GM Valen's SFS Quests - Into the Unknown (PbP) (Inactive)

Game Master Lysle

Uncover the fate of a lost Starfinder crew.
Slides
Starship Role Sheets
Starship FAQ


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Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Vchk wrote:


I hope someone else knows where this "Downlow" neighborhood is...

It is not uncommon for residents and visitors of Absalom Station to eventually obtain enough knowledge of the massive station to be able to find their way around.

Culture (DC 10+):
Downlow is a neighborhood located in the area of Absalom Station known as “The Spike”, which contains much of the vast machinery that maintain the station’s life support and defenses, some only partially understood by the engineers who maintain them. The Spike is home to the poorest classes of Absalom Station’s citizenry, many of whom have trickled down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into half-explored Ghost Levels, discovered abandoned at the end of the gap. It is said that monsters of all kinds, from aberrations to criminals, hunt within the depths of the Spike.

Culture (DC 15+):
Offering affordable housing and retail space Downlow is largest and safest of the Spike districts, as well as one of the most cosmopolitan. Complex maraquoi family units live above shirren-run option bars along the crowded corridors, while kasathan youth and ryphorian battleflowers dare each other to visit dangerous Kuthite sensation houses. Like poor but trendy neighborhoods everywhere, Dowlow is disparaged by wealthy residents of the Eye even as they succumb to its allure.

Culture (DC 20+):
While law enforcement can be scarce except during raids, the powerful Lowrigger gang keeps the neighborhood of Downlow relatively safe.

Not sure what everyone's "base line" is for in-universe knowledge, so I am erring on the side of providing, arguably, too much information, which I am drawing from other Starfinder resources I have in my possession/access to. Updated Slides with "map" of Absalom Station.

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S

Culture: 1d20 + 5 ⇒ (17) + 5 = 22

"Yeah, I've been down there a lot to help out at the clinics!" Neon seems genuinely pleased at the dea of revisiting the neighborhood. "I can take us down - just don't let go of your credsticks and you should be fine. It's one of those 'awkward teenager' places between poor and poppin', so we'll be seeing all kinds of stuff."


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Watdems Faegneencuth wrote:
The gnome's head cranes up. "Why are you winking at me? I am not into that sort of thing!" She raises he stick to crack the Venture Captain on the foot. "Pervert!"

The Venture-Captain bites down on a yelp, managing to keep it in, as his hand instinctively reaches down to his foot, now smarting from the sting of the gnome's stick.

The mystic makes a few hurried gestures with his hands and utters syllables of some ancient tongue, which seem to soothe his pain. "The more you increase the number of Starfinders assigned to a mission", they said, "the more you increase the likelihood of success." he recites with annoyance. I'm beginning to wonder if the “The Godshield” was actually constructed by First Seeker Jadnura as a some last ditch effort to free himself from other Starfinders like the human and the gnome--leaving them for the rest of us to have to deal with!

His eyes narrow. If that's the case, then I say that its high time that we redouble our efforts to bring the "The Godshield" down and "rescue" them!

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Culture check (untrained): 1d20 + 2 ⇒ (11) + 2 = 13

Wait. Wasn't the Downlow where they were filming that "When Gangers Attack" show? I need to watch fewer crime vids...

Neon Punk wrote:
"I can take us down..."

{"Thanks, Neon. I could probably figure it out eventually, but I'm new to the station - 'up' and 'down' aren't usually words I use when giving directions."}

Wayfinders

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NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S
Vchk wrote:
...'up' and 'down' aren't usually words I use when giving directions."}

"Not to worry, Vee. The en - uh, objective is usually down."

Obligatory Ender's Game reference.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Zapp grimaces and holds back a retch at the sight of the newcomer. Still, he leads the gnome out into the lobby. "We're searching for a lost Starfinder vessel," he explains. "A vesk in the Downlow has come upon some of our insignias, which may help us in that regard. The current mission is to retrieve them, and follow any clues they provide."

The man shakes his head violently. She wasn't picked for this mission because of her voice. That means she likely has much brain-power. I'm not sure I can sell her needing extensive plastic surgery as a mission requirement. Maybe if only those under 3 feet had to...? No, there's that ysoki. You ruined it, Darqen!

