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GMTrex |

1d20 ⇒ 13 Although Val's Taldane contribution is of value to the party, his incantation does appear to make the subject any less shadow-y.
Faeron's arm bleeds profusely. Bleed Damage: 2d6 ⇒ (5, 6) = 11
1d20 ⇒ 10 Suddenly everything goes extremely dark. Terrill's circling ioun stone sheds no light and even Skybek can't see a damn thing. Terrill feels something move past him, but he's not sure what or where to.
Round II - bold may act!
1. Shadow
2. Faeron (10/91 hp, bleeding), Terrill
3. Ephierone (16 dmg)
4. Val, Bishop, Skybek

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"Guys, can someone do something about the lights?" Terrill calls out, adding, "Some chick pretending to be Desna seems to have put them out." He then takes a step back the way he came, trusting that his shadowy foe has moved down the hall, and casts a spell to guide his blade.
5-foot step west, cast divine favor.

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If it's Deeper Darkness, mine still cuts through. (Remember the lights from Ignatius at the end of the Encounter at Drowning Stones?)

GMTrex |

Yep! I knew that and decided to go ahead and cast the spell because the demon would have no way to know Bishop has a heightened spell. However, since I did specifically ask for light sources at the top of the stairs and only Terrill mentioned his source, I am going to be a mean GM and rule that Bishop's is still stowed and can be brought out on his turn. For now, things are dark.

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Fair enough. (Actually I just straight up blanked that part of the post I think.)
"I can fight this darkness, wait for me!"
I know it sucks, but I recommend Faeron going total defense. Missing a turn is better than missing ALL your turns.

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Fair enough... I don't remember, were you still threatened when the lights went out?"

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Not when the lights went out, but the shadow could have moved in. If there's a chance of light, I think it's more likely Ephierone can't reach me this round than I'd survive an AOO I can't see. If light doesn't come, I'll take my chances with plan B.

GMTrex |

He was not.
In the darkness, the perceptive members of the party hear the sounds of spellcasting.
Faeron, Val, Bishop, and Skybek! I'm on my phone, so I can't change the map. When Bishop comes up, somebody please delete the newest black box. Note that Ephierone is no longer in her current location and is not visible when the lights come on.

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Bishop takes a move action to dump out his enchanted wayfinder. he then targets the shadow with Decision
ATK: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27 DMG: 1d8 + 12 ⇒ (1) + 12 = 13
He also gives Timber the order to attack!
Bite: 1d20 + 14 ⇒ (13) + 14 = 27 DMG: 2d6 + 10 ⇒ (5, 1) + 10 = 16 and since the thing is currently corporeal Trip: 1d20 + 14 ⇒ (16) + 14 = 30

GMTrex |

@ Bishop/et al.: apologies, that sentence should have had a "not" in it. Val's ghostbane did not succeed. Secondly, because Timber is squeezing for the stairwell, he requires a double move to get to the shadow demon. I'll let you keep the roll if you want it, though.
Bishop's arrow evaporates some shadow, finally doing (some) damage to the creature!
@ Skybek: yep!
Round II - bold may act!
1. Shadow (8 dmg)
2. Faeron (10/91 hp, bleeding), Terrill
3. Ephierone (16 dmg)
4. Val, Bishop, Skybek

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I count that as only 70' of movement. Well within the increased speed of Blessing of Fervor...
If Timber can't attack, I'll order him to search for that biotch's smell and eat her. To death.

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Round 2
Skybek steps forward and casts Cure Critical Wounds on Faeron.
Cure Critical Wounds: 4d8 + 10 ⇒ (2, 7, 7, 1) + 10 = 27

GMTrex |

I count that as only 70' of movement. Well within the increased speed of Blessing of Fervor...
Good point: Timber's jaws close around the shadow and come away with nothing clenched in his teeth.
The two clerics in the party team up to help out the gunslinger, who readies his weapon to take on the demons.
1d20 ⇒ 17
Words of terror echo from within the shadow, and ugly thoughts enter the party's minds that harken back to the great Terror itself. Everybody except Val/Bishop, make a Will save. This includes Timber.
The shadow then disappears through the bookshelf to the east.
Round III - bold may act!
1. Shadow (8 dmg)
2. Faeron (Will save!) (62/91 hp), Terrill (Will save!)
3. Ephierone (16 dmg)
4. Val, Bishop (Timber: Will save!) , Skybek (Will save!)

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Timber gets a 27 if it's an enchantment school effect. Also, I gave Timber the order when I thought the shadow failed it's save. I wouldn't have had him attack otherwise, instead giving the command to "seek" the soon-to-be-toast wench.
-Posted with Wayfinder

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Will, Judgment: 1d20 + 12 + 3 ⇒ (14) + 12 + 3 = 29 I don't expect it applies, but that's +3 more vs curses, diseases, poisons
Terrill shrugs off the attempt to frighten him, then darts down the hall to find their foe! As he rounds the corner and finds the false Desna, he calls on his own true goddess' energy and directs it through his blade, striking at the impostor!
Move action to go down hall until I see Ephierone. Swift action to change judgment from Protection to Smiting (weapons count as magic, good, adamantine vs DR). Attack!
+1 Keen Curve Blade, Power Attack, Divine Favor, BoF: 1d20 + 14 - 2 + 4 + 2 ⇒ (20) + 14 - 2 + 4 + 2 = 38
Curve blade damage, Power Attack, Divine Favor: 1d10 + 9 + 6 + 4 ⇒ (8) + 9 + 6 + 4 = 27
Crit confirm: 1d20 + 14 - 2 + 4 + 2 ⇒ (11) + 14 - 2 + 4 + 2 = 29
Crit damage: 1d10 + 9 + 6 + 4 ⇒ (9) + 9 + 6 + 4 = 28
AC is currently 30 with BoF.

