Chance; High = Good: 1d100 ⇒ 43
+1 Talon, Flanking: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 Damage: 1d4 + 3 ⇒ (1) + 3 = 4
50% Miss Chance; High = Good: 1d100 ⇒ 80
This time she has better luck hitting her target, despite still being blinded.
Save at end of turn:
Will: 1d20 + 2 ⇒ (13) + 2 = 15
Nope, still blinded.

GM V |

You actually get a second save at the end of your turn! And yes their AC is a bit better.
Xien take out the man in yellow! Dylara and Melon attack the man in red, wounding him severly. Zeeva casts fortune, this time on Saarai!
Round 3
BG 1 [Yellow down] [Red -27] [pink -2]
Saarai
BG 2 [talker]
Gruugdurz [-27] Need will save before we resolve your attacks.
Dylara
Melon
Xien [-8]
Zeeva
Valhid [-7]

![]() |

Is Eidi's mount hearing the call from Xien?
With his 50' movement he should be able to place himself next to Gruugdúrz and defend him next round.
I have moved him into the market from the drinking trough were he was standing.
Xien cries after his success with the creature dropping and steps diagonally flanking the closest enemy.

![]() |

Seeing a suspicious lack of movement where Gruugdurz was fighting a moment ago, Vahid takes a quick look over his shoulder and sees the big half-orc standing stock-still. The priest takes a quick step back and intones a quick prayer to Abadar, with the intention of freeing his friend from his paralysis.
5' step back, cast Remove Paralysis on Gruugdurz. Sorry I was away so long-busy weekend.

GM V |

Its technically not a paralysis but I will say it adds to his next save. And now theres a new threat near by. Xien if your mount can fit it can stand next to him, that's fine.
Seeing one of their friends downed the rest attack with a vengeance. One on Xien, one on Dylara and the last one takes a step to hit Valhid.
Attack Xien: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Attack Dylara: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Attack Valhid: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Round 4
BG 1 [Yellow down] [Red -27] [pink -2]
Saarai
BG 2 [talker]
Gruugdurz [-27] Held.
Dylara
Melon
Xien [-8]
Zeeva
Valhid [-7]

![]() |

Saarai sends another arrow toward the closest enemy, then moves toward the action.
MW shortbow attack, point blank shot, precise shot: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 1 ⇒ (2) + 1 = 3

![]() |

Well, Gruugdurz, I thought for sure Remove Paralysis would free you. Sorry about that. If I had known it wasn't going to work, I would have hit you with some cure spells. I'll do that next round.