Second Seekers (Luwazi Elsebo)

Female Gnome Mech 1| SP 7/7; HP 8/10 | RP 0/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4
Drone:
Drone 1| DR/1- | HP 10/10 | EAC 11; KAC 17 | Fort +2; Ref +1; Will +0 | Petrol 15/20

Not trained in Culture atm.

Watdems swats at Zapp's hand with her stick. "Well, don't sit there dreaming boy." She taps the metal handles on her chair. "Be a dear and give me a push there." She sets her small staff down in a groove on the side of the Hoverround, so as not to get caught up in her oxygen tubes and folds her hands neatly in her lap as she waits.

On the way down to the Downlow she does nothing but complain about the Vesk. "Vile creatures. Nothing but trouble. Neighborhood has gone to s+## once they started moving in."

Wayfinders

CN Male Ysoki | Operative 1 | Specialty (Hacker) | SP 7/7 | HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Darkvision; Perc: +5, SM: +5 | Speed 30ft | Active conditions: None.

Harqen is quite silent through the spectacle and just shakes his head sometimes obviously having a problem with something.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Seeing Harqen shaking his head, Venture-Captain Arvin says to the ysoki, "Believe me, I sympathize. Just make sure, Harquen, that you authenticate the insignias. I would hate to have gone through all this... bother... for nothing."

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S

Neon stifles a laugh and attempts to regain his composure. This is my weirdest assignment yet.

To the rest of the group, he says, "Alright, Team Neon! Who's ready for a field trip? Let's head to the Downlow!"


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Waiting for a post from each PC or 24 hours before moving on.

Wayfinders

CN Male Ysoki | Operative 1 | Specialty (Hacker) | SP 7/7 | HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Darkvision; Perc: +5, SM: +5 | Speed 30ft | Active conditions: None.

"Of course I will authenticate the insignias and blow a hole in anybody trying to play the fraudster on my watch."


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Harqen Taabestuun wrote:

"Of course I will authenticate the insignias and blow a hole in anybody trying to play the fraudster on my watch."

At the mention of "blowing a hole" in somebody, Venture-Captain Arvin raises an eyebrow, but does not immediately respond. Instead, he glances briefly over at Neon Punk.

Neon Punk:
You receive a telepathic command from Arin, {You may want to keep a camera on the ysoki, too. Just in case.}

Then, returning to address Harquen, Arvin notes, "Although this isn’t common knowledge outside the Starfinder Society, these insignias are no mere trinkets; they can be used to encrypt or decrypt information that the Starfinders wanted to keep hidden.”

Wayfinders

CN Male Ysoki | Operative 1 | Specialty (Hacker) | SP 7/7 | HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Darkvision; Perc: +5, SM: +5 | Speed 30ft | Active conditions: None.

"I fully understand Venture-Captain Arvin. I can assure you that I have heard from several sources that blowing holes in people can also keep information hidden sometimes."


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Harqen Taabestuun wrote:
"I fully understand Venture-Captain Arvin. I can assure you that I have heard from several sources that blowing holes in people can also keep information hidden sometimes."

Venture-Captain Arvin again glances over at Neon Punk.

Neon Punk:
{You may want to keep TWO cameras on the ysoki.} Arvin sends telepathically. {I don't want anyone "blowing holes" in this operation.}

Exo-Guardians

Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

Let's be off, then, before the trail goes cold.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Zapp gingerly pushes the gnome's chair back into the room with the tips of his fingers. That feels like gum. And that gum feels older than I am.

Outwardly, he summons up his courage. "To the Downlow! Worry not, good Captain. We may bleed and die, but we'll get to the bottom of this!"

Exo-Guardians

Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

Ozei trails after the brash human and his even more brash gnome friend.

Wait...what's this about bleeding and dying? I don't know what your plans are, but I like keeping my blood and guts right where they are.

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)
Ozei Berrnshaw wrote:
Wait...what's this about bleeding and dying? I don't know what your plans are, but I like keeping my blood and guts right where they are.

Vchk murmurs quietly into Ozei's thoughts, {"Well, if they wish to boldly sacrifice themselves for the good of the Starfinders and the civilized world, I won't rush to stop them."}

Exo-Guardians

Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

Ozei snickers and smiles at Vchk's joke.