GMTrex |

@ Bishop: per your earlier post, Timber could still attack (just not trip), and since as a matter of space it'd either be Terrill or Timber, I'll go with Terrill's crit in party favor. :)
@ Faeron: right you are, forgot to move you down.
Skybek drops his axe and runs in fear! The others grit their teeth and return to the fight, merely shaken by the spell. Terrill deals Ephierone a vicious blow mid-casting, 1d20 ⇒ 1 lol shattering the spell as well as the bulk of her rib cage with his silvery elven blade.
Gasping for life, the succubus stumbles backwards away for Terrill and nearly trips over herself. Suddenly, stand straight and strong, flashes a grin, and completely disappears!
Round III - bold may act!
1. Shadow (8 dmg)
2. Terrill
3. Ephierone (71 dmg)
4. Faeron (62/91 hp), Val, Bishop , Skybek (panicked [14 rounds])
Faeron, Val, or Bishop could potentially do something to calm down Skybek before he starts running away on his turn. If not, we'll have him go chat with Saphira upstairs.

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"Dammit Skybek!" The ranger steps in front of his spooked friend. Bishop casts Unbreakable Heart.
"Timber, seek and destroy that wench!" I don't want to reveal the map, but Timber should be seeking her within the room.

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"Mighty thanks tae yae, Bishop! Ahh dannae ken what happened tae me. Ahh was ready tae fight and Ahh suddenly started thinkin aboot Tygora and that vile terror! Ahh imagined all mae friends dyin like Val and Terill and Ahh panicked. Ahh've neever been a coward b'fore, but Ahh suppose everyone has thair tippin point!"

GMTrex |

Timber gives Bishop a confused look, as if to say, who? Timber does not smell her anymore.
Round III - bold may act!
1. Shadow (8 dmg)
2. Terrill
3. Ephierone (71 dmg)
4. Faeron (62/91 hp), Val, Bishop , Skybek (panicked [14 rounds, suppressed 11 rounds])

GMTrex |

Faeron, Val, and Skybek ready themselves for the foe's return! Everyone holds their breath in the silence.
Then, more silence...
Round IV - bold may act!
1. Shadow (8 dmg)
2. Terrill
3. Ephierone (71 dmg)
4. Faeron (62/91 hp), Val, Bishop , Skybek (panicked [14 rounds, suppressed 11 rounds])

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"Well, has she gone back to whatever foul plane spawned her," Terrill calls out to his companions, "or is she just creeping about, looking for her opening to attack?"
Readying himself for the latter, he once again calls on Desna's power to protect him.
Cast shield of faith for +3 AC for 10 minutes, AC is now 33.
Spells left: 4/5/4/1

GMTrex |

Ephierone does not re-appear, further deepening the ominous silence!
Round IV - bold may act!
1. Shadow (8 dmg)
2. Terrill, Faeron (62/91 hp), Val, Bishop , Skybek (panicked [14 rounds, suppressed 11 rounds])

GMTrex |

I've cleared some of the map. Expeditious adventurers still find no sign of their foes deeper in the library. Wise adventurers might suspect the incorporeal(s) are hiding in the walls.
Unrelated, I will try to be available sporadically in the work day tomorrow to try to speed up this combat. Emphasis is on 'try.'

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Round 4
Skybek channels energy, being sure to include Faeron within his burst.
"Holy Cayden Cailean, Ahh ask yae tae heal oor wounds that we may clean yer hoose o' all the pesky varmints that are trying tae mak it thair oon!"
Channel Energy: 5d6 ⇒ (5, 3, 6, 5, 1) = 20
A blast of strong smelling ale fills the room as healing light bursts out from the faithful dwarf.

Dungeon Master S |

"Timber guard the exit!"
Thenm trusting in his magic boots, Bishop scrambles to the top of a book shelf Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22. I should have enough movement to climb the last 5' if necessary. Ready an action to shoot the first enemy to appear.

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Terrill faces the end of the short hallway before him, then seeks the presence of evil in that direction, hoping to locate their foes.
Detect Evil within the yellow cone I drew, out to 60' range.