Exo-Guardians

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Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:
Ozei Berrnshaw wrote:
Wait...what's this about bleeding and dying? I don't know what your plans are, but I like keeping my blood and guts right where they are.

"As do I, but you never know what will happen in the field. Why, it may come to pass that the captain may have to go down with the proverbial ship. Talking of which...Watdems, was it? I hereby promote you to my second-in-command. With a chance of field advancement."

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S

Neon watches the rest of the group prepare for departure, and then turns back to the V-C and gives him a thumbs-up. "We'll make it happen, Cap'n."

With that simple statement of fact, he flips on the headphones resting around his neck, playing a stream of old-fashioned chillhop that would be sufficiently audible to him and difficult for everyone else to make out.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Noticing that JJ seems unusually quiet, Venture-Captain Arvin gives him a nod. “I am counting on you to help keep this team safe.” he says. “And not just from each other.”

Seeing the assembled Starfinders eager to embark on their mission, Venture-Captain Arvin allows himself to feel a small, moment of hope. ”Neon, I’ve uploaded directions to Julzakama’s shop to your feed.” Arvin says, which he follows up with a stern look to the extranet personality.

Neon:
{Remember what I said.} Neon hears Arvin’s voice in his mind as he exists the conference room.

“As for the rest of you, you are all…” he breaks his gaze with Arvin and looks around to find an unexpectedly empty room. [b]“…dismissed.” he awkwardly utters to Neon, realizing only now that the other Starfinders had already left for Downlow.

“That’s no boon… :
It’s a space station. As a SFS GM running these Quests, I am obliged at this point to remind you that no boon slots are available for Into the Unknown, but, as alluded to earlier, PCs acquire boons as they play adventures, and this is the point in most scenarios, where one would normally be asked to review and select boons for the adventure, based on the mission briefing.

Given the accurate assessments of the vesk obtained by successful Culture checks by Ozei, Zapp, and Vchk, the PCs gain a +2 insight bonus to Intimidate checks against Julzakama for the remainder of the adventure.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

If there anyone wants to add anything following the briefing, feel free. I just want to keep things moving.

You make your way to Downlow, a poor and densely-populated section of the Spike that extends below Absalom Station.

You may purchase things, if you'd like on route. Please just note any purchases.

Julzakama’s shop is less than an hour from the Lorespire Complex, the headquarters of the Starfinder Society, and reaching the run-down store is fairly simple. Given his past visits to the area and the directions provided by the Venture-Captain, Neon has no trouble locating the alley where the shop is listed as being located.

Although some areas of Downlow are clean and trendy, this narrow alley of concrete and metal buildings drips with oil and sparking wires. A wide, red neon electric sign reads “Julzakama’s Loans” on a building sandwiched between a Kuthite sensation house and a derelict building covered with graffiti. The shop’s solid metal door contains a single, small window too grimy to peer through.

Assuming you enter…

Upon entering the store, your nose is hit with the acrid smell of a reptile house that has not been cleaned in months. You find the interior of Julzakama’s Loans to be crammed with shelves containing all manner of near-valueless items, from small appliances to VR game consoles and jars of colored powders.

Behind a low desk in the rear of the shop, enveloped within a series of metal bars anchored into the ceiling, stands a massive vesk in a muscle shirt stands, who looks up from what appears to be the carelessly disassembled remains of an old computer as you enter the shop. With a visible glint within his reptilian eye, a smirk begins to form across his scaly face.

"I always welcome paying customers," he says, displaying a toothy smile, ”but it appears to me that you folks must be lost.”

Updated the Slides with Julzakama’s picture.

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S

Neon waves at Arvin as he leaves, catching up with the rest of the group as the team departs from the Lorespire Complex. "Alright, everyone! Let's get this show on the road... we've got a cold-blooded merchant to coax into a confession."

On the way down, Neon fires up his stream, prattling on with introductions and reminders that "...all donations go to Comet Chaser Charities, the fund that helps kids in need to follow their dreams!"

Once the group reaches Julzakama's shop, he takes a moment to appreciate the graffiti on the derelict building next-door, pointedly ignoring the sensation shop and purposefully keeping it out of the camera's view. He makes his way inside, gawking over the VR games and consoles while the rest of the party gets situated. "Whoa, Star Citadel 7? That's one of my all-time faves!" Someone's not afraid to let their nerd flag fly...


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Neon Punk wrote:
"Whoa, Star Citadel 7? That's one of my all-time faves!" Someone's not afraid to let their nerd flag fly...

"Don't handle the merchandise unless you can pay for it, man-ling." warns the vesk.

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S
GM Valen wrote:
"Don't handle the merchandise unless you can pay for it, man-ling." warns the vesk.

"Sorry, boss. Just showing some love for the quality stuff you've got here."

Second Seekers (Luwazi Elsebo)

Female Gnome Mech 1| SP 7/7; HP 8/10 | RP 0/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4
Drone:
Drone 1| DR/1- | HP 10/10 | EAC 11; KAC 17 | Fort +2; Ref +1; Will +0 | Petrol 15/20
Zapp wrote:
Talking of which...Watdems, was it? I hereby promote you to my second-in-command. With a chance of field advancement."

"WAT?"

***

Watdems rides peacefully down into the Downlows. In fact she seems to take a bit of a nap as Zapp pushes her along. her older skin almost seems purple in spots as if someone grabbed her hard in areas.

Hearing the Vesks gruff voice she startles awake. "GGWWA!!! Did I miss Jewel?" She looks around worried, only to find a vesk behind some bars. She looks back at Zapp. "They just can't stay outta jail can they..." She says matter of factly as she isn't surprised.

She squints her eyes at the strange electronics and VR equipment. Her hands shakes a bit. She looks to the Vesk. "You have a Werthers original and a water? My blood sugar is acting up?"

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Actually, this looks exactly like "When Gangers Attack!". I suppose you CAN trust the vid streams. Sometimes."

Vchk tries to put some space between himself and Watdems, mostly for the safety of his toes. He pointedly ignores the Vesk, as his gut tells him that his usual pleasant demeanor won't take him far. The shirren keeps his hands close to his sides, hoping not to raise Julzakama's ire, as he pretends to peruse the shelves.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

"Not lost, but nor are we paying," Zapp smirks confidently. "Our employer, the Starfinder Society, negotiated a payment for some insignias you came upon. You should already have received the credits. All that remains is for you to hand 'em over."

"...And how'd you find these, anyway?"


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Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Watdems Faegneencuth wrote:
She looks to the Vesk. "You have a Werthers original and a water? My blood sugar is acting up?"

“This isn’t a sweets shop or some shirren sensation bar, gnome-ling. Though I suppose that you could use some fattening up.” The vesk’s smile grows larger, nearly covering his entire face, as he makes as sound that resembles a hiss as much as a chuckle.

The vesk thinks for a moment then assumes a more business-like demeanor. “Now, if you are looking to make a purchase, I do just happen to have an object among my possessions that was specifically made for a gnome-ling like you.” Through the bars, the vesk points over to a nearby corner where, next to a stack of dented toasters, sits a small, earthen chair made out of a substance similar to adobe. “It’s size and construction is just perfect for the significant, gnome-ling other in your life. I don't know what its name is, but it’s a perfect gnome man clay chair."


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Zapp Brannigan, Nameless Man wrote:

"Not lost, but nor are we paying," Zapp smirks confidently. "Our employer, the Starfinder Society, negotiated a payment for some insignias you came upon. You should already have received the credits. All that remains is for you to hand 'em over."

"...And how'd you find these, anyway?"

Julzakama responds to Zapp’s smirk with a wider smile of his own. ”Starfinders? Well, why didn’t you say so earlier, man-ling?”

He reaches down below his desk and retrieves a small metal box. ”Thank you for your business." snaps Julzakama, as he slides the box through a gap in the bars. "It is much appreciated.”

The vesk scratches the scaly skin between his bony beard-spikes with a clawed hand and says, “Seems I’m now fully paid for those trinkets there. I remember Arvin said something about wanting information, too, and I can do that. But information costs extra.”