GMTrex |

Does this count as during the work day if I'm still at work? Lol.
1d100 ⇒ 48
Skybek gives some additional healing to Faeron, who readies himself in the quiet. Bishop breaks the silence by clambering atop a bookshelf, scanning the library for foes.
Val can act here for Round IV.
The shadow comes screaming out of the bookshelf to Bishop's right, flying up to lash out at the ranger! Now 5-feet up. Its icy, ethereal appendages chill Bishop literally to his bones.
Claw: 1d20 + 14 ⇒ (8) + 14 = 22 HIT Damage: 2d6 ⇒ (5, 5) = 10 plus Cold: 2d6 ⇒ (2, 5) = 7
Claw: 1d20 + 14 ⇒ (13) + 14 = 27 HIT Damage: 2d6 ⇒ (2, 6) = 8 plus Cold: 2d6 ⇒ (1, 5) = 6
Bite: 1d20 + 14 ⇒ (2) + 14 = 16 MISS
Faeron gets a shot off versus cover.
Round V - bold may act!
1. Shadow (8 dmg)
2. Terrill, Faeron (82/91 hp), Val, Bishop (91/112 hp), Skybek (panicked [12 rounds, suppressed 9 rounds])

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Point Blank Master, so I don't draw when shooting. Holding until Val uses his scroll. Not giving Timber new orders.
Arrow 1: 1d20 + 16 ⇒ (2) + 16 = 18 MISS
Rapid Shot: 1d20 + 16 ⇒ (16) + 16 = 32 DMG: 1d8 + 12 ⇒ (6) + 12 = 18
Arrow 2: 1d20 + 9 ⇒ (19) + 9 = 28Threat
Confirm: 1d20 + 9 ⇒ (18) + 9 = 27 DMG confirmed?: 3d8 + 36 ⇒ (2, 2, 7) + 36 = 47
Arrow3: 1d20 + 4 ⇒ (6) + 4 = 10 MISS
BoF: 1d20 + 16 ⇒ (5) + 16 = 21 MISS

GMTrex |

We can assume that Val re-readied his action on Round IV (but he could also move, if he desires, so the spell takes affect before the demon attacks.
Will: 1d20 ⇒ 13
Val holds the scroll high and fills the chambers with an echoing chant. The Abyssal shadow does not seem perturbed by it, however.
Bishop dumps a volley of arrows into the wispy foe--doing some real damage! One more arrow tears at the creature's fabric than expected. Damage: 1d8 + 12 ⇒ (7) + 12 = 19 The blackness still looms large over the room, and grows a little blacker when Skybek casts asks the favor of the Drunken God...
Impossibly far above, Cayden scratches his soaked beard over why his servant wishes to heal a demon, but shrugs.
Faeron still has a readied shot before his regular turn.
Round V - bold may act!
1. Shadow (42 dmg)
2. Terrill, Faeron (82/91 hp), Val, Bishop (91/112 hp), Skybek (panicked [12 rounds, suppressed 9 rounds])

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Terrill takes a quick step towards the shadow, his blade flashing upwards with incredible speed as he cuts and cuts through its insubstantial form!
5-foot step, swift action to activate Bane ability (round 1/15 today), full attack using Blessing of Fervor for additional attack.
+1 Keen Curve Blade, Power Attack, Divine Favor, Bane: 1d20 + 14 - 2 + 4 + 4 ⇒ (2) + 14 - 2 + 4 + 4 = 22
Curve blade damage, Power Attack, Divine Favor, Bane: 1d10 + 9 + 6 + 4 + 2 + 2d6 ⇒ (9) + 9 + 6 + 4 + 2 + (3, 3) = 36
+1 Keen Curve Blade, Power Attack, Divine Favor, Bane: 1d20 + 14 - 2 + 4 + 4 ⇒ (13) + 14 - 2 + 4 + 4 = 33
Curve blade damage, Power Attack, Divine Favor, Bane: 1d10 + 9 + 6 + 4 + 2 + 2d6 ⇒ (1) + 9 + 6 + 4 + 2 + (4, 5) = 31
+1 Keen Curve Blade, iterative, Power Attack, Divine Favor, Bane: 1d20 + 9 - 2 + 4 + 4 ⇒ (14) + 9 - 2 + 4 + 4 = 29
Curve blade damage, Power Attack, Divine Favor, Bane: 1d10 + 9 + 6 + 4 + 2 + 2d6 ⇒ (1) + 9 + 6 + 4 + 2 + (1, 4) = 27
AC currently 31

GMTrex |

Terrill's flashy strikes are much less effective than Bishop's arrows, but still the quick succession of blows takes its toll.
Faeron still has a readied shot before his regular turn.
Round V - bold may act!
1. Shadow (58 dmg)
2. Terrill, Faeron (82/91 hp), Val, Bishop (91/112 hp), Skybek (panicked [12 rounds, suppressed 9 rounds])

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Faeron's readied shot goes off. He fires a good aligned, ghost salted bullet at the shadow.
Readied shot, cover: 1d20 + 15 + 2 - 4 ⇒ (2) + 15 + 2 - 4 = 15
Damage: 1d8 + 14 ⇒ (5) + 14 = 19
Faeron then switches to the movement bonus from blessing of fervor, moves up to the next row of book cases, and studies the shadow.

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Terrill's flashy strikes are much less effective than Bishop's arrows,...
Neener, neener! Does it make any difference that Terrill has his Judgment of Smiting active, which makes his weapons count as magic, good and adamantine vs DR?