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Zapp furthers his own grin again as if it was a contest (though Julzakama would eventually win simply by way of physiology). "Extra? Very brave of you to make such demands from that side of a cage. Perhaps you'd like to me to come over there and show you why they call me The Man with No Name? Me, Zapp Brannigan?" He puts one hand on his pistol, while the other rests casually on the bars.

Intimidate, Bonus: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23

Second Seekers (Luwazi Elsebo)

Female Gnome Mech 1| SP 7/7; HP 8/10 | RP 0/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4
Drone:
Drone 1| DR/1- | HP 10/10 | EAC 11; KAC 17 | Fort +2; Ref +1; Will +0 | Petrol 15/20

Wat's blood sugar does indeed get low and the Vesk sees a hangry side of her not many get to see. At least that is what she thinks. In reality it is what most people see most of the time. She holds her stick out and gives the bars a hard whack.

*Clang!*

"Out with the information scaleface. You should be ashamed. Trying to take my social security check away from me." One of her eyes somehow squints as the other doubles in size as she stares down the Vesk, scolding him.

Intimidate Aid Another: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20

"Don't act surprised! Do we not look like Starfinders to you?"

Wayfinders

CN Male Ysoki | Operative 1 | Specialty (Hacker) | SP 7/7 | HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Darkvision; Perc: +5, SM: +5 | Speed 30ft | Active conditions: None.

Harqen takes the box and starts to examine the insignias with his tools to authenticate them.

computer: 1d20 + 9 ⇒ (11) + 9 = 20

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S

Neon watches with a bemused air as his fellow Starfinders lay into the vesk with their best Bad Cop/Bad Cop routine. With one last longing glance at the VR decks, he tries to move closer to the group. It sucks being the one with a conscience sometimes.

"I think what my friends here are trying to say is that if you pass along the info sooner rather than later, we can all be on our way. I know your time is a lot more valuable than anything else - wasted time is bad for business, and we don't want that to happen to you."

Diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7

His heartfelt appeal to the vesk's sense of reason is somewhat diminished by an explosive sneeze immediately afterward.

Exo-Guardians

1 person marked this as a favorite.
Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Watch out, shady pawnbrokers everywhere. The dynamic duo of Zapp and Watdems will shake. You. Down.

Twenty minutes in. Hands down, strangest mission I've been assigned to.

Vchk continues to muddle between the shelves, careful not to do anything that might allow the Vesk to acknowledge him.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Harqen Taabestuun wrote:
Harqen takes the box and starts to examine the insignias with his tools to authenticate them.

Harqen:
The insignia are authentic as best you can tell. The insignia can store as much information as a common, Tier 1 datapad. These insignia appear to have datafiles on them. However, the information cannot be readily accessed. It appears that these insignia were likely constructed for use with specific computer interface ports.

Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

I am holding off on resolving the Initimidate check until more PCs have had a chance to post or 24 hours from when Julzakama mentioned the insignia. I am still trying to figure out the line between moving things along and letting players, well, play. If I should pick up the pace, please let me via post of PM!

Wayfinders

CN Male Ysoki | Operative 1 | Specialty (Hacker) | SP 7/7 | HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Darkvision; Perc: +5, SM: +5 | Speed 30ft | Active conditions: None.

See the Harqen spoiler - that is what he tells you all.

Exo-Guardians

Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

I don't think you want to know what Zapp Brannigan, The Man With No Name, will do to save a few credits. It's not pretty.

Intimidate, Aid Another: 1d20 + 6 ⇒ (20) + 6 = 26


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

@JJ - Still with us? Please me know via post or PM. I haven't heard from you and noted no Intimidate skill on your character sheet, so I decided to press onward.

Upon being confronted in such a manner, Julzakama looks around the shop. Looking at Vchk scanning the shelves in a seemingly cool and calm manner, Julzakama thinks that the ren-ling probably isn’t crazy enough to take something. Looking at Harqen opening the box and analyzing its contents, Julzakama thinks that the rat-ling probably isn’t crazy in examining the merchandise to make sure that he was acquiring what they came for. Looking at Ozei, Julzakama thinks the lash-ling probably isn’t crazy enough to do enough harm to trigger a response from the Lowrigger gang in their territory, but that should would probably do enough to ruin his day. Looking at Neon Punk admiring the VR equipment, Julzakama thinks that the man-ling is crazy if he thinks that that junk is valuable. Looking at Zapp reaching for is pistol, Julzakama thinks that the man-ling just might actually be crazy enough to use it. Looking at Wats riding on her Hoverround ™, Julzakama knows that the gnome-ling actually is crazy enough to use it.

Whether the result of fear of losing merchandise, fear of physical harm, fear of jeopardizing his business by getting into a scrap when his protection money has already been paid in full, fear of possibly being eaten by a gnome, or the fear of losing a smiling contest to a creature that he estimates couldn’t have much more than just thirty-two teeth, Julzakama quickly relents.

"All right, all right.” he says, backing away from the bars. "The seller was named Exegara, and she wasn’t from around here. She’s one of them creepy, undead. Definitely an Eoxian. She looked like a man-ling, but didn’t breath or blink or anything. Wore a flight suit, like she had come off a long trip. Once she had her money, she asked about where to purchase clean skeletons.” He points to the littered shelves around his shop. "I don’t carry goods like that!

Culture re Eox (DC 10+):
Eoxians are from the planet Eox and planet inhospitable to most living creatures due to its thin, poisonous atmosphere and areas of rampant radiation and runaway magic. Eoxians do not worry death from these hazards because they are not alive, but undead. Politically, Eox is divided into individual fiefdoms, each of which has a bone sage—a title granted only to the most politically and magically powerful Eoxians. Though the bone sages bicker and battle among themselves, they present a powerful, unified front to the Pact Worlds. Indeed, Eox was one of the first planets to support the creation of the Absalom Pact.

Culture re Eox(DC 15+):
Eox’s entry into the Absalom Pact resulted in the formation of the Corpse Fleet, a group of renegade undead that broke off from Eox’s navy that refused to cooperate with worlds of living beings, which they considered inferior. These first defectors disappeared into the depths of space where they regrouped. The heads of the Corpse Fleet have sworn to oppose the unity of the Pact Worlds and their former foes in the Veskarium as well as all other living threats, viewing themselves as exiles from the almost spiritually sacred soil of Eox. In order to strengthen their loses and replenish their numbers, the Corpse Fleet seeks to maintain a steady supply of converted troops.

"So I sent her to the Vat Garden. She stormed out of here. Mentioned something about hiring some local muscle. ‘Just in case’, she said. “ Julzakama raises his clawed hands in protest. "That’s all I know. Honest!”
Culture re Vat Garden (DC 12+):
Downlow’s Vat Garden was once a vast pool of bio-active substances that drained away decades ago. It was purchased by an enterprising ysoki family that turned it into a garden, selling fresh plants around Absalom Station. Given the relative scarcity of fresh plants and produce on the station, demand for products from the garden is high. Residue in the pool that is now the Vat Garden still enhances the growth of biological organisms. As demand for fresh plants exceeded their supply, the ysoki family that operates the garden is known to take in any sort of biological waste as mulch to grow their riotous tangle of plants.
Didn't make the check? Then, why are you looking here!?! No problem, you will have a chance to Gather Information via Diplomacy in an effort to obtain it.

Culture re Vat Garden (DC 17+):
The ysoki family that tends the Vat Garden surreptitiously accept corpses to help grow their plants. The fact that they act as a mortuary for the very poor—they take the dead bodies for free as mulch for their plants—is a bit of an open secret around Downlow. This side business is not technically illegal and the ysoki cultivate good relations with local law enforcement for protection.

Wayfinders

CN Male Ysoki | Operative 1 | Specialty (Hacker) | SP 7/7 | HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Darkvision; Perc: +5, SM: +5 | Speed 30ft | Active conditions: None.

culture Eox: 1d20 + 7 ⇒ (17) + 7 = 24
culture Vat: 1d20 + 7 ⇒ (15) + 7 = 22

Harqen is somehow triggered again by all these buzzwords and starts to talk and talk and talk about Vat Garden and about Eox.

"Oh man ... I am actually a really sneaky thug and no scholar but sometimes our father's teachings just breaks out of me! Sorry for the monologue! And please do not think that all Ysoki are ... oh on second thought ... ok we are that unscrupulous ... hmmm ... or maybe that is just me?!? Ha ha ha ... " and he starts laughing in a strange ratty voice.

You can read all spoilers.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Eox Culture: 1d20 + 5 ⇒ (7) + 5 = 12
Vat Culture: 1d20 + 5 ⇒ (17) + 5 = 22

"Good to do business with you," Zapp lets his painfully wide smile morph back into a normal one.

He sets about wracking his brains for prior knowledge on the subjects, coming up with nothing. Still, he has the good sense to open his special comm channel, on which Kiff morosely looks up data from the laundromat's Infosphere. By the time this process is over, Harqen has schooled the team on all things Eox and Vat Garden. A bit sheepish and annoyed, Zapp keeps his mouth shut, hoping no one heard the comm.

Ninja'd!

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Culture check (untrained): 1d20 + 2 ⇒ (9) + 2 = 11

GM Valen wrote:
"Definitely an Eoxian."

Vchk's antennas perk up.

Eoxian? Ma said I would see all sorts if I went to Absalom. It seems she was right. What an interesting opportunity this will be...

Harqen Taabestuun wrote:
"Sorry for the monologue!"

In any other group, a compulsively monologuing rat would seem strange. Vchk glances over to see Zapp and Wat throwing menacing glares at the Vesk behind the security bars. In any other group...

Vchk quietly steps outside the pawnshop to send a brief update message to the venture-captain. It reads, "Suspect Eoxian. Headed to Vat Garden. In pursuit."


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Vchk wrote:
Vchk quietly steps outside the pawnshop to send a brief update message to the venture-captain. It reads, "Suspect Eoxian. Headed to Vat Garden. In pursuit."

Vchk:
An immediate response from Venture-Captain Arvin appears on your comm link. It reads, "Insignias secure? If so, press on and continue with investigation. Present body count?"
Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Vchk responds.

GM:
"Insignias secured & verified. Body count zero. Currently."

Exo-Guardians

Female Castrovelian Lashunta (Korasha) Bounty Hunter Solarian/1 (SP 8/8 HP 11/11 RP 3/3 | EAC:13 KAC:15 | F:+3 R:+2 W:+1 | Init:+2 | Perc:+3 Darkvision | Move:30ft) | VoidMaw +3 (d6+2 P), Pistol +3 (d6) 30ft
Skills:
Acrobatics +1 Athletics +1 Bluff +2 Computers +0 Culture +4* Diplomacy +2 Disguise +2 Engineering +0 Intimidate +6 LifeSci +0 Medicine +0 Mysticism +3 Perc +3 PhysSci +0 Piloting +2 Prof BH +2* SM -1 SoH +1 Stealth +1
Starship Pilot +2 Engineer +0 Science +0 Gunner +3 Captain I+6/D+2/B+2

Ozei's grim smile turns to a pleasant one.

Thank you, good sir. As I have no need of anything in your inventory, I think we'll be off.

To the party,

"Hiring muscle". That sounds ominous.

Wayfinders

NG Male Human | Solarian 1 | SP 6/8 | HP 11/11 | RP 1/3 | EAC 14, KAC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Darkvision, Perception +0 | Speed 25ft | Conditions: none
Skills:
Athletics +4, Computers +4, Culture +5, Diplomacy +6, Profession [Live-streamer] +7
Attacks:
Solsword +4 [KAC], 1d6+2 S

"Thanks, big man! You're a credit to the Society," Neon says to the vesk. He casts another look back at the VR gear and sighs, trailing after the rest of the group as they depart from the shop. I'll be back for you, Retro Beauty.

Culture re Eox: 1d20 + 5 ⇒ (19) + 5 = 24

Culture re Vat Garden: 1d20 + 5 ⇒ (2) + 5 = 7

Letting the ysoki take the lead with the intel this time, Neon hangs back and addresses some questions from viewers, though he's somewhat distracted by his thoughts. "This Eoxian sounds like bad news, and that's not out of any prejudice I may have toward the... uh, the 'differently alive'. We're in for a rough ride if we want to get the truth about those insignias."

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